ARB prog parser: Set NumAttributes based on the number of attribs read
[mesa.git] / src / mesa / x86 / glapi_x86.S
index 9a5d875e21495ccd7c44baa8adda35b20fb69a91..40fc6f222970b70784d68ebafb5c8faad16f710a 100644 (file)
@@ -27,7 +27,7 @@
  */
 
 #include "assyntax.h"
-#include "glapioffsets.h"
+#include "glapi/glapioffsets.h"
 
 #if defined(STDCALL_API)
 # if defined(USE_MGL_NAMESPACE)
@@ -712,23 +712,29 @@ GLNAME(gl_dispatch_functions_start):
        GL_STUB(GetActiveAttribARB, _gloffset_GetActiveAttribARB, GetActiveAttribARB@28)
        GL_STUB(GetAttribLocationARB, _gloffset_GetAttribLocationARB, GetAttribLocationARB@8)
        GL_STUB(DrawBuffersARB, _gloffset_DrawBuffersARB, DrawBuffersARB@8)
+       GL_STUB(RenderbufferStorageMultisample, _gloffset_RenderbufferStorageMultisample, RenderbufferStorageMultisample@20)
+       GL_STUB(FlushMappedBufferRange, _gloffset_FlushMappedBufferRange, FlushMappedBufferRange@12)
+       GL_STUB(MapBufferRange, _gloffset_MapBufferRange, MapBufferRange@16)
+       GL_STUB(BindVertexArray, _gloffset_BindVertexArray, BindVertexArray@4)
+       GL_STUB(GenVertexArrays, _gloffset_GenVertexArrays, GenVertexArrays@8)
+       GL_STUB(CopyBufferSubData, _gloffset_CopyBufferSubData, CopyBufferSubData@20)
        GL_STUB(PolygonOffsetEXT, _gloffset_PolygonOffsetEXT, PolygonOffsetEXT@8)
-       GL_STUB(_dispatch_stub_562, _gloffset_GetPixelTexGenParameterfvSGIS, _dispatch_stub_562@8)
-       HIDDEN(GL_PREFIX(_dispatch_stub_562, _dispatch_stub_562@8))
-       GL_STUB(_dispatch_stub_563, _gloffset_GetPixelTexGenParameterivSGIS, _dispatch_stub_563@8)
-       HIDDEN(GL_PREFIX(_dispatch_stub_563, _dispatch_stub_563@8))
-       GL_STUB(_dispatch_stub_564, _gloffset_PixelTexGenParameterfSGIS, _dispatch_stub_564@8)
-       HIDDEN(GL_PREFIX(_dispatch_stub_564, _dispatch_stub_564@8))
-       GL_STUB(_dispatch_stub_565, _gloffset_PixelTexGenParameterfvSGIS, _dispatch_stub_565@8)
-       HIDDEN(GL_PREFIX(_dispatch_stub_565, _dispatch_stub_565@8))
-       GL_STUB(_dispatch_stub_566, _gloffset_PixelTexGenParameteriSGIS, _dispatch_stub_566@8)
-       HIDDEN(GL_PREFIX(_dispatch_stub_566, _dispatch_stub_566@8))
-       GL_STUB(_dispatch_stub_567, _gloffset_PixelTexGenParameterivSGIS, _dispatch_stub_567@8)
-       HIDDEN(GL_PREFIX(_dispatch_stub_567, _dispatch_stub_567@8))
-       GL_STUB(_dispatch_stub_568, _gloffset_SampleMaskSGIS, _dispatch_stub_568@8)
+       GL_STUB(_dispatch_stub_568, _gloffset_GetPixelTexGenParameterfvSGIS, _dispatch_stub_568@8)
        HIDDEN(GL_PREFIX(_dispatch_stub_568, _dispatch_stub_568@8))
-       GL_STUB(_dispatch_stub_569, _gloffset_SamplePatternSGIS, _dispatch_stub_569@4)
-       HIDDEN(GL_PREFIX(_dispatch_stub_569, _dispatch_stub_569@4))
+       GL_STUB(_dispatch_stub_569, _gloffset_GetPixelTexGenParameterivSGIS, _dispatch_stub_569@8)
