Merge branch 'mesa_7_6_branch'
[mesa.git] / src / mesa / x86 / glapi_x86.S
index fa25bf75cd27b13fcb321ca95f2d7de346375cf4..12c77f434ecf81e92b45b53214e313b0d96e20d6 100644 (file)
@@ -718,23 +718,33 @@ GLNAME(gl_dispatch_functions_start):
        GL_STUB(BindVertexArray, _gloffset_BindVertexArray, BindVertexArray@4)
        GL_STUB(GenVertexArrays, _gloffset_GenVertexArrays, GenVertexArrays@8)
        GL_STUB(CopyBufferSubData, _gloffset_CopyBufferSubData, CopyBufferSubData@20)
+       GL_STUB(ClientWaitSync, _gloffset_ClientWaitSync, ClientWaitSync@12)
+       GL_STUB(DeleteSync, _gloffset_DeleteSync, DeleteSync@4)
+       GL_STUB(FenceSync, _gloffset_FenceSync, FenceSync@8)
+       GL_STUB(GetInteger64v, _gloffset_GetInteger64v, GetInteger64v@8)
+       GL_STUB(GetSynciv, _gloffset_GetSynciv, GetSynciv@20)
+       GL_STUB(IsSync, _gloffset_IsSync, IsSync@4)
+       GL_STUB(WaitSync, _gloffset_WaitSync, WaitSync@12)
+       GL_STUB(DrawElementsBaseVertex, _gloffset_DrawElementsBaseVertex, DrawElementsBaseVertex@20)
+       GL_STUB(DrawRangeElementsBaseVertex, _gloffset_DrawRangeElementsBaseVertex, DrawRangeElementsBaseVertex@28)
+       GL_STUB(MultiDrawElementsBaseVertex, _gloffset_MultiDrawElementsBaseVertex, MultiDrawElementsBaseVertex@24)
        GL_STUB(PolygonOffsetEXT, _gloffset_PolygonOffsetEXT, PolygonOffsetEXT@8)
-       GL_STUB(_dispatch_stub_568, _gloffset_GetPixelTexGenParameterfvSGIS, _dispatch_stub_568@8)
-       HIDDEN(GL_PREFIX(_dispatch_stub_568, _dispatch_stub_568@8))
-       GL_STUB(_dispatch_stub_569, _gloffset_GetPixelTexGenParameterivSGIS, _dispatch_stub_569@8)
-       HIDDEN(GL_PREFIX(_dispatch_stub_569, _dispatch_stub_569@8))
-       GL_STUB(_dispatch_stub_570, _gloffset_PixelTexGenParameterfSGIS, _dispatch_stub_570@8)
-       HIDDEN(GL_PREFIX(_dispatch_stub_570, _dispatch_stub_570@8))
-       GL_STUB(_dispatch_stub_571, _gloffset_PixelTexGenParameterfvSGIS, _dispatch_stub_571@8)
-       HIDDEN(GL_PREFIX(_dispatch_stub_571, _dispatch_stub_571@8))
-       GL_STUB(_dispatch_stub_572, _gloffset_PixelTexGenParameteriSGIS, _dispatch_stub_572@8)
-       HIDDEN(GL_PREFIX(_dispatch_stub_572, _dispatch_stub_572@8))
-       GL_STUB(_dispatch_stub_573, _gloffset_PixelTexGenParameterivSGIS, _dispatch_stub_573@8)
-       HIDDEN(GL_PREFIX(_dispatch_stub_573, _dispatch_stub_573@8))
-       GL_STUB(_dispatch_stub_574, _gloffset_SampleMaskSGIS, _dispatch_stub_574@8)
-       HIDDEN(GL_PREFIX(_dispatch_stub_574, _dispatch_stub_574@8))
-       GL_STUB(_dispatch_stub_575, _gloffset_SamplePatternSGIS, _dispatch_stub_575@4)
-       HIDDEN(GL_PREFIX(_dispatch_stub_575, _dispatch_stub_575@4))
+       GL_STUB(_dispatch_stub_578, _gloffset_GetPixelTexGenParameterfvSGIS, _dispatch_stub_578@8)
+       HIDDEN(GL_PREFIX(_dispatch_stub_578, _dispatch_stub_578@8))
+       GL_STUB(_dispatch_stub_579, _gloffset_GetPixelTexGenParameterivSGIS, _dispatch_stub_579@8)
