aco: refactor store_vmem_mubuf() to use new helpers
[mesa.git] / src / util / 00-mesa-defaults.conf
index f1c410837cf7805cc544c75440feb6b0b6c6273c..ea9eb0d19658ef3eff42906bb565986bba407ef0 100644 (file)
@@ -34,7 +34,8 @@ TODO: document the other workarounds.
    <!ATTLIST device       driver CDATA #IMPLIED>
    <!ELEMENT application  (option+)>
    <!ATTLIST application  name CDATA #REQUIRED
-                          executable CDATA #REQUIRED>
+                          executable CDATA #REQUIRED
+                          sha1 CDATA #IMPLIED>
    <!ELEMENT engine       (option+)>
 
    <!-- engine_name_match: A regexp matching the engine name -->
@@ -405,6 +406,45 @@ TODO: document the other workarounds.
             <option name="mesa_glthread" value="true"/>
         </application>
 
+        <application name="From The Depths" executable="From_The_Depths.x86_64">
+            <option name="mesa_glthread" value="true"/>
+        </application>
+
+        <!-- #Minimum fps 136 ==> 144 -->
+        <application name="Plague Inc Evolved (32-bit)" executable="PlagueIncEvolved.x86">
+            <option name="mesa_glthread" value="true" />
+        </application>
+        <application name="Plague Inc Evolved (64-bit)" executable="PlagueIncEvolved.x86_64">
+            <option name="mesa_glthread" value="true" />
+        </application>
+
+        <!-- 10% fps increase -->
+        <application name="Beholder (32-bit)" executable="Beholder.x86">
+            <option name="mesa_glthread" value="true" />
+        </application>
+        <application name="Beholder (64-bit)" executable="Beholder.x86_64">
+            <option name="mesa_glthread" value="true" />
+        </application>
+
+        <!-- X3 games: 15% avg fps increase while flying in space -->
+        <application name="X3 Reunion" executable="X3R_main">
+            <option name="mesa_glthread" value="true" />
+        </application>
+        <application name="X3 Terran Conflict" executable="X3TR_main">
+            <option name="mesa_glthread" value="true" />
+        </application>
+        <application name="X3 Albion Prelude" executable="X3AP_main">
+            <option name="mesa_glthread" value="true" />
+        </application>
+
+        <!-- +30% avg fps -->
+        <application name="Borderlands: The Pre-Sequel" executable="BorderlandsPreSequel">
+            <option name="mesa_glthread" value="true" />
+        </application>
+        <application name="Transport Fever" executable="TransportFever">
+            <option name="mesa_glthread" value="true" />
+        </application>
+
         <!-- Adaptive sync blacklist follows below: -->
         <application name="gnome-shell" executable="gnome-shell">
             <option name="adaptive_sync" value="false" />
@@ -543,9 +583,6 @@ TODO: document the other workarounds.
         </application>
     </device>
     <device driver="radeonsi">
-        <application name="ARK: Survival Evolved (and unintentionally the UE4 demo template)" executable="ShooterGame">
-            <option name="radeonsi_clear_db_cache_before_clear" value="true" />
-        </application>
         <application name="American Truck Simulator" executable="amtrucks">
             <option name="radeonsi_zerovram" value="true" />
         </application>
@@ -565,6 +602,23 @@ TODO: document the other workarounds.
             <!-- Helps offscreen tests -->
             <option name="mesa_glthread" value="true"/>
         </application>
+        <!-- YoYo game engine workarounds -->
+        <application name="Monolith demo5" executable="runner" sha1="0c40d509a74e357f0280cb1bd882e9cd94b91bdf">
+            <option name="radeonsi_sync_compile" value="true" />
+            <option name="radeonsi_zerovram" value="true" />
+        </application>
+        <application name="Memoranda" executable="runner" sha1="aa13dec6af63c88f308ebb487693896434a4db56">
+            <option name="radeonsi_sync_compile" value="true" />
+        </application>
+        <application name="Undertale" executable="runner" sha1="dfa302e7ec78641d0696dbbc1a06fc29f34ff1ff">
+            <option name="radeonsi_sync_compile" value="true" />
+        </application>
+        <application name="Turmoil" executable="runner" sha1="cbbf757aaab289859f8dae191a7d63afc30643d9">
+            <option name="radeonsi_sync_compile" value="true" />
+        </application>
+        <application name="Peace, Death!" executable="runner" sha1="5b909f3d21799773370adf084f649848f098234e">
+            <option name="radeonsi_sync_compile" value="true" />
+        </application>
     </device>
     <device driver="virtio_gpu">
         <!-- Some Valve games do a final blit to a BRGA_sRGB surface. On a GLES