+       HIDDEN(GL_PREFIX(_dispatch_stub_569, _dispatch_stub_569@8))
+       GL_STUB(_dispatch_stub_570, _gloffset_PixelTexGenParameterfSGIS, _dispatch_stub_570@8)
+       HIDDEN(GL_PREFIX(_dispatch_stub_570, _dispatch_stub_570@8))
+       GL_STUB(_dispatch_stub_571, _gloffset_PixelTexGenParameterfvSGIS, _dispatch_stub_571@8)
+       HIDDEN(GL_PREFIX(_dispatch_stub_571, _dispatch_stub_571@8))
+       GL_STUB(_dispatch_stub_572, _gloffset_PixelTexGenParameteriSGIS, _dispatch_stub_572@8)
+       HIDDEN(GL_PREFIX(_dispatch_stub_572, _dispatch_stub_572@8))
+       GL_STUB(_dispatch_stub_573, _gloffset_PixelTexGenParameterivSGIS, _dispatch_stub_573@8)
+       HIDDEN(GL_PREFIX(_dispatch_stub_573, _dispatch_stub_573@8))
+       GL_STUB(_dispatch_stub_574, _gloffset_SampleMaskSGIS, _dispatch_stub_574@8)
+       HIDDEN(GL_PREFIX(_dispatch_stub_574, _dispatch_stub_574@8))
+       GL_STUB(_dispatch_stub_575, _gloffset_SamplePatternSGIS, _dispatch_stub_575@4)
+       HIDDEN(GL_PREFIX(_dispatch_stub_575, _dispatch_stub_575@4))
        GL_STUB(ColorPointerEXT, _gloffset_ColorPointerEXT, ColorPointerEXT@20)
        GL_STUB(EdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT, EdgeFlagPointerEXT@12)
        GL_STUB(IndexPointerEXT, _gloffset_IndexPointerEXT, IndexPointerEXT@16)
@@ -739,10 +745,10 @@ GLNAME(gl_dispatch_functions_start):
        GL_STUB(PointParameterfvEXT, _gloffset_PointParameterfvEXT, PointParameterfvEXT@8)
        GL_STUB(LockArraysEXT, _gloffset_LockArraysEXT, LockArraysEXT@8)
        GL_STUB(UnlockArraysEXT, _gloffset_UnlockArraysEXT, UnlockArraysEXT@0)
-       GL_STUB(_dispatch_stub_580, _gloffset_CullParameterdvEXT, _dispatch_stub_580@8)
-       HIDDEN(GL_PREFIX(_dispatch_stub_580, _dispatch_stub_580@8))
-       GL_STUB(_dispatch_stub_581, _gloffset_CullParameterfvEXT, _dispatch_stub_581@8)
-       HIDDEN(GL_PREFIX(_dispatch_stub_581, _dispatch_stub_581@8))
+       GL_STUB(_dispatch_stub_586, _gloffset_CullParameterdvEXT, _dispatch_stub_586@8)
+       HIDDEN(GL_PREFIX(_dispatch_stub_586, _dispatch_stub_586@8))
+       GL_STUB(_dispatch_stub_587, _gloffset_CullParameterfvEXT, _dispatch_stub_587@8)
+       HIDDEN(GL_PREFIX(_dispatch_stub_587, _dispatch_stub_587@8))
        GL_STUB(SecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT, SecondaryColor3bEXT@12)
        GL_STUB(SecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT, SecondaryColor3bvEXT@4)
        GL_STUB(SecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT, SecondaryColor3dEXT@24)
@@ -767,8 +773,8 @@ GLNAME(gl_dispatch_functions_start):
        GL_STUB(FogCoorddvEXT, _gloffset_FogCoorddvEXT, FogCoorddvEXT@4)
        GL_STUB(FogCoordfEXT, _gloffset_FogCoordfEXT, FogCoordfEXT@4)
        GL_STUB(FogCoordfvEXT, _gloffset_FogCoordfvEXT, FogCoordfvEXT@4)
-       GL_STUB(_dispatch_stub_606, _gloffset_PixelTexGenSGIX, _dispatch_stub_606@4)
