#ifndef __SIM_EVENTQ_HH__
#define __SIM_EVENTQ_HH__
-#include <assert.h>
-
#include <algorithm>
+#include <cassert>
+#include <climits>
#include <map>
#include <string>
#include <vector>
-#include "sim/host.hh" // for Tick
-
#include "base/fast_alloc.hh"
+#include "base/misc.hh"
#include "base/trace.hh"
#include "sim/serialize.hh"
+#include "sim/host.hh"
-class EventQueue; // forward declaration
+class EventQueue; // forward declaration
//////////////////////
//
//////////////////////
extern EventQueue mainEventQueue;
-
/*
* An item on an event queue. The action caused by a given
* event is specified by deriving a subclass and overriding the
* process() member function.
+ *
+ * Caution, the order of members is chosen to maximize data packing.
*/
class Event : public Serializable, public FastAlloc
{
friend class EventQueue;
private:
+ // The event queue is now a linked list of linked lists. The
+ // 'nextBin' pointer is to find the bin, where a bin is defined as
+ // when+priority. All events in the same bin will be stored in a
+ // second linked list (a stack) maintained by the 'nextInBin'
+ // pointer. The list will be accessed in LIFO order. The end
+ // result is that the insert/removal in 'nextBin' is
+ // linear/constant, and the lookup/removal in 'nextInBin' is
+ // constant/constant. Hopefully this is a significant improvement
+ // over the current fully linear insertion.
+ Event *nextBin;
+ Event *nextInBin;
+
+ static Event *insertBefore(Event *event, Event *curr);
+ static Event *removeItem(Event *event, Event *last);
+
/// queue to which this event belongs (though it may or may not be
/// scheduled on this queue yet)
- EventQueue *queue;
+ EventQueue *_queue;
+
+ Tick _when; //!< timestamp when event should be processed
+ short _priority; //!< event priority
+ short _flags;
- Event *next;
+#ifndef NDEBUG
+ /// Global counter to generate unique IDs for Event instances
+ static Counter instanceCounter;
- Tick _when; //!< timestamp when event should be processed
- int _priority; //!< event priority
- char _flags;
+ /// This event's unique ID. We can also use pointer values for
+ /// this but they're not consistent across runs making debugging
+ /// more difficult. Thus we use a global counter value when
+ /// debugging.
+ Counter instance;
+#endif
+
+#ifdef EVENTQ_DEBUG
+ Tick whenCreated; //!< time created
+ Tick whenScheduled; //!< time scheduled
+#endif
+
+ protected:
+ void
+ setWhen(Tick when)
+ {
+ _when = when;
+#ifdef EVENTQ_DEBUG
+ whenScheduled = curTick;
+#endif
+ }
protected:
enum Flags {
void clearFlags(Flags f) { _flags &= ~f; }
protected:
- EventQueue *theQueue() const { return queue; }
-
-#if TRACING_ON
- Tick when_created; //!< Keep track of creation time For debugging
- Tick when_scheduled; //!< Keep track of creation time For debugging
+ EventQueue *queue() const { return _queue; }
- virtual void trace(const char *action); //!< trace event activity
-#else
- void trace(const char *) {}
-#endif
-
- unsigned annotated_value;
+ // This function isn't really useful if TRACING_ON is not defined
+ virtual void trace(const char *action); //!< trace event activity
public:
-
/// Event priorities, to provide tie-breakers for events scheduled
/// at the same cycle. Most events are scheduled at the default
/// priority; these values are used to control events that need to
/// be ordered within a cycle.
enum Priority {
- /// Breakpoints should happen before anything else, so we
- /// don't miss any action when debugging.
- Debug_Break_Pri = -100,
+ /// Minimum priority
+ Minimum_Pri = SHRT_MIN,
- /// For some reason "delayed" inter-cluster writebacks are
- /// scheduled before regular writebacks (which have default
- /// priority). Steve?
- Delayed_Writeback_Pri = -1,
+ /// If we enable tracing on a particular cycle, do that as the
+ /// very first thing so we don't miss any of the events on
+ /// that cycle (even if we enter the debugger).
+ Trace_Enable_Pri = -101,
- /// Default is zero for historical reasons.
- Default_Pri = 0,
+ /// Breakpoints should happen before anything else (except
+ /// enabling trace output), so we don't miss any action when
+ /// debugging.
+ Debug_Break_Pri = -100,
/// CPU switches schedule the new CPU's tick event for the
/// same cycle (after unscheduling the old CPU's tick event).
/// The switch needs to come before any tick events to make
/// sure we don't tick both CPUs in the same cycle.
- CPU_Switch_Pri = 31,
+ CPU_Switch_Pri = -31,
+
+ /// For some reason "delayed" inter-cluster writebacks are
+ /// scheduled before regular writebacks (which have default
+ /// priority). Steve?
