Fix glBegin-time test for invalid programs/shaders.
[mesa.git] / src / mesa / vbo / vbo_split_inplace.c
index d3649c59db34b3af91024a0910233d98a18fea2d..958afccd0c0a278e2c30a5288a6cc2a5f64e89a0 100644 (file)
@@ -27,9 +27,9 @@
  */
 
 
-#include "mtypes.h"
-#include "macros.h"
-#include "enums.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
+#include "main/enums.h"
 #include "vbo_split.h"
 
 
@@ -223,7 +223,6 @@ static void split_prims( struct split_context *split)
         ib.type = GL_UNSIGNED_INT;
         ib.obj = split->ctx->Array.NullBufferObj;
         ib.ptr = elts;
-        ib.rebase = 0;         /* ? */
            
         tmpprim = *prim;
         tmpprim.indexed = 1;