/* Packs a colour from fp16 to a native format */
midgard_op_pack_colour = 0x09,
+ /* Likewise packs from fp32 */
+ midgard_op_pack_colour_32 = 0x0A,
+
/* Unclear why this is on the L/S unit, but moves fp32 cube map
* coordinates in r27 to its cube map texture coordinate destination
* (e.g r29). */