/* Overlay other active attributes */
switch (get_vp_mode(ctx)) {
case VP_FF:
- /* Point the generic attributes at the legacy material values */
- for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) {
- save->inputs[VERT_ATTRIB_GENERIC(attr)] =
+ for (attr = 0; attr < VERT_ATTRIB_MAT_MAX; attr++) {
+ save->inputs[VERT_ATTRIB_MAT(attr)] =
&vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+attr];
}
+ for (attr = VERT_ATTRIB_MAT_MAX; attr < VERT_ATTRIB_GENERIC_MAX; attr++) {
+ save->inputs[VERT_ATTRIB_GENERIC(attr)] =
+ &vbo->currval[VBO_ATTRIB_GENERIC0+attr];
+ }
map = vbo->map_vp_none;
break;
case VP_SHADER: