Merge branch 'mesa_7_7_branch'
[mesa.git] / src / mesa / x86 / 3dnow.c
index 65f1753a46c833da5d80114069cdce6f619ffc02..de2fb1e2aadb349ed14270777dd53469a0d4cc18 100644 (file)
@@ -1,10 +1,9 @@
-/* $Id: 3dnow.c,v 1.10 2000/11/18 08:10:23 jtaylor Exp $ */
 
 /*
  * Mesa 3-D graphics library
- * Version:  3.5
+ * Version:  5.0.1
  *
- * Copyright (C) 1999-2000  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2003  Brian Paul   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
  * Holger Waechtler <holger@akaflieg.extern.tu-berlin.de>
  */
 
-#include "glheader.h"
-#include "context.h"
-#include "types.h"
-#include "3dnow.h"
-
-#include "../tnl/t_context.h"
-
-#include "math/m_vertices.h"
+#include "main/glheader.h"
+#include "main/context.h"
 #include "math/m_xform.h"
+#include "tnl/t_context.h"
 
-#ifdef DEBUG
-#include "math/m_debug_xform.h"
-#endif
-
-
-#define XFORM_ARGS     GLvector4f *to_vec,                             \
-                       const GLfloat m[16],                            \
-                       const GLvector4f *from_vec,                     \
-                       const GLubyte *mask,                            \
-                       const GLubyte flag
-
-
-#define DECLARE_XFORM_GROUP( pfx, sz, masked ) \
- extern void _ASMAPI gl_##pfx##_transform_points##sz##_general_##masked( XFORM_ARGS );     \
- extern void _ASMAPI gl_##pfx##_transform_points##sz##_identity_##masked( XFORM_ARGS );            \
- extern void _ASMAPI gl_##pfx##_transform_points##sz##_3d_no_rot_##masked( XFORM_ARGS );    \
- extern void _ASMAPI gl_##pfx##_transform_points##sz##_perspective_##masked( XFORM_ARGS );  \
- extern void _ASMAPI gl_##pfx##_transform_points##sz##_2d_##masked( XFORM_ARGS );          \
- extern void _ASMAPI gl_##pfx##_transform_points##sz##_2d_no_rot_##masked( XFORM_ARGS );    \
- extern void _ASMAPI gl_##pfx##_transform_points##sz##_3d_##masked( XFORM_ARGS );
-
-
-#define ASSIGN_XFORM_GROUP( pfx, cma, sz, masked )                     \
-   gl_transform_tab[cma][sz][MATRIX_GENERAL] =                         \
-      gl_##pfx##_transform_points##sz##_general_##masked;              \
-   gl_transform_tab[cma][sz][MATRIX_IDENTITY] =                                \
-      gl_##pfx##_transform_points##sz##_identity_##masked;             \
-   gl_transform_tab[cma][sz][MATRIX_3D_NO_ROT] =                       \
-      gl_##pfx##_transform_points##sz##_3d_no_rot_##masked;            \
-   gl_transform_tab[cma][sz][MATRIX_PERSPECTIVE] =                     \
-      gl_##pfx##_transform_points##sz##_perspective_##masked;          \
-   gl_transform_tab[cma][sz][MATRIX_2D] =                              \
-      gl_##pfx##_transform_points##sz##_2d_##masked;                   \
-   gl_transform_tab[cma][sz][MATRIX_2D_NO_ROT] =                       \
-      gl_##pfx##_transform_points##sz##_2d_no_rot_##masked;            \
-   gl_transform_tab[cma][sz][MATRIX_3D] =                              \
-      gl_##pfx##_transform_points##sz##_3d_##masked;
-
-
-
-#define NORM_ARGS      const GLmatrix *mat,                            \
-                       GLfloat scale,                                  \
-                       const GLvector3f *in,                           \
-                       const GLfloat *lengths,                         \
-                       const GLubyte mask[],                           \
-                       GLvector3f *dest
-
-
-#define DECLARE_NORM_GROUP( pfx, masked ) \
- extern void _ASMAPI gl_##pfx##_rescale_normals_##masked( NORM_ARGS );                     \
- extern void _ASMAPI gl_##pfx##_normalize_normals_##masked( NORM_ARGS );                   \
- extern void _ASMAPI gl_##pfx##_transform_normals_##masked( NORM_ARGS );                   \
- extern void _ASMAPI gl_##pfx##_transform_normals_no_rot_##masked( NORM_ARGS );                    \
- extern void _ASMAPI gl_##pfx##_transform_rescale_normals_##masked( NORM_ARGS );           \
- extern void _ASMAPI gl_##pfx##_transform_rescale_normals_no_rot_##masked( NORM_ARGS );            \
- extern void _ASMAPI gl_##pfx##_transform_normalize_normals_##masked( NORM_ARGS );         \
- extern void _ASMAPI gl_##pfx##_transform_normalize_normals_no_rot_##masked( NORM_ARGS );
-
-
-#define ASSIGN_NORM_GROUP( pfx, cma, masked )                          \
-   gl_normal_tab[NORM_RESCALE][cma] =                                  \
-      gl_##pfx##_rescale_normals_##masked;                             \
-   gl_normal_tab[NORM_NORMALIZE][cma] =                                        \
-      gl_##pfx##_normalize_normals_##masked;                           \
-   gl_normal_tab[NORM_TRANSFORM][cma] =                                        \
-      gl_##pfx##_transform_normals_##masked;                           \
-   gl_normal_tab[NORM_TRANSFORM_NO_ROT][cma] =                         \
-      gl_##pfx##_transform_normals_no_rot_##masked;                    \
-   gl_normal_tab[NORM_TRANSFORM | NORM_RESCALE][cma] =                 \
-      gl_##pfx##_transform_rescale_normals_##masked;                   \
-   gl_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE][cma] =          \
-      gl_##pfx##_transform_rescale_normals_no_rot_##masked;            \
-   gl_normal_tab[NORM_TRANSFORM | NORM_NORMALIZE][cma] =               \
-      gl_##pfx##_transform_normalize_normals_##masked;                 \
-   gl_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE][cma] =                \
-      gl_##pfx##_transform_normalize_normals_no_rot_##masked;
-
+#include "3dnow.h"
+#include "x86_xform.h"
 
