((struct midgard_blend_rt *) descs) + rt_no;
/* Flags determine presence of blend shader */
- bool is_shader = (b->flags & 0xF) >= 0x2;
+ bool is_shader = b->flags.opaque[0] & 0x2;
pandecode_log("struct midgard_blend_rt blend_rt_%d_%d = {\n", job_no, rt_no);
pandecode_indent++;
- pandecode_prop("flags = 0x%" PRIx64, b->flags);
+ DUMP_CL("Flags", BLEND_FLAGS, &b->flags, 2);
union midgard_blend blend = b->blend;
mali_ptr shader = pandecode_midgard_blend(&blend, is_shader);