-/* $Id: x86_xform4.S,v 1.2 2002/03/07 21:40:08 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* in there will break the build on some platforms.
*/
-#include "matypes.h"
+#include "assyntax.h"
+#define MATH_ASM_PTR_SIZE 4
+#include "math/m_vector_asm.h"
#include "xform_args.h"
SEG_TEXT
ALIGNTEXT16
GLOBL GLNAME( _mesa_x86_transform_points4_general )
+HIDDEN(_mesa_x86_transform_points4_general)
GLNAME( _mesa_x86_transform_points4_general ):
#define FRAME_OFFSET 8
ALIGNTEXT16
GLOBL GLNAME( _mesa_x86_transform_points4_perspective )
+HIDDEN(_mesa_x86_transform_points4_perspective)
GLNAME( _mesa_x86_transform_points4_perspective ):
#define FRAME_OFFSET 12
ALIGNTEXT16
GLOBL GLNAME( _mesa_x86_transform_points4_3d )
+HIDDEN(_mesa_x86_transform_points4_3d)
GLNAME( _mesa_x86_transform_points4_3d ):
#define FRAME_OFFSET 12
ALIGNTEXT16
GLOBL GLNAME(_mesa_x86_transform_points4_3d_no_rot)
+HIDDEN(_mesa_x86_transform_points4_3d_no_rot)
GLNAME(_mesa_x86_transform_points4_3d_no_rot):
#define FRAME_OFFSET 12
ALIGNTEXT16
GLOBL GLNAME( _mesa_x86_transform_points4_2d )
+HIDDEN(_mesa_x86_transform_points4_2d)
GLNAME( _mesa_x86_transform_points4_2d ):
#define FRAME_OFFSET 16
ALIGNTEXT16
GLOBL GLNAME( _mesa_x86_transform_points4_2d_no_rot )
+HIDDEN(_mesa_x86_transform_points4_2d_no_rot)
GLNAME( _mesa_x86_transform_points4_2d_no_rot ):
#define FRAME_OFFSET 16
ALIGNTEXT16
GLOBL GLNAME( _mesa_x86_transform_points4_identity )
+HIDDEN(_mesa_x86_transform_points4_identity)
GLNAME( _mesa_x86_transform_points4_identity ):
#define FRAME_OFFSET 12
POP_L( EDI )
POP_L( ESI )
RET
+
+#if defined (__ELF__) && defined (__linux__)
+ .section .note.GNU-stack,"",%progbits
+#endif