Fix glBegin-time test for invalid programs/shaders.
[mesa.git] / src / mesa / vbo / vbo_save_loopback.c
index 430333b84dd002bfe88558df486882627bfd0f43..f2cef698fbedaab9938cfde6f0109b2029960f53 100644 (file)
 #include "swrast_setup/swrast_setup.h"
 #include "swrast/swrast.h"
 #include "tnl/tnl.h"
-#include "context.h"
+#include "main/context.h"
+#include "main/glheader.h"
+#include "main/enums.h"
+#include "main/imports.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+#include "glapi/dispatch.h"
+#include "glapi/glapi.h"
 
 #include "vbo_context.h"
 
-#include "glheader.h"
-#include "enums.h"
-#include "glapi.h"
-#include "imports.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "dispatch.h"
 
 
 typedef void (*attr_func)( GLcontext *ctx, GLint target, const GLfloat * );