#include "midgard_ops.h"
#include "helpers.h"
#include "compiler.h"
+#include "midgard_quirks.h"
#include "disassemble.h"
return (unit == ALU_ENAB_BRANCH) || (unit == ALU_ENAB_BR_COMPACT);
}
+static midgard_block *
+create_empty_block(compiler_context *ctx)
+{
+ midgard_block *blk = rzalloc(ctx, midgard_block);
+
+ blk->predecessors = _mesa_set_create(blk,
+ _mesa_hash_pointer,
+ _mesa_key_pointer_equal);
+
+ blk->source_id = ctx->block_source_count++;
+
+ return blk;
+}
+
static void
midgard_block_add_successor(midgard_block *block, midgard_block *successor)
{
_mesa_set_add(successor->predecessors, block);
}
+static void
+schedule_barrier(compiler_context *ctx)
+{
+ midgard_block *temp = ctx->after_block;
+ ctx->after_block = create_empty_block(ctx);
+ ctx->block_count++;
+ list_addtail(&ctx->after_block->link, &ctx->blocks);
+ list_inithead(&ctx->after_block->instructions);
+ midgard_block_add_successor(ctx->current_block, ctx->after_block);
+ ctx->current_block = ctx->after_block;
+ ctx->after_block = temp;
+}
+
/* Helpers to generate midgard_instruction's using macro magic, since every
* driver seems to do it that way */
.mask = 0xF, \
.dest = ~0, \
.src = { ~0, ~0, ~0 }, \
+ .swizzle = SWIZZLE_IDENTITY_4, \
.load_store = { \
.op = midgard_op_##name, \
- .swizzle = SWIZZLE_XYZW, \
.address = address \
} \
}; \
vector_alu_modifiers(nir_alu_src *src, bool is_int, unsigned broadcast_count,
bool half, bool sext)
{
- if (!src) return blank_alu_src;
-
- /* Figure out how many components there are so we can adjust the
- * swizzle. Specifically we want to broadcast the last channel so
- * things like ball2/3 work
+ /* Figure out how many components there are so we can adjust.
+ * Specifically we want to broadcast the last channel so things like
+ * ball2/3 work.
*/
- if (broadcast_count) {
+ if (broadcast_count && src) {
uint8_t last_component = src->swizzle[broadcast_count - 1];
for (unsigned c = broadcast_count; c < NIR_MAX_VEC_COMPONENTS; ++c) {
midgard_vector_alu_src alu_src = {
.rep_low = 0,
.rep_high = 0,
- .half = half,
- .swizzle = SWIZZLE_FROM_ARRAY(src->swizzle)
+ .half = half
};
if (is_int) {
}
/* These should have been lowered away */
- assert(!(src->abs || src->negate));
+ if (src)
+ assert(!(src->abs || src->negate));
} else {
- alu_src.mod = (src->abs << 0) | (src->negate << 1);
+ if (src)
+ alu_src.mod = (src->abs << 0) | (src->negate << 1);
}
return alu_src;
return PAN_SYSVAL(SSBO, uindex);
}
+static int
+midgard_sysval_for_sampler(nir_intrinsic_instr *instr)
+{
+ /* TODO: indirect samplers !!! */
+ nir_src index = instr->src[0];
+ assert(nir_src_is_const(index));
+ uint32_t uindex = nir_src_as_uint(index);
+
+ return PAN_SYSVAL(SAMPLER, uindex);
+}
+
static int
midgard_nir_sysval_for_intrinsic(nir_intrinsic_instr *instr)
{
case nir_intrinsic_load_ssbo:
case nir_intrinsic_store_ssbo:
return midgard_sysval_for_ssbo(instr);
+ case nir_intrinsic_load_sampler_lod_parameters_pan:
+ return midgard_sysval_for_sampler(instr);
default:
return ~0;
}
/* Flushes undefined values to zero */
static void
-optimise_nir(nir_shader *nir)
+optimise_nir(nir_shader *nir, unsigned quirks)
{
bool progress;
unsigned lower_flrp =
NIR_PASS(progress, nir, nir_lower_regs_to_ssa);
NIR_PASS(progress, nir, midgard_nir_lower_fdot2);
- NIR_PASS(progress, nir, nir_lower_idiv);
+ NIR_PASS(progress, nir, nir_lower_idiv, nir_lower_idiv_fast);
nir_lower_tex_options lower_tex_options = {
.lower_txs_lod = true,
- .lower_txp = ~0
+ .lower_txp = ~0,
+ .lower_tex_without_implicit_lod =
+ (quirks & MIDGARD_EXPLICIT_LOD),
};
NIR_PASS(progress, nir, nir_lower_tex, &lower_tex_options);
+ /* T720 is broken. */
+
+ if (quirks & MIDGARD_BROKEN_LOD)
+ NIR_PASS_V(nir, midgard_nir_lod_errata);
+
do {
progress = false;
void *constant_value = _mesa_hash_table_u64_search(ctx->ssa_constants, node + 1);
if (constant_value) {
- midgard_instruction ins = v_mov(SSA_FIXED_REGISTER(REGISTER_CONSTANT), blank_alu_src, to);
+ midgard_instruction ins = v_mov(SSA_FIXED_REGISTER(REGISTER_CONSTANT), to);