+       HIDDEN(GL_PREFIX(_dispatch_stub_579, _dispatch_stub_579@8))
+       GL_STUB(_dispatch_stub_580, _gloffset_PixelTexGenParameterfSGIS, _dispatch_stub_580@8)
+       HIDDEN(GL_PREFIX(_dispatch_stub_580, _dispatch_stub_580@8))
+       GL_STUB(_dispatch_stub_581, _gloffset_PixelTexGenParameterfvSGIS, _dispatch_stub_581@8)
+       HIDDEN(GL_PREFIX(_dispatch_stub_581, _dispatch_stub_581@8))
+       GL_STUB(_dispatch_stub_582, _gloffset_PixelTexGenParameteriSGIS, _dispatch_stub_582@8)
+       HIDDEN(GL_PREFIX(_dispatch_stub_582, _dispatch_stub_582@8))
+       GL_STUB(_dispatch_stub_583, _gloffset_PixelTexGenParameterivSGIS, _dispatch_stub_583@8)
+       HIDDEN(GL_PREFIX(_dispatch_stub_583, _dispatch_stub_583@8))
+       GL_STUB(_dispatch_stub_584, _gloffset_SampleMaskSGIS, _dispatch_stub_584@8)
+       HIDDEN(GL_PREFIX(_dispatch_stub_584, _dispatch_stub_584@8))
+       GL_STUB(_dispatch_stub_585, _gloffset_SamplePatternSGIS, _dispatch_stub_585@4)
+       HIDDEN(GL_PREFIX(_dispatch_stub_585, _dispatch_stub_585@4))
        GL_STUB(ColorPointerEXT, _gloffset_ColorPointerEXT, ColorPointerEXT@20)
        GL_STUB(EdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT, EdgeFlagPointerEXT@12)
        GL_STUB(IndexPointerEXT, _gloffset_IndexPointerEXT, IndexPointerEXT@16)
@@ -745,10 +755,10 @@ GLNAME(gl_dispatch_functions_start):
        GL_STUB(PointParameterfvEXT, _gloffset_PointParameterfvEXT, PointParameterfvEXT@8)
        GL_STUB(LockArraysEXT, _gloffset_LockArraysEXT, LockArraysEXT@8)
        GL_STUB(UnlockArraysEXT, _gloffset_UnlockArraysEXT, UnlockArraysEXT@0)
-       GL_STUB(_dispatch_stub_586, _gloffset_CullParameterdvEXT, _dispatch_stub_586@8)
-       HIDDEN(GL_PREFIX(_dispatch_stub_586, _dispatch_stub_586@8))
-       GL_STUB(_dispatch_stub_587, _gloffset_CullParameterfvEXT, _dispatch_stub_587@8)
-       HIDDEN(GL_PREFIX(_dispatch_stub_587, _dispatch_stub_587@8))
+       GL_STUB(_dispatch_stub_596, _gloffset_CullParameterdvEXT, _dispatch_stub_596@8)
+       HIDDEN(GL_PREFIX(_dispatch_stub_596, _dispatch_stub_596@8))
+       GL_STUB(_dispatch_stub_597, _gloffset_CullParameterfvEXT, _dispatch_stub_597@8)
+       HIDDEN(GL_PREFIX(_dispatch_stub_597, _dispatch_stub_597@8))
        GL_STUB(SecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT, SecondaryColor3bEXT@12)
        GL_STUB(SecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT, SecondaryColor3bvEXT@4)
        GL_STUB(SecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT, SecondaryColor3dEXT@24)
@@ -773,8 +783,8 @@ GLNAME(gl_dispatch_functions_start):
        GL_STUB(FogCoorddvEXT, _gloffset_FogCoorddvEXT, FogCoorddvEXT@4)
        GL_STUB(FogCoordfEXT, _gloffset_FogCoordfEXT, FogCoordfEXT@4)
        GL_STUB(FogCoordfvEXT, _gloffset_FogCoordfvEXT, FogCoordfvEXT@4)
-       GL_STUB(_dispatch_stub_612, _gloffset_PixelTexGenSGIX, _dispatch_stub_612@4)
