static int ckptMaxCount;
static int ckptPrevCount;
static void serializeAll(const std::string &cpt_dir);
- static void unserializeAll(const std::string &cpt_dir);
static void unserializeGlobals(Checkpoint *cp);
};
SerializableClass the##OBJ_CLASS##Class(CLASS_NAME, \
OBJ_CLASS::createForUnserialize);
-void
-setCheckpointDir(const std::string &name);
-
class Checkpoint
{
private:
IniFile *db;
- const std::string basePath;
- std::map<std::string, Serializable*> objMap;
public:
- Checkpoint(const std::string &cpt_dir, const std::string &path);
+ Checkpoint(const std::string &cpt_dir);
const std::string cptDir;
// The following static functions have to do with checkpoint
// creation rather than restoration. This class makes a handy
- // namespace for them though.
+ // namespace for them though. Currently no Checkpoint object is
+ // created on serialization (only unserialization) so we track the
+ // directory name as a global. It would be nice to change this
+ // someday
+
+ private:
+ // current directory we're serializing into.
+ static std::string currentDirectory;
+
+ public:
+ // Set the current directory. This function takes care of
+ // inserting curTick() if there's a '%d' in the argument, and
+ // appends a '/' if necessary. The final name is returned.
+ static std::string setDir(const std::string &base_name);
// Export current checkpoint directory name so other objects can
// derive filenames from it (e.g., memory). The return value is