anv: Add initial support for cube maps
[mesa.git] / src / vulkan / anv_meta.c
index d01001911eff4fbd8039a45b37e97088c7ae511f..63976cdfe4238aa4b535f9294db19c96636e0e8c 100644 (file)
 #include <unistd.h>
 #include <fcntl.h>
 
+#include "anv_meta.h"
+#include "anv_meta_clear.h"
 #include "anv_private.h"
-#include "anv_meta_spirv_autogen.h"
+#include "anv_nir_builder.h"
 
-static void
-anv_device_init_meta_clear_state(struct anv_device *device)
+struct anv_render_pass anv_meta_dummy_renderpass = {0};
+
+static nir_shader *
+build_nir_vertex_shader(bool attr_flat)
 {
-   /* We don't use a vertex shader for clearing, but instead build and pass
-    * the VUEs directly to the rasterization backend.  However, we do need
-    * to provide GLSL source for the vertex shader so that the compiler
-    * does not dead-code our inputs.
-    */
-   VkShaderModule vsm = GLSL_VK_SHADER_MODULE(device, VERTEX,
-      in vec2 a_pos;
-      in vec4 a_color;
-      flat out vec4 v_color;
-      void main()
-      {
-         v_color = a_color;
-         gl_Position = vec4(a_pos, 0, 1);
-      }
-   );
+   nir_builder b;
 
-   VkShaderModule fsm = GLSL_VK_SHADER_MODULE(device, FRAGMENT,
-      out vec4 f_color;
-      flat in vec4 v_color;
-      void main()
-      {
-         f_color = v_color;
-      }
-   );
+   const struct glsl_type *vertex_type = glsl_vec4_type();
 
-   VkShader vs;
-   anv_CreateShader(anv_device_to_handle(device),
-      &(VkShaderCreateInfo) {
-         .sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
-         .module = vsm,
-         .pName = "main",
-      }, &vs);
+   nir_builder_init_simple_shader(&b, MESA_SHADER_VERTEX);
 
-   VkShader fs;
-   anv_CreateShader(anv_device_to_handle(device),
-      &(VkShaderCreateInfo) {
-         .sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
-         .module = fsm,
-         .pName = "main",
-      }, &fs);
+   nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in,
+                                              vertex_type, "a_pos");
+   pos_in->data.location = VERT_ATTRIB_GENERIC0;
+   nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out,
+                                               vertex_type, "gl_Position");
+   pos_in->data.location = VARYING_SLOT_POS;
+   nir_copy_var(&b, pos_out, pos_in);
 
-   /* We use instanced rendering to clear multiple render targets. We have two
-    * vertex buffers: the first vertex buffer holds per-vertex data and
-    * provides the vertices for the clear rectangle. The second one holds
-    * per-instance data, which consists of the VUE header (which selects the
-    * layer) and the color (Vulkan supports per-RT clear colors).
+   /* Add one more pass-through attribute.  For clear shaders, this is used
+    * to store the color and for blit shaders it's the texture coordinate.
     */
-   VkPipelineVertexInputStateCreateInfo vi_create_info = {
-      .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
-      .bindingCount = 2,
-      .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
-         {
-            .binding = 0,
-            .strideInBytes = 12,
-            .stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX
-         },
-         {
-            .binding = 1,
-            .strideInBytes = 32,
-            .stepRate = VK_VERTEX_INPUT_STEP_RATE_INSTANCE
-         },
-      },
-      .attributeCount = 3,
-      .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
-         {
-            /* VUE Header */
-            .location = 0,
-            .binding = 1,
-            .format = VK_FORMAT_R32G32B32A32_UINT,
-            .offsetInBytes = 0
-         },
-         {
-            /* Position */
-            .location = 1,
-            .binding = 0,
-            .format = VK_FORMAT_R32G32B32_SFLOAT,
-            .offsetInBytes = 0
-         },
-         {
-            /* Color */
-            .location = 2,
-            .binding = 1,
-            .format = VK_FORMAT_R32G32B32A32_SFLOAT,
-            .offsetInBytes = 16
-         }
-      }
-   };
+   const struct glsl_type *attr_type = glsl_vec4_type();
+   nir_variable *attr_in = nir_variable_create(b.shader, nir_var_shader_in,
+                                               attr_type, "a_attr");
+   attr_in->data.location = VERT_ATTRIB_GENERIC1;
+   nir_variable *attr_out = nir_variable_create(b.shader, nir_var_shader_out,
+                                                attr_type, "v_attr");
+   attr_out->data.location = VARYING_SLOT_VAR0;
+   attr_out->data.interpolation = attr_flat ? INTERP_QUALIFIER_FLAT :
+                                              INTERP_QUALIFIER_SMOOTH;
+   nir_copy_var(&b, attr_out, attr_in);
+
+   return b.shader;
+}
 
-   anv_graphics_pipeline_create(anv_device_to_handle(device),
-      &(VkGraphicsPipelineCreateInfo) {
-         .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
-
-         .stageCount = 2,
-         .pStages = (VkPipelineShaderStageCreateInfo[]) {
-            {
-               .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
-               .stage = VK_SHADER_STAGE_VERTEX,
-               .shader = vs,
-               .pSpecializationInfo = NULL
-            }, {
-               .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
-               .stage = VK_SHADER_STAGE_FRAGMENT,
-               .shader = fs,
-               .pSpecializationInfo = NULL,
-            }
-         },
-         .pVertexInputState = &vi_create_info,
-         .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
-            .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
-            .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
-            .primitiveRestartEnable = false,
-         },
-         .pRasterState = &(VkPipelineRasterStateCreateInfo) {
-            .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTER_STATE_CREATE_INFO,
-            .depthClipEnable = true,
-            .rasterizerDiscardEnable = false,
-            .fillMode = VK_FILL_MODE_SOLID,
-            .cullMode = VK_CULL_MODE_NONE,
-            .frontFace = VK_FRONT_FACE_CCW
-         },
-         .pDepthStencilState = &(VkPipelineDepthStencilStateCreateInfo) {
-            .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
-            .depthTestEnable = true,
-            .depthWriteEnable = true,
-            .depthCompareOp = VK_COMPARE_OP_ALWAYS,
-            .depthBoundsEnable = false,
-            .stencilTestEnable = true,
-            .front = (VkStencilOpState) {
-               .stencilPassOp = VK_STENCIL_OP_REPLACE,
-               .stencilCompareOp = VK_COMPARE_OP_ALWAYS,
-            },
-            .back = (VkStencilOpState) {
-               .stencilPassOp = VK_STENCIL_OP_REPLACE,
-               .stencilCompareOp = VK_COMPARE_OP_ALWAYS,
-            },
-         },
-         .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
-            .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
-            .attachmentCount = 1,
-            .pAttachments = (VkPipelineColorBlendAttachmentState []) {
-               { .channelWriteMask = VK_CHANNEL_A_BIT |
-                    VK_CHANNEL_R_BIT | VK_CHANNEL_G_BIT | VK_CHANNEL_B_BIT },
-            }
-         },
-         .flags = 0,
-      },
-      &(struct anv_graphics_pipeline_create_info) {
-         .use_repclear = true,
-         .disable_viewport = true,
-         .disable_vs = true,
-         .use_rectlist = true
-      },
-      &device->meta_state.clear.pipeline);
+static nir_shader *
+build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim)
+{
+   nir_builder b;
 
-   anv_DestroyShaderModule(anv_device_to_handle(device), vsm);
-   anv_DestroyShaderModule(anv_device_to_handle(device), fsm);
-   anv_DestroyShader(anv_device_to_handle(device), vs);
-   anv_DestroyShader(anv_device_to_handle(device), fs);
-}
+   nir_builder_init_simple_shader(&b, MESA_SHADER_FRAGMENT);
 
-#define NUM_VB_USED 2
-struct anv_saved_state {
-   struct anv_vertex_binding old_vertex_bindings[NUM_VB_USED];
-   struct anv_descriptor_set *old_descriptor_set0;
-   struct anv_pipeline *old_pipeline;
-   struct anv_dynamic_ds_state *old_ds_state;
-   struct anv_dynamic_cb_state *old_cb_state;
-};
+   const struct glsl_type *color_type = glsl_vec4_type();
 
-static void
-anv_cmd_buffer_save(struct anv_cmd_buffer *cmd_buffer,
-                    struct anv_saved_state *state)
+   nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
+                                                  glsl_vec4_type(), "v_attr");
+   tex_pos_in->data.location = VARYING_SLOT_VAR0;
+
+   const struct glsl_type *sampler_type =
+      glsl_sampler_type(tex_dim, false, false, glsl_get_base_type(color_type));
+   nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform,
+                                               sampler_type, "s_tex");
+   sampler->data.descriptor_set = 0;
+   sampler->data.binding = 0;
+
+   nir_tex_instr *tex = nir_tex_instr_create(b.shader, 1);
+   tex->sampler_dim = tex_dim;
+   tex->op = nir_texop_tex;
+   tex->src[0].src_type = nir_tex_src_coord;
+   tex->src[0].src = nir_src_for_ssa(nir_load_var(&b, tex_pos_in));
+   tex->dest_type = nir_type_float; /* TODO */
+
+   if (tex_dim == GLSL_SAMPLER_DIM_2D)
+      tex->is_array = true;
+   tex->coord_components = 3;
+
+   tex->sampler = nir_deref_var_create(tex, sampler);
+
+   nir_ssa_dest_init(&tex->instr, &tex->dest, 4, "tex");
+   nir_builder_instr_insert(&b, &tex->instr);
+
+   nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
+                                                 color_type, "f_color");
+   color_out->data.location = FRAG_RESULT_DATA0;
+   nir_store_var(&b, color_out, &tex->dest.ssa);
+
+   return b.shader;
+}
+
+void
+anv_meta_save(struct anv_meta_saved_state *state,
+              const struct anv_cmd_buffer *cmd_buffer,
+              uint32_t dynamic_mask)
 {
    state->old_pipeline = cmd_buffer->state.pipeline;
-   state->old_descriptor_set0 = cmd_buffer->state.descriptors[0].set;
+   state->old_descriptor_set0 = cmd_buffer->state.descriptors[0];
    memcpy(state->old_vertex_bindings, cmd_buffer->state.vertex_bindings,
           sizeof(state->old_vertex_bindings));
-   state->old_ds_state = cmd_buffer->state.ds_state;
-   state->old_cb_state = cmd_buffer->state.cb_state;
+
+   state->dynamic_mask = dynamic_mask;
+   anv_dynamic_state_copy(&state->dynamic, &cmd_buffer->state.dynamic,
+                          dynamic_mask);
 }
 
