#include "main/glheader.h"
#include "main/enums.h"
#include "main/imports.h"
-#include "main/macros.h"
#include "main/mtypes.h"
-#include "glapi/dispatch.h"
+#include "main/dispatch.h"
#include "glapi/glapi.h"
#include "vbo_context.h"
};
/* Don't emit ends and begins on wrapped primitives. Don't replay
- * wrapped vertices. If we get here, it's probably because the the
+ * wrapped vertices. If we get here, it's probably because the
* precalculated wrapping is wrong.
*/
static void loopback_prim( GLcontext *ctx,
GLuint k;
if (0)
- _mesa_printf("loopback prim %s(%s,%s) verts %d..%d\n",
- _mesa_lookup_enum_by_nr(prim->mode),
- prim->begin ? "begin" : "..",
- prim->end ? "end" : "..",
- start,
- end);
+ printf("loopback prim %s(%s,%s) verts %d..%d\n",
+ _mesa_lookup_prim_by_nr(prim->mode),
+ prim->begin ? "begin" : "..",
+ prim->end ? "end" : "..",
+ start,
+ end);
if (prim->begin) {
CALL_Begin(GET_DISPATCH(), ( prim->mode ));