-/* $Id: 3dnow.c,v 1.18 2001/03/29 06:46:15 gareth Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Holger Waechtler <holger@akaflieg.extern.tu-berlin.de>
*/
-#include "glheader.h"
-#include "context.h"
-#include "mtypes.h"
-#include "3dnow.h"
-
-#include "math/m_vertices.h"
+#include "main/glheader.h"
+#include "main/context.h"
#include "math/m_xform.h"
-
#include "tnl/t_context.h"
-#ifdef DEBUG
+#include "3dnow.h"
+#include "x86_xform.h"
+
+#ifdef DEBUG_MATH
#include "math/m_debug.h"
#endif
-#define XFORM_ARGS GLvector4f *to_vec, \
- const GLfloat m[16], \
- const GLvector4f *from_vec, \
- const GLubyte *mask, \
- const GLubyte flag
-
-
-#define DECLARE_XFORM_GROUP( pfx, sz ) \
-extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_general( XFORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_identity( XFORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d_no_rot( XFORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_perspective( XFORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d( XFORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d_no_rot( XFORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d( XFORM_ARGS );
-
-
-#define ASSIGN_XFORM_GROUP( pfx, sz ) \
- _mesa_transform_tab[0][sz][MATRIX_GENERAL] = \
- _mesa_##pfx##_transform_points##sz##_general; \
- _mesa_transform_tab[0][sz][MATRIX_IDENTITY] = \
- _mesa_##pfx##_transform_points##sz##_identity; \
- _mesa_transform_tab[0][sz][MATRIX_3D_NO_ROT] = \
- _mesa_##pfx##_transform_points##sz##_3d_no_rot; \
- _mesa_transform_tab[0][sz][MATRIX_PERSPECTIVE] = \
- _mesa_##pfx##_transform_points##sz##_perspective; \
- _mesa_transform_tab[0][sz][MATRIX_2D] = \
- _mesa_##pfx##_transform_points##sz##_2d; \
- _mesa_transform_tab[0][sz][MATRIX_2D_NO_ROT] = \
- _mesa_##pfx##_transform_points##sz##_2d_no_rot; \
- _mesa_transform_tab[0][sz][MATRIX_3D] = \
- _mesa_##pfx##_transform_points##sz##_3d;
-
-
-
-#define NORM_ARGS const GLmatrix *mat, \
- GLfloat scale, \
- const GLvector3f *in, \
- const GLfloat *lengths, \
- const GLubyte mask[], \
- GLvector3f *dest
-
-
-#define DECLARE_NORM_GROUP( pfx ) \
-extern void _ASMAPI _mesa_##pfx##_rescale_normals( NORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_normalize_normals( NORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_normals( NORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_normals_no_rot( NORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_rescale_normals( NORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_rescale_normals_no_rot( NORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_normalize_normals( NORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_normalize_normals_no_rot( NORM_ARGS );
-
-
-#define ASSIGN_NORM_GROUP( pfx ) \
- _mesa_normal_tab[NORM_RESCALE][0] = \
- _mesa_##pfx##_rescale_normals; \
- _mesa_normal_tab[NORM_NORMALIZE][0] = \
- _mesa_##pfx##_normalize_normals; \
- _mesa_normal_tab[NORM_TRANSFORM][0] = \
- _mesa_##pfx##_transform_normals; \
- _mesa_normal_tab[NORM_TRANSFORM_NO_ROT][0] = \
- _mesa_##pfx##_transform_normals_no_rot; \
- _mesa_normal_tab[NORM_TRANSFORM|NORM_RESCALE][0] = \
- _mesa_##pfx##_transform_rescale_normals; \
- _mesa_normal_tab[NORM_TRANSFORM_NO_ROT|NORM_RESCALE][0] = \
- _mesa_##pfx##_transform_rescale_normals_no_rot; \
- _mesa_normal_tab[NORM_TRANSFORM|NORM_NORMALIZE][0] = \
- _mesa_##pfx##_transform_normalize_normals; \
- _mesa_normal_tab[NORM_TRANSFORM_NO_ROT|NORM_NORMALIZE][0] = \
- _mesa_##pfx##_transform_normalize_normals_no_rot;
-
-
#ifdef USE_3DNOW_ASM
DECLARE_XFORM_GROUP( 3dnow, 2 )
DECLARE_XFORM_GROUP( 3dnow, 3 )
ASSIGN_XFORM_GROUP( 3dnow, 3 );
ASSIGN_XFORM_GROUP( 3dnow, 4 );
+ /* There's a bug somewhere in the 3dnow_normal.S file that causes
+ * bad shading. Disable for now.
ASSIGN_NORM_GROUP( 3dnow );
+ */
-#ifdef DEBUG
+#ifdef DEBUG_MATH
_math_test_all_transform_functions( "3DNow!" );
_math_test_all_normal_transform_functions( "3DNow!" );
#endif
#endif
}
-
-void _mesa_init_3dnow_vertex_asm( void )
-{
-#ifdef USE_3DNOW_ASM
- _mesa_xform_points3_v16_general = _mesa_v16_3dnow_general_xform;
-
- _mesa_project_v16 = _mesa_3dnow_project_vertices;
- _mesa_project_clipped_v16 = _mesa_3dnow_project_clipped_vertices;
-
-#ifdef DEBUG_NOT
- _math_test_all_vertex_functions( "3DNow!" );
-#endif
-#endif
-}