i965: Disable auxiliary buffers when there are self-dependencies.
[mesa.git] / src / mesa / x86 / 3dnow.c
index 821a33d76cd3726f60ede2f74f8a471afe4df200..df7c64fcb1289be8e18b4d6da560b7db5c985bff 100644 (file)
@@ -1,10 +1,8 @@
-/* $Id: 3dnow.c,v 1.18 2001/03/29 06:46:15 gareth Exp $ */
 
 /*
  * Mesa 3-D graphics library
- * Version:  3.5
  *
- * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2003  Brian Paul   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
  */
 
 /*
  * Holger Waechtler <holger@akaflieg.extern.tu-berlin.de>
  */
 
-#include "glheader.h"
-#include "context.h"
-#include "mtypes.h"
-#include "3dnow.h"
-
-#include "math/m_vertices.h"
+#include "main/glheader.h"
+#include "main/context.h"
 #include "math/m_xform.h"
-
 #include "tnl/t_context.h"
 
-#ifdef DEBUG
+#include "3dnow.h"
+#include "x86_xform.h"
+
+#ifdef DEBUG_MATH
 #include "math/m_debug.h"
 #endif
 
 
-#define XFORM_ARGS     GLvector4f *to_vec,                             \
-                       const GLfloat m[16],                            \
-                       const GLvector4f *from_vec,                     \
-                       const GLubyte *mask,                            \
-                       const GLubyte flag
-
-
-#define DECLARE_XFORM_GROUP( pfx, sz ) \
-extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_general( XFORM_ARGS );                \
-extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_identity( XFORM_ARGS );       \
-extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d_no_rot( XFORM_ARGS );      \
-extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_perspective( XFORM_ARGS );    \
-extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d( XFORM_ARGS );             \
-extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d_no_rot( XFORM_ARGS );      \
-extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d( XFORM_ARGS );
-
-
-#define ASSIGN_XFORM_GROUP( pfx, sz )                                  \
-   _mesa_transform_tab[0][sz][MATRIX_GENERAL] =                                \
-      _mesa_##pfx##_transform_points##sz##_general;                    \
-   _mesa_transform_tab[0][sz][MATRIX_IDENTITY] =                       \
-      _mesa_##pfx##_transform_points##sz##_identity;                   \
-   _mesa_transform_tab[0][sz][MATRIX_3D_NO_ROT] =                      \
-      _mesa_##pfx##_transform_points##sz##_3d_no_rot;                  \
-   _mesa_transform_tab[0][sz][MATRIX_PERSPECTIVE] =                    \
-      _mesa_##pfx##_transform_points##sz##_perspective;                        \
-   _mesa_transform_tab[0][sz][MATRIX_2D] =                             \
-      _mesa_##pfx##_transform_points##sz##_2d;                         \
-   _mesa_transform_tab[0][sz][MATRIX_2D_NO_ROT] =                      \
-      _mesa_##pfx##_transform_points##sz##_2d_no_rot;                  \
-   _mesa_transform_tab[0][sz][MATRIX_3D] =                             \
-      _mesa_##pfx##_transform_points##sz##_3d;
-
-
-
-#define NORM_ARGS      const GLmatrix *mat,                            \
-                       GLfloat scale,                                  \
-                       const GLvector3f *in,                           \
-                       const GLfloat *lengths,                         \
-                       const GLubyte mask[],                           \
-                       GLvector3f *dest
-
-
-#define DECLARE_NORM_GROUP( pfx ) \
-extern void _ASMAPI _mesa_##pfx##_rescale_normals( NORM_ARGS );                                \
-extern void _ASMAPI _mesa_##pfx##_normalize_normals( NORM_ARGS );                      \
-extern void _ASMAPI _mesa_##pfx##_transform_normals( NORM_ARGS );                      \
-extern void _ASMAPI _mesa_##pfx##_transform_normals_no_rot( NORM_ARGS );               \
-extern void _ASMAPI _mesa_##pfx##_transform_rescale_normals( NORM_ARGS );              \
-extern void _ASMAPI _mesa_##pfx##_transform_rescale_normals_no_rot( NORM_ARGS );       \
-extern void _ASMAPI _mesa_##pfx##_transform_normalize_normals( NORM_ARGS );            \
-extern void _ASMAPI _mesa_##pfx##_transform_normalize_normals_no_rot( NORM_ARGS );
-
-
-#define ASSIGN_NORM_GROUP( pfx )                                       \
-   _mesa_normal_tab[NORM_RESCALE][0] =                                 \
-      _mesa_##pfx##_rescale_normals;                                   \
-   _mesa_normal_tab[NORM_NORMALIZE][0] =                               \
-      _mesa_##pfx##_normalize_normals;                                 \
-   _mesa_normal_tab[NORM_TRANSFORM][0] =                               \
-      _mesa_##pfx##_transform_normals;                                 \
-   _mesa_normal_tab[NORM_TRANSFORM_NO_ROT][0] =                                \
-      _mesa_##pfx##_transform_normals_no_rot;                          \
-   _mesa_normal_tab[NORM_TRANSFORM|NORM_RESCALE][0] =                  \
-      _mesa_##pfx##_transform_rescale_normals;                         \
-   _mesa_normal_tab[NORM_TRANSFORM_NO_ROT|NORM_RESCALE][0] =           \
-      _mesa_##pfx##_transform_rescale_normals_no_rot;                  \
-   _mesa_normal_tab[NORM_TRANSFORM|NORM_NORMALIZE][0] =                        \
-      _mesa_##pfx##_transform_normalize_normals;                       \
-   _mesa_normal_tab[NORM_TRANSFORM_NO_ROT|NORM_NORMALIZE][0] =         \
-      _mesa_##pfx##_transform_normalize_normals_no_rot;
-
-
 #ifdef USE_3DNOW_ASM
 DECLARE_XFORM_GROUP( 3dnow, 2 )
 DECLARE_XFORM_GROUP( 3dnow, 3 )
 DECLARE_XFORM_GROUP( 3dnow, 4 )
 