-       HIDDEN(GL_PREFIX(_dispatch_stub_612, _dispatch_stub_612@4))
+       GL_STUB(_dispatch_stub_622, _gloffset_PixelTexGenSGIX, _dispatch_stub_622@4)
+       HIDDEN(GL_PREFIX(_dispatch_stub_622, _dispatch_stub_622@4))
        GL_STUB(BlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT, BlendFuncSeparateEXT@16)
        GL_STUB(FlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV, FlushVertexArrayRangeNV@0)
        GL_STUB(VertexArrayRangeNV, _gloffset_VertexArrayRangeNV, VertexArrayRangeNV@8)
@@ -816,24 +826,24 @@ GLNAME(gl_dispatch_functions_start):
        GL_STUB(WindowPos4ivMESA, _gloffset_WindowPos4ivMESA, WindowPos4ivMESA@4)
        GL_STUB(WindowPos4sMESA, _gloffset_WindowPos4sMESA, WindowPos4sMESA@16)
        GL_STUB(WindowPos4svMESA, _gloffset_WindowPos4svMESA, WindowPos4svMESA@4)
-       GL_STUB(_dispatch_stub_654, _gloffset_MultiModeDrawArraysIBM, _dispatch_stub_654@20)
-       HIDDEN(GL_PREFIX(_dispatch_stub_654, _dispatch_stub_654@20))
-       GL_STUB(_dispatch_stub_655, _gloffset_MultiModeDrawElementsIBM, _dispatch_stub_655@24)
-       HIDDEN(GL_PREFIX(_dispatch_stub_655, _dispatch_stub_655@24))
-       GL_STUB(_dispatch_stub_656, _gloffset_DeleteFencesNV, _dispatch_stub_656@8)
-       HIDDEN(GL_PREFIX(_dispatch_stub_656, _dispatch_stub_656@8))
-       GL_STUB(_dispatch_stub_657, _gloffset_FinishFenceNV, _dispatch_stub_657@4)
-       HIDDEN(GL_PREFIX(_dispatch_stub_657, _dispatch_stub_657@4))
-       GL_STUB(_dispatch_stub_658, _gloffset_GenFencesNV, _dispatch_stub_658@8)
-       HIDDEN(GL_PREFIX(_dispatch_stub_658, _dispatch_stub_658@8))
-       GL_STUB(_dispatch_stub_659, _gloffset_GetFenceivNV, _dispatch_stub_659@12)
-       HIDDEN(GL_PREFIX(_dispatch_stub_659, _dispatch_stub_659@12))
-       GL_STUB(_dispatch_stub_660, _gloffset_IsFenceNV, _dispatch_stub_660@4)
-       HIDDEN(GL_PREFIX(_dispatch_stub_660, _dispatch_stub_660@4))
-       GL_STUB(_dispatch_stub_661, _gloffset_SetFenceNV, _dispatch_stub_661@8)
-       HIDDEN(GL_PREFIX(_dispatch_stub_661, _dispatch_stub_661@8))
-       GL_STUB(_dispatch_stub_662, _gloffset_TestFenceNV, _dispatch_stub_662@4)
-       HIDDEN(GL_PREFIX(_dispatch_stub_662, _dispatch_stub_662@4))
+       GL_STUB(_dispatch_stub_664, _gloffset_MultiModeDrawArraysIBM, _dispatch_stub_664@20)
+       HIDDEN(GL_PREFIX(_dispatch_stub_664, _dispatch_stub_664@20))
+       GL_STUB(_dispatch_stub_665, _gloffset_MultiModeDrawElementsIBM, _dispatch_stub_665@24)
+       HIDDEN(GL_PREFIX(_dispatch_stub_665, _dispatch_stub_665@24))
+       GL_STUB(_dispatch_stub_666, _gloffset_DeleteFencesNV, _dispatch_stub_666@8)
+       HIDDEN(GL_PREFIX(_dispatch_stub_666, _dispatch_stub_666@8))
+       GL_STUB(_dispatch_stub_667, _gloffset_FinishFenceNV, _dispatch_stub_667@4)
+       HIDDEN(GL_PREFIX(_dispatch_stub_667, _dispatch_stub_667@4))
