-/* $Id: 3dnow.c,v 1.9 2000/11/16 21:05:41 keithw Exp $ */
+/* $Id: 3dnow.c,v 1.23 2003/03/29 16:38:37 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 5.0.1
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#include "glheader.h"
#include "context.h"
-#include "types.h"
-#include "3dnow.h"
-
-#include "math/m_vertices.h"
#include "math/m_xform.h"
+#include "tnl/t_context.h"
+
+#include "3dnow.h"
+#include "common_x86_macros.h"
#ifdef DEBUG
-#include "math/m_debug_xform.h"
+#include "math/m_debug.h"
#endif
-#define XFORM_ARGS GLvector4f *to_vec, \
- const GLfloat m[16], \
- const GLvector4f *from_vec, \
- const GLubyte *mask, \
- const GLubyte flag
-
-
-#define DECLARE_XFORM_GROUP( pfx, sz, masked ) \
- extern void _ASMAPI gl_##pfx##_transform_points##sz##_general_##masked( XFORM_ARGS ); \
- extern void _ASMAPI gl_##pfx##_transform_points##sz##_identity_##masked( XFORM_ARGS ); \
- extern void _ASMAPI gl_##pfx##_transform_points##sz##_3d_no_rot_##masked( XFORM_ARGS ); \
- extern void _ASMAPI gl_##pfx##_transform_points##sz##_perspective_##masked( XFORM_ARGS ); \
- extern void _ASMAPI gl_##pfx##_transform_points##sz##_2d_##masked( XFORM_ARGS ); \
- extern void _ASMAPI gl_##pfx##_transform_points##sz##_2d_no_rot_##masked( XFORM_ARGS ); \
- extern void _ASMAPI gl_##pfx##_transform_points##sz##_3d_##masked( XFORM_ARGS );
-
-
-#define ASSIGN_XFORM_GROUP( pfx, cma, sz, masked ) \
- gl_transform_tab[cma][sz][MATRIX_GENERAL] = \
- gl_##pfx##_transform_points##sz##_general_##masked; \
- gl_transform_tab[cma][sz][MATRIX_IDENTITY] = \
- gl_##pfx##_transform_points##sz##_identity_##masked; \
- gl_transform_tab[cma][sz][MATRIX_3D_NO_ROT] = \
- gl_##pfx##_transform_points##sz##_3d_no_rot_##masked; \
- gl_transform_tab[cma][sz][MATRIX_PERSPECTIVE] = \
- gl_##pfx##_transform_points##sz##_perspective_##masked; \
- gl_transform_tab[cma][sz][MATRIX_2D] = \
- gl_##pfx##_transform_points##sz##_2d_##masked; \
- gl_transform_tab[cma][sz][MATRIX_2D_NO_ROT] = \
- gl_##pfx##_transform_points##sz##_2d_no_rot_##masked; \
- gl_transform_tab[cma][sz][MATRIX_3D] = \
- gl_##pfx##_transform_points##sz##_3d_##masked;
-
-
-
-#define NORM_ARGS const GLmatrix *mat, \
- GLfloat scale, \
- const GLvector3f *in, \
- const GLfloat *lengths, \
- const GLubyte mask[], \
- GLvector3f *dest
-
-
-#define DECLARE_NORM_GROUP( pfx, masked ) \
- extern void _ASMAPI gl_##pfx##_rescale_normals_##masked( NORM_ARGS ); \
- extern void _ASMAPI gl_##pfx##_normalize_normals_##masked( NORM_ARGS ); \
- extern void _ASMAPI gl_##pfx##_transform_normals_##masked( NORM_ARGS ); \
- extern void _ASMAPI gl_##pfx##_transform_normals_no_rot_##masked( NORM_ARGS ); \
- extern void _ASMAPI gl_##pfx##_transform_rescale_normals_##masked( NORM_ARGS ); \
- extern void _ASMAPI gl_##pfx##_transform_rescale_normals_no_rot_##masked( NORM_ARGS ); \
- extern void _ASMAPI gl_##pfx##_transform_normalize_normals_##masked( NORM_ARGS ); \
- extern void _ASMAPI gl_##pfx##_transform_normalize_normals_no_rot_##masked( NORM_ARGS );
-
-
-#define ASSIGN_NORM_GROUP( pfx, cma, masked ) \
- gl_normal_tab[NORM_RESCALE][cma] = \
- gl_##pfx##_rescale_normals_##masked; \
- gl_normal_tab[NORM_NORMALIZE][cma] = \
- gl_##pfx##_normalize_normals_##masked; \
- gl_normal_tab[NORM_TRANSFORM][cma] = \
- gl_##pfx##_transform_normals_##masked; \
- gl_normal_tab[NORM_TRANSFORM_NO_ROT][cma] = \
