/* Split indexed primitives with per-vertex copying.
*/
+#include <stdio.h>
+
#include "main/glheader.h"
#include "main/bufferobj.h"
#include "main/imports.h"
GL_TRUE,
0,
copy->dstbuf_nr - 1,
- NULL, NULL );
+ NULL, 0, NULL );
ctx->Array._DrawArrays = saved_arrays;
ctx->NewDriverState |= ctx->DriverFlags.NewArray;
dst->Enabled = GL_TRUE;
dst->Normalized = src->Normalized;
dst->Integer = src->Integer;
+ dst->Doubles = src->Doubles;
dst->BufferObj = ctx->Shared->NullBufferObj;
dst->_ElementSize = src->_ElementSize;