+       GL_STUB(_dispatch_stub_668, _gloffset_GenFencesNV, _dispatch_stub_668@8)
+       HIDDEN(GL_PREFIX(_dispatch_stub_668, _dispatch_stub_668@8))
+       GL_STUB(_dispatch_stub_669, _gloffset_GetFenceivNV, _dispatch_stub_669@12)
+       HIDDEN(GL_PREFIX(_dispatch_stub_669, _dispatch_stub_669@12))
+       GL_STUB(_dispatch_stub_670, _gloffset_IsFenceNV, _dispatch_stub_670@4)
+       HIDDEN(GL_PREFIX(_dispatch_stub_670, _dispatch_stub_670@4))
+       GL_STUB(_dispatch_stub_671, _gloffset_SetFenceNV, _dispatch_stub_671@8)
+       HIDDEN(GL_PREFIX(_dispatch_stub_671, _dispatch_stub_671@8))
+       GL_STUB(_dispatch_stub_672, _gloffset_TestFenceNV, _dispatch_stub_672@4)
+       HIDDEN(GL_PREFIX(_dispatch_stub_672, _dispatch_stub_672@4))
        GL_STUB(AreProgramsResidentNV, _gloffset_AreProgramsResidentNV, AreProgramsResidentNV@12)
        GL_STUB(BindProgramNV, _gloffset_BindProgramNV, BindProgramNV@8)
        GL_STUB(DeleteProgramsNV, _gloffset_DeleteProgramsNV, DeleteProgramsNV@8)
@@ -914,26 +924,26 @@ GLNAME(gl_dispatch_functions_start):
        GL_STUB(SetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI, SetFragmentShaderConstantATI@8)
        GL_STUB(PointParameteriNV, _gloffset_PointParameteriNV, PointParameteriNV@8)
        GL_STUB(PointParameterivNV, _gloffset_PointParameterivNV, PointParameterivNV@8)
-       GL_STUB(_dispatch_stub_743, _gloffset_ActiveStencilFaceEXT, _dispatch_stub_743@4)
-       HIDDEN(GL_PREFIX(_dispatch_stub_743, _dispatch_stub_743@4))
-       GL_STUB(_dispatch_stub_744, _gloffset_BindVertexArrayAPPLE, _dispatch_stub_744@4)
-       HIDDEN(GL_PREFIX(_dispatch_stub_744, _dispatch_stub_744@4))
-       GL_STUB(_dispatch_stub_745, _gloffset_DeleteVertexArraysAPPLE, _dispatch_stub_745@8)
-       HIDDEN(GL_PREFIX(_dispatch_stub_745, _dispatch_stub_745@8))
-       GL_STUB(_dispatch_stub_746, _gloffset_GenVertexArraysAPPLE, _dispatch_stub_746@8)
-       HIDDEN(GL_PREFIX(_dispatch_stub_746, _dispatch_stub_746@8))
-       GL_STUB(_dispatch_stub_747, _gloffset_IsVertexArrayAPPLE, _dispatch_stub_747@4)
-       HIDDEN(GL_PREFIX(_dispatch_stub_747, _dispatch_stub_747@4))
+       GL_STUB(_dispatch_stub_753, _gloffset_ActiveStencilFaceEXT, _dispatch_stub_753@4)
+       HIDDEN(GL_PREFIX(_dispatch_stub_753, _dispatch_stub_753@4))
+       GL_STUB(_dispatch_stub_754, _gloffset_BindVertexArrayAPPLE, _dispatch_stub_754@4)
+       HIDDEN(GL_PREFIX(_dispatch_stub_754, _dispatch_stub_754@4))
+       GL_STUB(_dispatch_stub_755, _gloffset_DeleteVertexArraysAPPLE, _dispatch_stub_755@8)
+       HIDDEN(GL_PREFIX(_dispatch_stub_755, _dispatch_stub_755@8))
+       GL_STUB(_dispatch_stub_756, _gloffset_GenVertexArraysAPPLE, _dispatch_stub_756@8)
+       HIDDEN(GL_PREFIX(_dispatch_stub_756, _dispatch_stub_756@8))
+       GL_STUB(_dispatch_stub_757, _gloffset_IsVertexArrayAPPLE, _dispatch_stub_757@4)
+       HIDDEN(GL_PREFIX(_dispatch_stub_757, _dispatch_stub_757@4))
