<!ATTLIST device driver CDATA #IMPLIED>
<!ELEMENT application (option+)>
<!ATTLIST application name CDATA #REQUIRED
- executable CDATA #REQUIRED>
+ executable CDATA #REQUIRED
+ sha1 CDATA #IMPLIED>
<!ELEMENT engine (option+)>
<!-- engine_name_match: A regexp matching the engine name -->
<option name="mesa_glthread" value="true"/>
</application>
+ <application name="From The Depths" executable="From_The_Depths.x86_64">
+ <option name="mesa_glthread" value="true"/>
+ </application>
+
+ <!-- #Minimum fps 136 ==> 144 -->
+ <application name="Plague Inc Evolved (32-bit)" executable="PlagueIncEvolved.x86">
+ <option name="mesa_glthread" value="true" />
+ </application>
+ <application name="Plague Inc Evolved (64-bit)" executable="PlagueIncEvolved.x86_64">
+ <option name="mesa_glthread" value="true" />
+ </application>
+
+ <!-- 10% fps increase -->
+ <application name="Beholder (32-bit)" executable="Beholder.x86">
+ <option name="mesa_glthread" value="true" />
+ </application>
+ <application name="Beholder (64-bit)" executable="Beholder.x86_64">
+ <option name="mesa_glthread" value="true" />
+ </application>
+
+ <!-- X3 games: 15% avg fps increase while flying in space -->
+ <application name="X3 Reunion" executable="X3R_main">
+ <option name="mesa_glthread" value="true" />
+ </application>
+ <application name="X3 Terran Conflict" executable="X3TR_main">
+ <option name="mesa_glthread" value="true" />
+ </application>
+ <application name="X3 Albion Prelude" executable="X3AP_main">
+ <option name="mesa_glthread" value="true" />
+ </application>
+
+ <!-- +30% avg fps -->
+ <application name="Borderlands: The Pre-Sequel" executable="BorderlandsPreSequel">
+ <option name="mesa_glthread" value="true" />
+ </application>
+ <application name="Transport Fever" executable="TransportFever">
+ <option name="mesa_glthread" value="true" />
+ </application>
+
<!-- Adaptive sync blacklist follows below: -->
<application name="gnome-shell" executable="gnome-shell">
<option name="adaptive_sync" value="false" />
</application>
</device>
<device driver="radeonsi">
- <application name="ARK: Survival Evolved (and unintentionally the UE4 demo template)" executable="ShooterGame">
- <option name="radeonsi_clear_db_cache_before_clear" value="true" />
- </application>
<application name="American Truck Simulator" executable="amtrucks">
<option name="radeonsi_zerovram" value="true" />
</application>
<!-- Helps offscreen tests -->
<option name="mesa_glthread" value="true"/>
</application>
+ <!-- YoYo game engine workarounds -->
+ <application name="Monolith demo5" executable="runner" sha1="0c40d509a74e357f0280cb1bd882e9cd94b91bdf">
+ <option name="radeonsi_sync_compile" value="true" />
+ <option name="radeonsi_zerovram" value="true" />
+ </application>
+ <application name="Memoranda" executable="runner" sha1="aa13dec6af63c88f308ebb487693896434a4db56">
+ <option name="radeonsi_sync_compile" value="true" />
+ </application>
+ <application name="Undertale" executable="runner" sha1="dfa302e7ec78641d0696dbbc1a06fc29f34ff1ff">
+ <option name="radeonsi_sync_compile" value="true" />
+ </application>
+ <application name="Turmoil" executable="runner" sha1="cbbf757aaab289859f8dae191a7d63afc30643d9">
+ <option name="radeonsi_sync_compile" value="true" />
+ </application>
+ <application name="Peace, Death!" executable="runner" sha1="5b909f3d21799773370adf084f649848f098234e">
+ <option name="radeonsi_sync_compile" value="true" />
+ </application>
</device>
<device driver="virtio_gpu">
<!-- Some Valve games do a final blit to a BRGA_sRGB surface. On a GLES