else
offset = node->buffer_offset;
- ctx->Driver.GetBufferSubData( ctx, 0, offset,
+ ctx->Driver.GetBufferSubData( ctx, offset,
node->vertex_size * sizeof(GLfloat),
data, node->vertex_store->bufferobj );
const GLuint *map;
GLuint attr;
GLubyte node_attrsz[VBO_ATTRIB_MAX]; /* copy of node->attrsz[] */
- GLbitfield varying_inputs = 0x0;
+ GLbitfield64 varying_inputs = 0x0;
memcpy(node_attrsz, node->attrsz, sizeof(node->attrsz));
*/
switch (get_program_mode(ctx)) {
case VP_NONE:
- for (attr = 0; attr < 16; attr++) {
+ for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
save->inputs[attr] = &vbo->legacy_currval[attr];
}
for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) {
- save->inputs[attr + 16] = &vbo->mat_currval[attr];
+ save->inputs[VERT_ATTRIB_GENERIC(attr)] = &vbo->mat_currval[attr];
}
map = vbo->map_vp_none;
break;
* occurred. NV vertex programs cannot access material values,
* nor attributes greater than VERT_ATTRIB_TEX7.
*/
- for (attr = 0; attr < 16; attr++) {
+ for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
save->inputs[attr] = &vbo->legacy_currval[attr];
- save->inputs[attr + 16] = &vbo->generic_currval[attr];
+ }
+ for (attr = 0; attr < VERT_ATTRIB_GENERIC_MAX; attr++) {
+ save->inputs[VERT_ATTRIB_GENERIC(attr)] = &vbo->generic_currval[attr];
}
map = vbo->map_vp_arb;
*/
if ((ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_POS) == 0 &&
(ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) {
- save->inputs[16] = save->inputs[0];
- node_attrsz[16] = node_attrsz[0];
+ save->inputs[VERT_ATTRIB_GENERIC0] = save->inputs[0];
+ node_attrsz[VERT_ATTRIB_GENERIC0] = node_attrsz[0];
node_attrsz[0] = 0;
}
break;
assert(arrays[attr].BufferObj->Name);
buffer_offset += node->attrsz[src] * sizeof(GLfloat);
- varying_inputs |= 1<<attr;
+ varying_inputs |= VERT_BIT(attr);
ctx->NewState |= _NEW_ARRAY;
}
}
vbo_save_loopback_vertex_list(struct gl_context *ctx,
const struct vbo_save_vertex_list *list)
{
- const char *buffer = ctx->Driver.MapBuffer(ctx,
- GL_ARRAY_BUFFER_ARB,
- GL_READ_ONLY, /* ? */
- list->vertex_store->bufferobj);
+ const char *buffer =
+ ctx->Driver.MapBufferRange(ctx, 0,
+ list->vertex_store->bufferobj->Size,
+ GL_MAP_READ_BIT, /* ? */
+ list->vertex_store->bufferobj);
vbo_loopback_vertex_list(ctx,
(const GLfloat *)(buffer + list->buffer_offset),
const struct vbo_save_vertex_list *node =
(const struct vbo_save_vertex_list *) data;
struct vbo_save_context *save = &vbo_context(ctx)->save;
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
FLUSH_CURRENT(ctx, 0);
vbo_bind_vertex_list( ctx, node );
+ vbo_draw_method(exec, DRAW_DISPLAY_LIST);
+
/* Again...
*/
if (ctx->NewState)
NULL,
GL_TRUE,
0, /* Node is a VBO, so this is ok */
- node->count - 1);
+ node->count - 1,
+ NULL);
}
}