#define MALI_BLEND_SRGB (0x400)
+/* Dithering is specified here for MFBD, otherwise NO_DITHER for SFBD */
+#define MALI_BLEND_NO_DITHER (0x800)
+
struct midgard_blend_rt {
/* Flags base value of 0x200 to enable the render target.
* OR with 0x1 for blending (anything other than REPLACE).