/*
* Copyright (c) 2001-2005 The Regents of The University of Michigan
+ * Copyright (c) 2010 Advanced Micro Devices, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
#ifndef __SIM_OBJECT_HH__
#define __SIM_OBJECT_HH__
-#include <map>
+#include <iostream>
#include <list>
+#include <map>
+#include <string>
#include <vector>
-#include <iostream>
#include "params/SimObject.hh"
+#include "sim/eventq.hh"
#include "sim/serialize.hh"
-#include "sim/startup.hh"
class BaseCPU;
class Event;
* correspond to physical components and can be specified via the
* config file (CPUs, caches, etc.).
*/
-class SimObject : public Serializable, protected StartupCallback
+class SimObject : public EventManager, public Serializable
{
public:
enum State {
typedef SimObjectParams Params;
const Params *params() const { return _params; }
SimObject(const Params *_params);
- SimObject(const std::string &_name);
virtual ~SimObject() {}
+ public:
+
virtual const std::string name() const { return params()->name; }
- // initialization pass of all objects.
- // Gets invoked after construction, before unserialize.
+ // The following SimObject initialization methods are called from
+ // the instantiate() method in src/python/m5/simulate.py. See
+ // that function for details on how/when these methods are
+ // invoked.
+
+ /**
+ * init() is called after all C++ SimObjects have been created and
+ * all ports are connected. Initializations that are independent
+ * of unserialization but rely on a fully instantiated and
+ * connected SimObject graph should be done here.
+ */
virtual void init();
- static void initAll();
+
+ /**
+ * loadState() is called on each SimObject when restoring from a
+ * checkpoint. The default implementation simply calls
+ * unserialize() if there is a corresponding section in the
+ * checkpoint. However, objects can override loadState() to get
+ * other behaviors, e.g., doing other programmed initializations
+ * after unserialize(), or complaining if no checkpoint section is
+ * found.
+ */
+ virtual void loadState(Checkpoint *cp);
+
+ /**
+ * initState() is called on each SimObject when *not* restoring
+ * from a checkpoint. This provides a hook for state
+ * initializations that are only required for a "cold start".
+ */
+ virtual void initState();
// register statistics for this object
virtual void regStats();
virtual void regFormulas();
virtual void resetStats();
- // static: call reg_stats on all SimObjects
- static void regAllStats();
-
- // static: call resetStats on all SimObjects
- static void resetAllStats();
+ /**
+ * startup() is the final initialization call before simulation.
+ * All state is initialized (including unserialized state, if any,
+ * such as the curTick() value), so this is the appropriate place to
+ * schedule initial event(s) for objects that need them.
+ */
+ virtual void startup();
// static: call nameOut() & serialize() on all SimObjects
static void serializeAll(std::ostream &);
- static void unserializeAll(Checkpoint *cp);
// Methods to drain objects in order to take checkpoints
// Or switch from timing -> atomic memory model
static void debugObjectBreak(const std::string &objs);
#endif
- public:
- void recordEvent(const std::string &stat);
+ /**
+ * Find the SimObject with the given name and return a pointer to
+ * it. Primarily used for interactive debugging. Argument is
+ * char* rather than std::string to make it callable from gdb.
+ */
+ static SimObject *find(const char *name);
};
#endif // __SIM_OBJECT_HH__