attach_constants(ctx, &ins, constant_value, node + 1);
emit_mir_instruction(ctx, ins);
}
return false;
}
-/* Midgard puts scalar conditionals in r31.w; move an arbitrary source (the
- * output of a conditional test) into that register */
-
-static void
-emit_condition(compiler_context *ctx, nir_src *src, bool for_branch, unsigned component)
-{
- int condition = nir_src_index(ctx, src);
-
- /* Source to swizzle the desired component into w */
-
- const midgard_vector_alu_src alu_src = {
- .swizzle = SWIZZLE(component, component, component, component),
- };
-
- /* There is no boolean move instruction. Instead, we simulate a move by
- * ANDing the condition with itself to get it into r31.w */
-
- midgard_instruction ins = {
- .type = TAG_ALU_4,
-
- /* We need to set the conditional as close as possible */
- .precede_break = true,
- .unit = for_branch ? UNIT_SMUL : UNIT_SADD,
- .mask = 1 << COMPONENT_W,
- .src = { condition, condition, ~0 },
- .dest = SSA_FIXED_REGISTER(31),
-
- .alu = {
- .op = midgard_alu_op_iand,
- .outmod = midgard_outmod_int_wrap,
- .reg_mode = midgard_reg_mode_32,
- .dest_override = midgard_dest_override_none,
- .src1 = vector_alu_srco_unsigned(alu_src),
- .src2 = vector_alu_srco_unsigned(alu_src)
- },
- };
-
- emit_mir_instruction(ctx, ins);
-}
-
-/* Or, for mixed conditions (with csel_v), here's a vector version using all of
- * r31 instead */
-
-static void
-emit_condition_mixed(compiler_context *ctx, nir_alu_src *src, unsigned nr_comp)
-{
- int condition = nir_src_index(ctx, &src->src);
-
- /* Source to swizzle the desired component into w */
-
- const midgard_vector_alu_src alu_src = {
- .swizzle = SWIZZLE_FROM_ARRAY(src->swizzle),
- };
-
- /* There is no boolean move instruction. Instead, we simulate a move by
- * ANDing the condition with itself to get it into r31.w */
-
- midgard_instruction ins = {
- .type = TAG_ALU_4,
- .precede_break = true,
- .mask = mask_of(nr_comp),
- .src = { condition, condition, ~0 },
- .dest = SSA_FIXED_REGISTER(31),
- .alu = {
- .op = midgard_alu_op_iand,
- .outmod = midgard_outmod_int_wrap,
- .reg_mode = midgard_reg_mode_32,
- .dest_override = midgard_dest_override_none,
- .src1 = vector_alu_srco_unsigned(alu_src),
- .src2 = vector_alu_srco_unsigned(alu_src)
- },
- };
-
- emit_mir_instruction(ctx, ins);
-}
-
#define ALU_CASE(nir, _op) \
case nir_op_##nir: \
op = midgard_alu_op_##_op; \
case nir_op_i2i8:
case nir_op_i2i16:
case nir_op_i2i32:
+ case nir_op_i2i64:
/* If we end up upscale, we'll need a sign-extend on the
* operand (the second argument) */
/* fallthrough */
case nir_op_u2u8:
case nir_op_u2u16:
- case nir_op_u2u32: {
+ case nir_op_u2u32:
+ case nir_op_u2u64: {
op = midgard_alu_op_imov;
if (dst_bitsize == (src_bitsize * 2)) {
bool mixed = nir_is_non_scalar_swizzle(&instr->src[0], nr_components);
op = mixed ? midgard_alu_op_icsel_v : midgard_alu_op_icsel;
- /* csel works as a two-arg in Midgard, since the condition is hardcoded in r31.w */
- nr_inputs = 2;
-
- /* Emit the condition into r31 */
-
- if (mixed)
- emit_condition_mixed(ctx, &instr->src[0], nr_components);
- else
- emit_condition(ctx, &instr->src[0].src, false, instr->src[0].swizzle[0]);
-
/* The condition is the first argument; move the other
* arguments up one to be a binary instruction for
- * Midgard */
+ * Midgard with the condition last */
+
+ nir_alu_src temp = instr->src[2];
+
+ instr->src[2] = instr->src[0];
+ instr->src[0] = instr->src[1];
+ instr->src[1] = temp;
- memmove(instr->src, instr->src + 1, 2 * sizeof(nir_alu_src));
break;
}
* needs it, or else we may segfault. */
unsigned src0 = nir_alu_src_index(ctx, &instr->src[0]);
- unsigned src1 = nr_inputs == 2 ? nir_alu_src_index(ctx, &instr->src[1]) : ~0;
+ unsigned src1 = nr_inputs >= 2 ? nir_alu_src_index(ctx, &instr->src[1]) : ~0;
+ unsigned src2 = nr_inputs == 3 ? nir_alu_src_index(ctx, &instr->src[2]) : ~0;
+ assert(nr_inputs <= 3);
/* Rather than use the instruction generation helpers, we do it
* ourselves here to avoid the mess */
.src = {
quirk_flipped_r24 ? ~0 : src0,
quirk_flipped_r24 ? src0 : src1,
- ~0
+ src2,
},
.dest = dest,
};
- nir_alu_src *nirmods[2] = { NULL };
+ nir_alu_src *nirmods[3] = { NULL };
- if (nr_inputs == 2) {
+ if (nr_inputs >= 2) {
nirmods[0] = &instr->src[0];
nirmods[1] = &instr->src[1];
} else if (nr_inputs == 1) {
assert(0);
}
+ if (nr_inputs == 3)
+ nirmods[2] = &instr->src[2];
+
/* These were lowered to a move, so apply the corresponding mod */
if (instr->op == nir_op_fneg || instr->op == nir_op_fabs) {
if (!is_ssa)
ins.mask &= instr->dest.write_mask;
+ for (unsigned m = 0; m < 3; ++m) {
+ if (!nirmods[m])
+ continue;
+
+ for (unsigned c = 0; c < NIR_MAX_VEC_COMPONENTS; ++c)
+ ins.swizzle[m][c] = nirmods[m]->swizzle[c];
+
+ /* Replicate. TODO: remove when vec16 lands */
+ for (unsigned c = NIR_MAX_VEC_COMPONENTS; c < MIR_VEC_COMPONENTS; ++c)
+ ins.swizzle[m][c] = nirmods[m]->swizzle[NIR_MAX_VEC_COMPONENTS - 1];
+ }
+
+ if (nr_inputs == 3) {
+ /* Conditions can't have mods */
+ assert(!nirmods[2]->abs);
+ assert(!nirmods[2]->negate);
+ }
+
ins.alu = alu;
/* Late fixup for emulated instructions */
ins.constants[0] = 1;
}
- ins.alu.src2 = vector_alu_srco_unsigned(blank_alu_src_xxxx);
+
+ for (unsigned c = 0; c < 16; ++c)
+ ins.swizzle[1][c] = 0;
} else if (nr_inputs == 1 && !quirk_flipped_r24) {
/* Lots of instructions need a 0 plonked in */
ins.has_inline_constant = false;
ins.src[1] = SSA_FIXED_REGISTER(REGISTER_CONSTANT);
ins.has_constants = true;
ins.constants[0] = 0;
- ins.alu.src2 = vector_alu_srco_unsigned(blank_alu_src_xxxx);
+
+ for (unsigned c = 0; c < 16; ++c)
+ ins.swizzle[1][c] = 0;
} else if (instr->op == nir_op_inot) {
ins.invert = true;
}
* instructions can only operate as if they were scalars. Lower
* them here by changing the component. */
- uint8_t original_swizzle[4];
- memcpy(original_swizzle, nirmods[0]->swizzle, sizeof(nirmods[0]->swizzle));
unsigned orig_mask = ins.mask;
for (int i = 0; i < nr_components; ++i) {
if (!ins.mask)
continue;
- for (int j = 0; j < 4; ++j)
- nirmods[0]->swizzle[j] = original_swizzle[i]; /* Pull from the correct component */
+ for (unsigned j = 0; j < MIR_VEC_COMPONENTS; ++j)
+ ins.swizzle[0][j] = nirmods[0]->swizzle[i]; /* Pull from the correct component */
- ins.alu.src1 = vector_alu_srco_unsigned(vector_alu_modifiers(nirmods[0], is_int, broadcast_swizzle, half_1, false));
emit_mir_instruction(ctx, ins);
}
} else {
#undef ALU_CASE
-static unsigned
-mir_mask_for_intr(nir_instr *instr, bool is_read)
+static void
+mir_set_intr_mask(nir_instr *instr, midgard_instruction *ins, bool is_read)
{
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
+ unsigned nir_mask = 0;
+ unsigned dsize = 0;
- if (is_read)
- return mask_of(nir_intrinsic_dest_components(intr));
- else
- return nir_intrinsic_write_mask(intr);
+ if (is_read) {
+ nir_mask = mask_of(nir_intrinsic_dest_components(intr));
+ dsize = nir_dest_bit_size(intr->dest);
+ } else {
+ nir_mask = nir_intrinsic_write_mask(intr);
+ dsize = 32;
+ }
+
+ /* Once we have the NIR mask, we need to normalize to work in 32-bit space */
+ unsigned bytemask = mir_to_bytemask(mir_mode_for_destsize(dsize), nir_mask);
+ mir_set_bytemask(ins, bytemask);
+
+ if (dsize == 64)
+ ins->load_64 = true;
}
/* Uniforms and UBOs use a shared code path, as uniforms are just (slightly
{
/* TODO: half-floats */
- midgard_instruction ins = m_ld_ubo_int4(dest, offset);
-
- assert((offset & 0xF) == 0);
- offset /= 16;
-
- /* TODO: Don't split */
- ins.load_store.varying_parameters = (offset & 7) << 7;
- ins.load_store.address = offset >> 3;
- ins.mask = mir_mask_for_intr(instr, true);
+ midgard_instruction ins = m_ld_ubo_int4(dest, 0);
+ ins.constants[0] = offset;
+ mir_set_intr_mask(instr, &ins, true);
if (indirect_offset) {
- ins.src[1] = nir_src_index(ctx, indirect_offset);
+ ins.src[2] = nir_src_index(ctx, indirect_offset);
ins.load_store.arg_2 = 0x80;
} else {
ins.load_store.arg_2 = 0x1E;
unsigned addr = make_compiler_temp(ctx);
emit_sysval_read(ctx, instr, addr, 2);
- /* The source array is a bit of a leaky abstraction for SSBOs.
