-void vbo_split_prims( GLcontext *ctx,
+void vbo_split_prims( struct gl_context *ctx,
const struct gl_client_array *arrays[],
const struct _mesa_prim *prim,
GLuint nr_prims,
/* Could traverse the indices, re-emitting vertices in turn.
* But it's hard to see why this case would be needed - for
* software tnl, it is better to convert to non-indexed
- * rendering after transformation is complete, as is done in
- * the t_dd_rendertmp.h templates. Are there any devices
+ * rendering after transformation is complete. Are there any devices
* with hardware tnl that cannot do indexed rendering?
*
* For now, this path is disabled.