-static void
-anv_cmd_buffer_restore(struct anv_cmd_buffer *cmd_buffer,
-                       const struct anv_saved_state *state)
+void
+anv_meta_restore(const struct anv_meta_saved_state *state,
+                 struct anv_cmd_buffer *cmd_buffer)
 {
    cmd_buffer->state.pipeline = state->old_pipeline;
-   cmd_buffer->state.descriptors[0].set = state->old_descriptor_set0;
+   cmd_buffer->state.descriptors[0] = state->old_descriptor_set0;
    memcpy(cmd_buffer->state.vertex_bindings, state->old_vertex_bindings,
           sizeof(state->old_vertex_bindings));
 
-   cmd_buffer->state.vb_dirty |= (1 << NUM_VB_USED) - 1;
-   cmd_buffer->state.dirty |= ANV_CMD_BUFFER_PIPELINE_DIRTY;
+   cmd_buffer->state.vb_dirty |= (1 << ANV_META_VERTEX_BINDING_COUNT) - 1;
+   cmd_buffer->state.dirty |= ANV_CMD_DIRTY_PIPELINE;
    cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_VERTEX_BIT;
 
-   if (cmd_buffer->state.ds_state != state->old_ds_state) {
-      cmd_buffer->state.ds_state = state->old_ds_state;
-      cmd_buffer->state.dirty |= ANV_CMD_BUFFER_DS_DIRTY;
-   }
-
-   if (cmd_buffer->state.cb_state != state->old_cb_state) {
-      cmd_buffer->state.cb_state = state->old_cb_state;
-      cmd_buffer->state.dirty |= ANV_CMD_BUFFER_CB_DIRTY;
-   }
+   anv_dynamic_state_copy(&cmd_buffer->state.dynamic, &state->dynamic,
+                          state->dynamic_mask);
+   cmd_buffer->state.dirty |= state->dynamic_mask;
 }
 
-struct vue_header {
-   uint32_t Reserved;
-   uint32_t RTAIndex;
-   uint32_t ViewportIndex;
-   float PointWidth;
-};
-
-struct clear_instance_data {
-   struct vue_header vue_header;
-   VkClearColorValue color;
-};
-
-static void
-meta_emit_clear(struct anv_cmd_buffer *cmd_buffer,
-                int num_instances,
-                struct clear_instance_data *instance_data,
-                VkClearDepthStencilValue ds_clear_value)
+VkImageViewType
+anv_meta_get_view_type(const struct anv_image *image)
 {
-   struct anv_device *device = cmd_buffer->device;
-   struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
-   struct anv_state state;
-   uint32_t size;
-
-   const float vertex_data[] = {
-      /* Rect-list coordinates */
-            0.0,        0.0, ds_clear_value.depth,
-      fb->width,        0.0, ds_clear_value.depth,
-      fb->width, fb->height, ds_clear_value.depth,
-
-      /* Align to 16 bytes */
-      0.0, 0.0, 0.0,
-   };
-
-   size = sizeof(vertex_data) + num_instances * sizeof(*instance_data);
-   state = anv_state_stream_alloc(&cmd_buffer->surface_state_stream, size, 16);
-
-   /* Copy in the vertex and instance data */
-   memcpy(state.map, vertex_data, sizeof(vertex_data));
-   memcpy(state.map + sizeof(vertex_data), instance_data,
-          num_instances * sizeof(*instance_data));
-
-   struct anv_buffer vertex_buffer = {
-      .device = cmd_buffer->device,
-      .size = size,
-      .bo = &device->surface_state_block_pool.bo,
-      .offset = state.offset
-   };
-
-   anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer), 0, 2,
-      (VkBuffer[]) {
-         anv_buffer_to_handle(&vertex_buffer),
-         anv_buffer_to_handle(&vertex_buffer)
-      },
-      (VkDeviceSize[]) {
-         0,
-         sizeof(vertex_data)
-      });
-
-   if (cmd_buffer->state.pipeline != anv_pipeline_from_handle(device->meta_state.clear.pipeline))
-      anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer),
-                          VK_PIPELINE_BIND_POINT_GRAPHICS,
-                          device->meta_state.clear.pipeline);
-
-   /* We don't need anything here, only set if not already set. */
-   if (cmd_buffer->state.rs_state == NULL)
-      anv_CmdBindDynamicRasterState(anv_cmd_buffer_to_handle(cmd_buffer),
-                                    device->meta_state.shared.rs_state);
-
-   if (cmd_buffer->state.vp_state == NULL)
-      anv_CmdBindDynamicViewportState(anv_cmd_buffer_to_handle(cmd_buffer),
-                                      cmd_buffer->state.framebuffer->vp_state);
-
-   if (cmd_buffer->state.ds_state == NULL)
-      anv_CmdBindDynamicDepthStencilState(anv_cmd_buffer_to_handle(cmd_buffer),
-                                          device->meta_state.shared.ds_state);
-
-   if (cmd_buffer->state.cb_state == NULL)
-      anv_CmdBindDynamicColorBlendState(anv_cmd_buffer_to_handle(cmd_buffer),
-                                        device->meta_state.shared.cb_state);
-
-   driver_layer->CmdDraw(anv_cmd_buffer_to_handle(cmd_buffer), 0, 3, 0, num_instances);
+   switch (image->type) {
+   case VK_IMAGE_TYPE_1D: return VK_IMAGE_VIEW_TYPE_1D;
+   case VK_IMAGE_TYPE_2D: return VK_IMAGE_VIEW_TYPE_2D;
+   case VK_IMAGE_TYPE_3D: return VK_IMAGE_VIEW_TYPE_3D;
+   default:
+      unreachable("bad VkImageViewType");
+   }
 }
 
-void
-anv_cmd_buffer_clear_attachments(struct anv_cmd_buffer *cmd_buffer,
-                                 struct anv_render_pass *pass,
-                                 const VkClearValue *clear_values)
+static uint32_t
+meta_blit_get_dest_view_base_array_slice(const struct anv_image *dest_image,
+                                         const VkImageSubresourceLayers *dest_subresource,
+                                         const VkOffset3D *dest_offset)
 {
-   struct anv_saved_state saved_state;
-
-   if (pass->has_stencil_clear_attachment)
-      anv_finishme("stencil clear");
-
-   if (pass->num_color_clear_attachments == 0 &&
-       !pass->has_depth_clear_attachment)
-      return;
-
-   struct clear_instance_data instance_data[pass->num_color_clear_attachments];
-   uint32_t color_attachments[pass->num_color_clear_attachments];
-   uint32_t ds_attachment = VK_ATTACHMENT_UNUSED;
-   VkClearDepthStencilValue ds_clear_value = {0};
-
-   int layer = 0;
-   for (uint32_t i = 0; i < pass->attachment_count; i++) {
-      const struct anv_render_pass_attachment *att = &pass->attachments[i];
-
-      if (att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
-         if (anv_format_is_color(att->format)) {
-            instance_data[layer] = (struct clear_instance_data) {
-               .vue_header = {
-                  .RTAIndex = i,
-                  .ViewportIndex = 0,
-                  .PointWidth = 0.0
-               },
-               .color = clear_values[i].color,
-            };
-            color_attachments[layer] = i;
-            layer++;
-         } else if (att->format->depth_format) {
-            assert(ds_attachment == VK_ATTACHMENT_UNUSED);
-            ds_attachment = i;
-            ds_clear_value= clear_values[ds_attachment].ds;
-         }
-      } else if (att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
-         assert(att->format->has_stencil);
-         anv_finishme("stencil clear");
-      }
+   switch (dest_image->type) {
+   case VK_IMAGE_TYPE_1D:
+   case VK_IMAGE_TYPE_2D:
+      return dest_subresource->baseArrayLayer;
+   case VK_IMAGE_TYPE_3D:
+      /* HACK: Vulkan does not allow attaching a 3D image to a framebuffer,
+       * but meta does it anyway. When doing so, we translate the
+       * destination's z offset into an array offset.
+       */
+      return dest_offset->z;
+   default:
+      assert(!"bad VkImageType");
+      return 0;
    }
-
-   anv_cmd_buffer_save(cmd_buffer, &saved_state);
-
-   struct anv_subpass subpass = {
-      .input_count = 0,
-      .color_count = pass->num_color_clear_attachments,
-      .color_attachments = color_attachments,
-      .depth_stencil_attachment = ds_attachment,
-   };
-
-   anv_cmd_buffer_begin_subpass(cmd_buffer, &subpass);
-
-   meta_emit_clear(cmd_buffer, pass->num_color_clear_attachments,
-                   instance_data, ds_clear_value);
-
-   /* Restore API state */
-   anv_cmd_buffer_restore(cmd_buffer, &saved_state);
 }
 
 static void
 anv_device_init_meta_blit_state(struct anv_device *device)
 {
+   anv_CreateRenderPass(anv_device_to_handle(device),
+      &(VkRenderPassCreateInfo) {
+         .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
+         .attachmentCount = 1,
+         .pAttachments = &(VkAttachmentDescription) {
+            .format = VK_FORMAT_UNDEFINED, /* Our shaders don't care */
+            .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
+            .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
+            .initialLayout = VK_IMAGE_LAYOUT_GENERAL,
+            .finalLayout = VK_IMAGE_LAYOUT_GENERAL,
+         },
+         .subpassCount = 1,
+         .pSubpasses = &(VkSubpassDescription) {
+            .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
+            .inputAttachmentCount = 0,
+            .colorAttachmentCount = 1,
+            .pColorAttachments = &(VkAttachmentReference) {
+               .attachment = 0,
+               .layout = VK_IMAGE_LAYOUT_GENERAL,
+            },
+            .pResolveAttachments = NULL,
+            .pDepthStencilAttachment = &(VkAttachmentReference) {
+               .attachment = VK_ATTACHMENT_UNUSED,
+               .layout = VK_IMAGE_LAYOUT_GENERAL,
+            },
+            .preserveAttachmentCount = 1,
+            .pPreserveAttachments = &(VkAttachmentReference) {
+               .attachment = 0,
+               .layout = VK_IMAGE_LAYOUT_GENERAL,
+            },
+         },
+         .dependencyCount = 0,
+      }, NULL, &device->meta_state.blit.render_pass);
+
    /* We don't use a vertex shader for clearing, but instead build and pass
     * the VUEs directly to the rasterization backend.  However, we do need
     * to provide GLSL source for the vertex shader so that the compiler
     * does not dead-code our inputs.
     */
-   VkShaderModule vsm = GLSL_VK_SHADER_MODULE(device, VERTEX,
-      in vec2 a_pos;
-      in vec2 a_tex_coord;
-      out vec4 v_tex_coord;
-      void main()
-      {
-         v_tex_coord = vec4(a_tex_coord, 0, 1);
-         gl_Position = vec4(a_pos, 0, 1);
-      }
-   );
-
-   VkShaderModule fsm = GLSL_VK_SHADER_MODULE(device, FRAGMENT,
-      out vec4 f_color;
-      in vec4 v_tex_coord;
-      layout(set = 0, binding = 0) uniform sampler2D u_tex;
-      void main()
-      {
-         f_color = texture(u_tex, v_tex_coord.xy);
-      }
-   );
+   struct anv_shader_module vs = {
+      .nir = build_nir_vertex_shader(false),
+   };
 