        GL_STUB(GetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV, GetProgramNamedParameterdvNV@16)
        GL_STUB(GetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV, GetProgramNamedParameterfvNV@16)
        GL_STUB(ProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV, ProgramNamedParameter4dNV@44)
        GL_STUB(ProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV, ProgramNamedParameter4dvNV@16)
        GL_STUB(ProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV, ProgramNamedParameter4fNV@28)
        GL_STUB(ProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV, ProgramNamedParameter4fvNV@16)
-       GL_STUB(_dispatch_stub_754, _gloffset_DepthBoundsEXT, _dispatch_stub_754@16)
-       HIDDEN(GL_PREFIX(_dispatch_stub_754, _dispatch_stub_754@16))
-       GL_STUB(_dispatch_stub_755, _gloffset_BlendEquationSeparateEXT, _dispatch_stub_755@8)
-       HIDDEN(GL_PREFIX(_dispatch_stub_755, _dispatch_stub_755@8))
+       GL_STUB(_dispatch_stub_764, _gloffset_DepthBoundsEXT, _dispatch_stub_764@16)
+       HIDDEN(GL_PREFIX(_dispatch_stub_764, _dispatch_stub_764@16))
+       GL_STUB(_dispatch_stub_765, _gloffset_BlendEquationSeparateEXT, _dispatch_stub_765@8)
+       HIDDEN(GL_PREFIX(_dispatch_stub_765, _dispatch_stub_765@8))
        GL_STUB(BindFramebufferEXT, _gloffset_BindFramebufferEXT, BindFramebufferEXT@8)
        GL_STUB(BindRenderbufferEXT, _gloffset_BindRenderbufferEXT, BindRenderbufferEXT@8)
        GL_STUB(CheckFramebufferStatusEXT, _gloffset_CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4)
@@ -951,20 +961,28 @@ GLNAME(gl_dispatch_functions_start):
        GL_STUB(IsFramebufferEXT, _gloffset_IsFramebufferEXT, IsFramebufferEXT@4)
        GL_STUB(IsRenderbufferEXT, _gloffset_IsRenderbufferEXT, IsRenderbufferEXT@4)
        GL_STUB(RenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT, RenderbufferStorageEXT@16)
-       GL_STUB(_dispatch_stub_773, _gloffset_BlitFramebufferEXT, _dispatch_stub_773@40)
-       HIDDEN(GL_PREFIX(_dispatch_stub_773, _dispatch_stub_773@40))
+       GL_STUB(_dispatch_stub_783, _gloffset_BlitFramebufferEXT, _dispatch_stub_783@40)
+       HIDDEN(GL_PREFIX(_dispatch_stub_783, _dispatch_stub_783@40))
+       GL_STUB(_dispatch_stub_784, _gloffset_BufferParameteriAPPLE, _dispatch_stub_784@12)
+       HIDDEN(GL_PREFIX(_dispatch_stub_784, _dispatch_stub_784@12))
+       GL_STUB(_dispatch_stub_785, _gloffset_FlushMappedBufferRangeAPPLE, _dispatch_stub_785@12)
+       HIDDEN(GL_PREFIX(_dispatch_stub_785, _dispatch_stub_785@12))
        GL_STUB(FramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20)
        GL_STUB(ProvokingVertexEXT, _gloffset_ProvokingVertexEXT, ProvokingVertexEXT@4)
-       GL_STUB(_dispatch_stub_776, _gloffset_StencilFuncSeparateATI, _dispatch_stub_776@16)
-       HIDDEN(GL_PREFIX(_dispatch_stub_776, _dispatch_stub_776@16))
