Merge branch 'mesa_7_7_branch'
[mesa.git] / src / mesa / x86 / 3dnow.c
index 5dc3b38fa16eaf91390ddc82ca0190ef6080665b..de2fb1e2aadb349ed14270777dd53469a0d4cc18 100644 (file)
@@ -1,10 +1,9 @@
-/* $Id: 3dnow.c,v 1.7 2000/09/17 21:12:40 gareth Exp $ */
 
 /*
  * Mesa 3-D graphics library
- * Version:  3.5
+ * Version:  5.0.1
  *
- * Copyright (C) 1999-2000  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2003  Brian Paul   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  */
 
-
 /*
  * 3DNow! optimizations contributed by
  * Holger Waechtler <holger@akaflieg.extern.tu-berlin.de>
  */
-#if defined(USE_3DNOW_ASM) && defined(USE_X86_ASM)
-#include "3dnow.h"
 
-#include <limits.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
+#include "main/glheader.h"
+#include "main/context.h"
+#include "math/m_xform.h"
+#include "tnl/t_context.h"
 
-#include "context.h"
-#include "types.h"
-#include "xform.h"
-#include "vertices.h"
+#include "3dnow.h"
+#include "x86_xform.h"
 
-#ifdef DEBUG
-#include "debug_xform.h"
+#ifdef DEBUG_MATH
+#include "math/m_debug.h"
 #endif
 
 
+#ifdef USE_3DNOW_ASM
+DECLARE_XFORM_GROUP( 3dnow, 2 )
+DECLARE_XFORM_GROUP( 3dnow, 3 )
+DECLARE_XFORM_GROUP( 3dnow, 4 )
 
+DECLARE_NORM_GROUP( 3dnow )
 
-#define XFORM_ARGS     GLvector4f *to_vec,             \
-                       const GLfloat m[16],            \
-                       const GLvector4f *from_vec,     \
-                       const GLubyte *mask,            \
-                       const GLubyte flag
-
-
-
-#define DECLARE_XFORM_GROUP( pfx, v, masked ) \
- extern void _ASMAPI gl_##pfx##_transform_points##v##_general_##masked(XFORM_ARGS);    \
- extern void _ASMAPI gl_##pfx##_transform_points##v##_identity_##masked(XFORM_ARGS);   \
- extern void _ASMAPI gl_##pfx##_transform_points##v##_3d_no_rot_##masked(XFORM_ARGS);  \
- extern void _ASMAPI gl_##pfx##_transform_points##v##_perspective_##masked(XFORM_ARGS);        \
- extern void _ASMAPI gl_##pfx##_transform_points##v##_2d_##masked(XFORM_ARGS);         \
- extern void _ASMAPI gl_##pfx##_transform_points##v##_2d_no_rot_##masked(XFORM_ARGS);  \
- extern void _ASMAPI gl_##pfx##_transform_points##v##_3d_##masked(XFORM_ARGS);
-
-
-
-#define ASSIGN_XFORM_GROUP( pfx, cma, vsize, masked )                  \
-   gl_transform_tab[cma][vsize][MATRIX_GENERAL] =                      \
-      gl_##pfx##_transform_points##vsize##_general_##masked;           \
-   gl_transform_tab[cma][vsize][MATRIX_IDENTITY] =                     \
-      gl_##pfx##_transform_points##vsize##_identity_##masked;          \
-   gl_transform_tab[cma][vsize][MATRIX_3D_NO_ROT] =                    \
-      gl_##pfx##_transform_points##vsize##_3d_no_rot_##masked;         \
-   gl_transform_tab[cma][vsize][MATRIX_PERSPECTIVE] =                  \
-      gl_##pfx##_transform_points##vsize##_perspective_##masked;       \
-   gl_transform_tab[cma][vsize][MATRIX_2D] =                           \
-      gl_##pfx##_transform_points##vsize##_2d_##masked;                        \
-   gl_transform_tab[cma][vsize][MATRIX_2D_NO_ROT] =                    \
-      gl_##pfx##_transform_points##vsize##_2d_no_rot_##masked;         \
-   gl_transform_tab[cma][vsize][MATRIX_3D] =                           \
-      gl_##pfx##_transform_points##vsize##_3d_##masked;
-
-
-
-
-#define NORM_ARGS      const GLmatrix *mat,            \
-                       GLfloat scale,                  \
-                       const GLvector3f *in,           \
-                       const GLfloat *lengths,         \
-                       const GLubyte mask[],           \
-                       GLvector3f *dest
-
-
-
-#define DECLARE_NORM_GROUP( pfx, masked ) \
- extern void _ASMAPI gl_##pfx##_rescale_normals_##masked(NORM_ARGS);                   \
- extern void _ASMAPI gl_##pfx##_normalize_normals_##masked(NORM_ARGS);                 \
- extern void _ASMAPI gl_##pfx##_transform_normals_##masked(NORM_ARGS);                 \
- extern void _ASMAPI gl_##pfx##_transform_normals_no_rot_##masked(NORM_ARGS);          \
- extern void _ASMAPI gl_##pfx##_transform_rescale_normals_##masked(NORM_ARGS);         \
- extern void _ASMAPI gl_##pfx##_transform_rescale_normals_no_rot_##masked(NORM_ARGS);  \
- extern void _ASMAPI gl_##pfx##_transform_normalize_normals_##masked(NORM_ARGS);       \
- extern void _ASMAPI gl_##pfx##_transform_normalize_normals_no_rot_##masked(NORM_ARGS);
 
