#define MIDGARD_OLD_BLEND (1 << 2)
+/* Errata causing the LOD clamps and bias in the sampler descriptor to be
+ * ignored. This errata affects the command stream but uses a compiler
+ * workaround (applying the clamps/bias manually in the shader. Corresponds in
+ * BASE_HW_ISSUE_10471 in kbase, described as "TEXGRD doesn't honor Sampler
+ * Descriptor LOD clamps nor bias". (I'm assuming TEXGRD is what we call
+ * textureLod) */
+
+#define MIDGARD_BROKEN_LOD (1 << 3)
+
+/* Don't use upper ALU tags for writeout (if you do, you'll get a
+ * INSTR_INVALID_ENC). It's not clear to me what these tags are for. */
+
+#define MIDGARD_NO_UPPER_ALU (1 << 4)
+
+/* Whether (texture) out-of-order execution support is missing on early
+ * Midgards. For these just set the OoO bits to 0. */
+
+#define MIDGARD_NO_OOO (1 << 5)
+
static inline unsigned
midgard_get_quirks(unsigned gpu_id)
{
switch (gpu_id) {
case 0x600:
case 0x620:
- return MIDGARD_OLD_BLEND;
+ return MIDGARD_OLD_BLEND |
+ MIDGARD_BROKEN_LOD |
+ MIDGARD_NO_UPPER_ALU |
+ MIDGARD_NO_OOO;
case 0x720:
return MIDGARD_INTERPIPE_REG_ALIASING |
- MIDGARD_OLD_BLEND;
+ MIDGARD_OLD_BLEND |
+ MIDGARD_BROKEN_LOD |
+ MIDGARD_NO_UPPER_ALU |
+ MIDGARD_NO_OOO;
case 0x820:
case 0x830:
return MIDGARD_INTERPIPE_REG_ALIASING;
case 0x750:
+ return MIDGARD_EXPLICIT_LOD |
+ MIDGARD_NO_UPPER_ALU;
+
case 0x860:
case 0x880:
return MIDGARD_EXPLICIT_LOD;