<!ATTLIST device driver CDATA #IMPLIED>
<!ELEMENT application (option+)>
<!ATTLIST application name CDATA #REQUIRED
- executable CDATA #REQUIRED>
+ executable CDATA #REQUIRED
+ sha1 CDATA #IMPLIED>
<!ELEMENT engine (option+)>
<!-- engine_name_match: A regexp matching the engine name -->
<option name="allow_higher_compat_version" value="true" />
</application>
- <application name="The Culling" executable="Victory">
+ <application name="Faster than Light (32-bit)" executable="FTL.x86">
+ <option name="allow_higher_compat_version" value="true" />
+ </application>
+
+ <application name="Faster than Light (64-bit)" executable="FTL.amd64">
+ <option name="allow_higher_compat_version" value="true" />
+ </application>
+
+ <application name="Final Fantasy VIII: Remastered" executable="FFVIII.exe">
+ <option name="allow_higher_compat_version" value="true" />
+ </application>
+
+ <application name="The Culling" executable="Victory">
<option name="force_glsl_version" value="440" />
</application>
<option name="glsl_zero_init" value="true"/>
</application>
+ <application name="Curse of the Dead Gods" executable="Curse of the Dead Gods.exe">
+ <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2598 -->
+ <option name="glsl_zero_init" value="true" />
+ </application>
+
+ <application name="GRID Autosport" executable="GridAutosport">
+ <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/1258 -->
+ <option name="force_integer_tex_nearest" value="true" />
+ </application>
+
+ <application name="DIRT: Showdown" executable="dirt.i386">
+ <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/1258 -->
+ <option name="force_integer_tex_nearest" value="true" />
+ </application>
+
<!-- The GL thread whitelist is below, workarounds are above.
Keep it that way. -->
<application name="Yuzu - Nintendo Switch Emulator" executable="yuzu">
<option name="mesa_glthread" value="true"/>
</application>
+ <application name="RPCS3" executable="rpcs3">
+ <option name="mesa_glthread" value="true"/>
+ </application>
+ <application name="PCSX2" executable="PCSX2">
+ <option name="mesa_glthread" value="true"/>
+ </application>
+
+ <application name="From The Depths" executable="From_The_Depths.x86_64">
+ <option name="mesa_glthread" value="true"/>
+ </application>
+
+ <!-- #Minimum fps 136 ==> 144 -->
+ <application name="Plague Inc Evolved (32-bit)" executable="PlagueIncEvolved.x86">
+ <option name="mesa_glthread" value="true" />
+ </application>
+ <application name="Plague Inc Evolved (64-bit)" executable="PlagueIncEvolved.x86_64">
+ <option name="mesa_glthread" value="true" />
+ </application>
+
+ <!-- 10% fps increase -->
+ <application name="Beholder (32-bit)" executable="Beholder.x86">
+ <option name="mesa_glthread" value="true" />
+ </application>
+ <application name="Beholder (64-bit)" executable="Beholder.x86_64">
+ <option name="mesa_glthread" value="true" />
+ </application>
+
+ <!-- X3 games: 15% avg fps increase while flying in space -->
+ <application name="X3 Reunion" executable="X3R_main">
+ <option name="mesa_glthread" value="true" />
+ </application>
+ <application name="X3 Terran Conflict" executable="X3TR_main">
+ <option name="mesa_glthread" value="true" />
+ </application>
+ <application name="X3 Albion Prelude" executable="X3AP_main">
+ <option name="mesa_glthread" value="true" />
+ </application>
+
+ <!-- +30% avg fps -->
+ <application name="Borderlands: The Pre-Sequel" executable="BorderlandsPreSequel">
+ <option name="mesa_glthread" value="true" />
+ </application>
+ <application name="Transport Fever" executable="TransportFever">
+ <option name="mesa_glthread" value="true" />
+ </application>
<!-- Adaptive sync blacklist follows below: -->
<application name="gnome-shell" executable="gnome-shell">
<application name="gfxbench" executable="testfw_app">
<option name="vk_x11_override_min_image_count" value="2" />
+ <option name="vk_wsi_force_bgra8_unorm_first" value="true" />
</application>
<!-- Gallium Nine workarounds: -->
</application>
</device>
<device driver="radeonsi">
- <application name="ARK: Survival Evolved (and unintentionally the UE4 demo template)" executable="ShooterGame">
- <option name="radeonsi_clear_db_cache_before_clear" value="true" />
- </application>
<application name="American Truck Simulator" executable="amtrucks">
<option name="radeonsi_zerovram" value="true" />
</application>
<application name="Rocket League" executable="RocketLeague">
<option name="radeonsi_zerovram" value="true" />
</application>
- <application name="Civilization 6" executable="Civ6">
- <option name="radeonsi_enable_nir" value="true"/>
- </application>
- <application name="Civilization 6" executable="Civ6Sub">
- <option name="radeonsi_enable_nir" value="true"/>
- </application>
<application name="DiRT Rally" executable="DirtRally">
<option name="radeonsi_prim_restart_tri_strips_only" value="true"/>
</application>
<!-- Helps offscreen tests -->
<option name="mesa_glthread" value="true"/>
</application>
+ <!-- YoYo game engine workarounds -->
+ <application name="Monolith demo5" executable="runner" sha1="0c40d509a74e357f0280cb1bd882e9cd94b91bdf">
+ <option name="radeonsi_sync_compile" value="true" />
+ <option name="radeonsi_zerovram" value="true" />
+ </application>
+ <application name="Memoranda" executable="runner" sha1="aa13dec6af63c88f308ebb487693896434a4db56">
+ <option name="radeonsi_sync_compile" value="true" />
+ </application>
+ <application name="Undertale" executable="runner" sha1="dfa302e7ec78641d0696dbbc1a06fc29f34ff1ff">
+ <option name="radeonsi_sync_compile" value="true" />
+ </application>
+ <application name="Turmoil" executable="runner" sha1="cbbf757aaab289859f8dae191a7d63afc30643d9">
+ <option name="radeonsi_sync_compile" value="true" />
+ </application>
+ <application name="Peace, Death!" executable="runner" sha1="5b909f3d21799773370adf084f649848f098234e">
+ <option name="radeonsi_sync_compile" value="true" />
+ </application>
+ <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2647 -->
+ <application name="Kerbal Space Program" executable="KSP.x86_64">
+ <option name="radeonsi_no_infinite_interp" value="true" />
+ </application>
+ <!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2686 -->
+ <application name="7 Days to Die" executable="7DaysToDie.x86_64">
+ <option name="radeonsi_zerovram" value="true" />
+ </application>
+ <application name="7 Days to Die" executable="7DaysToDie.x86">
+ <option name="radeonsi_zerovram" value="true" />
+ </application>
</device>
<device driver="virtio_gpu">
<!-- Some Valve games do a final blit to a BRGA_sRGB surface. On a GLES
<option name="vs_position_always_invariant" value="true" />
</application>
</device>
+ <device driver="radv">
+ <application name="Shadow Of The Tomb Raider" executable="ShadowOfTheTombRaider">
+ <option name="radv_report_llvm9_version_string" value="true" />
+ </application>
+ </device>
</driconf>