/*
* Mesa 3-D graphics library
- * Version: 7.2
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
/* Author:
- * Keith Whitwell <keith@tungstengraphics.com>
+ * Keith Whitwell <keithw@vmware.com>
*/
#include "main/glheader.h"
#include "main/macros.h"
#include "main/light.h"
#include "main/state.h"
+#include "util/bitscan.h"
#include "vbo_context.h"
const struct vbo_save_vertex_list *node)
{
struct vbo_context *vbo = vbo_context(ctx);
- GLfloat vertex[VBO_ATTRIB_MAX * 4];
- GLfloat *data;
- GLuint i, offset;
+ fi_type vertex[VBO_ATTRIB_MAX * 4];
+ fi_type *data;
+ GLbitfield64 mask;
+ GLuint offset;
if (node->current_size == 0)
return;
data += node->attrsz[0]; /* skip vertex position */
}
- for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
- if (node->attrsz[i]) {
- GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
- GLfloat tmp[4];
-
- COPY_CLEAN_4V_TYPE_AS_FLOAT(tmp,
- node->attrsz[i],
- data,
- node->attrtype[i]);
+ mask = node->enabled & (~BITFIELD64_BIT(VBO_ATTRIB_POS));
+ while (mask) {
+ const int i = u_bit_scan64(&mask);
+ fi_type *current = (fi_type *)vbo->currval[i].Ptr;
+ fi_type tmp[4];
+ assert(node->attrsz[i]);
+
+ COPY_CLEAN_4V_TYPE_AS_UNION(tmp,
+ node->attrsz[i],
+ data,
+ node->attrtype[i]);
+
+ if (node->attrtype[i] != vbo->currval[i].Type ||
+ memcmp(current, tmp, 4 * sizeof(GLfloat)) != 0) {
+ memcpy(current, tmp, 4 * sizeof(GLfloat));
- if (node->attrtype[i] != vbo->currval[i].Type ||
- memcmp(current, tmp, 4 * sizeof(GLfloat)) != 0) {
- memcpy(current, tmp, 4 * sizeof(GLfloat));
-
- vbo->currval[i].Size = node->attrsz[i];
- vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat);
- vbo->currval[i].Type = node->attrtype[i];
- vbo->currval[i].Integer =
- vbo_attrtype_to_integer_flag(node->attrtype[i]);
-
- if (i >= VBO_ATTRIB_FIRST_MATERIAL &&
- i <= VBO_ATTRIB_LAST_MATERIAL)
- ctx->NewState |= _NEW_LIGHT;
+ vbo->currval[i].Size = node->attrsz[i];
+ vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat);
+ vbo->currval[i].Type = node->attrtype[i];
+ vbo->currval[i].Integer =
+ vbo_attrtype_to_integer_flag(node->attrtype[i]);
- ctx->NewState |= _NEW_CURRENT_ATTRIB;
- }
+ if (i >= VBO_ATTRIB_FIRST_MATERIAL &&
+ i <= VBO_ATTRIB_LAST_MATERIAL)
+ ctx->NewState |= _NEW_LIGHT;
- data += node->attrsz[i];
+ ctx->NewState |= _NEW_CURRENT_ATTRIB;
}
+
+ data += node->attrsz[i];
}
/* Colormaterial -- this kindof sucks.
arrays[attr].Ptr = (const GLubyte *) NULL + buffer_offset;
arrays[attr].Size = node_attrsz[src];
arrays[attr].StrideB = node->vertex_size * sizeof(GLfloat);
- arrays[attr].Stride = node->vertex_size * sizeof(GLfloat);
arrays[attr].Type = node_attrtype[src];
arrays[attr].Integer =
vbo_attrtype_to_integer_flag(node_attrtype[src]);
arrays[attr].Format = GL_RGBA;
- arrays[attr].Enabled = 1;
arrays[attr]._ElementSize = arrays[attr].Size * sizeof(GLfloat);
_mesa_reference_buffer_object(ctx,
&arrays[attr].BufferObj,
node->vertex_store->bufferobj);
- arrays[attr]._MaxElement = node->count; /* ??? */
assert(arrays[attr].BufferObj->Name);
ctx->Driver.MapBufferRange(ctx, 0,
list->vertex_store->bufferobj->Size,
GL_MAP_READ_BIT, /* ? */
- list->vertex_store->bufferobj);
+ list->vertex_store->bufferobj,
+ MAP_INTERNAL);
vbo_loopback_vertex_list(ctx,
(const GLfloat *)(buffer + list->buffer_offset),
list->wrap_count,
list->vertex_size);
- ctx->Driver.UnmapBuffer(ctx, list->vertex_store->bufferobj);
+ ctx->Driver.UnmapBuffer(ctx, list->vertex_store->bufferobj,
+ MAP_INTERNAL);
}
if (node->prim_count > 0) {
- if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END &&
- node->prim[0].begin) {
-
- /* Degenerate case: list is called inside begin/end pair and
- * includes operations such as glBegin or glDrawArrays.
- */
- if (0)
- printf("displaylist recursive begin");
-
- vbo_save_loopback_vertex_list( ctx, node );
-
+ if (_mesa_inside_begin_end(ctx) && node->prim[0].begin) {
+ /* Error: we're about to begin a new primitive but we're already
+ * inside a glBegin/End pair.
+ */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "draw operation inside glBegin/End");
goto end;
}
else if (save->replay_flags) {
- /* Various degnerate cases: translate into immediate mode
+ /* Various degenerate cases: translate into immediate mode
* calls rather than trying to execute in place.
*/
vbo_save_loopback_vertex_list( ctx, node );
GL_TRUE,
0, /* Node is a VBO, so this is ok */
node->count - 1,
- NULL);
+ NULL, 0, NULL);
}
}