const struct vbo_save_vertex_list *node =
(const struct vbo_save_vertex_list *) data;
struct vbo_save_context *save = &vbo_context(ctx)->save;
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
FLUSH_CURRENT(ctx, 0);
vbo_bind_vertex_list( ctx, node );
+ vbo_draw_method(exec, DRAW_DISPLAY_LIST);
+
/* Again...
*/
if (ctx->NewState)