-   VkShader vs;
-   anv_CreateShader(anv_device_to_handle(device),
-      &(VkShaderCreateInfo) {
-         .sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
-         .module = vsm,
-         .pName = "main",
-      }, &vs);
+   struct anv_shader_module fs_2d = {
+      .nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_2D),
+   };
 
-   VkShader fs;
-   anv_CreateShader(anv_device_to_handle(device),
-      &(VkShaderCreateInfo) {
-         .sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
-         .module = fsm,
-         .pName = "main",
-      }, &fs);
+   struct anv_shader_module fs_3d = {
+      .nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_3D),
+   };
 
    VkPipelineVertexInputStateCreateInfo vi_create_info = {
       .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
-      .bindingCount = 2,
+      .vertexBindingDescriptionCount = 2,
       .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
          {
             .binding = 0,
-            .strideInBytes = 0,
-            .stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX
+            .stride = 0,
+            .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
          },
          {
             .binding = 1,
-            .strideInBytes = 16,
-            .stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX
+            .stride = 5 * sizeof(float),
+            .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
          },
       },
-      .attributeCount = 3,
+      .vertexAttributeDescriptionCount = 3,
       .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
          {
             /* VUE Header */
             .location = 0,
             .binding = 0,
             .format = VK_FORMAT_R32G32B32A32_UINT,
-            .offsetInBytes = 0
+            .offset = 0
          },
          {
             /* Position */
             .location = 1,
             .binding = 1,
             .format = VK_FORMAT_R32G32_SFLOAT,
-            .offsetInBytes = 0
+            .offset = 0
          },
          {
             /* Texture Coordinate */
             .location = 2,
             .binding = 1,
-            .format = VK_FORMAT_R32G32_SFLOAT,
-            .offsetInBytes = 8
+            .format = VK_FORMAT_R32G32B32_SFLOAT,
+            .offset = 8
          }
       }
    };
 
    VkDescriptorSetLayoutCreateInfo ds_layout_info = {
       .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
-      .count = 1,
+      .bindingCount = 1,
       .pBinding = (VkDescriptorSetLayoutBinding[]) {
          {
-            .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
-            .arraySize = 1,
+            .binding = 0,
+            .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
+            .descriptorCount = 1,
             .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
             .pImmutableSamplers = NULL
          },
       }
    };
    anv_CreateDescriptorSetLayout(anv_device_to_handle(device), &ds_layout_info,
-                                 &device->meta_state.blit.ds_layout);
+                                 NULL, &device->meta_state.blit.ds_layout);
 
    anv_CreatePipelineLayout(anv_device_to_handle(device),
       &(VkPipelineLayoutCreateInfo) {
          .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
-         .descriptorSetCount = 1,
+         .setLayoutCount = 1,
          .pSetLayouts = &device->meta_state.blit.ds_layout,
       },
-      &device->meta_state.blit.pipeline_layout);
+      NULL, &device->meta_state.blit.pipeline_layout);
 
-   anv_graphics_pipeline_create(anv_device_to_handle(device),
-      &(VkGraphicsPipelineCreateInfo) {
-         .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
-         .stageCount = 2,
-         .pStages = (VkPipelineShaderStageCreateInfo[]) {
-            {
-               .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
-               .stage = VK_SHADER_STAGE_VERTEX,
-               .shader = vs,
-               .pSpecializationInfo = NULL
-            }, {
-               .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
-               .stage = VK_SHADER_STAGE_FRAGMENT,
-               .shader = fs,
-               .pSpecializationInfo = NULL
-            },
-         },
-         .pVertexInputState = &vi_create_info,
-         .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
-            .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
-            .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
-            .primitiveRestartEnable = false,
-         },
-         .pRasterState = &(VkPipelineRasterStateCreateInfo) {
-            .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTER_STATE_CREATE_INFO,
-            .depthClipEnable = true,
-            .rasterizerDiscardEnable = false,
-            .fillMode = VK_FILL_MODE_SOLID,
-            .cullMode = VK_CULL_MODE_NONE,
-            .frontFace = VK_FRONT_FACE_CCW
-         },
-         .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
-            .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
-            .attachmentCount = 1,
-            .pAttachments = (VkPipelineColorBlendAttachmentState []) {
-               { .channelWriteMask = VK_CHANNEL_A_BIT |
-                    VK_CHANNEL_R_BIT | VK_CHANNEL_G_BIT | VK_CHANNEL_B_BIT },
-            }
-         },
-         .flags = 0,
-         .layout = device->meta_state.blit.pipeline_layout,
+   VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
+      {
+         .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+         .stage = VK_SHADER_STAGE_VERTEX_BIT,
+         .module = anv_shader_module_to_handle(&vs),
+         .pName = "main",
+         .pSpecializationInfo = NULL
+      }, {
+         .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+         .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
+         .module = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */
+         .pName = "main",
+         .pSpecializationInfo = NULL
+      },
+   };
+
+   const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
+      .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
+      .stageCount = ARRAY_SIZE(pipeline_shader_stages),
+      .pStages = pipeline_shader_stages,
+      .pVertexInputState = &vi_create_info,
+      .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
+         .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
+         .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
+         .primitiveRestartEnable = false,
+      },
+      .pViewportState = &(VkPipelineViewportStateCreateInfo) {
+         .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
+         .viewportCount = 1,
+         .scissorCount = 1,
+      },
+      .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
+         .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
+         .rasterizerDiscardEnable = false,
+         .polygonMode = VK_POLYGON_MODE_FILL,
+         .cullMode = VK_CULL_MODE_NONE,
+         .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE
       },
-      &(struct anv_graphics_pipeline_create_info) {
-         .use_repclear = false,
-         .disable_viewport = true,
-         .disable_scissor = true,
-         .disable_vs = true,
-         .use_rectlist = true
+      .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
+         .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
+         .rasterizationSamples = 1,
+         .sampleShadingEnable = false,
+         .pSampleMask = (VkSampleMask[]) { UINT32_MAX },
       },
-      &device->meta_state.blit.pipeline);
+      .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
+         .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
+         .attachmentCount = 1,
+         .pAttachments = (VkPipelineColorBlendAttachmentState []) {
+            { .colorWriteMask =
+                 VK_COLOR_COMPONENT_A_BIT |
+                 VK_COLOR_COMPONENT_R_BIT |
+                 VK_COLOR_COMPONENT_G_BIT |
+                 VK_COLOR_COMPONENT_B_BIT },
+         }
+      },
+      .pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
+         .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
+         .dynamicStateCount = 9,
+         .pDynamicStates = (VkDynamicState[]) {
+            VK_DYNAMIC_STATE_VIEWPORT,
+            VK_DYNAMIC_STATE_SCISSOR,
+            VK_DYNAMIC_STATE_LINE_WIDTH,
+            VK_DYNAMIC_STATE_DEPTH_BIAS,
+            VK_DYNAMIC_STATE_BLEND_CONSTANTS,
+            VK_DYNAMIC_STATE_DEPTH_BOUNDS,
+            VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
+            VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
+            VK_DYNAMIC_STATE_STENCIL_REFERENCE,
+         },
+      },
+      .flags = 0,
+      .layout = device->meta_state.blit.pipeline_layout,
+      .renderPass = device->meta_state.blit.render_pass,
+      .subpass = 0,
+   };
 
-   anv_DestroyShaderModule(anv_device_to_handle(device), vsm);
-   anv_DestroyShader(anv_device_to_handle(device), vs);
-   anv_DestroyShaderModule(anv_device_to_handle(device), fsm);
-   anv_DestroyShader(anv_device_to_handle(device), fs);
+   const struct anv_graphics_pipeline_create_info anv_pipeline_info = {
+      .use_repclear = false,
+      .disable_viewport = true,
+      .disable_scissor = true,
+      .disable_vs = true,
+      .use_rectlist = true
+   };
+
+   pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_2d);
+   anv_graphics_pipeline_create(anv_device_to_handle(device),
+      &vk_pipeline_info, &anv_pipeline_info,
+      NULL, &device->meta_state.blit.pipeline_2d_src);
+
+   pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_3d);
+   anv_graphics_pipeline_create(anv_device_to_handle(device),
+      &vk_pipeline_info, &anv_pipeline_info,
+      NULL, &device->meta_state.blit.pipeline_3d_src);
+
+   ralloc_free(vs.nir);
+   ralloc_free(fs_2d.nir);
+   ralloc_free(fs_3d.nir);
 }
 
 static void
 meta_prepare_blit(struct anv_cmd_buffer *cmd_buffer,
-                  struct anv_saved_state *saved_state)
+                  struct anv_meta_saved_state *saved_state)
 {
-   struct anv_device *device = cmd_buffer->device;
-
-   anv_cmd_buffer_save(cmd_buffer, saved_state);
-
-   if (cmd_buffer->state.pipeline != anv_pipeline_from_handle(device->meta_state.blit.pipeline))
-      anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer),
-                          VK_PIPELINE_BIND_POINT_GRAPHICS,
-                          device->meta_state.blit.pipeline);
-
-   /* We don't need anything here, only set if not already set. */
-   if (cmd_buffer->state.rs_state == NULL)
-      anv_CmdBindDynamicRasterState(anv_cmd_buffer_to_handle(cmd_buffer),
-                                    device->meta_state.shared.rs_state);
-   if (cmd_buffer->state.ds_state == NULL)
-      anv_CmdBindDynamicDepthStencilState(anv_cmd_buffer_to_handle(cmd_buffer),
-                                          device->meta_state.shared.ds_state);
-
-   anv_CmdBindDynamicColorBlendState(anv_cmd_buffer_to_handle(cmd_buffer),
-                                     device->meta_state.shared.cb_state);
+   anv_meta_save(saved_state, cmd_buffer,
+                 (1 << VK_DYNAMIC_STATE_VIEWPORT));
 }
 
 struct blit_region {
@@ -585,27 +413,30 @@ struct blit_region {
 
 static void
 meta_emit_blit(struct anv_cmd_buffer *cmd_buffer,
-               struct anv_image_view *src,
+               struct anv_image *src_image,
+               struct anv_image_view *src_iview,
                VkOffset3D src_offset,
                VkExtent3D src_extent,
-               struct anv_color_attachment_view *dest,
+               struct anv_image *dest_image,
+               struct anv_image_view *dest_iview,
                VkOffset3D dest_offset,
-               VkExtent3D dest_extent)
+               VkExtent3D dest_extent,
+               VkFilter blit_filter)
 {
    struct anv_device *device = cmd_buffer->device;
-   VkDescriptorPool dummy_desc_pool = { .handle = 1 };
+   VkDescriptorPool dummy_desc_pool = (VkDescriptorPool)1;
 
    struct blit_vb_data {
       float pos[2];
-      float tex_coord[2];
+      float tex_coord[3];
    } *vb_data;
 
