-/* $Id: x86_xform4.S,v 1.2 2002/03/07 21:40:08 brianp Exp $ */
+/* $Id: x86_xform4.S,v 1.3 2005/01/04 14:33:47 brianp Exp $ */
/*
* Mesa 3-D graphics library
ALIGNTEXT16
GLOBL GLNAME( _mesa_x86_transform_points4_general )
+HIDDEN(_mesa_x86_transform_points4_general)
GLNAME( _mesa_x86_transform_points4_general ):
#define FRAME_OFFSET 8
ALIGNTEXT16
GLOBL GLNAME( _mesa_x86_transform_points4_perspective )
+HIDDEN(_mesa_x86_transform_points4_perspective)
GLNAME( _mesa_x86_transform_points4_perspective ):
#define FRAME_OFFSET 12
ALIGNTEXT16
GLOBL GLNAME( _mesa_x86_transform_points4_3d )
+HIDDEN(_mesa_x86_transform_points4_3d)
GLNAME( _mesa_x86_transform_points4_3d ):
#define FRAME_OFFSET 12
ALIGNTEXT16
GLOBL GLNAME(_mesa_x86_transform_points4_3d_no_rot)
+HIDDEN(_mesa_x86_transform_points4_3d_no_rot)
GLNAME(_mesa_x86_transform_points4_3d_no_rot):
#define FRAME_OFFSET 12
ALIGNTEXT16
GLOBL GLNAME( _mesa_x86_transform_points4_2d )
+HIDDEN(_mesa_x86_transform_points4_2d)
GLNAME( _mesa_x86_transform_points4_2d ):
#define FRAME_OFFSET 16
ALIGNTEXT16
GLOBL GLNAME( _mesa_x86_transform_points4_2d_no_rot )
+HIDDEN(_mesa_x86_transform_points4_2d_no_rot)
GLNAME( _mesa_x86_transform_points4_2d_no_rot ):
#define FRAME_OFFSET 16
ALIGNTEXT16
GLOBL GLNAME( _mesa_x86_transform_points4_identity )
+HIDDEN(_mesa_x86_transform_points4_identity)
GLNAME( _mesa_x86_transform_points4_identity ):
#define FRAME_OFFSET 12