OFFSET( "VB_COUNT ", struct vertex_buffer, Count );
printf( "\n" );
OFFSET( "VB_ELTS ", struct vertex_buffer, Elts );
- OFFSET( "VB_OBJ_PTR ", struct vertex_buffer, ObjPtr );
+ OFFSET( "VB_OBJ_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_POS] );
OFFSET( "VB_EYE_PTR ", struct vertex_buffer, EyePtr );
OFFSET( "VB_CLIP_PTR ", struct vertex_buffer, ClipPtr );
OFFSET( "VB_PROJ_CLIP_PTR ", struct vertex_buffer, NdcPtr );