#include <stddef.h>
+#include "compiler/shader_enums.h"
struct midgard_disasm_stats {
/* Counts gleaned from disassembly, or negative if the field cannot be
};
struct midgard_disasm_stats
-disassemble_midgard(uint8_t *code, size_t size, unsigned gpu_id);
+disassemble_midgard(FILE *fp, uint8_t *code, size_t size, unsigned gpu_id, gl_shader_stage stage);