-   unsigned vb_size = sizeof(struct vue_header) + 3 * sizeof(*vb_data);
+   unsigned vb_size = sizeof(struct anv_vue_header) + 3 * sizeof(*vb_data);
 
    struct anv_state vb_state =
-      anv_state_stream_alloc(&cmd_buffer->surface_state_stream, vb_size, 16);
-   memset(vb_state.map, 0, sizeof(struct vue_header));
-   vb_data = vb_state.map + sizeof(struct vue_header);
+      anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, vb_size, 16);
+   memset(vb_state.map, 0, sizeof(struct anv_vue_header));
+   vb_data = vb_state.map + sizeof(struct anv_vue_header);
 
    vb_data[0] = (struct blit_vb_data) {
       .pos = {
@@ -613,8 +444,9 @@ meta_emit_blit(struct anv_cmd_buffer *cmd_buffer,
          dest_offset.y + dest_extent.height,
       },
       .tex_coord = {
-         (float)(src_offset.x + src_extent.width) / (float)src->extent.width,
-         (float)(src_offset.y + src_extent.height) / (float)src->extent.height,
+         (float)(src_offset.x + src_extent.width) / (float)src_iview->extent.width,
+         (float)(src_offset.y + src_extent.height) / (float)src_iview->extent.height,
+         (float)src_offset.z / (float)src_iview->extent.depth,
       },
    };
 
@@ -624,8 +456,9 @@ meta_emit_blit(struct anv_cmd_buffer *cmd_buffer,
          dest_offset.y + dest_extent.height,
       },
       .tex_coord = {
-         (float)src_offset.x / (float)src->extent.width,
-         (float)(src_offset.y + src_extent.height) / (float)src->extent.height,
+         (float)src_offset.x / (float)src_iview->extent.width,
+         (float)(src_offset.y + src_extent.height) / (float)src_iview->extent.height,
+         (float)src_offset.z / (float)src_iview->extent.depth,
       },
    };
 
@@ -635,15 +468,18 @@ meta_emit_blit(struct anv_cmd_buffer *cmd_buffer,
          dest_offset.y,
       },
       .tex_coord = {
-         (float)src_offset.x / (float)src->extent.width,
-         (float)src_offset.y / (float)src->extent.height,
+         (float)src_offset.x / (float)src_iview->extent.width,
+         (float)src_offset.y / (float)src_iview->extent.height,
+         (float)src_offset.z / (float)src_iview->extent.depth,
       },
    };
 
+   anv_state_clflush(vb_state);
+
    struct anv_buffer vertex_buffer = {
       .device = device,
       .size = vb_size,
-      .bo = &device->surface_state_block_pool.bo,
+      .bo = &device->dynamic_state_block_pool.bo,
       .offset = vb_state.offset,
    };
 
@@ -654,28 +490,40 @@ meta_emit_blit(struct anv_cmd_buffer *cmd_buffer,
       },
       (VkDeviceSize[]) {
          0,
-         sizeof(struct vue_header),
+         sizeof(struct anv_vue_header),
       });
 
-   uint32_t count;
+   VkSampler sampler;
+   ANV_CALL(CreateSampler)(anv_device_to_handle(device),
+      &(VkSamplerCreateInfo) {
+         .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
+         .magFilter = blit_filter,
+         .minFilter = blit_filter,
+      }, &cmd_buffer->pool->alloc, &sampler);
+
    VkDescriptorSet set;
-   anv_AllocDescriptorSets(anv_device_to_handle(device), dummy_desc_pool,
-                           VK_DESCRIPTOR_SET_USAGE_ONE_SHOT,
-                           1, &device->meta_state.blit.ds_layout, &set, &count);
+   anv_AllocateDescriptorSets(anv_device_to_handle(device),
+      &(VkDescriptorSetAllocateInfo) {
+         .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
+         .descriptorPool = dummy_desc_pool,
+         .setLayoutCount = 1,
+         .pSetLayouts = &device->meta_state.blit.ds_layout
+      }, &set);
    anv_UpdateDescriptorSets(anv_device_to_handle(device),
       1, /* writeCount */
       (VkWriteDescriptorSet[]) {
          {
             .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
-            .destSet = set,
-            .destBinding = 0,
-            .destArrayElement = 0,
-            .count = 1,
-            .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
-            .pDescriptors = (VkDescriptorInfo[]) {
+            .dstSet = set,
+            .dstBinding = 0,
+            .dstArrayElement = 0,
+            .descriptorCount = 1,
+            .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
+            .pImageInfo = (VkDescriptorImageInfo[]) {
                {
-                  .imageView = anv_image_view_to_handle(src),
-                  .imageLayout = VK_IMAGE_LAYOUT_GENERAL
+                  .sampler = sampler,
+                  .imageView = anv_image_view_to_handle(src_iview),
+                  .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
                },
             }
          }
@@ -686,98 +534,89 @@ meta_emit_blit(struct anv_cmd_buffer *cmd_buffer,
       &(VkFramebufferCreateInfo) {
          .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
          .attachmentCount = 1,
-         .pAttachments = (VkAttachmentBindInfo[]) {
-            {
-               .view = anv_attachment_view_to_handle(&dest->base),
-               .layout = VK_IMAGE_LAYOUT_GENERAL
-            }
+         .pAttachments = (VkImageView[]) {
+            anv_image_view_to_handle(dest_iview),
          },
-         .width = dest->base.extent.width,
-         .height = dest->base.extent.height,
+         .width = dest_iview->extent.width,
+         .height = dest_iview->extent.height,
          .layers = 1
-      }, &fb);
+      }, &cmd_buffer->pool->alloc, &fb);
 
-   VkRenderPass pass;
-   anv_CreateRenderPass(anv_device_to_handle(device),
-      &(VkRenderPassCreateInfo) {
-         .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
-         .attachmentCount = 1,
-         .pAttachments = &(VkAttachmentDescription) {
-            .sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION,
-            .format = dest->view.format->vk_format,
-            .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
-            .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
-            .initialLayout = VK_IMAGE_LAYOUT_GENERAL,
-            .finalLayout = VK_IMAGE_LAYOUT_GENERAL,
-         },
-         .subpassCount = 1,
-         .pSubpasses = &(VkSubpassDescription) {
-            .sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION,
-            .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
-            .inputCount = 0,
-            .colorCount = 1,
-            .colorAttachments = &(VkAttachmentReference) {
-               .attachment = 0,
-               .layout = VK_IMAGE_LAYOUT_GENERAL,
-            },
-            .resolveAttachments = NULL,
-            .depthStencilAttachment = (VkAttachmentReference) {
-               .attachment = VK_ATTACHMENT_UNUSED,
-               .layout = VK_IMAGE_LAYOUT_GENERAL,
-            },
-            .preserveCount = 1,
-            .preserveAttachments = &(VkAttachmentReference) {
-               .attachment = 0,
-               .layout = VK_IMAGE_LAYOUT_GENERAL,
-            },
-         },
-         .dependencyCount = 0,
-      }, &pass);
-
-   driver_layer->CmdBeginRenderPass(anv_cmd_buffer_to_handle(cmd_buffer),
+   ANV_CALL(CmdBeginRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer),
       &(VkRenderPassBeginInfo) {
          .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
-         .renderPass = pass,
+         .renderPass = device->meta_state.blit.render_pass,
          .framebuffer = fb,
          .renderArea = {
             .offset = { dest_offset.x, dest_offset.y },
             .extent = { dest_extent.width, dest_extent.height },
          },
-         .attachmentCount = 1,
-         .pAttachmentClearValues = NULL,
-      }, VK_RENDER_PASS_CONTENTS_INLINE);
+         .clearValueCount = 0,
+         .pClearValues = NULL,
+      }, VK_SUBPASS_CONTENTS_INLINE);
+
+   VkPipeline pipeline;
+
+   switch (src_image->type) {
+   case VK_IMAGE_TYPE_1D:
+      anv_finishme("VK_IMAGE_TYPE_1D");
+      pipeline = device->meta_state.blit.pipeline_2d_src;
+      break;
+   case VK_IMAGE_TYPE_2D:
+      pipeline = device->meta_state.blit.pipeline_2d_src;
+      break;
+   case VK_IMAGE_TYPE_3D:
+      pipeline = device->meta_state.blit.pipeline_3d_src;
+      break;
+   default:
+      unreachable(!"bad VkImageType");
+   }
 
-   anv_CmdBindDynamicViewportState(anv_cmd_buffer_to_handle(cmd_buffer),
-                                   anv_framebuffer_from_handle(fb)->vp_state);
+   if (cmd_buffer->state.pipeline != anv_pipeline_from_handle(pipeline)) {
+      anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer),
+                          VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
+   }
+
+   anv_CmdSetViewport(anv_cmd_buffer_to_handle(cmd_buffer), 1,
+                      &(VkViewport) {
+                        .x = 0.0f,
+                        .y = 0.0f,
+                        .width = dest_iview->extent.width,
+                        .height = dest_iview->extent.height,
+                        .minDepth = 0.0f,
+                        .maxDepth = 1.0f,
+                      });
 
    anv_CmdBindDescriptorSets(anv_cmd_buffer_to_handle(cmd_buffer),
                              VK_PIPELINE_BIND_POINT_GRAPHICS,
                              device->meta_state.blit.pipeline_layout, 0, 1,
                              &set, 0, NULL);
 
-   driver_layer->CmdDraw(anv_cmd_buffer_to_handle(cmd_buffer), 0, 3, 0, 1);
+   ANV_CALL(CmdDraw)(anv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0);
 
-   driver_layer->CmdEndRenderPass(anv_cmd_buffer_to_handle(cmd_buffer));
+   ANV_CALL(CmdEndRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer));
 