+ Delayed_Writeback_Pri = -1,
+
+ /// Default is zero for historical reasons.
+ Default_Pri = 0,
/// Serailization needs to occur before tick events also, so
/// that a serialize/unserialize is identical to an on-line
/// CPU switch.
- Serialize_Pri = 32,
+ Serialize_Pri = 32,
/// CPU ticks must come after other associated CPU events
/// (such as writebacks).
- CPU_Tick_Pri = 50,
+ CPU_Tick_Pri = 50,
/// Statistics events (dump, reset, etc.) come after
/// everything else, but before exit.
- Stat_Event_Pri = 90,
+ Stat_Event_Pri = 90,
+
+ /// Progress events come at the end.
+ Progress_Event_Pri = 95,
/// If we want to exit on this cycle, it's the very last thing
/// we do.
- Sim_Exit_Pri = 100
+ Sim_Exit_Pri = 100,
+
+ /// Maximum priority
+ Maximum_Pri = SHRT_MAX
};
/*
* @param queue that the event gets scheduled on
*/
Event(EventQueue *q, Priority p = Default_Pri)
- : queue(q), next(NULL), _priority(p), _flags(None),
-#if TRACING_ON
- when_created(curTick), when_scheduled(0),
-#endif
- annotated_value(0)
+ : nextBin(NULL), nextInBin(NULL), _queue(q), _priority(p), _flags(None)
{
+#ifndef NDEBUG
+ instance = ++instanceCounter;
+#endif
+#ifdef EVENTQ_DEBUG
+ whenCreated = curTick;
+ whenScheduled = 0;
+#endif
}
- ~Event() {}
+ virtual
+ ~Event()
+ {
+ }
- virtual const std::string name() const {
+ virtual const std::string
+ name() const
+ {
+#ifndef NDEBUG
+ return csprintf("Event_%d", instance);
+#else
return csprintf("Event_%x", (uintptr_t)this);
+#endif
}
- /// Determine if the current event is scheduled
- bool scheduled() const { return getFlags(Scheduled); }
-
- /// Schedule the event with the current priority or default priority
- void schedule(Tick t);
-
- /// Reschedule the event with the current priority
- void reschedule(Tick t);
-
- /// Remove the event from the current schedule
- void deschedule();
-
/// Return a C string describing the event. This string should
/// *not* be dynamically allocated; just a const char array
/// describing the event class.
- virtual const char *description();
+ virtual const char *description() const;
/// Dump the current event data
- void dump();
+ void dump() const;
+ public:
/*
* This member function is invoked when the event is processed
* (occurs). There is no default implementation; each subclass
*/
virtual void process() = 0;
- void annotate(unsigned value) { annotated_value = value; };
- unsigned annotation() { return annotated_value; }
+ /// Determine if the current event is scheduled
+ bool scheduled() const { return getFlags(Scheduled); }
+
+ /// Schedule the event with the current priority or default priority
+ void schedule(Tick t);
+
+ /// Reschedule the event with the current priority
+ // always parameter means to schedule if not already scheduled
+ void reschedule(Tick t, bool always = false);
+
+ /// Remove the event from the current schedule
+ void deschedule();
/// Squash the current event
void squash() { setFlags(Squashed); }
/// Check whether the event is squashed
- bool squashed() { return getFlags(Squashed); }
+ bool squashed() const { return getFlags(Squashed); }
/// See if this is a SimExitEvent (without resorting to RTTI)
- bool isExitEvent() { return getFlags(IsExitEvent); }
+ bool isExitEvent() const { return getFlags(IsExitEvent); }
/// Get the time that the event is scheduled
Tick when() const { return _when; }
/// Get the event priority
int priority() const { return _priority; }
- struct priority_compare :
- public std::binary_function<Event *, Event *, bool>
+ struct priority_compare
+ : public std::binary_function<Event *, Event *, bool>
{
- bool operator()(const Event *l, const Event *r) const {
+ bool
+ operator()(const Event *l, const Event *r) const
+ {
return l->when() >= r->when() || l->priority() >= r->priority();
}
};
: Event(&mainEventQueue), object(o)
{ setFlags(this->AutoDestroy); schedule(when); }
void process() { (object->*F)(); }
- const char *description() { return "delay"; }
+ const char *description() const { return "delay"; }
};
new DelayEvent(when, object);
T *object;
public:
- EventWrapper(T *obj, bool del = false, EventQueue *q = &mainEventQueue,
+ EventWrapper(T *obj, bool del = false,
+ EventQueue *q = &mainEventQueue,
+ Priority p = Default_Pri)
+ : Event(q, p), object(obj)
+ {
+ if (del)
+ setFlags(AutoDelete);
+ }
+
+ EventWrapper(T *obj, Tick t, bool del = false,
+ EventQueue *q = &mainEventQueue,
Priority p = Default_Pri)
: Event(q, p), object(obj)
{
if (del)
setFlags(AutoDelete);
+ schedule(t);
}
+
void process() { (object->*F)(); }
};
virtual const std::string name() const { return objName; }
// schedule the given event on this queue
- void schedule(Event *ev);
+ void schedule(Event *ev, Tick when);
void deschedule(Event *ev);
- void reschedule(Event *ev);
+ void reschedule(Event *ev, Tick when);
- Tick nextTick() { return head->when(); }
+ Tick nextTick() const { return head->when(); }
Event *serviceOne();
// process all events up to the given timestamp. we inline a
// quick test to see if there are any events to process; if so,
// call the internal out-of-line version to process them all.
