-/* $Id: 3dnow.c,v 1.17 2001/03/28 20:44:43 gareth Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 5.0.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* Holger Waechtler <holger@akaflieg.extern.tu-berlin.de>
*/
-#include "glheader.h"
-#include "context.h"
-#include "mtypes.h"
-#include "3dnow.h"
-
-#include "math/m_vertices.h"
+#include "main/glheader.h"
+#include "main/context.h"
#include "math/m_xform.h"
-
#include "tnl/t_context.h"
-#ifdef DEBUG
+#include "3dnow.h"
+#include "x86_xform.h"
+
+#ifdef DEBUG_MATH
#include "math/m_debug.h"
#endif
-#define XFORM_ARGS GLvector4f *to_vec, \
- const GLfloat m[16], \
- const GLvector4f *from_vec, \
- const GLubyte *mask, \
- const GLubyte flag
-
-
-#define DECLARE_XFORM_GROUP( pfx, sz, masked ) \
-extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_general_##masked( XFORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_identity_##masked( XFORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d_no_rot_##masked( XFORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_perspective_##masked( XFORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d_##masked( XFORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d_no_rot_##masked( XFORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d_##masked( XFORM_ARGS );
-
-
-#define ASSIGN_XFORM_GROUP( pfx, cma, sz, masked ) \
- _mesa_transform_tab[cma][sz][MATRIX_GENERAL] = \
- _mesa_##pfx##_transform_points##sz##_general_##masked; \
- _mesa_transform_tab[cma][sz][MATRIX_IDENTITY] = \
- _mesa_##pfx##_transform_points##sz##_identity_##masked; \
- _mesa_transform_tab[cma][sz][MATRIX_3D_NO_ROT] = \
- _mesa_##pfx##_transform_points##sz##_3d_no_rot_##masked; \
- _mesa_transform_tab[cma][sz][MATRIX_PERSPECTIVE] = \
- _mesa_##pfx##_transform_points##sz##_perspective_##masked; \
- _mesa_transform_tab[cma][sz][MATRIX_2D] = \
- _mesa_##pfx##_transform_points##sz##_2d_##masked; \
- _mesa_transform_tab[cma][sz][MATRIX_2D_NO_ROT] = \
- _mesa_##pfx##_transform_points##sz##_2d_no_rot_##masked; \
- _mesa_transform_tab[cma][sz][MATRIX_3D] = \
- _mesa_##pfx##_transform_points##sz##_3d_##masked;
-
-
-
-#define NORM_ARGS const GLmatrix *mat, \
- GLfloat scale, \
- const GLvector3f *in, \
- const GLfloat *lengths, \
- const GLubyte mask[], \
- GLvector3f *dest
-
-
-#define DECLARE_NORM_GROUP( pfx, masked ) \
-extern void _ASMAPI _mesa_##pfx##_rescale_normals_##masked( NORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_normalize_normals_##masked( NORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_normals_##masked( NORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_normals_no_rot_##masked( NORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_rescale_normals_##masked( NORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_rescale_normals_no_rot_##masked( NORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_normalize_normals_##masked( NORM_ARGS ); \
-extern void _ASMAPI _mesa_##pfx##_transform_normalize_normals_no_rot_##masked( NORM_ARGS );
-
-
-#define ASSIGN_NORM_GROUP( pfx, cma, masked ) \
- _mesa_normal_tab[NORM_RESCALE][cma] = \
- _mesa_##pfx##_rescale_normals_##masked; \
- _mesa_normal_tab[NORM_NORMALIZE][cma] = \
- _mesa_##pfx##_normalize_normals_##masked; \
- _mesa_normal_tab[NORM_TRANSFORM][cma] = \
- _mesa_##pfx##_transform_normals_##masked; \
- _mesa_normal_tab[NORM_TRANSFORM_NO_ROT][cma] = \
- _mesa_##pfx##_transform_normals_no_rot_##masked; \
- _mesa_normal_tab[NORM_TRANSFORM | NORM_RESCALE][cma] = \
- _mesa_##pfx##_transform_rescale_normals_##masked; \
- _mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE][cma] = \
- _mesa_##pfx##_transform_rescale_normals_no_rot_##masked; \
- _mesa_normal_tab[NORM_TRANSFORM | NORM_NORMALIZE][cma] = \
- _mesa_##pfx##_transform_normalize_normals_##masked; \
- _mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE][cma] = \
- _mesa_##pfx##_transform_normalize_normals_no_rot_##masked;
-
-
#ifdef USE_3DNOW_ASM
-DECLARE_XFORM_GROUP( 3dnow, 2, raw )
-DECLARE_XFORM_GROUP( 3dnow, 3, raw )
-DECLARE_XFORM_GROUP( 3dnow, 4, raw )
-
-DECLARE_XFORM_GROUP( 3dnow, 2, masked )
-DECLARE_XFORM_GROUP( 3dnow, 3, masked )
-DECLARE_XFORM_GROUP( 3dnow, 4, masked )
+DECLARE_XFORM_GROUP( 3dnow, 2 )
+DECLARE_XFORM_GROUP( 3dnow, 3 )
+DECLARE_XFORM_GROUP( 3dnow, 4 )
-DECLARE_NORM_GROUP( 3dnow, raw )
-/*DECLARE_NORM_GROUP( 3dnow, masked )*/
+DECLARE_NORM_GROUP( 3dnow )
extern void _ASMAPI
void _mesa_init_3dnow_transform_asm( void )
{
#ifdef USE_3DNOW_ASM
- ASSIGN_XFORM_GROUP( 3dnow, 0, 2, raw );
- ASSIGN_XFORM_GROUP( 3dnow, 0, 3, raw );
- ASSIGN_XFORM_GROUP( 3dnow, 0, 4, raw );
+ ASSIGN_XFORM_GROUP( 3dnow, 2 );
+ ASSIGN_XFORM_GROUP( 3dnow, 3 );
+ ASSIGN_XFORM_GROUP( 3dnow, 4 );
-/* ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 2, masked ); */
-/* ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 3, masked ); */
-/* ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 4, masked ); */
+ /* There's a bug somewhere in the 3dnow_normal.S file that causes
+ * bad shading. Disable for now.
+ ASSIGN_NORM_GROUP( 3dnow );
+ */
- ASSIGN_NORM_GROUP( 3dnow, 0, raw );
-/* ASSIGN_NORM_GROUP( 3dnow, CULL_MASK_ACTIVE, masked ); */
-
-#ifdef DEBUG
+#ifdef DEBUG_MATH
_math_test_all_transform_functions( "3DNow!" );
_math_test_all_normal_transform_functions( "3DNow!" );
#endif
#endif
}
-
-void _mesa_init_3dnow_vertex_asm( void )
-{
-#ifdef USE_3DNOW_ASM
- _mesa_xform_points3_v16_general = _mesa_v16_3dnow_general_xform;
- _mesa_project_v16 = _mesa_3dnow_project_vertices;
- _mesa_project_clipped_v16 = _mesa_3dnow_project_clipped_vertices;
-
-#ifdef DEBUG_NOT
- _math_test_all_vertex_functions( "3DNow!" );
-#endif
-#endif
-}