    /* At the point where we emit the draw call, all data from the
     * descriptor sets, etc. has been used.  We are free to delete it.
     */
    anv_descriptor_set_destroy(device, anv_descriptor_set_from_handle(set));
-   anv_DestroyFramebuffer(anv_device_to_handle(device), fb);
-   anv_DestroyRenderPass(anv_device_to_handle(device), pass);
+   anv_DestroySampler(anv_device_to_handle(device), sampler,
+                      &cmd_buffer->pool->alloc);
+   anv_DestroyFramebuffer(anv_device_to_handle(device), fb,
+                          &cmd_buffer->pool->alloc);
 }
 
 static void
 meta_finish_blit(struct anv_cmd_buffer *cmd_buffer,
-                 const struct anv_saved_state *saved_state)
+                 const struct anv_meta_saved_state *saved_state)
 {
-   anv_cmd_buffer_restore(cmd_buffer, saved_state);
+   anv_meta_restore(saved_state, cmd_buffer);
 }
 
 static VkFormat
-vk_format_for_cpp(int cpp)
+vk_format_for_size(int bs)
 {
-   switch (cpp) {
+   switch (bs) {
    case 1: return VK_FORMAT_R8_UINT;
    case 2: return VK_FORMAT_R8G8_UINT;
    case 3: return VK_FORMAT_R8G8B8_UINT;
@@ -787,7 +626,7 @@ vk_format_for_cpp(int cpp)
    case 12: return VK_FORMAT_R32G32B32_UINT;
    case 16: return VK_FORMAT_R32G32B32A32_UINT;
    default:
-      unreachable("Invalid format cpp");
+      unreachable("Invalid format block size");
    }
 }
 
@@ -809,16 +648,22 @@ do_buffer_copy(struct anv_cmd_buffer *cmd_buffer,
          .depth = 1,
       },
       .mipLevels = 1,
-      .arraySize = 1,
+      .arrayLayers = 1,
       .samples = 1,
       .tiling = VK_IMAGE_TILING_LINEAR,
-      .usage = VK_IMAGE_USAGE_SAMPLED_BIT,
+      .usage = 0,
       .flags = 0,
    };
 
-   VkImage src_image, dest_image;
-   anv_CreateImage(vk_device, &image_info, &src_image);
-   anv_CreateImage(vk_device, &image_info, &dest_image);
+   VkImage src_image;
+   image_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
+   anv_CreateImage(vk_device, &image_info,
+                   &cmd_buffer->pool->alloc, &src_image);
+
+   VkImage dest_image;
+   image_info.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
+   anv_CreateImage(vk_device, &image_info,
+                   &cmd_buffer->pool->alloc, &dest_image);
 
    /* We could use a vk call to bind memory, but that would require
     * creating a dummy memory object etc. so there's really no point.
@@ -828,100 +673,102 @@ do_buffer_copy(struct anv_cmd_buffer *cmd_buffer,
    anv_image_from_handle(dest_image)->bo = dest;
    anv_image_from_handle(dest_image)->offset = dest_offset;
 
-   struct anv_image_view src_view;
-   anv_image_view_init(&src_view, cmd_buffer->device,
+   struct anv_image_view src_iview;
+   anv_image_view_init(&src_iview, cmd_buffer->device,
       &(VkImageViewCreateInfo) {
          .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
          .image = src_image,
          .viewType = VK_IMAGE_VIEW_TYPE_2D,
          .format = copy_format,
-         .channels = {
-            VK_CHANNEL_SWIZZLE_R,
-            VK_CHANNEL_SWIZZLE_G,
-            VK_CHANNEL_SWIZZLE_B,
-            VK_CHANNEL_SWIZZLE_A
-         },
          .subresourceRange = {
-            .aspect = VK_IMAGE_ASPECT_COLOR,
+            .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
             .baseMipLevel = 0,
-            .mipLevels = 1,
-            .baseArraySlice = 0,
-            .arraySize = 1
+            .levelCount = 1,
+            .baseArrayLayer = 0,
+            .layerCount = 1
          },
       },
       cmd_buffer);
 
-   struct anv_color_attachment_view dest_view;
-   anv_color_attachment_view_init(&dest_view, cmd_buffer->device,
-      &(VkAttachmentViewCreateInfo) {
-         .sType = VK_STRUCTURE_TYPE_ATTACHMENT_VIEW_CREATE_INFO,
+   struct anv_image_view dest_iview;
+   anv_image_view_init(&dest_iview, cmd_buffer->device,
+      &(VkImageViewCreateInfo) {
+         .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
          .image = dest_image,
+         .viewType = VK_IMAGE_VIEW_TYPE_2D,
          .format = copy_format,
-         .mipLevel = 0,
-         .baseArraySlice = 0,
-         .arraySize = 1,
+         .subresourceRange = {
+            .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+            .baseMipLevel = 0,
+            .levelCount = 1,
+            .baseArrayLayer = 0,
+            .layerCount = 1,
+         },
       },
       cmd_buffer);
 
    meta_emit_blit(cmd_buffer,
-                  &src_view,
+                  anv_image_from_handle(src_image),
+                  &src_iview,
                   (VkOffset3D) { 0, 0, 0 },
                   (VkExtent3D) { width, height, 1 },
-                  &dest_view,
+                  anv_image_from_handle(dest_image),
+                  &dest_iview,
                   (VkOffset3D) { 0, 0, 0 },
-                  (VkExtent3D) { width, height, 1 });
+                  (VkExtent3D) { width, height, 1 },
+                  VK_FILTER_NEAREST);
 
-   anv_DestroyImage(vk_device, src_image);
-   anv_DestroyImage(vk_device, dest_image);
+   anv_DestroyImage(vk_device, src_image, &cmd_buffer->pool->alloc);
+   anv_DestroyImage(vk_device, dest_image, &cmd_buffer->pool->alloc);
 }
 
 void anv_CmdCopyBuffer(
-    VkCmdBuffer                                 cmdBuffer,
+    VkCommandBuffer                             commandBuffer,
     VkBuffer                                    srcBuffer,
     VkBuffer                                    destBuffer,
     uint32_t                                    regionCount,
     const VkBufferCopy*                         pRegions)
 {
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
    ANV_FROM_HANDLE(anv_buffer, src_buffer, srcBuffer);
    ANV_FROM_HANDLE(anv_buffer, dest_buffer, destBuffer);
 
-   struct anv_saved_state saved_state;
+   struct anv_meta_saved_state saved_state;
 
    meta_prepare_blit(cmd_buffer, &saved_state);
 
    for (unsigned r = 0; r < regionCount; r++) {
       uint64_t src_offset = src_buffer->offset + pRegions[r].srcOffset;
-      uint64_t dest_offset = dest_buffer->offset + pRegions[r].destOffset;
-      uint64_t copy_size = pRegions[r].copySize;
+      uint64_t dest_offset = dest_buffer->offset + pRegions[r].dstOffset;
+      uint64_t copy_size = pRegions[r].size;
 
       /* First, we compute the biggest format that can be used with the
        * given offsets and size.
        */
-      int cpp = 16;
+      int bs = 16;
 
       int fs = ffs(src_offset) - 1;
       if (fs != -1)
-         cpp = MIN2(cpp, 1 << fs);
-      assert(src_offset % cpp == 0);
+         bs = MIN2(bs, 1 << fs);
+      assert(src_offset % bs == 0);
 
       fs = ffs(dest_offset) - 1;
       if (fs != -1)
-         cpp = MIN2(cpp, 1 << fs);
-      assert(dest_offset % cpp == 0);
+         bs = MIN2(bs, 1 << fs);
+      assert(dest_offset % bs == 0);
 
-      fs = ffs(pRegions[r].copySize) - 1;
+      fs = ffs(pRegions[r].size) - 1;
       if (fs != -1)
-         cpp = MIN2(cpp, 1 << fs);
-      assert(pRegions[r].copySize % cpp == 0);
+         bs = MIN2(bs, 1 << fs);
+      assert(pRegions[r].size % bs == 0);
 
-      VkFormat copy_format = vk_format_for_cpp(cpp);
+      VkFormat copy_format = vk_format_for_size(bs);
 
       /* This is maximum possible width/height our HW can handle */
       uint64_t max_surface_dim = 1 << 14;
 
       /* First, we make a bunch of max-sized copies */
-      uint64_t max_copy_size = max_surface_dim * max_surface_dim * cpp;
+      uint64_t max_copy_size = max_surface_dim * max_surface_dim * bs;
       while (copy_size > max_copy_size) {
          do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
                         dest_buffer->bo, dest_offset,
@@ -931,10 +778,10 @@ void anv_CmdCopyBuffer(
          dest_offset += max_copy_size;
       }
 
-      uint64_t height = copy_size / (max_surface_dim * cpp);
+      uint64_t height = copy_size / (max_surface_dim * bs);
       assert(height < max_surface_dim);
       if (height != 0) {
-         uint64_t rect_copy_size = height * max_surface_dim * cpp;
+         uint64_t rect_copy_size = height * max_surface_dim * bs;
          do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
                         dest_buffer->bo, dest_offset,
                         max_surface_dim, height, copy_format);
@@ -946,7 +793,7 @@ void anv_CmdCopyBuffer(
       if (copy_size != 0) {
          do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
                         dest_buffer->bo, dest_offset,
-                        copy_size / cpp, 1, copy_format);
+                        copy_size / bs, 1, copy_format);
       }
    }
 
@@ -954,7 +801,7 @@ void anv_CmdCopyBuffer(
 }
 
 void anv_CmdCopyImage(
-    VkCmdBuffer                                 cmdBuffer,
+    VkCommandBuffer                             commandBuffer,
     VkImage                                     srcImage,
     VkImageLayout                               srcImageLayout,
     VkImage                                     destImage,
@@ -962,141 +809,191 @@ void anv_CmdCopyImage(
     uint32_t                                    regionCount,
     const VkImageCopy*                          pRegions)
 {
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
    ANV_FROM_HANDLE(anv_image, src_image, srcImage);
    ANV_FROM_HANDLE(anv_image, dest_image, destImage);
 
