panfrost: add atomic ops infrastructure
[mesa.git] / src / panfrost / lib / midgard.xml
index 60782ae301ed5c82dc7f08d1a84a192888c76c12..dfcbf73de26a4acf919a8e392d7192a85af6e323 100644 (file)
     <value name="0" value="4"/>
     <value name="1" value="5"/>
   </enum>
+
+  <enum name="Depth Source">
+    <value name="None" value="0"/>
+    <value name="Fixed function" value="2"/>
+    <value name="Shader" value="3"/>
+  </enum>
  
   <enum name="Job Type">
     <value name="Not started" value="0"/>
     <value name="Layered" value="3"/>
   </enum>
 
+  <enum name="Index Type">
+    <value name="None" value="0"/>
+    <value name="UINT8" value="1"/>
+    <value name="UINT16" value="2"/>
+    <value name="UINT32" value="3"/>
+  </enum>
+
+  <enum name="Occlusion Mode">
+    <value name="Disabled" value="0"/>
+    <value name="Predicate" value="1"/>
+    <value name="Counter" value="3"/>
+  </enum>
+
   <enum name="Stencil Op">
     <value name="Keep" value="0"/>
     <value name="Replace" value="1"/>
     <field name="Stride" size="32" start="64" type="uint"/>
     <field name="Size" size="32" start="96" type="uint"/>
 
+    <field name="Divisor" size="8" start="56" type="padded" default="1"/>
     <field name="Divisor R" size="5" start="56" type="uint"/>
     <field name="Divisor P" size="3" start="61" type="uint"/>
     <field name="Divisor E" size="1" start="61" type="uint"/>
     <field name="Dither disable" size="1" start="11" type="bool" default="false"/>
   </struct>
 
+  <struct name="Midgard Blend" size="4" with_opaque="true">
+    <field name="Flags" size="32" start="0:0" type="Blend Flags"/>
+    <field name="Equation" size="32" start="2:0" type="uint"/> <!-- XXX -->
+    <field name="Constant" size="32" start="3:0" type="float"/>
+    <field name="Shader" size="64" start="2:0" type="address"/>
+  </struct>
+
+  <struct name="Invocation">
+    <!-- Dynamic bitfield containing WorkGroupSize.xyz, NumWorkGroups.xyz
+      The number of bits allocated for each number is based on the *_shift
+      fields. For example, workgroups_y_shift gives the bit that
+      gl_NumWorkGroups.y starts at, and workgroups_z_shift gives the bit
+      that gl_NumWorkGroups.z starts at (and therefore one after the bit
+      that gl_NumWorkGroups.y ends at). The actual value for each
+      is one more than the stored value, since if any of the values
+      are zero, then there would be no invocations (and hence no job). -->
+    <field name="Invocations" size="32" start="0:0" type="uint"/>
+    <field name="Size Y shift" size="5" start="1:0" type="uint"/>
+    <field name="Size Z shift" size="5" start="1:5" type="uint"/>
+    <field name="Workgroups X shift" size="6" start="1:10" type="uint"/>
+    <field name="Workgroups Y shift" size="6" start="1:16" type="uint"/>
+    <field name="Workgroups Z shift" size="6" start="1:22" type="uint"/>
+    <field name="Unknown shift" size="4" start="1:28" type="uint"/>
+  </struct>
+
+  <struct name="Primitive">
+    <field name="Draw mode" size="4" start="0:0" type="Draw Mode" default="None"/>
+    <field name="Index type" size="2" start="0:8" type="Index Type" default="None"/>
+    <field name="Point size array" size="1" start="0:12" type="bool"/>
+    <!--- TODO -->
+    <field name="First provoking vertex" size="1" start="0:15" type="bool" default="true"/>
+    <field name="Unknown 1" size="1" start="0:16" type="bool" default="true"/>
+    <field name="Unknown 2" size="1" start="0:17" type="bool" default="true"/>
+    <!--- TODO -->
+    <field name="Primitive restart" size="1" start="0:20" type="bool"/>
+    <field name="Unknown 3" size="6" start="0:26" type="uint"/>
+    <field name="Base vertex offset" size="32" start="1:0" type="uint"/>
+    <!--- TODO: word 2 -->
+    <field name="Index count" size="32" start="3:0" type="uint" modifier="minus(1)"/>
+    <field name="Indices" size="64" start="4:0" type="address"/>
+  </struct>
+
+  <struct name="Draw" size="30">
+    <field name="Unknown 1" size="3" start="0:0" type="uint"/>
+    <field name="Occlusion query" size="2" start="0:3" type="Occlusion Mode" default="Disabled"/>
+    <field name="Front face CCW" size="1" start="0:5" type="bool"/>
+    <field name="Cull front face" size="1" start="0:6" type="bool"/>
+    <field name="Cull back face" size="1" start="0:7" type="bool"/>
+    <!-- TODO 0:7-0:15 -->
+    <field name="Instances" size="8" start="0:16" type="padded" default="1"/>
+    <!-- TODO: 0:16-0:24 -->
+    <field name="Offset start" size="32" start="1:0" type="uint"/>
+    <!-- TODO: 2-3 -->
+    <field name="Position" size="64" start="4:0" type="address"/>
+    <field name="Uniform buffers" size="64" start="6:0" type="address"/>
+    <field name="Textures" size="64" start="8:0" type="address"/>
+    <field name="Samplers" size="64" start="10:0" type="address"/>
+    <field name="Push uniforms" size="64" start="12:0" type="address"/>
+    <field name="State" size="64" start="14:0" type="address"/>
+    <field name="Attribute buffers" size="64" start="16:0" type="address"/>
+    <field name="Attributes" size="64" start="18:0" type="address"/>
+    <field name="Varying buffers" size="64" start="20:0" type="address"/>
+    <field name="Varyings" size="64" start="22:0" type="address"/>
+    <field name="Viewport" size="64" start="24:0" type="address"/>
+    <field name="Occlusion" size="64" start="26:0" type="address"/>
+    <field name="Shared" size="64" start="28:0" type="address"/>
+  </struct>
+
   <struct name="Midgard Sampler">
     <field name="Magnify Nearest" size="1" start="0" type="bool" default="true"/>
     <field name="Minify Nearest" size="1" start="1" type="bool" default="true"/>
     <field name="Surfaces" size="64" start="4:0" type="address"/>
   </struct>
 
