-/* $Id: gen_matypes.c,v 1.10 2002/10/29 20:28:58 brianp Exp $ */
-
/*
* Mesa 3-D graphics library
- * Version: 4.1
+ * Version: 6.5.1
*
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* Mesa, including lighting, clipping, texture image conversion etc.
*/
-#include "glheader.h"
-#include "mtypes.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
#include "tnl/t_context.h"
printf( "\n" ); \
} while (0)
-#if defined(__BEOS__)
+#if defined(__BEOS__) || defined(_LP64)
#define OFFSET( s, t, m ) \
printf( "#define %s\t%ld\n", s, offsetof( t, m ) );
#else
printf( "#define %s\t%d\n", s, offsetof( t, m ) );
#endif
-#if defined(__BEOS__)
+#if defined(__BEOS__) || defined(_LP64)
#define SIZEOF( s, t ) \
printf( "#define %s\t%ld\n", s, sizeof(t) );
#else
OFFSET( "VB_SIZE ", struct vertex_buffer, Size );
OFFSET( "VB_COUNT ", struct vertex_buffer, Count );
printf( "\n" );
- OFFSET( "VB_FIRST_CLIPPED ", struct vertex_buffer, FirstClipped );
- OFFSET( "VB_FIRST_PRIMITIVE ", struct vertex_buffer, FirstPrimitive );
- printf( "\n" );
OFFSET( "VB_ELTS ", struct vertex_buffer, Elts );
OFFSET( "VB_OBJ_PTR ", struct vertex_buffer, ObjPtr );
OFFSET( "VB_EYE_PTR ", struct vertex_buffer, EyePtr );
OFFSET( "VB_COLOR_PTR ", struct vertex_buffer, ColorPtr );
OFFSET( "VB_SECONDARY_COLOR_PTR ", struct vertex_buffer, SecondaryColorPtr );
OFFSET( "VB_FOG_COORD_PTR ", struct vertex_buffer, FogCoordPtr );
- OFFSET( "VB_POINT_SIZE_PTR ", struct vertex_buffer, PointSizePtr );
- OFFSET( "VB_MATERIAL ", struct vertex_buffer, Material );
- OFFSET( "VB_MATERIAL_MASK ", struct vertex_buffer, MaterialMask );
- OFFSET( "VB_FLAG ", struct vertex_buffer, Flag );
OFFSET( "VB_PRIMITIVE ", struct vertex_buffer, Primitive );
- OFFSET( "VB_PRIMITIVE_LENGTH ", struct vertex_buffer, PrimitiveLength );
printf( "\n" );
- OFFSET( "VB_IMPORTABLE_DATA ", struct vertex_buffer, importable_data );
- printf( "\n" );
- OFFSET( "VB_LAST_CLIPPED ", struct vertex_buffer, LastClipped );
DEFINE_HEADER( "struct vertex_buffer" );
DEFINE( "VERT_BIT_RGBA ", VERT_BIT_COLOR0 );
DEFINE( "VERT_BIT_SPEC_RGB ", VERT_BIT_COLOR1 );
DEFINE( "VERT_BIT_FOG_COORD ", VERT_BIT_FOG );
- DEFINE( "VERT_BIT_INDEX ", VERT_BIT_INDEX );
- DEFINE( "VERT_BIT_EDGE ", VERT_BIT_EDGEFLAG );
DEFINE( "VERT_BIT_TEX0 ", VERT_BIT_TEX0 );
DEFINE( "VERT_BIT_TEX1 ", VERT_BIT_TEX1 );
DEFINE( "VERT_BIT_TEX2 ", VERT_BIT_TEX2 );
DEFINE( "VERT_BIT_TEX3 ", VERT_BIT_TEX3 );
- DEFINE( "VERT_BIT_EVAL_C1 ", VERT_BIT_EVAL_C1 );
- DEFINE( "VERT_BIT_EVAL_C2 ", VERT_BIT_EVAL_C2 );
- DEFINE( "VERT_BIT_EVAL_P1 ", VERT_BIT_EVAL_P1 );
- DEFINE( "VERT_BIT_EVAL_P2 ", VERT_BIT_EVAL_P2 );
- DEFINE( "VERT_BIT_OBJ_3 ", VERT_BIT_OBJ_3 );
- DEFINE( "VERT_BIT_OBJ_4 ", VERT_BIT_OBJ_4 );
- DEFINE( "VERT_BIT_MATERIAL ", VERT_BIT_MATERIAL );
- DEFINE( "VERT_BIT_ELT ", VERT_BIT_ELT );
- DEFINE( "VERT_BIT_BEGIN ", VERT_BIT_BEGIN );
- DEFINE( "VERT_BIT_END ", VERT_BIT_END );
- DEFINE( "VERT_BIT_END_VB ", VERT_BIT_END_VB );
- DEFINE( "VERT_BIT_POINT_SIZE ", VERT_BIT_POINT_SIZE );
- DEFINE( "VERT_BIT_EYE ", VERT_BIT_EYE );
- DEFINE( "VERT_BIT_CLIP ", VERT_BIT_CLIP );
- printf( "\n" );
- DEFINE( "VERT_BIT_OBJ_23 ", VERT_BIT_OBJ_3 );
- DEFINE( "VERT_BIT_OBJ_234 ", VERT_BIT_OBJ_4 );
-
-
- /* GLvector3f offsets:
- */
- OFFSET_HEADER( "GLvector3f" );
-
- OFFSET( "V3F_DATA ", GLvector3f, data );
- OFFSET( "V3F_START ", GLvector3f, start );
- OFFSET( "V3F_COUNT ", GLvector3f, count );
- OFFSET( "V3F_STRIDE ", GLvector3f, stride );
- OFFSET( "V3F_FLAGS ", GLvector3f, flags );
/* GLvector4f offsets: