-/* $Id: sse_xform1.S,v 1.2 2004/04/26 10:10:25 alanh Exp $ */
+/* $Id: sse_xform1.S,v 1.3 2005/01/04 14:33:47 brianp Exp $ */
/*
* Mesa 3-D graphics library
ALIGNTEXT4
GLOBL GLNAME(_mesa_sse_transform_points1_general)
+HIDDEN( _mesa_sse_transform_points1_general )
GLNAME( _mesa_sse_transform_points1_general ):
#define FRAME_OFFSET 8
ALIGNTEXT4
GLOBL GLNAME(_mesa_sse_transform_points1_identity)
+HIDDEN(_mesa_sse_transform_points1_identity)
GLNAME( _mesa_sse_transform_points1_identity ):
#define FRAME_OFFSET 8
ALIGNTEXT4
GLOBL GLNAME(_mesa_sse_transform_points1_3d_no_rot)
+HIDDEN(_mesa_sse_transform_points1_3d_no_rot)
GLNAME(_mesa_sse_transform_points1_3d_no_rot):
#define FRAME_OFFSET 8
ALIGNTEXT4
GLOBL GLNAME(_mesa_sse_transform_points1_perspective)
+HIDDEN(_mesa_sse_transform_points1_perspective)
GLNAME(_mesa_sse_transform_points1_perspective):
#define FRAME_OFFSET 8
ALIGNTEXT4
GLOBL GLNAME(_mesa_sse_transform_points1_2d)
+HIDDEN(_mesa_sse_transform_points1_2d)
GLNAME(_mesa_sse_transform_points1_2d):
#define FRAME_OFFSET 8
ALIGNTEXT4
GLOBL GLNAME(_mesa_sse_transform_points1_2d_no_rot)
+HIDDEN(_mesa_sse_transform_points1_2d_no_rot)
GLNAME(_mesa_sse_transform_points1_2d_no_rot):
#define FRAME_OFFSET 8
ALIGNTEXT4
GLOBL GLNAME(_mesa_sse_transform_points1_3d)
+HIDDEN(_mesa_sse_transform_points1_3d)
GLNAME(_mesa_sse_transform_points1_3d):
#define FRAME_OFFSET 8