cmd_buffer->state.vb_dirty |= (1 << ANV_META_VERTEX_BINDING_COUNT) - 1;
cmd_buffer->state.dirty |= ANV_CMD_DIRTY_PIPELINE;
- cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_VERTEX_BIT;
+ cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_FRAGMENT_BIT;
anv_dynamic_state_copy(&cmd_buffer->state.dynamic, &state->dynamic,
state->dynamic_mask);