-       HIDDEN(GL_PREFIX(_dispatch_stub_606, _dispatch_stub_606@4))
+       GL_STUB(_dispatch_stub_612, _gloffset_PixelTexGenSGIX, _dispatch_stub_612@4)
+       HIDDEN(GL_PREFIX(_dispatch_stub_612, _dispatch_stub_612@4))
        GL_STUB(BlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT, BlendFuncSeparateEXT@16)
        GL_STUB(FlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV, FlushVertexArrayRangeNV@0)
        GL_STUB(VertexArrayRangeNV, _gloffset_VertexArrayRangeNV, VertexArrayRangeNV@8)
@@ -810,24 +816,24 @@ GLNAME(gl_dispatch_functions_start):
        GL_STUB(WindowPos4ivMESA, _gloffset_WindowPos4ivMESA, WindowPos4ivMESA@4)
        GL_STUB(WindowPos4sMESA, _gloffset_WindowPos4sMESA, WindowPos4sMESA@16)
        GL_STUB(WindowPos4svMESA, _gloffset_WindowPos4svMESA, WindowPos4svMESA@4)
-       GL_STUB(_dispatch_stub_648, _gloffset_MultiModeDrawArraysIBM, _dispatch_stub_648@20)
-       HIDDEN(GL_PREFIX(_dispatch_stub_648, _dispatch_stub_648@20))
-       GL_STUB(_dispatch_stub_649, _gloffset_MultiModeDrawElementsIBM, _dispatch_stub_649@24)
-       HIDDEN(GL_PREFIX(_dispatch_stub_649, _dispatch_stub_649@24))
-       GL_STUB(_dispatch_stub_650, _gloffset_DeleteFencesNV, _dispatch_stub_650@8)
-       HIDDEN(GL_PREFIX(_dispatch_stub_650, _dispatch_stub_650@8))
-       GL_STUB(_dispatch_stub_651, _gloffset_FinishFenceNV, _dispatch_stub_651@4)
-       HIDDEN(GL_PREFIX(_dispatch_stub_651, _dispatch_stub_651@4))
-       GL_STUB(_dispatch_stub_652, _gloffset_GenFencesNV, _dispatch_stub_652@8)
-       HIDDEN(GL_PREFIX(_dispatch_stub_652, _dispatch_stub_652@8))
-       GL_STUB(_dispatch_stub_653, _gloffset_GetFenceivNV, _dispatch_stub_653@12)
-       HIDDEN(GL_PREFIX(_dispatch_stub_653, _dispatch_stub_653@12))
-       GL_STUB(_dispatch_stub_654, _gloffset_IsFenceNV, _dispatch_stub_654@4)
-       HIDDEN(GL_PREFIX(_dispatch_stub_654, _dispatch_stub_654@4))
-       GL_STUB(_dispatch_stub_655, _gloffset_SetFenceNV, _dispatch_stub_655@8)
-       HIDDEN(GL_PREFIX(_dispatch_stub_655, _dispatch_stub_655@8))
-       GL_STUB(_dispatch_stub_656, _gloffset_TestFenceNV, _dispatch_stub_656@4)
-       HIDDEN(GL_PREFIX(_dispatch_stub_656, _dispatch_stub_656@4))
+       GL_STUB(_dispatch_stub_654, _gloffset_MultiModeDrawArraysIBM, _dispatch_stub_654@20)
+       HIDDEN(GL_PREFIX(_dispatch_stub_654, _dispatch_stub_654@20))
+       GL_STUB(_dispatch_stub_655, _gloffset_MultiModeDrawElementsIBM, _dispatch_stub_655@24)
+       HIDDEN(GL_PREFIX(_dispatch_stub_655, _dispatch_stub_655@24))
+       GL_STUB(_dispatch_stub_656, _gloffset_DeleteFencesNV, _dispatch_stub_656@8)
+       HIDDEN(GL_PREFIX(_dispatch_stub_656, _dispatch_stub_656@8))
+       GL_STUB(_dispatch_stub_657, _gloffset_FinishFenceNV, _dispatch_stub_657@4)
+       HIDDEN(GL_PREFIX(_dispatch_stub_657, _dispatch_stub_657@4))
+       GL_STUB(_dispatch_stub_658, _gloffset_GenFencesNV, _dispatch_stub_658@8)