-DECLARE_NORM_GROUP( 3dnow )
 
-
-extern void _ASMAPI
+extern void
 _mesa_v16_3dnow_general_xform( GLfloat *first_vert,
                               const GLfloat *m,
                               const GLfloat *src,
                               GLuint src_stride,
                               GLuint count );
 
-extern void _ASMAPI
+extern void
 _mesa_3dnow_project_vertices( GLfloat *first,
                              GLfloat *last,
                              const GLfloat *m,
                              GLuint stride );
 
-extern void _ASMAPI
+extern void
 _mesa_3dnow_project_clipped_vertices( GLfloat *first,
                                      GLfloat *last,
                                      const GLfloat *m,
@@ -154,25 +76,9 @@ void _mesa_init_3dnow_transform_asm( void )
    ASSIGN_XFORM_GROUP( 3dnow, 3 );
    ASSIGN_XFORM_GROUP( 3dnow, 4 );
 
-   ASSIGN_NORM_GROUP( 3dnow );
-
-#ifdef DEBUG
+#ifdef DEBUG_MATH
    _math_test_all_transform_functions( "3DNow!" );
    _math_test_all_normal_transform_functions( "3DNow!" );
 #endif
 #endif
 }
-
-void _mesa_init_3dnow_vertex_asm( void )
-{
-#ifdef USE_3DNOW_ASM
-   _mesa_xform_points3_v16_general = _mesa_v16_3dnow_general_xform;
-
-   _mesa_project_v16 = _mesa_3dnow_project_vertices;
-   _mesa_project_clipped_v16 = _mesa_3dnow_project_clipped_vertices;
-
-#ifdef DEBUG_NOT
-   _math_test_all_vertex_functions( "3DNow!" );
-#endif
-#endif
-}