vbo: Remove vbo_save_vertex_list::start_vertex.
[mesa.git] / src / mesa / vbo / vbo_save_draw.c
index b8b6b872c0c33bba1a9351a87e573a1f42c1aca5..137fb6e3fd1d07907da0aaf5b0f9e373760ee835 100644 (file)
@@ -213,8 +213,8 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data)
       assert(ctx->NewState == 0);
 
       if (node->vertex_count > 0) {
-         GLuint min_index = node->start_vertex;
-         GLuint max_index = min_index + node->vertex_count - 1;
+         GLuint min_index = _vbo_save_get_min_index(node);
+         GLuint max_index = _vbo_save_get_max_index(node);
          vbo->draw_prims(ctx,
                          node->prims,
                          node->prim_count,