-   struct anv_saved_state saved_state;
+   struct anv_meta_saved_state saved_state;
 
    meta_prepare_blit(cmd_buffer, &saved_state);
 
    for (unsigned r = 0; r < regionCount; r++) {
-      struct anv_image_view src_view;
-      anv_image_view_init(&src_view, cmd_buffer->device,
+      struct anv_image_view src_iview;
+      anv_image_view_init(&src_iview, cmd_buffer->device,
          &(VkImageViewCreateInfo) {
             .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
             .image = srcImage,
-            .viewType = VK_IMAGE_VIEW_TYPE_2D,
+            .viewType = anv_meta_get_view_type(src_image),
             .format = src_image->format->vk_format,
-            .channels = {
-               VK_CHANNEL_SWIZZLE_R,
-               VK_CHANNEL_SWIZZLE_G,
-               VK_CHANNEL_SWIZZLE_B,
-               VK_CHANNEL_SWIZZLE_A
-            },
             .subresourceRange = {
-               .aspect = pRegions[r].srcSubresource.aspect,
+               .aspectMask = pRegions[r].srcSubresource.aspectMask,
                .baseMipLevel = pRegions[r].srcSubresource.mipLevel,
-               .mipLevels = 1,
-               .baseArraySlice = pRegions[r].srcSubresource.arraySlice,
-               .arraySize = 1
+               .levelCount = 1,
+               .baseArrayLayer = pRegions[r].srcSubresource.baseArrayLayer,
+               .layerCount = pRegions[r].dstSubresource.layerCount,
             },
          },
          cmd_buffer);
 
-      struct anv_color_attachment_view dest_view;
-      anv_color_attachment_view_init(&dest_view, cmd_buffer->device,
-         &(VkAttachmentViewCreateInfo) {
-            .sType = VK_STRUCTURE_TYPE_ATTACHMENT_VIEW_CREATE_INFO,
-            .image = destImage,
-            .format = dest_image->format->vk_format,
-            .mipLevel = pRegions[r].destSubresource.mipLevel,
-            .baseArraySlice = pRegions[r].destSubresource.arraySlice,
-            .arraySize = 1,
-         },
-         cmd_buffer);
+      const VkOffset3D dest_offset = {
+         .x = pRegions[r].dstOffset.x,
+         .y = pRegions[r].dstOffset.y,
+         .z = 0,
+      };
+
+      unsigned num_slices;
+      if (src_image->type == VK_IMAGE_TYPE_3D) {
+         assert(pRegions[r].srcSubresource.layerCount == 1 &&
+                pRegions[r].dstSubresource.layerCount == 1);
+         num_slices = pRegions[r].extent.depth;
+      } else {
+         assert(pRegions[r].srcSubresource.layerCount ==
+                pRegions[r].dstSubresource.layerCount);
+         assert(pRegions[r].extent.depth == 1);
+         num_slices = pRegions[r].dstSubresource.layerCount;
+      }
 
-      meta_emit_blit(cmd_buffer,
-                     &src_view,
-                     pRegions[r].srcOffset,
-                     pRegions[r].extent,
-                     &dest_view,
-                     pRegions[r].destOffset,
-                     pRegions[r].extent);
+      const uint32_t dest_base_array_slice =
+         meta_blit_get_dest_view_base_array_slice(dest_image,
+                                                  &pRegions[r].dstSubresource,
+                                                  &pRegions[r].dstOffset);
+
+      for (unsigned slice = 0; slice < num_slices; slice++) {
+         VkOffset3D src_offset = pRegions[r].srcOffset;
+         src_offset.z += slice;
+
+         struct anv_image_view dest_iview;
+         anv_image_view_init(&dest_iview, cmd_buffer->device,
+            &(VkImageViewCreateInfo) {
+               .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+               .image = destImage,
+               .viewType = anv_meta_get_view_type(dest_image),
+               .format = dest_image->format->vk_format,
+               .subresourceRange = {
+                  .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+                  .baseMipLevel = pRegions[r].dstSubresource.mipLevel,
+                  .levelCount = 1,
+                  .baseArrayLayer = dest_base_array_slice + slice,
+                  .layerCount = 1
+               },
+            },
+            cmd_buffer);
+
+         meta_emit_blit(cmd_buffer,
+                        src_image, &src_iview,
+                        src_offset,
+                        pRegions[r].extent,
+                        dest_image, &dest_iview,
+                        dest_offset,
+                        pRegions[r].extent,
+                        VK_FILTER_NEAREST);
+      }
    }
 
    meta_finish_blit(cmd_buffer, &saved_state);
 }
 
 void anv_CmdBlitImage(
-    VkCmdBuffer                                 cmdBuffer,
+    VkCommandBuffer                             commandBuffer,
     VkImage                                     srcImage,
     VkImageLayout                               srcImageLayout,
     VkImage                                     destImage,
     VkImageLayout                               destImageLayout,
     uint32_t                                    regionCount,
     const VkImageBlit*                          pRegions,
-    VkTexFilter                                 filter)
+    VkFilter                                    filter)
 
 {
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
    ANV_FROM_HANDLE(anv_image, src_image, srcImage);
    ANV_FROM_HANDLE(anv_image, dest_image, destImage);
 
-   struct anv_saved_state saved_state;
+   struct anv_meta_saved_state saved_state;
 
-   anv_finishme("respect VkTexFilter");
+   anv_finishme("respect VkFilter");
 
    meta_prepare_blit(cmd_buffer, &saved_state);
 
    for (unsigned r = 0; r < regionCount; r++) {
-      struct anv_image_view src_view;
-      anv_image_view_init(&src_view, cmd_buffer->device,
+      struct anv_image_view src_iview;
+      anv_image_view_init(&src_iview, cmd_buffer->device,
          &(VkImageViewCreateInfo) {
             .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
             .image = srcImage,
-            .viewType = VK_IMAGE_VIEW_TYPE_2D,
+            .viewType = anv_meta_get_view_type(src_image),
             .format = src_image->format->vk_format,
-            .channels = {
-               VK_CHANNEL_SWIZZLE_R,
-               VK_CHANNEL_SWIZZLE_G,
-               VK_CHANNEL_SWIZZLE_B,
-               VK_CHANNEL_SWIZZLE_A
-            },
             .subresourceRange = {
-               .aspect = pRegions[r].srcSubresource.aspect,
+               .aspectMask = pRegions[r].srcSubresource.aspectMask,
                .baseMipLevel = pRegions[r].srcSubresource.mipLevel,
-               .mipLevels = 1,
-               .baseArraySlice = pRegions[r].srcSubresource.arraySlice,
-               .arraySize = 1
+               .levelCount = 1,
+               .baseArrayLayer = pRegions[r].srcSubresource.baseArrayLayer,
+               .layerCount = 1
             },
          },
          cmd_buffer);
 
-      struct anv_color_attachment_view dest_view;
-      anv_color_attachment_view_init(&dest_view, cmd_buffer->device,
-         &(VkAttachmentViewCreateInfo) {
-            .sType = VK_STRUCTURE_TYPE_ATTACHMENT_VIEW_CREATE_INFO,
+      const VkOffset3D dest_offset = {
+         .x = pRegions[r].dstOffset.x,
+         .y = pRegions[r].dstOffset.y,
+         .z = 0,
+      };
+
+      const uint32_t dest_array_slice =
+         meta_blit_get_dest_view_base_array_slice(dest_image,
+                                                  &pRegions[r].dstSubresource,
+                                                  &pRegions[r].dstOffset);
+
+      if (pRegions[r].srcSubresource.layerCount > 1)
+         anv_finishme("FINISHME: copy multiple array layers");
+
+      if (pRegions[r].dstExtent.depth > 1)
+         anv_finishme("FINISHME: copy multiple depth layers");
+
+      struct anv_image_view dest_iview;
+      anv_image_view_init(&dest_iview, cmd_buffer->device,
+         &(VkImageViewCreateInfo) {
+            .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
             .image = destImage,
+            .viewType = anv_meta_get_view_type(dest_image),
             .format = dest_image->format->vk_format,
-            .mipLevel = pRegions[r].destSubresource.mipLevel,
-            .baseArraySlice = pRegions[r].destSubresource.arraySlice,
-            .arraySize = 1,
+            .subresourceRange = {
+               .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+               .baseMipLevel = pRegions[r].dstSubresource.mipLevel,
+               .levelCount = 1,
+               .baseArrayLayer = dest_array_slice,
+               .layerCount = 1
+            },
          },
          cmd_buffer);
 
       meta_emit_blit(cmd_buffer,
-                     &src_view,
+                     src_image, &src_iview,
                      pRegions[r].srcOffset,
                      pRegions[r].srcExtent,
-                     &dest_view,
-                     pRegions[r].destOffset,
-                     pRegions[r].destExtent);
+                     dest_image, &dest_iview,
+                     dest_offset,
+                     pRegions[r].dstExtent,
+                     filter);
    }
 
    meta_finish_blit(cmd_buffer, &saved_state);
 }
 
-static VkImage
+static struct anv_image *
 make_image_for_buffer(VkDevice vk_device, VkBuffer vk_buffer, VkFormat format,
+                      VkImageUsageFlags usage,
+                      VkImageType image_type,
+                      const VkAllocationCallbacks *alloc,
                       const VkBufferImageCopy *copy)
 {
    ANV_FROM_HANDLE(anv_buffer, buffer, vk_buffer);
 
-   if (copy->bufferRowLength != 0)
-      anv_finishme("bufferRowLength not supported in CopyBufferToImage");
-   if (copy->bufferImageHeight != 0)
-      anv_finishme("bufferImageHeight not supported in CopyBufferToImage");
+   VkExtent3D extent = copy->imageExtent;
+   if (copy->bufferRowLength)
+      extent.width = copy->bufferRowLength;
+   if (copy->bufferImageHeight)
+      extent.height = copy->bufferImageHeight;
+   extent.depth = 1;
 
    VkImage vk_image;
    VkResult result = anv_CreateImage(vk_device,
@@ -1104,18 +1001,14 @@ make_image_for_buffer(VkDevice vk_device, VkBuffer vk_buffer, VkFormat format,
          .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
          .imageType = VK_IMAGE_TYPE_2D,
          .format = format,
-         .extent = {
-            .width = copy->imageExtent.width,
-            .height = copy->imageExtent.height,
-            .depth = 1,
-         },
+         .extent = extent,
          .mipLevels = 1,
-         .arraySize = 1,
+         .arrayLayers = 1,
          .samples = 1,
          .tiling = VK_IMAGE_TILING_LINEAR,
-         .usage = VK_IMAGE_USAGE_SAMPLED_BIT,
+         .usage = usage,
          .flags = 0,
-      }, &vk_image);
+      }, alloc, &vk_image);
    assert(result == VK_SUCCESS);
 
    ANV_FROM_HANDLE(anv_image, image, vk_image);
@@ -1126,122 +1019,154 @@ make_image_for_buffer(VkDevice vk_device, VkBuffer vk_buffer, VkFormat format,
    image->bo = buffer->bo;
    image->offset = buffer->offset + copy->bufferOffset;
 
