#include "compiler/nir/nir.h"
#include "util/u_dynarray.h"
-#include "util/register_allocate.h"
-
-/* To be shoved inside panfrost_screen for the Gallium driver, or somewhere
- * else for Vulkan/standalone. The single compiler "screen" to be shared across
- * all shader compiles, used to store complex initialization (for instance,
- * related to register allocation) */
-
-struct midgard_screen {
- /* Precomputed register allocation sets for varying numbers of work
- * registers. The zeroeth entry corresponds to 8 work registers. The
- * eighth entry corresponds to 16 work registers. NULL if this set has
- * not been allocated yet. */
-
- struct ra_regs *regs[9];
-
- /* Work register classes corresponds to the above register sets */
- unsigned reg_classes[9][4];
-};
/* Define the general compiler entry point */
PAN_SYSVAL_VIEWPORT_SCALE = 1,
PAN_SYSVAL_VIEWPORT_OFFSET = 2,
PAN_SYSVAL_TEXTURE_SIZE = 3,
+ PAN_SYSVAL_SSBO = 4,
+ PAN_SYSVAL_NUM_WORK_GROUPS = 5,
+ PAN_SYSVAL_SAMPLER = 7,
} pan_sysval;
#define PAN_TXS_SYSVAL_ID(texidx, dim, is_array) \
#define PAN_SYSVAL_ID_TO_TXS_DIM(id) (((id) >> 7) & 0x3)
#define PAN_SYSVAL_ID_TO_TXS_IS_ARRAY(id) !!((id) & (1 << 9))
+/* Special attribute slots for vertex builtins. Sort of arbitrary but let's be
+ * consistent with the blob so we can compare traces easier. */
+
+enum {
+ PAN_VERTEX_ID = 16,
+ PAN_INSTANCE_ID = 17,
+ PAN_MAX_ATTRIBUTE
+} pan_special_attributes;
+
typedef struct {
int work_register_count;
int uniform_count;
int uniform_cutoff;
- int attribute_count;
- int varying_count;
-
/* Prepended before uniforms, mapping to SYSVAL_ names for the
* sysval */
unsigned varyings[32];
+ /* Boolean properties of the program */
+ bool writes_point_size;
+
int first_tag;
struct util_dynarray compiled;
} midgard_program;
int
-midgard_compile_shader_nir(struct midgard_screen *screen, nir_shader *nir, midgard_program *program, bool is_blend);
+midgard_compile_shader_nir(nir_shader *nir, midgard_program *program, bool is_blend, unsigned blend_rt, unsigned gpu_id, bool shaderdb);
/* NIR options are shared between the standalone compiler and the online
* compiler. Defining it here is the simplest, though maybe not the Right
.lower_isign = true,
.lower_fpow = true,
.lower_find_lsb = true,
+ .lower_fdph = true,
.lower_wpos_pntc = true,
* eventually */
.lower_fsign = true,
- .vertex_id_zero_based = true,
.lower_extract_byte = true,
.lower_extract_word = true,
.lower_rotate = true,
+ .lower_pack_half_2x16 = true,
+ .lower_pack_half_2x16_split = true,
+ .lower_pack_unorm_2x16 = true,
+ .lower_pack_snorm_2x16 = true,
+ .lower_pack_unorm_4x8 = true,
+ .lower_pack_snorm_4x8 = true,
+ .lower_unpack_half_2x16 = true,
+ .lower_unpack_half_2x16_split = true,
+ .lower_unpack_unorm_2x16 = true,
+ .lower_unpack_snorm_2x16 = true,
+ .lower_unpack_unorm_4x8 = true,
+ .lower_unpack_snorm_4x8 = true,
+
.lower_doubles_options = nir_lower_dmod,
.vectorize_io = true,
+ .use_interpolated_input_intrinsics = true
};
#endif