- * Nevertheless, for loads:
+ /* The source array:
*
- * src[0] = arg_1
- * src[1] = arg_2
- * src[2] = unused
- *
- * Whereas for stores:
- *
- * src[0] = value
+ * src[0] = store ? value : unused
* src[1] = arg_1
* src[2] = arg_2
*
* arg_2 = the offset.
*/
- ins.src[is_read ? 0 : 1] = addr;
+ ins.src[1] = addr;
/* TODO: What is this? It looks superficially like a shift << 5, but
- * arg_1 doesn't take a shift Should it be E0 or A0? */
- if (indirect_offset)
- ins.load_store.arg_1 |= 0xE0;
-
- /* We also need to emit the indirect offset */
+ * arg_1 doesn't take a shift Should it be E0 or A0? We also need the
+ * indirect offset. */
- if (indirect_offset)
- ins.src[is_read ? 1 : 2] = nir_src_index(ctx, indirect_offset);
- else
+ if (indirect_offset) {
+ ins.load_store.arg_1 |= 0xE0;
+ ins.src[2] = nir_src_index(ctx, indirect_offset);
+ } else {
ins.load_store.arg_2 = 0x7E;
+ }
/* TODO: Bounds check */
ins.load_store.varying_parameters = (offset & 0x1FF) << 1;
ins.load_store.address = (offset >> 9);
- ins.mask = mir_mask_for_intr(instr, is_read);
+ mir_set_intr_mask(instr, &ins, is_read);
emit_mir_instruction(ctx, ins);
}
midgard_instruction ins = m_ld_vary_32(dest, offset);
ins.mask = mask_of(nr_comp);
- ins.load_store.swizzle = SWIZZLE_XYZW >> (2 * component);
+
+ for (unsigned i = 0; i < ARRAY_SIZE(ins.swizzle[0]); ++i)
+ ins.swizzle[0][i] = MIN2(i + component, COMPONENT_W);
midgard_varying_parameter p = {
.is_varying = 1,
ins.load_store.varying_parameters = u;
if (indirect_offset)
- ins.src[1] = nir_src_index(ctx, indirect_offset);
+ ins.src[2] = nir_src_index(ctx, indirect_offset);
else
ins.load_store.arg_2 = 0x1E;
static void
emit_fragment_store(compiler_context *ctx, unsigned src, unsigned rt)
{
- /* First, move in whatever we're outputting */
- midgard_instruction move = v_mov(src, blank_alu_src, SSA_FIXED_REGISTER(0));
- if (rt != 0) {
- /* Force a tight schedule. TODO: Make the scheduler MRT aware */
- move.unit = UNIT_VMUL;
- move.precede_break = true;
- move.dont_eliminate = true;
- }
-
- emit_mir_instruction(ctx, move);
+ emit_explicit_constant(ctx, src, src);
/* If we're doing MRT, we need to specify the render target */
if (rt != 0) {
/* We'll write to r1.z */
- rt_move = v_mov(~0, blank_alu_src, SSA_FIXED_REGISTER(1));
+ rt_move = v_mov(~0, SSA_FIXED_REGISTER(1));
rt_move.mask = 1 << COMPONENT_Z;
rt_move.unit = UNIT_SADD;
/* Next, generate the branch. For R render targets in the writeout, the
* i'th render target jumps to pseudo-offset [2(R-1) + i] */
- unsigned offset = (2 * (ctx->nir->num_outputs - 1)) + rt;
+ unsigned outputs = ctx->is_blend ? 1 : ctx->nir->num_outputs;
+ unsigned offset = (2 * (outputs - 1)) + rt;
struct midgard_instruction ins =
v_alu_br_compact_cond(midgard_jmp_writeout_op_writeout, TAG_ALU_4, offset, midgard_condition_always);
/* Add dependencies */
- ins.src[0] = move.dest;
+ ins.src[0] = src;
ins.src[1] = rt_move.dest;
/* Emit the branch */
switch (instr->intrinsic) {
case nir_intrinsic_discard_if:
- emit_condition(ctx, &instr->src[0], true, COMPONENT_X);
-
- /* fallthrough */
-
case nir_intrinsic_discard: {
bool conditional = instr->intrinsic == nir_intrinsic_discard_if;
struct midgard_instruction discard = v_branch(conditional, false);
discard.branch.target_type = TARGET_DISCARD;
+
+ if (conditional)
+ discard.src[0] = nir_src_index(ctx, &instr->src[0]);
+
emit_mir_instruction(ctx, discard);
+ schedule_barrier(ctx);
+
break;
}
/* For blend shaders, load the input color, which is
* preloaded to r0 */
- midgard_instruction move = v_mov(SSA_FIXED_REGISTER(0), blank_alu_src, reg);
