bool
pan_lower_framebuffer(nir_shader *shader, enum pipe_format *rt_fmts,
- bool lower_store, unsigned quirks)
+ bool is_blend, unsigned quirks)
{
if (shader->info.stage != MESA_SHADER_FRAGMENT)
return false;
bool is_load = intr->intrinsic == nir_intrinsic_load_deref;
bool is_store = intr->intrinsic == nir_intrinsic_store_deref;
- if (!(is_load || (is_store && lower_store)))
+ if (!(is_load || (is_store && is_blend)))
continue;
nir_variable *var = nir_intrinsic_get_var(intr, 0);