-       GL_STUB(_dispatch_stub_777, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_777@16)
-       HIDDEN(GL_PREFIX(_dispatch_stub_777, _dispatch_stub_777@16))
-       GL_STUB(_dispatch_stub_778, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_778@16)
-       HIDDEN(GL_PREFIX(_dispatch_stub_778, _dispatch_stub_778@16))
-       GL_STUB(_dispatch_stub_779, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_779@12)
-       HIDDEN(GL_PREFIX(_dispatch_stub_779, _dispatch_stub_779@12))
-       GL_STUB(_dispatch_stub_780, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_780@12)
-       HIDDEN(GL_PREFIX(_dispatch_stub_780, _dispatch_stub_780@12))
+       GL_STUB(_dispatch_stub_788, _gloffset_GetTexParameterPointervAPPLE, _dispatch_stub_788@12)
+       HIDDEN(GL_PREFIX(_dispatch_stub_788, _dispatch_stub_788@12))
+       GL_STUB(_dispatch_stub_789, _gloffset_TextureRangeAPPLE, _dispatch_stub_789@12)
+       HIDDEN(GL_PREFIX(_dispatch_stub_789, _dispatch_stub_789@12))
+       GL_STUB(_dispatch_stub_790, _gloffset_StencilFuncSeparateATI, _dispatch_stub_790@16)
+       HIDDEN(GL_PREFIX(_dispatch_stub_790, _dispatch_stub_790@16))
+       GL_STUB(_dispatch_stub_791, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_791@16)
+       HIDDEN(GL_PREFIX(_dispatch_stub_791, _dispatch_stub_791@16))
+       GL_STUB(_dispatch_stub_792, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_792@16)
+       HIDDEN(GL_PREFIX(_dispatch_stub_792, _dispatch_stub_792@16))
+       GL_STUB(_dispatch_stub_793, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_793@12)
+       HIDDEN(GL_PREFIX(_dispatch_stub_793, _dispatch_stub_793@12))
+       GL_STUB(_dispatch_stub_794, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_794@12)
+       HIDDEN(GL_PREFIX(_dispatch_stub_794, _dispatch_stub_794@12))
        GL_STUB_ALIAS(ArrayElementEXT, _gloffset_ArrayElement, ArrayElementEXT@4, ArrayElement, ArrayElement@4)
        GL_STUB_ALIAS(BindTextureEXT, _gloffset_BindTexture, BindTextureEXT@8, BindTexture, BindTexture@8)
        GL_STUB_ALIAS(DrawArraysEXT, _gloffset_DrawArrays, DrawArraysEXT@12, DrawArrays, DrawArrays@12)
@@ -1298,6 +1316,7 @@ GLNAME(gl_dispatch_functions_start):
        GL_STUB_ALIAS(IsRenderbuffer, _gloffset_IsRenderbufferEXT, IsRenderbuffer@4, IsRenderbufferEXT, IsRenderbufferEXT@4)
        GL_STUB_ALIAS(RenderbufferStorage, _gloffset_RenderbufferStorageEXT, RenderbufferStorage@16, RenderbufferStorageEXT, RenderbufferStorageEXT@16)
        GL_STUB_ALIAS(FramebufferTextureLayer, _gloffset_FramebufferTextureLayerEXT, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20)
+       GL_STUB_ALIAS(ProvokingVertex, _gloffset_ProvokingVertexEXT, ProvokingVertex@4, ProvokingVertexEXT, ProvokingVertexEXT@4)
 
                GLOBL   GLNAME(gl_dispatch_functions_end)
                HIDDEN(GLNAME(gl_dispatch_functions_end))