prog = standalone_compile_shader(&options, 2, argv, &local_ctx);
prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->info.stage = MESA_SHADER_FRAGMENT;
- bifrost_program compiled;
+ panfrost_program compiled;
for (unsigned i = 0; i < 2; ++i) {
nir[i] = glsl_to_nir(&local_ctx, prog, shader_types[i], &bifrost_nir_options);
NIR_PASS_V(nir[i], nir_lower_global_vars_to_local);