-   return anv_image_to_handle(image);
+   return image;
 }
 
 void anv_CmdCopyBufferToImage(
-    VkCmdBuffer                                 cmdBuffer,
+    VkCommandBuffer                             commandBuffer,
     VkBuffer                                    srcBuffer,
     VkImage                                     destImage,
     VkImageLayout                               destImageLayout,
     uint32_t                                    regionCount,
     const VkBufferImageCopy*                    pRegions)
 {
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
    ANV_FROM_HANDLE(anv_image, dest_image, destImage);
    VkDevice vk_device = anv_device_to_handle(cmd_buffer->device);
    const VkFormat orig_format = dest_image->format->vk_format;
-   struct anv_saved_state saved_state;
+   struct anv_meta_saved_state saved_state;
 
    meta_prepare_blit(cmd_buffer, &saved_state);
 
    for (unsigned r = 0; r < regionCount; r++) {
       VkFormat proxy_format = orig_format;
-      VkImageAspect proxy_aspect = pRegions[r].imageSubresource.aspect;
+      VkImageAspectFlags proxy_aspect = pRegions[r].imageSubresource.aspectMask;
 
       if (orig_format == VK_FORMAT_S8_UINT) {
          proxy_format = VK_FORMAT_R8_UINT;
-         proxy_aspect = VK_IMAGE_ASPECT_COLOR;
+         proxy_aspect = VK_IMAGE_ASPECT_COLOR_BIT;
       }
 
-      VkImage srcImage = make_image_for_buffer(vk_device, srcBuffer,
-                                               proxy_format,
-                                               &pRegions[r]);
+      struct anv_image *src_image =
+         make_image_for_buffer(vk_device, srcBuffer, proxy_format,
+                               VK_IMAGE_USAGE_SAMPLED_BIT,
+                               dest_image->type, &cmd_buffer->pool->alloc,
+                               &pRegions[r]);
+
+      const uint32_t dest_base_array_slice =
+         meta_blit_get_dest_view_base_array_slice(dest_image,
+                                                  &pRegions[r].imageSubresource,
+                                                  &pRegions[r].imageOffset);
+
+      unsigned num_slices;
+      if (dest_image->type == VK_IMAGE_TYPE_3D) {
+         assert(pRegions[r].imageSubresource.layerCount == 1);
+         num_slices = pRegions[r].imageExtent.depth;
+      } else {
+         assert(pRegions[r].imageExtent.depth == 1);
+         num_slices = pRegions[r].imageSubresource.layerCount;
+      }
 
-      struct anv_image_view src_view;
-      anv_image_view_init(&src_view, cmd_buffer->device,
-         &(VkImageViewCreateInfo) {
-            .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
-            .image = srcImage,
-            .viewType = VK_IMAGE_VIEW_TYPE_2D,
-            .format = proxy_format,
-            .channels = {
-               VK_CHANNEL_SWIZZLE_R,
-               VK_CHANNEL_SWIZZLE_G,
-               VK_CHANNEL_SWIZZLE_B,
-               VK_CHANNEL_SWIZZLE_A
+      for (unsigned slice = 0; slice < num_slices; slice++) {
+         struct anv_image_view src_iview;
+         anv_image_view_init(&src_iview, cmd_buffer->device,
+            &(VkImageViewCreateInfo) {
+               .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+               .image = anv_image_to_handle(src_image),
+               .viewType = VK_IMAGE_VIEW_TYPE_2D,
+               .format = proxy_format,
+               .subresourceRange = {
+                  .aspectMask = proxy_aspect,
+                  .baseMipLevel = 0,
+                  .levelCount = 1,
+                  .baseArrayLayer = 0,
+                  .layerCount = 1,
+               },
             },
-            .subresourceRange = {
-               .aspect = proxy_aspect,
-               .baseMipLevel = 0,
-               .mipLevels = 1,
-               .baseArraySlice = 0,
-               .arraySize = 1
+            cmd_buffer);
+
+         struct anv_image_view dest_iview;
+         anv_image_view_init(&dest_iview, cmd_buffer->device,
+            &(VkImageViewCreateInfo) {
+               .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+               .image = anv_image_to_handle(dest_image),
+               .viewType = anv_meta_get_view_type(dest_image),
+               .format = proxy_format,
+               .subresourceRange = {
+                  .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+                  .baseMipLevel = pRegions[r].imageSubresource.mipLevel,
+                  .levelCount = 1,
+                  .baseArrayLayer = dest_base_array_slice + slice,
+                  .layerCount = 1
+               },
             },
-         },
-         cmd_buffer);
-
-      struct anv_color_attachment_view dest_view;
-      anv_color_attachment_view_init(&dest_view, cmd_buffer->device,
-         &(VkAttachmentViewCreateInfo) {
-            .sType = VK_STRUCTURE_TYPE_ATTACHMENT_VIEW_CREATE_INFO,
-            .image = anv_image_to_handle(dest_image),
-            .format = proxy_format,
-            .mipLevel = pRegions[r].imageSubresource.mipLevel,
-            .baseArraySlice = pRegions[r].imageSubresource.arraySlice,
-            .arraySize = 1,
-         },
-         cmd_buffer);
+            cmd_buffer);
+
+         VkOffset3D src_offset = { 0, 0, slice };
+
+         const VkOffset3D dest_offset = {
+            .x = pRegions[r].imageOffset.x,
+            .y = pRegions[r].imageOffset.y,
+            .z = 0,
+         };
+
+         meta_emit_blit(cmd_buffer,
+                        src_image,
+                        &src_iview,
+                        src_offset,
+                        pRegions[r].imageExtent,
+                        dest_image,
+                        &dest_iview,
+                        dest_offset,
+                        pRegions[r].imageExtent,
+                        VK_FILTER_NEAREST);
+
+         /* Once we've done the blit, all of the actual information about
+          * the image is embedded in the command buffer so we can just
+          * increment the offset directly in the image effectively
+          * re-binding it to different backing memory.
+          */
+         /* XXX: Insert a real CPP */
+         src_image->offset += src_image->extent.width *
+                              src_image->extent.height * 4;
+      }
 
-      meta_emit_blit(cmd_buffer,
-                     &src_view,
-                     (VkOffset3D) { 0, 0, 0 },
-                     pRegions[r].imageExtent,
-                     &dest_view,
-                     pRegions[r].imageOffset,
-                     pRegions[r].imageExtent);
-
-      anv_DestroyImage(vk_device, srcImage);
+      anv_DestroyImage(vk_device, anv_image_to_handle(src_image),
+                       &cmd_buffer->pool->alloc);
    }
 
    meta_finish_blit(cmd_buffer, &saved_state);
 }
 
 void anv_CmdCopyImageToBuffer(
-    VkCmdBuffer                                 cmdBuffer,
+    VkCommandBuffer                             commandBuffer,
     VkImage                                     srcImage,
     VkImageLayout                               srcImageLayout,
     VkBuffer                                    destBuffer,
     uint32_t                                    regionCount,
     const VkBufferImageCopy*                    pRegions)
 {
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
    ANV_FROM_HANDLE(anv_image, src_image, srcImage);
    VkDevice vk_device = anv_device_to_handle(cmd_buffer->device);
-   struct anv_saved_state saved_state;
+   struct anv_meta_saved_state saved_state;
 
    meta_prepare_blit(cmd_buffer, &saved_state);
 
    for (unsigned r = 0; r < regionCount; r++) {
-      struct anv_image_view src_view;
-      anv_image_view_init(&src_view, cmd_buffer->device,
+      struct anv_image_view src_iview;
+      anv_image_view_init(&src_iview, cmd_buffer->device,
          &(VkImageViewCreateInfo) {
             .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
             .image = srcImage,
-            .viewType = VK_IMAGE_VIEW_TYPE_2D,
+            .viewType = anv_meta_get_view_type(src_image),
             .format = src_image->format->vk_format,
-            .channels = {
-               VK_CHANNEL_SWIZZLE_R,
-               VK_CHANNEL_SWIZZLE_G,
-               VK_CHANNEL_SWIZZLE_B,
-               VK_CHANNEL_SWIZZLE_A
-            },
             .subresourceRange = {
-               .aspect = pRegions[r].imageSubresource.aspect,
+               .aspectMask = pRegions[r].imageSubresource.aspectMask,
                .baseMipLevel = pRegions[r].imageSubresource.mipLevel,
-               .mipLevels = 1,
-               .baseArraySlice = pRegions[r].imageSubresource.arraySlice,
-               .arraySize = 1
+               .levelCount = 1,
+               .baseArrayLayer = pRegions[r].imageSubresource.baseArrayLayer,
+               .layerCount = pRegions[r].imageSubresource.layerCount,
             },
          },
          cmd_buffer);
@@ -1251,38 +1176,72 @@ void anv_CmdCopyImageToBuffer(
          dest_format = VK_FORMAT_R8_UINT;
       }
 
-      VkImage destImage = make_image_for_buffer(vk_device, destBuffer,
-                                                dest_format,
-                                                &pRegions[r]);
+      struct anv_image *dest_image =
+         make_image_for_buffer(vk_device, destBuffer, dest_format,
+                               VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
+                               src_image->type, &cmd_buffer->pool->alloc,
+                               &pRegions[r]);
+
+      unsigned num_slices;
+      if (src_image->type == VK_IMAGE_TYPE_3D) {
+         assert(pRegions[r].imageSubresource.layerCount == 1);
+         num_slices = pRegions[r].imageExtent.depth;
+      } else {
+         assert(pRegions[r].imageExtent.depth == 1);
+         num_slices = pRegions[r].imageSubresource.layerCount;
+      }
 
-      struct anv_color_attachment_view dest_view;
-      anv_color_attachment_view_init(&dest_view, cmd_buffer->device,
-         &(VkAttachmentViewCreateInfo) {
-            .sType = VK_STRUCTURE_TYPE_ATTACHMENT_VIEW_CREATE_INFO,
-            .image = destImage,
-            .format = dest_format,
-            .mipLevel = 0,
-            .baseArraySlice = 0,
-            .arraySize = 1,
-         },
-         cmd_buffer);
+      for (unsigned slice = 0; slice < num_slices; slice++) {
+         VkOffset3D src_offset = pRegions[r].imageOffset;
+         src_offset.z += slice;
+
+         struct anv_image_view dest_iview;
+         anv_image_view_init(&dest_iview, cmd_buffer->device,
+            &(VkImageViewCreateInfo) {
+               .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+               .image = anv_image_to_handle(dest_image),
+               .viewType = VK_IMAGE_VIEW_TYPE_2D,
+               .format = dest_format,
+               .subresourceRange = {
+                  .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+                  .baseMipLevel = 0,
+                  .levelCount = 1,
+                  .baseArrayLayer = 0,
+                  .layerCount = 1
+               },
+            },
+            cmd_buffer);
+
+         meta_emit_blit(cmd_buffer,
+                        anv_image_from_handle(srcImage),
+                        &src_iview,
+                        src_offset,
+                        pRegions[r].imageExtent,
+                        dest_image,
+                        &dest_iview,
+                        (VkOffset3D) { 0, 0, 0 },
+                        pRegions[r].imageExtent,
+                        VK_FILTER_NEAREST);
+
+         /* Once we've done the blit, all of the actual information about
+          * the image is embedded in the command buffer so we can just
+          * increment the offset directly in the image effectively
+          * re-binding it to different backing memory.
+          */
+         /* XXX: Insert a real CPP */
+         dest_image->offset += dest_image->extent.width *
+                               dest_image->extent.height * 4;
+      }
 
