#ifdef USE_SSE_ASM
#include "assyntax.h"
-#include "matypes.h"
+#define MATH_ASM_PTR_SIZE 4
+#include "math/m_vector_asm.h"
#include "xform_args.h"
SEG_TEXT
GLOBL GLNAME(_mesa_sse_transform_points1_general)
HIDDEN( _mesa_sse_transform_points1_general )
GLNAME( _mesa_sse_transform_points1_general ):
-
+ _CET_ENDBR
#define FRAME_OFFSET 8
PUSH_L ( ESI )
PUSH_L ( EDI )
GLOBL GLNAME(_mesa_sse_transform_points1_identity)
HIDDEN(_mesa_sse_transform_points1_identity)
GLNAME( _mesa_sse_transform_points1_identity ):
-
+ _CET_ENDBR
#define FRAME_OFFSET 8
PUSH_L ( ESI )
PUSH_L ( EDI )
GLOBL GLNAME(_mesa_sse_transform_points1_3d_no_rot)
HIDDEN(_mesa_sse_transform_points1_3d_no_rot)
GLNAME(_mesa_sse_transform_points1_3d_no_rot):
-
+ _CET_ENDBR
#define FRAME_OFFSET 8
PUSH_L( ESI )
PUSH_L( EDI )
GLOBL GLNAME(_mesa_sse_transform_points1_perspective)
HIDDEN(_mesa_sse_transform_points1_perspective)
GLNAME(_mesa_sse_transform_points1_perspective):
-
+ _CET_ENDBR
#define FRAME_OFFSET 8
PUSH_L ( ESI )
PUSH_L ( EDI )
GLOBL GLNAME(_mesa_sse_transform_points1_2d)
HIDDEN(_mesa_sse_transform_points1_2d)
GLNAME(_mesa_sse_transform_points1_2d):
-
+ _CET_ENDBR
#define FRAME_OFFSET 8
PUSH_L( ESI )
PUSH_L( EDI )
GLOBL GLNAME(_mesa_sse_transform_points1_2d_no_rot)
HIDDEN(_mesa_sse_transform_points1_2d_no_rot)
GLNAME(_mesa_sse_transform_points1_2d_no_rot):
-
+ _CET_ENDBR
#define FRAME_OFFSET 8
PUSH_L( ESI )
PUSH_L( EDI )
GLOBL GLNAME(_mesa_sse_transform_points1_3d)
HIDDEN(_mesa_sse_transform_points1_3d)
GLNAME(_mesa_sse_transform_points1_3d):
-
+ _CET_ENDBR
#define FRAME_OFFSET 8
PUSH_L( ESI )
PUSH_L( EDI )