+ midgard_instruction move = v_mov(SSA_FIXED_REGISTER(0), reg);
emit_mir_instruction(ctx, move);
+ schedule_barrier(ctx);
} else if (ctx->stage == MESA_SHADER_VERTEX) {
midgard_instruction ins = m_ld_attr_32(reg, offset);
ins.load_store.arg_1 = 0x1E;
/* Reads 128-bit value raw off the tilebuffer during blending, tasty */
case nir_intrinsic_load_raw_output_pan:
+ case nir_intrinsic_load_output_u8_as_fp16_pan:
reg = nir_dest_index(ctx, &instr->dest);
assert(ctx->is_blend);
- midgard_instruction ins = m_ld_color_buffer_8(reg, 0);
- emit_mir_instruction(ctx, ins);
+ /* T720 and below use different blend opcodes with slightly
+ * different semantics than T760 and up */
+
+ midgard_instruction ld = m_ld_color_buffer_8(reg, 0);
+ bool old_blend = ctx->quirks & MIDGARD_OLD_BLEND;
+
+ if (instr->intrinsic == nir_intrinsic_load_output_u8_as_fp16_pan) {
+ ld.load_store.op = old_blend ?
+ midgard_op_ld_color_buffer_u8_as_fp16_old :
+ midgard_op_ld_color_buffer_u8_as_fp16;
+
+ if (old_blend) {
+ ld.load_store.address = 1;
+ ld.load_store.arg_2 = 0x1E;
+ }
+
+ for (unsigned c = 2; c < 16; ++c)
+ ld.swizzle[0][c] = 0;
+ }
+
+ emit_mir_instruction(ctx, ld);
break;
case nir_intrinsic_load_blend_const_color_rgba: {
/* Blend constants are embedded directly in the shader and
* patched in, so we use some magic routing */
- midgard_instruction ins = v_mov(SSA_FIXED_REGISTER(REGISTER_CONSTANT), blank_alu_src, reg);
+ midgard_instruction ins = v_mov(SSA_FIXED_REGISTER(REGISTER_CONSTANT), reg);
ins.has_constants = true;
ins.has_blend_constant = true;
emit_mir_instruction(ctx, ins);
midgard_instruction st = m_st_vary_32(reg, offset);
st.load_store.arg_1 = 0x9E;
st.load_store.arg_2 = 0x1E;
- st.load_store.swizzle = swizzle_of(nr_comp) << (2*component);
+
+ for (unsigned i = 0; i < ARRAY_SIZE(st.swizzle[0]); ++i)
+ st.swizzle[0][i] = MIN2(i + component, nr_comp);
+
emit_mir_instruction(ctx, st);
} else {
DBG("Unknown store\n");
case nir_intrinsic_store_raw_output_pan:
assert (ctx->stage == MESA_SHADER_FRAGMENT);
reg = nir_src_index(ctx, &instr->src[0]);
- emit_fragment_store(ctx, reg, 0);
+
+ if (ctx->quirks & MIDGARD_OLD_BLEND) {
+ /* Suppose reg = qr0.xyzw. That means 4 8-bit ---> 1 32-bit. So
+ * reg = r0.x. We want to splatter. So we can do a 32-bit move
+ * of:
+ *
+ * imov r0.xyzw, r0.xxxx
+ */
+
+ unsigned expanded = make_compiler_temp(ctx);
+
+ midgard_instruction splatter = v_mov(reg, expanded);
+
+ for (unsigned c = 0; c < 16; ++c)
+ splatter.swizzle[1][c] = 0;
+
+ emit_mir_instruction(ctx, splatter);
+ emit_fragment_store(ctx, expanded, ctx->blend_rt);
+ } else
+ emit_fragment_store(ctx, reg, ctx->blend_rt);
break;
emit_ssbo_access(ctx, &instr->instr, false, reg, offset, indirect_offset, uindex);
break;
- case nir_intrinsic_load_alpha_ref_float:
- assert(instr->dest.is_ssa);
-
- float ref_value = ctx->alpha_ref;
-
- /* See emit_load_const */
- float *v = ralloc_array(NULL, float, 4);
- memcpy(v, &ref_value, sizeof(float));
- _mesa_hash_table_u64_insert(ctx->ssa_constants, (instr->dest.ssa.index << 1) + 1, v);
- break;
-
case nir_intrinsic_load_viewport_scale:
case nir_intrinsic_load_viewport_offset:
case nir_intrinsic_load_num_work_groups:
+ case nir_intrinsic_load_sampler_lod_parameters_pan:
emit_sysval_read(ctx, &instr->instr, ~0, 3);
break;
.mask = 0xF,
.dest = nir_dest_index(ctx, &instr->dest),
.src = { ~0, ~0, ~0 },
+ .swizzle = SWIZZLE_IDENTITY_4,
.texture = {
.op = midgard_texop,
.format = midgard_tex_format(instr->sampler_dim),
.texture_handle = texture_index,
.sampler_handle = sampler_index,
- .swizzle = SWIZZLE_XYZW,
- .in_reg_swizzle = SWIZZLE_XYZW,
/* TODO: half */
.in_reg_full = 1,