+       HIDDEN(GL_PREFIX(_dispatch_stub_658, _dispatch_stub_658@8))
+       GL_STUB(_dispatch_stub_659, _gloffset_GetFenceivNV, _dispatch_stub_659@12)
+       HIDDEN(GL_PREFIX(_dispatch_stub_659, _dispatch_stub_659@12))
+       GL_STUB(_dispatch_stub_660, _gloffset_IsFenceNV, _dispatch_stub_660@4)
+       HIDDEN(GL_PREFIX(_dispatch_stub_660, _dispatch_stub_660@4))
+       GL_STUB(_dispatch_stub_661, _gloffset_SetFenceNV, _dispatch_stub_661@8)
+       HIDDEN(GL_PREFIX(_dispatch_stub_661, _dispatch_stub_661@8))
+       GL_STUB(_dispatch_stub_662, _gloffset_TestFenceNV, _dispatch_stub_662@4)
+       HIDDEN(GL_PREFIX(_dispatch_stub_662, _dispatch_stub_662@4))
        GL_STUB(AreProgramsResidentNV, _gloffset_AreProgramsResidentNV, AreProgramsResidentNV@12)
        GL_STUB(BindProgramNV, _gloffset_BindProgramNV, BindProgramNV@8)
        GL_STUB(DeleteProgramsNV, _gloffset_DeleteProgramsNV, DeleteProgramsNV@8)
@@ -888,6 +894,10 @@ GLNAME(gl_dispatch_functions_start):
        GL_STUB(VertexAttribs4fvNV, _gloffset_VertexAttribs4fvNV, VertexAttribs4fvNV@12)
        GL_STUB(VertexAttribs4svNV, _gloffset_VertexAttribs4svNV, VertexAttribs4svNV@12)
        GL_STUB(VertexAttribs4ubvNV, _gloffset_VertexAttribs4ubvNV, VertexAttribs4ubvNV@12)
+       GL_STUB(GetTexBumpParameterfvATI, _gloffset_GetTexBumpParameterfvATI, GetTexBumpParameterfvATI@8)
+       GL_STUB(GetTexBumpParameterivATI, _gloffset_GetTexBumpParameterivATI, GetTexBumpParameterivATI@8)
+       GL_STUB(TexBumpParameterfvATI, _gloffset_TexBumpParameterfvATI, TexBumpParameterfvATI@8)
+       GL_STUB(TexBumpParameterivATI, _gloffset_TexBumpParameterivATI, TexBumpParameterivATI@8)
        GL_STUB(AlphaFragmentOp1ATI, _gloffset_AlphaFragmentOp1ATI, AlphaFragmentOp1ATI@24)
        GL_STUB(AlphaFragmentOp2ATI, _gloffset_AlphaFragmentOp2ATI, AlphaFragmentOp2ATI@36)
        GL_STUB(AlphaFragmentOp3ATI, _gloffset_AlphaFragmentOp3ATI, AlphaFragmentOp3ATI@48)
@@ -904,26 +914,26 @@ GLNAME(gl_dispatch_functions_start):
        GL_STUB(SetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI, SetFragmentShaderConstantATI@8)
        GL_STUB(PointParameteriNV, _gloffset_PointParameteriNV, PointParameteriNV@8)
        GL_STUB(PointParameterivNV, _gloffset_PointParameterivNV, PointParameterivNV@8)
-       GL_STUB(_dispatch_stub_733, _gloffset_ActiveStencilFaceEXT, _dispatch_stub_733@4)
-       HIDDEN(GL_PREFIX(_dispatch_stub_733, _dispatch_stub_733@4))
-       GL_STUB(_dispatch_stub_734, _gloffset_BindVertexArrayAPPLE, _dispatch_stub_734@4)
-       HIDDEN(GL_PREFIX(_dispatch_stub_734, _dispatch_stub_734@4))
-       GL_STUB(_dispatch_stub_735, _gloffset_DeleteVertexArraysAPPLE, _dispatch_stub_735@8)
-       HIDDEN(GL_PREFIX(_dispatch_stub_735, _dispatch_stub_735@8))
-       GL_STUB(_dispatch_stub_736, _gloffset_GenVertexArraysAPPLE, _dispatch_stub_736@8)
