#define ASM_MMX_H
#include "main/compiler.h"
-#include "main/mtypes.h"
+#include "main/glheader.h"
+
+struct gl_context;
extern void _ASMAPI
-_mesa_mmx_blend_transparency( GLcontext *ctx, GLuint n, const GLubyte mask[],
+_mesa_mmx_blend_transparency( struct gl_context *ctx, GLuint n, const GLubyte mask[],
GLvoid *rgba, const GLvoid *dest,
GLenum chanType );
extern void _ASMAPI
-_mesa_mmx_blend_add( GLcontext *ctx, GLuint n, const GLubyte mask[],
+_mesa_mmx_blend_add( struct gl_context *ctx, GLuint n, const GLubyte mask[],
GLvoid *rgba, const GLvoid *dest,
GLenum chanType );
extern void _ASMAPI
-_mesa_mmx_blend_min( GLcontext *ctx, GLuint n, const GLubyte mask[],
+_mesa_mmx_blend_min( struct gl_context *ctx, GLuint n, const GLubyte mask[],
GLvoid *rgba, const GLvoid *dest,
GLenum chanType );
extern void _ASMAPI
-_mesa_mmx_blend_max( GLcontext *ctx, GLuint n, const GLubyte mask[],
+_mesa_mmx_blend_max( struct gl_context *ctx, GLuint n, const GLubyte mask[],
GLvoid *rgba, const GLvoid *dest,
GLenum chanType );
extern void _ASMAPI
-_mesa_mmx_blend_modulate( GLcontext *ctx, GLuint n, const GLubyte mask[],
+_mesa_mmx_blend_modulate( struct gl_context *ctx, GLuint n, const GLubyte mask[],
GLvoid *rgba, const GLvoid *dest,
GLenum chanType );