for (unsigned i = 0; i < instr->num_srcs; ++i) {
int index = nir_src_index(ctx, &instr->src[i].src);
- midgard_vector_alu_src alu_src = blank_alu_src;
unsigned nr_components = nir_src_num_components(instr->src[i].src);
switch (instr->src[i].src_type) {
index = make_compiler_temp(ctx);
/* mov index, old_index */
- midgard_instruction mov = v_mov(old_index, blank_alu_src, index);
+ midgard_instruction mov = v_mov(old_index, index);
mov.mask = 0x3;
emit_mir_instruction(ctx, mov);
/* mov index.zw, #0 */
- mov = v_mov(SSA_FIXED_REGISTER(REGISTER_CONSTANT),
- blank_alu_src, index);
+ mov = v_mov(SSA_FIXED_REGISTER(REGISTER_CONSTANT), index);
mov.has_constants = true;
mov.mask = (1 << COMPONENT_Z) | (1 << COMPONENT_W);
emit_mir_instruction(ctx, mov);
unsigned temp = make_compiler_temp(ctx);
midgard_instruction ld = m_ld_cubemap_coords(temp, 0);
- ld.src[0] = index;
+ ld.src[1] = index;
ld.mask = 0x3; /* xy */
ld.load_store.arg_1 = 0x20;
- ld.load_store.swizzle = alu_src.swizzle;
+ ld.swizzle[1][3] = COMPONENT_X;
emit_mir_instruction(ctx, ld);
- ins.src[0] = temp;
- ins.texture.in_reg_swizzle = SWIZZLE_XYXX;
+ ins.src[1] = temp;
+ /* xyzw -> xyxx */
+ ins.swizzle[1][2] = COMPONENT_X;
+ ins.swizzle[1][3] = COMPONENT_X;
} else {
- ins.src[0] = index;
+ ins.src[1] = index;
}
if (instr->sampler_dim == GLSL_SAMPLER_DIM_2D) {
/* Array component in w but NIR wants it in z */
- if (nr_components == 3)
- ins.texture.in_reg_swizzle = SWIZZLE_XYZZ;
- else if (nr_components == 2)
- ins.texture.in_reg_swizzle = SWIZZLE_XYXX;
- else
+ if (nr_components == 3) {
+ ins.swizzle[1][2] = COMPONENT_Z;
+ ins.swizzle[1][3] = COMPONENT_Z;
+ } else if (nr_components == 2) {
+ ins.swizzle[1][2] = COMPONENT_X;
+ ins.swizzle[1][3] = COMPONENT_X;
+ } else
unreachable("Invalid texture 2D components");
}
break;
ins.texture.lod_register = true;
- ins.src[1] = index;
+ ins.src[2] = index;
emit_explicit_constant(ctx, index, index);
break;
static void
emit_tex(compiler_context *ctx, nir_tex_instr *instr)
{
- /* Fixup op, since only textureLod is permitted in VS but NIR can give
- * generic tex in some cases (which confuses the hardware) */
-
- bool is_vertex = ctx->stage == MESA_SHADER_VERTEX;
-
- if (is_vertex && instr->op == nir_texop_tex)
- instr->op = nir_texop_txl;
-
switch (instr->op) {
case nir_texop_tex:
case nir_texop_txb:
}
static void
-inline_alu_constants(compiler_context *ctx)
+inline_alu_constants(compiler_context *ctx, midgard_block *block)
{
- mir_foreach_instr(ctx, alu) {
+ mir_foreach_instr_in_block(block, alu) {
/* Other instructions cannot inline constants */
if (alu->type != TAG_ALU_4) continue;
+ if (alu->compact_branch) continue;
/* If there is already a constant here, we can do nothing */
if (alu->has_constants) continue;
unsigned scratch = alu->dest;
if (entry) {
- midgard_instruction ins = v_mov(SSA_FIXED_REGISTER(REGISTER_CONSTANT), blank_alu_src, scratch);
+ midgard_instruction ins = v_mov(SSA_FIXED_REGISTER(REGISTER_CONSTANT), scratch);
attach_constants(ctx, &ins, entry, alu->src[1] + 1);
- /* Force a break XXX Defer r31 writes */
- ins.unit = UNIT_VLUT;
-
/* Set the source */
alu->src[1] = scratch;
* sometimes a performance boost */
static void
-embedded_to_inline_constant(compiler_context *ctx)
+embedded_to_inline_constant(compiler_context *ctx, midgard_block *block)
{
- mir_foreach_instr(ctx, ins) {
+ mir_foreach_instr_in_block(block, ins) {
if (!ins->has_constants) continue;
if (ins->has_inline_constant) continue;
break;
}
- if (flip) {
- /* Flip the SSA numbers */
- ins->src[0] = ins->src[1];
- ins->src[1] = SSA_FIXED_REGISTER(REGISTER_CONSTANT);
-
- /* And flip the modifiers */