-#ifdef USE_3DNOW_ASM
-DECLARE_XFORM_GROUP( 3dnow, 1, raw )
-DECLARE_XFORM_GROUP( 3dnow, 2, raw )
-DECLARE_XFORM_GROUP( 3dnow, 3, raw )
-DECLARE_XFORM_GROUP( 3dnow, 4, raw )
-
-DECLARE_XFORM_GROUP( 3dnow, 1, masked )
-DECLARE_XFORM_GROUP( 3dnow, 2, masked )
-DECLARE_XFORM_GROUP( 3dnow, 3, masked )
-DECLARE_XFORM_GROUP( 3dnow, 4, masked )
-
-DECLARE_NORM_GROUP( 3dnow, raw )
-/*DECLARE_NORM_GROUP( 3dnow, masked )*/
-
-
-extern void _ASMAPI gl_v16_3dnow_general_xform( GLfloat *first_vert,
-                                               const GLfloat *m,
-                                               const GLfloat *src,
-                                               GLuint src_stride,
-                                               GLuint count );
-
-extern void _ASMAPI gl_3dnow_project_vertices( GLfloat *first,
-                                              GLfloat *last,
-                                              const GLfloat *m,
-                                              GLuint stride );
-
-extern void _ASMAPI gl_3dnow_project_clipped_vertices( GLfloat *first,
-                                                      GLfloat *last,
-                                                      const GLfloat *m,
-                                                      GLuint stride,
-                                                      const GLubyte *clipmask );
+#ifdef DEBUG_MATH
+#include "math/m_debug.h"
 #endif
 
 
-void gl_init_3dnow_transform_asm( void )
-{
 #ifdef USE_3DNOW_ASM
-   ASSIGN_XFORM_GROUP( 3dnow, 0, 1, raw );
-   ASSIGN_XFORM_GROUP( 3dnow, 0, 2, raw );
-   ASSIGN_XFORM_GROUP( 3dnow, 0, 3, raw );
-   ASSIGN_XFORM_GROUP( 3dnow, 0, 4, raw );
-
-   ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 1, masked );
-   ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 2, masked );
-   ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 3, masked );
-   ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 4, masked );
-
-   ASSIGN_NORM_GROUP( 3dnow, 0, raw );
-/* ASSIGN_NORM_GROUP( 3dnow, CULL_MASK_ACTIVE, masked ); */
-
-#ifdef DEBUG
-   gl_test_all_transform_functions( "3DNow!" );
-   gl_test_all_normal_transform_functions( "3DNow!" );
-#endif
+DECLARE_XFORM_GROUP( 3dnow, 2 )
+DECLARE_XFORM_GROUP( 3dnow, 3 )
+DECLARE_XFORM_GROUP( 3dnow, 4 )
+
+DECLARE_NORM_GROUP( 3dnow )
+
+
+extern void _ASMAPI
+_mesa_v16_3dnow_general_xform( GLfloat *first_vert,
+                              const GLfloat *m,
+                              const GLfloat *src,
+                              GLuint src_stride,
+                              GLuint count );
+
+extern void _ASMAPI
+_mesa_3dnow_project_vertices( GLfloat *first,
+                             GLfloat *last,
+                             const GLfloat *m,
+                             GLuint stride );
+
+extern void _ASMAPI
+_mesa_3dnow_project_clipped_vertices( GLfloat *first,
+                                     GLfloat *last,
+                                     const GLfloat *m,
+                                     GLuint stride,
+                                     const GLubyte *clipmask );
 #endif
-}
 
-void gl_init_3dnow_vertex_asm( void )
+
+void _mesa_init_3dnow_transform_asm( void )
 {
 #ifdef USE_3DNOW_ASM
-   gl_xform_points3_v16_general        = gl_v16_3dnow_general_xform;
-   gl_project_v16              = gl_3dnow_project_vertices;
-   gl_project_clipped_v16      = gl_3dnow_project_clipped_vertices;
-
-#if 0
-   gl_test_all_vertex_functions( "3DNow!" );
+   ASSIGN_XFORM_GROUP( 3dnow, 2 );
+   ASSIGN_XFORM_GROUP( 3dnow, 3 );
+   ASSIGN_XFORM_GROUP( 3dnow, 4 );
+
+   /* There's a bug somewhere in the 3dnow_normal.S file that causes
+    * bad shading.  Disable for now.
+   ASSIGN_NORM_GROUP( 3dnow );
+   */
+
+#ifdef DEBUG_MATH
+   _math_test_all_transform_functions( "3DNow!" );
+   _math_test_all_normal_transform_functions( "3DNow!" );
 #endif
 #endif
 }