-/* $Id: sse.c,v 1.4 2003/10/21 23:53:34 kendallb Exp $ */
-
/*
* Mesa 3-D graphics library
- * Version: 3.5
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Andre Werthmann <wertmann@cs.uni-potsdam.de>
*/
-#include "glheader.h"
-#include "context.h"
+#include "main/glheader.h"
+#include "main/context.h"
#include "math/m_xform.h"
#include "tnl/t_context.h"
#include "sse.h"
-#include "common_x86_macros.h"
+#include "x86_xform.h"
-#ifdef DEBUG
+#ifdef DEBUG_MATH
#include "math/m_debug.h"
#endif
#if 1
/* Some functions are not written in SSE-assembly, because the fpu ones are faster */
-extern void _ASMAPI _mesa_sse_transform_normals_no_rot( NORM_ARGS );
-extern void _ASMAPI _mesa_sse_transform_rescale_normals( NORM_ARGS );
-extern void _ASMAPI _mesa_sse_transform_rescale_normals_no_rot( NORM_ARGS );
-
-extern void _ASMAPI _mesa_sse_transform_points4_general( XFORM_ARGS );
-extern void _ASMAPI _mesa_sse_transform_points4_3d( XFORM_ARGS );
-extern void _ASMAPI _mesa_sse_transform_points4_identity( XFORM_ARGS );
+extern void _mesa_sse_transform_normals_no_rot( NORM_ARGS );
+extern void _mesa_sse_transform_rescale_normals( NORM_ARGS );
+extern void _mesa_sse_transform_rescale_normals_no_rot( NORM_ARGS );
+
+extern void _mesa_sse_transform_points4_general( XFORM_ARGS );
+extern void _mesa_sse_transform_points4_3d( XFORM_ARGS );
+/* XXX this function segfaults, see below */
+extern void _mesa_sse_transform_points4_identity( XFORM_ARGS );
+/* XXX this one works, see below */
+extern void _mesa_x86_transform_points4_identity( XFORM_ARGS );
#else
DECLARE_NORM_GROUP( sse )
#endif
-extern void _ASMAPI
+extern void
_mesa_v16_sse_general_xform( GLfloat *first_vert,
const GLfloat *m,
const GLfloat *src,
GLuint src_stride,
GLuint count );
-extern void _ASMAPI
+extern void
_mesa_sse_project_vertices( GLfloat *first,
GLfloat *last,
const GLfloat *m,
GLuint stride );
-extern void _ASMAPI
+extern void
_mesa_sse_project_clipped_vertices( GLfloat *first,
GLfloat *last,
const GLfloat *m,
_mesa_sse_transform_points4_general;
_mesa_transform_tab[4][MATRIX_3D] =
_mesa_sse_transform_points4_3d;
+ /* XXX NOTE: _mesa_sse_transform_points4_identity segfaults with the
+ conformance tests, so use the x86 version.
+ */
_mesa_transform_tab[4][MATRIX_IDENTITY] =
- _mesa_sse_transform_points4_identity;
+ _mesa_x86_transform_points4_identity;/*_mesa_sse_transform_points4_identity;*/
_mesa_normal_tab[NORM_TRANSFORM_NO_ROT] =
_mesa_sse_transform_normals_no_rot;
ASSIGN_NORM_GROUP( sse );
#endif
-#ifdef DEBUG
+#ifdef DEBUG_MATH
_math_test_all_transform_functions( "SSE" );
_math_test_all_normal_transform_functions( "SSE" );
#endif