-
- unsigned src_temp;
-
- src_temp = ins->alu.src2;
- ins->alu.src2 = ins->alu.src1;
- ins->alu.src1 = src_temp;
- }
+ if (flip)
+ mir_flip(ins);
}
if (ins->src[1] == SSA_FIXED_REGISTER(REGISTER_CONSTANT)) {
midgard_vector_alu_src *m = (midgard_vector_alu_src *) &q;
src = m;
- /* Component is from the swizzle, e.g. r26.w -> w component. TODO: What if x is masked out? */
- int component = src->swizzle & 3;
+ /* Component is from the swizzle. Take a nonzero component */
+ assert(ins->mask);
+ unsigned first_comp = ffs(ins->mask) - 1;
+ unsigned component = ins->swizzle[1][first_comp];
/* Scale constant appropriately, if we can legally */
uint16_t scaled_constant = 0;
continue;
}
- /* Make sure that the constant is not itself a
- * vector by checking if all accessed values
- * (by the swizzle) are the same. */
+ /* Make sure that the constant is not itself a vector
+ * by checking if all accessed values are the same. */
uint32_t *cons = ins->constants;
uint32_t value = cons[component];
bool is_vector = false;
unsigned mask = effective_writemask(&ins->alu, ins->mask);
- for (int c = 1; c < 4; ++c) {
+ for (unsigned c = 0; c < MIR_VEC_COMPONENTS; ++c) {
/* We only care if this component is actually used */
if (!(mask & (1 << c)))
continue;
- uint32_t test = cons[(src->swizzle >> (2 * c)) & 3];
+ uint32_t test = cons[ins->swizzle[1][c]];
if (test != value) {
is_vector = true;
mir_foreach_instr_in_block_safe(block, ins) {
if (!midgard_is_branch_unit(ins->unit)) continue;
- /* We ignore prepacked branches since the fragment epilogue is
- * just generally special */
- if (ins->prepacked_branch) continue;
-
- /* Discards are similarly special and may not correspond to the
- * end of a block */
-
- if (ins->branch.target_type == TARGET_DISCARD) continue;
-
- if (branched) {
- /* We already branched, so this is dead */
+ if (branched)
mir_remove_instruction(ins);
- }
branched = true;
}
/* TODO: Registers? */
unsigned src = ins->src[1];
if (src & IS_REG) continue;
- assert(!mir_has_multiple_writes(ctx, src));
/* There might be a source modifier, too */
if (mir_nontrivial_source2_mod(ins)) continue;
EMIT(alu_br_compact_cond, midgard_jmp_writeout_op_writeout, TAG_ALU_4, ~0, midgard_condition_always);
}
-static midgard_block *
-create_empty_block(compiler_context *ctx)
-{
- midgard_block *blk = rzalloc(ctx, midgard_block);
-
- blk->predecessors = _mesa_set_create(blk,
- _mesa_hash_pointer,
- _mesa_key_pointer_equal);
-
- blk->source_id = ctx->block_source_count++;
-
- return blk;
-}
-
static midgard_block *
emit_block(compiler_context *ctx, nir_block *block)
{
this_block->is_scheduled = false;
++ctx->block_count;
- ctx->texture_index[0] = ~0;
- ctx->texture_index[1] = ~0;
-
/* Set up current block */
list_inithead(&this_block->instructions);
ctx->current_block = this_block;
++ctx->instruction_count;
}
- inline_alu_constants(ctx);
- midgard_opt_promote_fmov(ctx, ctx->current_block);
- embedded_to_inline_constant(ctx);
-
- /* Append fragment shader epilogue (value writeout) */
- if (ctx->stage == MESA_SHADER_FRAGMENT) {
- if (block == nir_impl_last_block(ctx->func->impl)) {
- emit_fragment_epilogue(ctx);
- }
- }
-
- /* Allow the next control flow to access us retroactively, for
- * branching etc */
- ctx->current_block = this_block;
-
return this_block;
}
{
midgard_block *before_block = ctx->current_block;
- /* Conditional branches expect the condition in r31.w; emit a move for
- * that in the _previous_ block (which is the current block). */
- emit_condition(ctx, &nif->condition, true, COMPONENT_X);
-
/* Speculatively emit the branch, but we can't fill it in until later */
