meta: Don't ask for floating point textures if not ARB_texture_float.
[mesa.git] / src / mesa / vbo / vbo_split.c
index ef205a3bb1fb47532131c6cc638eb2cc4a81f697..54b2539b8ecc5c61e08a44e69f77419e1eab1b2c 100644 (file)
  * limitations on drivers which want to use it as a fallback path.
  */
 
-#include "glheader.h"
-#include "imports.h"
-#include "mtypes.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
 
 #include "vbo_split.h"
 #include "vbo.h"
@@ -97,7 +98,7 @@ GLboolean split_prim_inplace(GLenum mode, GLuint *first, GLuint *incr)
 
 
 
-void vbo_split_prims( GLcontext *ctx,
+void vbo_split_prims( struct gl_context *ctx,
                      const struct gl_client_array *arrays[],
                      const struct _mesa_prim *prim,
                      GLuint nr_prims,
@@ -107,7 +108,14 @@ void vbo_split_prims( GLcontext *ctx,
                      vbo_draw_func draw,
                      const struct split_limits *limits )
 {
-  
+   GLint max_basevertex = prim->basevertex;
+   GLuint i;
+
+   for (i = 1; i < nr_prims; i++)
+      max_basevertex = MAX2(max_basevertex, prim[i].basevertex);
+
+   /* XXX max_basevertex is computed but not used, why? */
+
    if (ib) {
       if (limits->max_indices == 0) {
         /* Could traverse the indices, re-emitting vertices in turn.