-       HIDDEN(GL_PREFIX(_dispatch_stub_736, _dispatch_stub_736@8))
-       GL_STUB(_dispatch_stub_737, _gloffset_IsVertexArrayAPPLE, _dispatch_stub_737@4)
-       HIDDEN(GL_PREFIX(_dispatch_stub_737, _dispatch_stub_737@4))
+       GL_STUB(_dispatch_stub_743, _gloffset_ActiveStencilFaceEXT, _dispatch_stub_743@4)
+       HIDDEN(GL_PREFIX(_dispatch_stub_743, _dispatch_stub_743@4))
+       GL_STUB(_dispatch_stub_744, _gloffset_BindVertexArrayAPPLE, _dispatch_stub_744@4)
+       HIDDEN(GL_PREFIX(_dispatch_stub_744, _dispatch_stub_744@4))
+       GL_STUB(_dispatch_stub_745, _gloffset_DeleteVertexArraysAPPLE, _dispatch_stub_745@8)
+       HIDDEN(GL_PREFIX(_dispatch_stub_745, _dispatch_stub_745@8))
+       GL_STUB(_dispatch_stub_746, _gloffset_GenVertexArraysAPPLE, _dispatch_stub_746@8)
+       HIDDEN(GL_PREFIX(_dispatch_stub_746, _dispatch_stub_746@8))
+       GL_STUB(_dispatch_stub_747, _gloffset_IsVertexArrayAPPLE, _dispatch_stub_747@4)
+       HIDDEN(GL_PREFIX(_dispatch_stub_747, _dispatch_stub_747@4))
        GL_STUB(GetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV, GetProgramNamedParameterdvNV@16)
        GL_STUB(GetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV, GetProgramNamedParameterfvNV@16)
        GL_STUB(ProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV, ProgramNamedParameter4dNV@44)
        GL_STUB(ProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV, ProgramNamedParameter4dvNV@16)
        GL_STUB(ProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV, ProgramNamedParameter4fNV@28)
        GL_STUB(ProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV, ProgramNamedParameter4fvNV@16)
-       GL_STUB(_dispatch_stub_744, _gloffset_DepthBoundsEXT, _dispatch_stub_744@16)
-       HIDDEN(GL_PREFIX(_dispatch_stub_744, _dispatch_stub_744@16))
-       GL_STUB(_dispatch_stub_745, _gloffset_BlendEquationSeparateEXT, _dispatch_stub_745@8)
-       HIDDEN(GL_PREFIX(_dispatch_stub_745, _dispatch_stub_745@8))
+       GL_STUB(_dispatch_stub_754, _gloffset_DepthBoundsEXT, _dispatch_stub_754@16)
+       HIDDEN(GL_PREFIX(_dispatch_stub_754, _dispatch_stub_754@16))
+       GL_STUB(_dispatch_stub_755, _gloffset_BlendEquationSeparateEXT, _dispatch_stub_755@8)
+       HIDDEN(GL_PREFIX(_dispatch_stub_755, _dispatch_stub_755@8))
        GL_STUB(BindFramebufferEXT, _gloffset_BindFramebufferEXT, BindFramebufferEXT@8)
        GL_STUB(BindRenderbufferEXT, _gloffset_BindRenderbufferEXT, BindRenderbufferEXT@8)
        GL_STUB(CheckFramebufferStatusEXT, _gloffset_CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4)
@@ -941,19 +951,20 @@ GLNAME(gl_dispatch_functions_start):
        GL_STUB(IsFramebufferEXT, _gloffset_IsFramebufferEXT, IsFramebufferEXT@4)
        GL_STUB(IsRenderbufferEXT, _gloffset_IsRenderbufferEXT, IsRenderbufferEXT@4)
        GL_STUB(RenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT, RenderbufferStorageEXT@16)