-      meta_emit_blit(cmd_buffer,
-                     &src_view,
-                     pRegions[r].imageOffset,
-                     pRegions[r].imageExtent,
-                     &dest_view,
-                     (VkOffset3D) { 0, 0, 0 },
-                     pRegions[r].imageExtent);
-
-      anv_DestroyImage(vk_device, destImage);
+      anv_DestroyImage(vk_device, anv_image_to_handle(dest_image),
+                       &cmd_buffer->pool->alloc);
    }
 
    meta_finish_blit(cmd_buffer, &saved_state);
 }
 
 void anv_CmdUpdateBuffer(
-    VkCmdBuffer                                 cmdBuffer,
+    VkCommandBuffer                             commandBuffer,
     VkBuffer                                    destBuffer,
     VkDeviceSize                                destOffset,
     VkDeviceSize                                dataSize,
@@ -1292,7 +1251,7 @@ void anv_CmdUpdateBuffer(
 }
 
 void anv_CmdFillBuffer(
-    VkCmdBuffer                                 cmdBuffer,
+    VkCommandBuffer                             commandBuffer,
     VkBuffer                                    destBuffer,
     VkDeviceSize                                destOffset,
     VkDeviceSize                                fillSize,
@@ -1301,162 +1260,8 @@ void anv_CmdFillBuffer(
    stub();
 }
 
-void anv_CmdClearColorImage(
-    VkCmdBuffer                                 cmdBuffer,
-    VkImage                                     _image,
-    VkImageLayout                               imageLayout,
-    const VkClearColorValue*                    pColor,
-    uint32_t                                    rangeCount,
-    const VkImageSubresourceRange*              pRanges)
-{
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
-   ANV_FROM_HANDLE(anv_image, image, _image);
-   struct anv_saved_state saved_state;
-
-   anv_cmd_buffer_save(cmd_buffer, &saved_state);
-
-   for (uint32_t r = 0; r < rangeCount; r++) {
-      for (uint32_t l = 0; l < pRanges[r].mipLevels; l++) {
-         for (uint32_t s = 0; s < pRanges[r].arraySize; s++) {
-            struct anv_color_attachment_view view;
-            anv_color_attachment_view_init(&view, cmd_buffer->device,
-               &(VkAttachmentViewCreateInfo) {
-                  .sType = VK_STRUCTURE_TYPE_ATTACHMENT_VIEW_CREATE_INFO,
-                  .image = _image,
-                  .format = image->format->vk_format,
-                  .mipLevel = pRanges[r].baseMipLevel + l,
-                  .baseArraySlice = pRanges[r].baseArraySlice + s,
-                  .arraySize = 1,
-               },
-               cmd_buffer);
-
-            VkFramebuffer fb;
-            anv_CreateFramebuffer(anv_device_to_handle(cmd_buffer->device),
-               &(VkFramebufferCreateInfo) {
-                  .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
-                  .attachmentCount = 1,
-                  .pAttachments = (VkAttachmentBindInfo[]) {
-                     {
-                        .view = anv_attachment_view_to_handle(&view.base),
-                        .layout = VK_IMAGE_LAYOUT_GENERAL
-                     }
-                  },
-                  .width = view.base.extent.width,
-                  .height = view.base.extent.height,
-                  .layers = 1
-               }, &fb);
-
-            VkRenderPass pass;
-            anv_CreateRenderPass(anv_device_to_handle(cmd_buffer->device),
-               &(VkRenderPassCreateInfo) {
-                  .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
-                  .attachmentCount = 1,
-                  .pAttachments = &(VkAttachmentDescription) {
-                     .sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION,
-                     .format = view.view.format->vk_format,
-                     .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
-                     .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
-                     .initialLayout = VK_IMAGE_LAYOUT_GENERAL,
-                     .finalLayout = VK_IMAGE_LAYOUT_GENERAL,
-                  },
-                  .subpassCount = 1,
-                  .pSubpasses = &(VkSubpassDescription) {
-                     .sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION,
-                     .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
-                     .inputCount = 0,
-                     .colorCount = 1,
-                     .colorAttachments = &(VkAttachmentReference) {
-                        .attachment = 0,
-                        .layout = VK_IMAGE_LAYOUT_GENERAL,
-                     },
-                     .resolveAttachments = NULL,
-                     .depthStencilAttachment = (VkAttachmentReference) {
-                        .attachment = VK_ATTACHMENT_UNUSED,
-                        .layout = VK_IMAGE_LAYOUT_GENERAL,
-                     },
-                     .preserveCount = 1,
-                     .preserveAttachments = &(VkAttachmentReference) {
-                        .attachment = 0,
-                        .layout = VK_IMAGE_LAYOUT_GENERAL,
-                     },
-                  },
-                  .dependencyCount = 0,
-               }, &pass);
-
-            driver_layer->CmdBeginRenderPass(anv_cmd_buffer_to_handle(cmd_buffer),
-               &(VkRenderPassBeginInfo) {
-                  .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
-                  .renderArea = {
-                     .offset = { 0, 0, },
-                     .extent = {
-                        .width = view.base.extent.width,
-                        .height = view.base.extent.height,
-                     },
-                  },
-                  .renderPass = pass,
-                  .framebuffer = fb,
-                  .attachmentCount = 1,
-                  .pAttachmentClearValues = NULL,
-               }, VK_RENDER_PASS_CONTENTS_INLINE);
-
-            struct clear_instance_data instance_data = {
-               .vue_header = {
-                  .RTAIndex = 0,
-                  .ViewportIndex = 0,
-                  .PointWidth = 0.0
-               },
-               .color = *pColor,
-            };
-
-            meta_emit_clear(cmd_buffer, 1, &instance_data,
-                            (VkClearDepthStencilValue) {0});
-
-            driver_layer->CmdEndRenderPass(anv_cmd_buffer_to_handle(cmd_buffer));
-         }
-      }
-   }
-
-   /* Restore API state */
-   anv_cmd_buffer_restore(cmd_buffer, &saved_state);
-}
-
-void anv_CmdClearDepthStencilImage(
-    VkCmdBuffer                                 cmdBuffer,
-    VkImage                                     image,
-    VkImageLayout                               imageLayout,
-    float                                       depth,
-    uint32_t                                    stencil,
-    uint32_t                                    rangeCount,
-    const VkImageSubresourceRange*              pRanges)
-{
-   stub();
-}
-
-void anv_CmdClearColorAttachment(
-    VkCmdBuffer                                 cmdBuffer,
-    uint32_t                                    colorAttachment,
-    VkImageLayout                               imageLayout,
-    const VkClearColorValue*                    pColor,
-    uint32_t                                    rectCount,
-    const VkRect3D*                             pRects)
-{
-   stub();
-}
-
-void anv_CmdClearDepthStencilAttachment(
-    VkCmdBuffer                                 cmdBuffer,
-    VkImageAspectFlags                          imageAspectMask,
-    VkImageLayout                               imageLayout,
-    float                                       depth,
-    uint32_t                                    stencil,
-    uint32_t                                    rectCount,
-    const VkRect3D*                             pRects)
-{
-   stub();
-}
-
 void anv_CmdResolveImage(
-    VkCmdBuffer                                 cmdBuffer,
+    VkCommandBuffer                             commandBuffer,
     VkImage                                     srcImage,
     VkImageLayout                               srcImageLayout,
     VkImage                                     destImage,
@@ -1472,46 +1277,22 @@ anv_device_init_meta(struct anv_device *device)
 {
    anv_device_init_meta_clear_state(device);
    anv_device_init_meta_blit_state(device);
-
-   anv_CreateDynamicRasterState(anv_device_to_handle(device),
-      &(VkDynamicRasterStateCreateInfo) {
-         .sType = VK_STRUCTURE_TYPE_DYNAMIC_RASTER_STATE_CREATE_INFO,
-      },
-      &device->meta_state.shared.rs_state);
-
-   anv_CreateDynamicColorBlendState(anv_device_to_handle(device),
-      &(VkDynamicColorBlendStateCreateInfo) {
-         .sType = VK_STRUCTURE_TYPE_DYNAMIC_COLOR_BLEND_STATE_CREATE_INFO
-      },
-      &device->meta_state.shared.cb_state);
-
-   anv_CreateDynamicDepthStencilState(anv_device_to_handle(device),
-      &(VkDynamicDepthStencilStateCreateInfo) {
-         .sType = VK_STRUCTURE_TYPE_DYNAMIC_DEPTH_STENCIL_STATE_CREATE_INFO
-      },
-      &device->meta_state.shared.ds_state);
 }
 
 void
 anv_device_finish_meta(struct anv_device *device)
 {
-   /* Clear */
-   anv_DestroyPipeline(anv_device_to_handle(device),
-                       device->meta_state.clear.pipeline);
+   anv_device_finish_meta_clear_state(device);
 
    /* Blit */
+   anv_DestroyRenderPass(anv_device_to_handle(device),
+                         device->meta_state.blit.render_pass, NULL);
+   anv_DestroyPipeline(anv_device_to_handle(device),
+                       device->meta_state.blit.pipeline_2d_src, NULL);
    anv_DestroyPipeline(anv_device_to_handle(device),
-                       device->meta_state.blit.pipeline);
+                       device->meta_state.blit.pipeline_3d_src, NULL);
    anv_DestroyPipelineLayout(anv_device_to_handle(device),
-                             device->meta_state.blit.pipeline_layout);
+                             device->meta_state.blit.pipeline_layout, NULL);
    anv_DestroyDescriptorSetLayout(anv_device_to_handle(device),
-                                  device->meta_state.blit.ds_layout);
-
-   /* Shared */
-   anv_DestroyDynamicRasterState(anv_device_to_handle(device),
-                                 device->meta_state.shared.rs_state);
-   anv_DestroyDynamicColorBlendState(anv_device_to_handle(device),
-                                     device->meta_state.shared.cb_state);
-   anv_DestroyDynamicDepthStencilState(anv_device_to_handle(device),
-                                       device->meta_state.shared.ds_state);
+                                  device->meta_state.blit.ds_layout, NULL);
 }