+  <struct name="Midgard Properties" size="1">
+    <field name="Uniform buffer count" size="8" start="0" type="uint"/>
+    <field name="Depth source" size="2" start="8" type="Depth Source" default="None"/>
+    <field name="Early-z enable" size="1" start="10" type="bool" default="false"/>
+    <field name="Helper invocation enable" size="1" start="11" type="bool" default="false"/>
+    <field name="Reads depth/stencil" size="1" start="12" type="bool" default="false"/>
+    <field name="Writes globals" size="1" start="13" type="bool" default="false"/>
+    <field name="Reads tilebuffer" size="1" start="14" type="bool" default="false"/>
+    <field name="Work register count" size="5" start="16" type="uint"/>
+    <field name="Uniform count" size="5" start="21" type="uint"/>
+    <field name="Stencil from shader" size="1" start="28" type="bool"/>
+    <field name="Suppress Inf/NaN" size="1" start="29" type="bool"/>
+  </struct>
+
+  <struct name="Bifrost Properties" size="1">
+    <field name="Uniform buffer count" size="8" start="0" type="uint"/>
+    <!--- If set, disables registers [R16, R47] for full thread count -->
+    <field name="Full thread" size="1" start="13" type="bool" default="false"/>
+    <field name="Early-z enable" size="1" start="19" type="bool" default="false"/>
+    <field name="First ATEST" size="1" start="30" type="bool" default="false"/>
+    <!-- XXX: This is awful -->
+    <field name="Unknown" size="32" start="0" type="uint"/>
+  </struct>
+
+  <struct name="Preload" size="1">
+    <field name="Untyped" size="15" start="0" type="uint"/>
+    <field name="Uniform count" size="7" start="15" type="uint"/>
+  </struct>
+
+  <struct name="Preload Compute" size="1">
+    <field name="Local Invocation XY" size="1" start="7" type="bool"/>
+    <field name="Local Invocation Z" size="1" start="8" type="bool"/>
+    <field name="Work group X" size="1" start="9" type="bool"/>
+    <field name="Work group Y" size="1" start="10" type="bool"/>
+    <field name="Work group Z" size="1" start="11" type="bool"/>
+    <field name="Global Invocation X" size="1" start="12" type="bool"/>
+    <field name="Global Invocation Y" size="1" start="13" type="bool"/>
+    <field name="Global Invocation Z" size="1" start="14" type="bool"/>
+    <field name="Uniform count" size="7" start="15" type="uint"/>
+  </struct>
+
+  <struct name="Preload Vertex" size="1">
+    <field name="Vertex ID" size="1" start="13" type="bool"/>
+    <field name="Instance ID" size="1" start="14" type="bool"/>
+    <field name="Uniform count" size="7" start="15" type="uint"/>
+  </struct>
+
+  <struct name="Preload Fragment" size="1">
+    <field name="Unknown" size="1" start="7" type="bool" default="true"/>
+    <field name="Primitive ID" size="1" start="9" type="bool"/>
+    <field name="Front facing" size="1" start="10" type="bool"/>
+    <field name="Fragment position" size="1" start="11" type="bool"/>
+    <field name="Sample mask/ID" size="1" start="12" type="bool"/>
+    <field name="Uniform count" size="7" start="15" type="uint"/>
+  </struct>
+
+  <struct name="Shader" size="4">
+    <field name="Shader" size="64" start="0:0" type="address"/>
+    <field name="Sampler count" size="16" start="2:0" type="uint"/>
+    <field name="Texture count" size="16" start="2:16" type="uint"/>