-       GL_STUB(_dispatch_stub_763, _gloffset_BlitFramebufferEXT, _dispatch_stub_763@40)
-       HIDDEN(GL_PREFIX(_dispatch_stub_763, _dispatch_stub_763@40))
+       GL_STUB(_dispatch_stub_773, _gloffset_BlitFramebufferEXT, _dispatch_stub_773@40)
+       HIDDEN(GL_PREFIX(_dispatch_stub_773, _dispatch_stub_773@40))
        GL_STUB(FramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20)
-       GL_STUB(_dispatch_stub_765, _gloffset_StencilFuncSeparateATI, _dispatch_stub_765@16)
-       HIDDEN(GL_PREFIX(_dispatch_stub_765, _dispatch_stub_765@16))
-       GL_STUB(_dispatch_stub_766, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_766@16)
-       HIDDEN(GL_PREFIX(_dispatch_stub_766, _dispatch_stub_766@16))
-       GL_STUB(_dispatch_stub_767, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_767@16)
-       HIDDEN(GL_PREFIX(_dispatch_stub_767, _dispatch_stub_767@16))
-       GL_STUB(_dispatch_stub_768, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_768@12)
-       HIDDEN(GL_PREFIX(_dispatch_stub_768, _dispatch_stub_768@12))
-       GL_STUB(_dispatch_stub_769, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_769@12)
-       HIDDEN(GL_PREFIX(_dispatch_stub_769, _dispatch_stub_769@12))
+       GL_STUB(ProvokingVertexEXT, _gloffset_ProvokingVertexEXT, ProvokingVertexEXT@4)
+       GL_STUB(_dispatch_stub_776, _gloffset_StencilFuncSeparateATI, _dispatch_stub_776@16)
+       HIDDEN(GL_PREFIX(_dispatch_stub_776, _dispatch_stub_776@16))
+       GL_STUB(_dispatch_stub_777, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_777@16)
+       HIDDEN(GL_PREFIX(_dispatch_stub_777, _dispatch_stub_777@16))
+       GL_STUB(_dispatch_stub_778, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_778@16)
+       HIDDEN(GL_PREFIX(_dispatch_stub_778, _dispatch_stub_778@16))
+       GL_STUB(_dispatch_stub_779, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_779@12)
+       HIDDEN(GL_PREFIX(_dispatch_stub_779, _dispatch_stub_779@12))
+       GL_STUB(_dispatch_stub_780, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_780@12)
+       HIDDEN(GL_PREFIX(_dispatch_stub_780, _dispatch_stub_780@12))
        GL_STUB_ALIAS(ArrayElementEXT, _gloffset_ArrayElement, ArrayElementEXT@4, ArrayElement, ArrayElement@4)
        GL_STUB_ALIAS(BindTextureEXT, _gloffset_BindTexture, BindTextureEXT@8, BindTexture, BindTexture@8)
        GL_STUB_ALIAS(DrawArraysEXT, _gloffset_DrawArrays, DrawArraysEXT@12, DrawArrays, DrawArrays@12)
@@ -1269,6 +1280,24 @@ GLNAME(gl_dispatch_functions_start):
        GL_STUB_ALIAS(IsProgramARB, _gloffset_IsProgramNV, IsProgramARB@4, IsProgramNV, IsProgramNV@4)
        GL_STUB_ALIAS(PointParameteri, _gloffset_PointParameteriNV, PointParameteri@8, PointParameteriNV, PointParameteriNV@8)
        GL_STUB_ALIAS(PointParameteriv, _gloffset_PointParameterivNV, PointParameteriv@8, PointParameterivNV, PointParameterivNV@8)