- void serviceEvents(Tick when) {
+ void
+ serviceEvents(Tick when)
+ {
while (!empty()) {
if (nextTick() > when)
break;
void serviceEvents() { serviceEvents(curTick); }
// return true if no events are queued
- bool empty() { return head == NULL; }
+ bool empty() const { return head == NULL; }
- void dump();
+ void dump() const;
Tick nextEventTime() { return empty() ? curTick : head->when(); }
+ bool debugVerify() const;
+
virtual void serialize(std::ostream &os);
virtual void unserialize(Checkpoint *cp, const std::string §ion);
};
// schedule at specified time (place on event queue specified via
// constructor)
inline void
-Event::schedule(Tick t)
+Event::schedule(Tick when)
{
- assert(!scheduled());
- assert(t >= curTick);
-
- setFlags(Scheduled);
-#if TRACING_ON
- when_scheduled = curTick;
-#endif
- _when = t;
- queue->schedule(this);
+ _queue->schedule(this, when);
}
inline void
Event::deschedule()
{
- assert(scheduled());
-
- clearFlags(Squashed);
- clearFlags(Scheduled);
- queue->deschedule(this);
+ _queue->deschedule(this);
}
inline void
-Event::reschedule(Tick t)
+Event::reschedule(Tick when, bool always)
{
- assert(scheduled());
- clearFlags(Squashed);
+ if (scheduled()) {
+ _queue->reschedule(this, when);
+ } else {
+ assert(always);
+ _queue->schedule(this, when);
+ }
+}
-#if TRACING_ON
- when_scheduled = curTick;
-#endif
- _when = t;
- queue->reschedule(this);
+inline bool
+operator<(const Event &l, const Event &r)
+{
+ return l.when() < r.when() ||
+ (l.when() == r.when() && l.priority() < r.priority());
+}
+
+inline bool
+operator>(const Event &l, const Event &r)
+{
+ return l.when() > r.when() ||
+ (l.when() == r.when() && l.priority() > r.priority());
+}
+
+inline bool
+operator<=(const Event &l, const Event &r)
+{
+ return l.when() < r.when() ||
+ (l.when() == r.when() && l.priority() <= r.priority());
+}
+inline bool
+operator>=(const Event &l, const Event &r)
+{
+ return l.when() > r.when() ||
+ (l.when() == r.when() && l.priority() >= r.priority());
+}
+
+inline bool
+operator==(const Event &l, const Event &r)
+{
+ return l.when() == r.when() && l.priority() == r.priority();
+}
+
+inline bool
+operator!=(const Event &l, const Event &r)
+{
+ return l.when() != r.when() || l.priority() != r.priority();
}
inline void
-EventQueue::schedule(Event *event)
+EventQueue::schedule(Event *event, Tick when)
{
+ assert(when >= curTick);
+ assert(!event->scheduled());
+
+ event->setWhen(when);
insert(event);
+ event->setFlags(Event::Scheduled);
+
if (DTRACE(Event))
event->trace("scheduled");
}
inline void
EventQueue::deschedule(Event *event)
{
+ assert(event->scheduled());
+
remove(event);
+
+ event->clearFlags(Event::Squashed);
+ event->clearFlags(Event::Scheduled);
+
+ if (event->getFlags(Event::AutoDelete))
+ delete event;
+
if (DTRACE(Event))
event->trace("descheduled");
}
inline void
-EventQueue::reschedule(Event *event)
+EventQueue::reschedule(Event *event, Tick when)
{
+ assert(when >= curTick);
+ assert(event->scheduled());
+
remove(event);
+ event->setWhen(when);
insert(event);
+ event->clearFlags(Event::Squashed);
+
if (DTRACE(Event))
event->trace("rescheduled");
}
-
-
#endif // __SIM_EVENTQ_HH__