EMIT(branch, true, true);
midgard_instruction *then_branch = mir_last_in_block(ctx->current_block);
+ then_branch->src[0] = nir_src_index(ctx, &nif->condition);
/* Emit the two subblocks. */
midgard_block *then_block = emit_cf_list(ctx, &nif->then_list);
unsigned first_tag = 0;
mir_foreach_block_from(ctx, initial_block, v) {
- midgard_bundle *initial_bundle =
- util_dynarray_element(&v->bundles, midgard_bundle, 0);
+ if (v->quadword_count) {
+ midgard_bundle *initial_bundle =
+ util_dynarray_element(&v->bundles, midgard_bundle, 0);
- if (initial_bundle) {
first_tag = initial_bundle->tag;
break;
}
}
int
-midgard_compile_shader_nir(struct midgard_screen *screen, nir_shader *nir, midgard_program *program, bool is_blend)
+midgard_compile_shader_nir(nir_shader *nir, midgard_program *program, bool is_blend, unsigned blend_rt, unsigned gpu_id)
{
struct util_dynarray *compiled = &program->compiled;
compiler_context *ctx = rzalloc(NULL, compiler_context);
ctx->nir = nir;
- ctx->screen = screen;
ctx->stage = nir->info.stage;
ctx->is_blend = is_blend;
ctx->alpha_ref = program->alpha_ref;
+ ctx->blend_rt = blend_rt;
+ ctx->quirks = midgard_get_quirks(gpu_id);
/* Start off with a safe cutoff, allowing usage of all 16 work
* registers. Later, we'll promote uniform reads to uniform registers
if (ctx->stage == MESA_SHADER_VERTEX) {
NIR_PASS_V(nir, nir_lower_viewport_transform);
- NIR_PASS_V(nir, nir_clamp_psiz, 1.0, 1024.0);
+ NIR_PASS_V(nir, nir_lower_point_size, 1.0, 1024.0);
}
NIR_PASS_V(nir, nir_lower_var_copies);
/* Optimisation passes */
- optimise_nir(nir);
+ optimise_nir(nir, ctx->quirks);
if (midgard_debug & MIDGARD_DBG_SHADERS) {
nir_print_shader(nir, stdout);
struct midgard_block *end =
emit_block(ctx, func->impl->end_block);
+ if (ctx->stage == MESA_SHADER_FRAGMENT)
+ emit_fragment_epilogue(ctx);
+
midgard_block_add_successor(semi_end, end);
break; /* TODO: Multi-function shaders */
util_dynarray_init(compiled, NULL);
+ /* Per-block lowering before opts */
+
+ mir_foreach_block(ctx, block) {
+ inline_alu_constants(ctx, block);
+ midgard_opt_promote_fmov(ctx, block);
+ embedded_to_inline_constant(ctx, block);
+ }
/* MIR-level optimizations */
bool progress = false;
progress |= midgard_opt_not_propagate(ctx, block);
progress |= midgard_opt_fuse_src_invert(ctx, block);
progress |= midgard_opt_fuse_dest_invert(ctx, block);
+ progress |= midgard_opt_csel_invert(ctx, block);
}
} while (progress);
/* Schedule! */
schedule_program(ctx);
+ mir_ra(ctx);
/* Now that all the bundles are scheduled and we can calculate block
* sizes, emit actual branch instructions rather than placeholders */
program->tls_size = ctx->tls_size;
if (midgard_debug & MIDGARD_DBG_SHADERS)
- disassemble_midgard(program->compiled.data, program->compiled.size);
+ disassemble_midgard(program->compiled.data, program->compiled.size, gpu_id, ctx->stage);
if (midgard_debug & MIDGARD_DBG_SHADERDB) {
- unsigned nr_bundles = 0, nr_ins = 0, nr_quadwords = 0;
+ unsigned nr_bundles = 0, nr_ins = 0;
/* Count instructions and bundles */
nr_bundles += util_dynarray_num_elements(
&block->bundles, midgard_bundle);
- nr_quadwords += block->quadword_count;
-
mir_foreach_bundle_in_block(block, bun)
nr_ins += bun->instruction_count;
}
fprintf(stderr, "shader%d - %s shader: "
"%u inst, %u bundles, %u quadwords, "
"%u registers, %u threads, %u loops, "
- "%d:%d spills:fills\n",
+ "%u:%u spills:fills\n",
SHADER_DB_COUNT++,
gl_shader_stage_name(ctx->stage),
- nr_ins, nr_bundles, nr_quadwords,
+ nr_ins, nr_bundles, ctx->quadword_count,
nr_registers, nr_threads,
ctx->loop_count,
ctx->spills, ctx->fills);