- gl_##pfx##_transform_normals_no_rot_##masked; \
- gl_normal_tab[NORM_TRANSFORM | NORM_RESCALE][cma] = \
- gl_##pfx##_transform_rescale_normals_##masked; \
- gl_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE][cma] = \
- gl_##pfx##_transform_rescale_normals_no_rot_##masked; \
- gl_normal_tab[NORM_TRANSFORM | NORM_NORMALIZE][cma] = \
- gl_##pfx##_transform_normalize_normals_##masked; \
- gl_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE][cma] = \
- gl_##pfx##_transform_normalize_normals_no_rot_##masked;
-
-
#ifdef USE_3DNOW_ASM
-DECLARE_XFORM_GROUP( 3dnow, 1, raw )
-DECLARE_XFORM_GROUP( 3dnow, 2, raw )
-DECLARE_XFORM_GROUP( 3dnow, 3, raw )
-DECLARE_XFORM_GROUP( 3dnow, 4, raw )
-
-DECLARE_XFORM_GROUP( 3dnow, 1, masked )
-DECLARE_XFORM_GROUP( 3dnow, 2, masked )
-DECLARE_XFORM_GROUP( 3dnow, 3, masked )
-DECLARE_XFORM_GROUP( 3dnow, 4, masked )
-
-DECLARE_NORM_GROUP( 3dnow, raw )
-/*DECLARE_NORM_GROUP( 3dnow, masked )*/
-
-
-extern void _ASMAPI gl_v16_3dnow_general_xform( GLfloat *first_vert,
- const GLfloat *m,
- const GLfloat *src,
- GLuint src_stride,
- GLuint count );
-
-extern void _ASMAPI gl_3dnow_project_vertices( GLfloat *first,
- GLfloat *last,
- const GLfloat *m,
- GLuint stride );
-
-extern void _ASMAPI gl_3dnow_project_clipped_vertices( GLfloat *first,
- GLfloat *last,
- const GLfloat *m,
- GLuint stride,
- const GLubyte *clipmask );
+DECLARE_XFORM_GROUP( 3dnow, 2 )
+DECLARE_XFORM_GROUP( 3dnow, 3 )
+DECLARE_XFORM_GROUP( 3dnow, 4 )
+
+DECLARE_NORM_GROUP( 3dnow )
+
+
+extern void _ASMAPI
+_mesa_v16_3dnow_general_xform( GLfloat *first_vert,
+ const GLfloat *m,
+ const GLfloat *src,
+ GLuint src_stride,
+ GLuint count );
+
+extern void _ASMAPI
+_mesa_3dnow_project_vertices( GLfloat *first,
+ GLfloat *last,
+ const GLfloat *m,
+ GLuint stride );
+
+extern void _ASMAPI
+_mesa_3dnow_project_clipped_vertices( GLfloat *first,
+ GLfloat *last,
+ const GLfloat *m,
+ GLuint stride,
+ const GLubyte *clipmask );
#endif
-void gl_init_3dnow_transform_asm( void )
+void _mesa_init_3dnow_transform_asm( void )
{
#ifdef USE_3DNOW_ASM
- ASSIGN_XFORM_GROUP( 3dnow, 0, 1, raw );
- ASSIGN_XFORM_GROUP( 3dnow, 0, 2, raw );
- ASSIGN_XFORM_GROUP( 3dnow, 0, 3, raw );
- ASSIGN_XFORM_GROUP( 3dnow, 0, 4, raw );
-
- ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 1, masked );
- ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 2, masked );
- ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 3, masked );
- ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 4, masked );
+ ASSIGN_XFORM_GROUP( 3dnow, 2 );
+ ASSIGN_XFORM_GROUP( 3dnow, 3 );
+ ASSIGN_XFORM_GROUP( 3dnow, 4 );
- ASSIGN_NORM_GROUP( 3dnow, 0, raw );
-/* ASSIGN_NORM_GROUP( 3dnow, CULL_MASK_ACTIVE, masked ); */
+ /* There's a bug somewhere in the 3dnow_normal.S file that causes
+ * bad shading. Disable for now.
+ ASSIGN_NORM_GROUP( 3dnow );
+ */
#ifdef DEBUG
- gl_test_all_transform_functions( "3DNow!" );
- gl_test_all_normal_transform_functions( "3DNow!" );
-#endif
-#endif
-}
-
-void gl_init_3dnow_vertex_asm( void )
-{
-#ifdef USE_3DNOW_ASM
- gl_xform_points3_v16_general = gl_v16_3dnow_general_xform;
- gl_project_v16 = gl_3dnow_project_vertices;
- gl_project_clipped_v16 = gl_3dnow_project_clipped_vertices;
-
-#if 0
- gl_test_all_vertex_functions( "3DNow!" );
+ _math_test_all_transform_functions( "3DNow!" );
+ _math_test_all_normal_transform_functions( "3DNow!" );
#endif
#endif
}