<value name="0" value="4"/>
<value name="1" value="5"/>
</enum>
+
+ <enum name="Depth Source">
+ <value name="None" value="0"/>
+ <value name="Fixed function" value="2"/>
+ <value name="Shader" value="3"/>
+ </enum>
<enum name="Job Type">
<value name="Not started" value="0"/>
<field name="Surfaces" size="64" start="4:0" type="address"/>
</struct>
+ <struct name="Midgard Properties" size="1">
+ <field name="Uniform buffer count" size="8" start="0" type="uint"/>
+ <field name="Depth source" size="2" start="8" type="Depth Source" default="None"/>
+ <field name="Early-z enable" size="1" start="10" type="bool" default="false"/>
+ <field name="Helper invocation enable" size="1" start="11" type="bool" default="false"/>
+ <field name="Reads depth/stencil" size="1" start="12" type="bool" default="false"/>
+ <field name="Writes globals" size="1" start="13" type="bool" default="false"/>
+ <field name="Reads tilebuffer" size="1" start="14" type="bool" default="false"/>
+ <field name="Work register count" size="5" start="16" type="uint"/>
+ <field name="Uniform count" size="5" start="21" type="uint"/>
+ <field name="Stencil from shader" size="1" start="28" type="bool"/>
+ <field name="Suppress Inf/NaN" size="1" start="29" type="bool"/>
+ </struct>
+
+ <struct name="Bifrost Properties" size="1">
+ <field name="Uniform buffer count" size="8" start="0" type="uint"/>
+ <!--- If set, disables registers [R16, R47] for full thread count -->
+ <field name="Full thread" size="1" start="13" type="bool" default="false"/>
+ <field name="Early-z enable" size="1" start="19" type="bool" default="false"/>
+ <field name="First ATEST" size="1" start="30" type="bool" default="false"/>
+ <!-- XXX: This is awful -->
+ <field name="Unknown" size="32" start="0" type="uint"/>
+ </struct>
+
+ <struct name="Preload" size="1">
+ <field name="Untyped" size="15" start="0" type="uint"/>
+ <field name="Uniform count" size="7" start="15" type="uint"/>
+ </struct>
+
+ <struct name="Preload Compute" size="1">
+ <field name="Local Invocation XY" size="1" start="7" type="bool"/>
+ <field name="Local Invocation Z" size="1" start="8" type="bool"/>
+ <field name="Work group X" size="1" start="9" type="bool"/>
+ <field name="Work group Y" size="1" start="10" type="bool"/>
+ <field name="Work group Z" size="1" start="11" type="bool"/>
+ <field name="Global Invocation X" size="1" start="12" type="bool"/>
+ <field name="Global Invocation Y" size="1" start="13" type="bool"/>
+ <field name="Global Invocation Z" size="1" start="14" type="bool"/>
+ <field name="Uniform count" size="7" start="15" type="uint"/>
+ </struct>
+
+ <struct name="Preload Vertex" size="1">
+ <field name="Vertex ID" size="1" start="13" type="bool"/>
+ <field name="Instance ID" size="1" start="14" type="bool"/>
+ <field name="Uniform count" size="7" start="15" type="uint"/>
+ </struct>
+
+ <struct name="Preload Fragment" size="1">
+ <field name="Unknown" size="1" start="7" type="bool" default="true"/>
+ <field name="Primitive ID" size="1" start="9" type="bool"/>
+ <field name="Front facing" size="1" start="10" type="bool"/>
+ <field name="Fragment position" size="1" start="11" type="bool"/>
+ <field name="Sample mask/ID" size="1" start="12" type="bool"/>
+ <field name="Uniform count" size="7" start="15" type="uint"/>
+ </struct>
+
+ <struct name="Shader" size="4">
+ <field name="Shader" size="64" start="0:0" type="address"/>
+ <field name="Sampler count" size="16" start="2:0" type="uint"/>
+ <field name="Texture count" size="16" start="2:16" type="uint"/>
+ <field name="Attribute count" size="16" start="3:0" type="uint"/>
+ <field name="Varying count" size="16" start="3:16" type="uint"/>
+ </struct>
+
+ <struct name="Multisample, Misc" size="1">
+ <field name="Sample mask" size="16" start="0" type="uint"/>
+ <field name="Multisample enable" size="1" start="16" type="bool"/>
+ <!-- TODO 17 -->
+ <field name="Evaluate per-sample" size="1" start="18" type="bool"/>
+ <field name="Unknown 1" size="1" start="19" type="bool"/>
+ <field name="Unknown 2" size="1" start="20" type="bool"/>
+ <field name="SFBD Load destination" size="1" start="21" type="bool"/>
+ <field name="SFBD Blend shader" size="1" start="22" type="bool"/>
+ <!-- TODO 23 -->
+ <field name="Depth function" size="3" start="24" type="Func"/>
+ <field name="Depth write mask" size="1" start="27" type="bool"/>
+ <field name="Near discard" size="1" start="28" type="bool"/>
+ <field name="Far discard" size="1" start="29" type="bool"/>
+ <!-- TODO: 30-31 -->
+ </struct>
+
+ <struct name="Stencil Mask, Misc" size="1">
+ <field name="Stencil mask front" size="8" start="0" type="uint"/>
+ <field name="Stencil mask back" size="8" start="8" type="uint"/>
+ <field name="Stencil enable" size="1" start="16" type="bool"/>
+ <field name="Alpha-to-coverage" size="1" start="17" type="bool"/>
+ <!-- TODO 18-19 -->
+ <field name="SFBD Write enable" size="1" start="20" type="bool"/>
+ <field name="Unknown 1" size="3" start="21" type="uint"/>
+ <field name="SFBD sRGB" size="1" start="24" type="bool"/>
+ <field name="SFBD Dither disable" size="1" start="25" type="bool"/>
+ <field name="Unknown 2" size="1" start="26" type="bool"/>
+ <field name="Depth Range 1" size="1" start="28" type="bool"/>
+ <field name="Depth Range 2" size="1" start="29" type="bool"/>
+ <field name="Single-sampled lines" size="1" start="30" type="bool"/>
+ <!-- TODO: 31 -->
+ </struct>
+
<struct name="Stencil">
<field name="Reference Value" size="8" start="0" type="uint"/>
<field name="Mask" size="8" start="8" type="uint" default="0xFF"/>
<field name="Depth Pass" size="3" start="25" type="Stencil Op"/>
</struct>
+ <struct name="State" with_opaque="true">
+ <field name="Shader" size="128" start="0:0" type="Shader"/>
+ <field name="Properties" size="32" start="4:0" type="uint"/>
+ <field name="Depth units" size="32" start="5:0" type="float"/>
+ <field name="Depth factor" size="32" start="6:0" type="float"/>
+ <!-- TODO: word 7 -->
+ <field name="Multisample, Misc" size="32" start="8:0" type="Multisample, Misc"/>
+ <field name="Stencil Mask, Misc" size="32" start="9:0" type="Stencil Mask, Misc"/>
+ <field name="Stencil front" size="32" start="10:0" type="Stencil"/>
+ <field name="Stencil back" size="32" start="11:0" type="Stencil"/>
+ <field name="Preload" size="32" start="12:0" type="Preload"/>
+ <!--- TODO: word 13 -->
+ <field name="SFBD Blend" size="64" start="14:0" type="uint"/>
+ </struct>
+
<struct name="Uniform Buffer">
<field name="Entries" size="12" start="0" type="uint" modifier="minus(1)"/>
<field name="Pointer" size="52" start="12" type="address" modifier="shr(4)" element="16" count="Entries"/>