+       GL_STUB_ALIAS(BindFramebuffer, _gloffset_BindFramebufferEXT, BindFramebuffer@8, BindFramebufferEXT, BindFramebufferEXT@8)
+       GL_STUB_ALIAS(BindRenderbuffer, _gloffset_BindRenderbufferEXT, BindRenderbuffer@8, BindRenderbufferEXT, BindRenderbufferEXT@8)
+       GL_STUB_ALIAS(CheckFramebufferStatus, _gloffset_CheckFramebufferStatusEXT, CheckFramebufferStatus@4, CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4)
+       GL_STUB_ALIAS(DeleteFramebuffers, _gloffset_DeleteFramebuffersEXT, DeleteFramebuffers@8, DeleteFramebuffersEXT, DeleteFramebuffersEXT@8)
+       GL_STUB_ALIAS(DeleteRenderbuffers, _gloffset_DeleteRenderbuffersEXT, DeleteRenderbuffers@8, DeleteRenderbuffersEXT, DeleteRenderbuffersEXT@8)
+       GL_STUB_ALIAS(FramebufferRenderbuffer, _gloffset_FramebufferRenderbufferEXT, FramebufferRenderbuffer@16, FramebufferRenderbufferEXT, FramebufferRenderbufferEXT@16)
+       GL_STUB_ALIAS(FramebufferTexture1D, _gloffset_FramebufferTexture1DEXT, FramebufferTexture1D@20, FramebufferTexture1DEXT, FramebufferTexture1DEXT@20)
+       GL_STUB_ALIAS(FramebufferTexture2D, _gloffset_FramebufferTexture2DEXT, FramebufferTexture2D@20, FramebufferTexture2DEXT, FramebufferTexture2DEXT@20)
+       GL_STUB_ALIAS(FramebufferTexture3D, _gloffset_FramebufferTexture3DEXT, FramebufferTexture3D@24, FramebufferTexture3DEXT, FramebufferTexture3DEXT@24)
+       GL_STUB_ALIAS(GenFramebuffers, _gloffset_GenFramebuffersEXT, GenFramebuffers@8, GenFramebuffersEXT, GenFramebuffersEXT@8)
+       GL_STUB_ALIAS(GenRenderbuffers, _gloffset_GenRenderbuffersEXT, GenRenderbuffers@8, GenRenderbuffersEXT, GenRenderbuffersEXT@8)
+       GL_STUB_ALIAS(GenerateMipmap, _gloffset_GenerateMipmapEXT, GenerateMipmap@4, GenerateMipmapEXT, GenerateMipmapEXT@4)
+       GL_STUB_ALIAS(GetFramebufferAttachmentParameteriv, _gloffset_GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameteriv@16, GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameterivEXT@16)
+       GL_STUB_ALIAS(GetRenderbufferParameteriv, _gloffset_GetRenderbufferParameterivEXT, GetRenderbufferParameteriv@12, GetRenderbufferParameterivEXT, GetRenderbufferParameterivEXT@12)
+       GL_STUB_ALIAS(IsFramebuffer, _gloffset_IsFramebufferEXT, IsFramebuffer@4, IsFramebufferEXT, IsFramebufferEXT@4)
+       GL_STUB_ALIAS(IsRenderbuffer, _gloffset_IsRenderbufferEXT, IsRenderbuffer@4, IsRenderbufferEXT, IsRenderbufferEXT@4)
+       GL_STUB_ALIAS(RenderbufferStorage, _gloffset_RenderbufferStorageEXT, RenderbufferStorage@16, RenderbufferStorageEXT, RenderbufferStorageEXT@16)
+       GL_STUB_ALIAS(FramebufferTextureLayer, _gloffset_FramebufferTextureLayerEXT, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20)
 
                GLOBL   GLNAME(gl_dispatch_functions_end)
                HIDDEN(GLNAME(gl_dispatch_functions_end))