+extern void _ASMAPI
+_mesa_v16_3dnow_general_xform( GLfloat *first_vert,
+                              const GLfloat *m,
+                              const GLfloat *src,
+                              GLuint src_stride,
+                              GLuint count );
 
+extern void _ASMAPI
+_mesa_3dnow_project_vertices( GLfloat *first,
+                             GLfloat *last,
+                             const GLfloat *m,
+                             GLuint stride );
 
-#define ASSIGN_NORM_GROUP( pfx, cma, masked )                          \
-   gl_normal_tab[NORM_RESCALE][cma] =                                  \
-      gl_##pfx##_rescale_normals_##masked;                             \
-   gl_normal_tab[NORM_NORMALIZE][cma] =                                        \
-      gl_##pfx##_normalize_normals_##masked;                           \
-   gl_normal_tab[NORM_TRANSFORM][cma] =                                        \
-      gl_##pfx##_transform_normals_##masked;                           \
-   gl_normal_tab[NORM_TRANSFORM_NO_ROT][cma] =                         \
-      gl_##pfx##_transform_normals_no_rot_##masked;                    \
-   gl_normal_tab[NORM_TRANSFORM | NORM_RESCALE][cma] =                 \
-      gl_##pfx##_transform_rescale_normals_##masked;                   \
-   gl_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE][cma] =          \
-      gl_##pfx##_transform_rescale_normals_no_rot_##masked;            \
-   gl_normal_tab[NORM_TRANSFORM | NORM_NORMALIZE][cma] =               \
-      gl_##pfx##_transform_normalize_normals_##masked;                 \
-   gl_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE][cma] =                \
-      gl_##pfx##_transform_normalize_normals_no_rot_##masked;
-
-
-extern void _ASMAPI gl_3dnow_project_vertices( GLfloat *first,
-                                              GLfloat *last,
-                                              const GLfloat *m,
-                                              GLuint stride );
-
-extern void _ASMAPI gl_3dnow_project_clipped_vertices( GLfloat *first,
-                                                      GLfloat *last,
-                                                      const GLfloat *m,
-                                                      GLuint stride,
-                                                      const GLubyte *clipmask );
-
-extern void _ASMAPI gl_v16_3dnow_general_xform( GLfloat *first_vert,
-                                               const GLfloat *m,
-                                               const GLfloat *src,
-                                               GLuint src_stride,
-                                               GLuint count );
-
-
-DECLARE_XFORM_GROUP( 3dnow, 1, raw )
-DECLARE_XFORM_GROUP( 3dnow, 2, raw )
-DECLARE_XFORM_GROUP( 3dnow, 3, raw )
-DECLARE_XFORM_GROUP( 3dnow, 4, raw )
-
-DECLARE_XFORM_GROUP( 3dnow, 1, masked )
-DECLARE_XFORM_GROUP( 3dnow, 2, masked )
-DECLARE_XFORM_GROUP( 3dnow, 3, masked )
-DECLARE_XFORM_GROUP( 3dnow, 4, masked )
-
-DECLARE_NORM_GROUP( 3dnow, raw )
-/*DECLARE_NORM_GROUP( 3dnow, masked )*/
-
-
-void gl_init_3dnow_asm_transforms( void )
-{
-   ASSIGN_XFORM_GROUP( 3dnow, 0, 1, raw );
-   ASSIGN_XFORM_GROUP( 3dnow, 0, 2, raw );
-   ASSIGN_XFORM_GROUP( 3dnow, 0, 3, raw );
-   ASSIGN_XFORM_GROUP( 3dnow, 0, 4, raw );
-
-   ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 1, masked );
-   ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 2, masked );
-   ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 3, masked );
-   ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 4, masked );
-
-   ASSIGN_NORM_GROUP( 3dnow, 0, raw );
-/* ASSIGN_NORM_GROUP( 3dnow, CULL_MASK_ACTIVE, masked ); */
-
-#ifdef DEBUG
-   gl_test_all_transform_functions( "3DNow!" );
-   gl_test_all_normal_transform_functions( "3DNow!" );
+extern void _ASMAPI
+_mesa_3dnow_project_clipped_vertices( GLfloat *first,
+                                     GLfloat *last,
+                                     const GLfloat *m,
+                                     GLuint stride,
+                                     const GLubyte *clipmask );
 #endif
 
-   /* Hook in some stuff for vertices.c.
-    */
-   gl_xform_points3_v16_general = gl_v16_3dnow_general_xform;
-   gl_project_v16 = gl_3dnow_project_vertices;
-   gl_project_clipped_v16 = gl_3dnow_project_clipped_vertices;
-}
-
-#else
 
-/* silence compiler warning */
-extern void _mesa_3dnow_dummy_function( void );
-
-void _mesa_3dnow_dummy_function( void )
+void _mesa_init_3dnow_transform_asm( void )
 {
-}
-
+#ifdef USE_3DNOW_ASM
+   ASSIGN_XFORM_GROUP( 3dnow, 2 );
+   ASSIGN_XFORM_GROUP( 3dnow, 3 );
+   ASSIGN_XFORM_GROUP( 3dnow, 4 );
+
+   /* There's a bug somewhere in the 3dnow_normal.S file that causes
+    * bad shading.  Disable for now.
+   ASSIGN_NORM_GROUP( 3dnow );
+   */
+
+#ifdef DEBUG_MATH
+   _math_test_all_transform_functions( "3DNow!" );
+   _math_test_all_normal_transform_functions( "3DNow!" );
+#endif
 #endif
+}