+    <field name="Attribute count" size="16" start="3:0" type="uint"/>
+    <field name="Varying count" size="16" start="3:16" type="uint"/>
+  </struct>
+
+  <struct name="Multisample, Misc" size="1">
+    <field name="Sample mask" size="16" start="0" type="uint"/>
+    <field name="Multisample enable" size="1" start="16" type="bool"/>
+    <!-- TODO 17 -->
+    <field name="Evaluate per-sample" size="1" start="18" type="bool"/>
+    <field name="Unknown 1" size="1" start="19" type="bool"/>
+    <field name="Unknown 2" size="1" start="20" type="bool"/>
+    <field name="SFBD Load destination" size="1" start="21" type="bool"/>
+    <field name="SFBD Blend shader" size="1" start="22" type="bool"/>
+    <!-- TODO 23 -->
+    <field name="Depth function" size="3" start="24" type="Func"/>
+    <field name="Depth write mask" size="1" start="27" type="bool"/>
+    <field name="Near discard" size="1" start="28" type="bool"/>
+    <field name="Far discard" size="1" start="29" type="bool"/>
+    <!-- TODO: 30-31 -->
+  </struct>
+
+  <struct name="Stencil Mask, Misc" size="1">
+    <field name="Stencil mask front" size="8" start="0" type="uint"/>
+    <field name="Stencil mask back" size="8" start="8" type="uint"/>
+    <field name="Stencil enable" size="1" start="16" type="bool"/>
+    <field name="Alpha-to-coverage" size="1" start="17" type="bool"/>
+    <!-- TODO 18-19 -->
+    <field name="SFBD Write enable" size="1" start="20" type="bool"/>
+    <field name="Unknown 1" size="3" start="21" type="uint"/>
+    <field name="SFBD sRGB" size="1" start="24" type="bool"/>
+    <field name="SFBD Dither disable" size="1" start="25" type="bool"/>
+    <field name="Unknown 2" size="1" start="26" type="bool"/>
+    <field name="Depth Range 1" size="1" start="28" type="bool"/>
+    <field name="Depth Range 2" size="1" start="29" type="bool"/>
+    <field name="Single-sampled lines" size="1" start="30" type="bool"/>
+   <!-- TODO: 31 -->
+  </struct>
+
   <struct name="Stencil">
     <field name="Reference Value" size="8" start="0" type="uint"/>
     <field name="Mask" size="8" start="8" type="uint" default="0xFF"/>
     <field name="Depth Pass" size="3" start="25" type="Stencil Op"/>
   </struct>
 
+  <struct name="State" with_opaque="true">
+    <field name="Shader" size="128" start="0:0" type="Shader"/>
+    <field name="Properties" size="32" start="4:0" type="uint"/>
+    <field name="Depth units" size="32" start="5:0" type="float"/>
+    <field name="Depth factor" size="32" start="6:0" type="float"/>
+    <!-- TODO: word 7 -->
+    <field name="Multisample, Misc" size="32" start="8:0" type="Multisample, Misc"/>
+    <field name="Stencil Mask, Misc" size="32" start="9:0" type="Stencil Mask, Misc"/>
+    <field name="Stencil front" size="32" start="10:0" type="Stencil"/>
+    <field name="Stencil back" size="32" start="11:0" type="Stencil"/>
+    <field name="Preload" size="32" start="12:0" type="Preload"/>
+    <!--- TODO: word 13 -->
+    <field name="SFBD Blend" size="64" start="14:0" type="uint"/>
+  </struct>
+
   <struct name="Uniform Buffer">
     <field name="Entries" size="12" start="0" type="uint" modifier="minus(1)"/>
     <field name="Pointer" size="52" start="12" type="address" modifier="shr(4)" element="16" count="Entries"/>