anv: Dirty fragment shader descriptors in meta restore
[mesa.git] / src / vulkan / anv_meta.c
index cc605197f9b12074dd6db2ba95d9e02dc86c6c32..7034f70d6ac32e8de0e50e8f820013892676138b 100644 (file)
 #include <unistd.h>
 #include <fcntl.h>
 
+#include "anv_meta.h"
+#include "anv_meta_clear.h"
 #include "anv_private.h"
-#include "anv_nir_builder.h"
+#include "glsl/nir/nir_builder.h"
 
 struct anv_render_pass anv_meta_dummy_renderpass = {0};
 
@@ -39,14 +41,15 @@ build_nir_vertex_shader(bool attr_flat)
 
    const struct glsl_type *vertex_type = glsl_vec4_type();
 
-   nir_builder_init_simple_shader(&b, MESA_SHADER_VERTEX);
+   nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
+   b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_vs");
 
    nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in,
                                               vertex_type, "a_pos");
    pos_in->data.location = VERT_ATTRIB_GENERIC0;
    nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out,
                                                vertex_type, "gl_Position");
-   pos_in->data.location = VARYING_SLOT_POS;
+   pos_out->data.location = VARYING_SLOT_POS;
    nir_copy_var(&b, pos_out, pos_in);
 
    /* Add one more pass-through attribute.  For clear shaders, this is used
@@ -66,33 +69,13 @@ build_nir_vertex_shader(bool attr_flat)
    return b.shader;
 }
 
-static nir_shader *
-build_nir_clear_fragment_shader(void)
-{
-   nir_builder b;
-
-   const struct glsl_type *color_type = glsl_vec4_type();
-
-   nir_builder_init_simple_shader(&b, MESA_SHADER_FRAGMENT);
-
-   nir_variable *color_in = nir_variable_create(b.shader, nir_var_shader_in,
-                                                color_type, "v_attr");
-   color_in->data.location = VARYING_SLOT_VAR0;
-   color_in->data.interpolation = INTERP_QUALIFIER_FLAT;
-   nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
-                                                 color_type, "f_color");
-   color_out->data.location = FRAG_RESULT_DATA0;
-   nir_copy_var(&b, color_out, color_in);
-
-   return b.shader;
-}
-
 static nir_shader *
 build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim)
 {
    nir_builder b;
 
-   nir_builder_init_simple_shader(&b, MESA_SHADER_FRAGMENT);
+   nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
+   b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_fs");
 
    const struct glsl_type *color_type = glsl_vec4_type();
 
@@ -100,8 +83,17 @@ build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim)
                                                   glsl_vec4_type(), "v_attr");
    tex_pos_in->data.location = VARYING_SLOT_VAR0;
 
+   /* Swizzle the array index which comes in as Z coordinate into the right
+    * position.
+    */
+   unsigned swz[] = { 0, (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 1), 2 };
+   nir_ssa_def *const tex_pos =
+      nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz,
+                  (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3), false);
+
    const struct glsl_type *sampler_type =
-      glsl_sampler_type(tex_dim, false, false, glsl_get_base_type(color_type));
+      glsl_sampler_type(tex_dim, false, tex_dim != GLSL_SAMPLER_DIM_3D,
+                        glsl_get_base_type(color_type));
    nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform,
                                                sampler_type, "s_tex");
    sampler->data.descriptor_set = 0;
@@ -111,20 +103,10 @@ build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim)
    tex->sampler_dim = tex_dim;
    tex->op = nir_texop_tex;
    tex->src[0].src_type = nir_tex_src_coord;
-   tex->src[0].src = nir_src_for_ssa(nir_load_var(&b, tex_pos_in));
+   tex->src[0].src = nir_src_for_ssa(tex_pos);
    tex->dest_type = nir_type_float; /* TODO */
-
-   switch (tex_dim) {
-   case GLSL_SAMPLER_DIM_2D:
-      tex->coord_components = 2;
-      break;
-   case GLSL_SAMPLER_DIM_3D:
-      tex->coord_components = 3;
-      break;
-   default:
-      assert(!"Unsupported texture dimension");
-   }
-
+   tex->is_array = glsl_sampler_type_is_array(sampler_type);
+   tex->coord_components = tex_pos->num_components;
    tex->sampler = nir_deref_var_create(tex, sampler);
 
    nir_ssa_dest_init(&tex->instr, &tex->dest, 4, "tex");
@@ -133,392 +115,70 @@ build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim)
    nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
                                                  color_type, "f_color");
    color_out->data.location = FRAG_RESULT_DATA0;
-   nir_store_var(&b, color_out, &tex->dest.ssa);
+   nir_store_var(&b, color_out, &tex->dest.ssa, 4);
 
    return b.shader;
 }
 
-static void
-anv_device_init_meta_clear_state(struct anv_device *device)
-{
-   struct anv_shader_module vsm = {
-      .nir = build_nir_vertex_shader(true),
-   };
-
-   struct anv_shader_module fsm = {
-      .nir = build_nir_clear_fragment_shader(),
-   };
-
-   VkShader vs;
-   anv_CreateShader(anv_device_to_handle(device),
-      &(VkShaderCreateInfo) {
-         .sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
-         .module = anv_shader_module_to_handle(&vsm),
-         .pName = "main",
-      }, &vs);
-
-   VkShader fs;
-   anv_CreateShader(anv_device_to_handle(device),
-      &(VkShaderCreateInfo) {
-         .sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
-         .module = anv_shader_module_to_handle(&fsm),
-         .pName = "main",
-      }, &fs);
-
-   /* We use instanced rendering to clear multiple render targets. We have two
-    * vertex buffers: the first vertex buffer holds per-vertex data and
-    * provides the vertices for the clear rectangle. The second one holds
-    * per-instance data, which consists of the VUE header (which selects the
-    * layer) and the color (Vulkan supports per-RT clear colors).
-    */
-   VkPipelineVertexInputStateCreateInfo vi_create_info = {
-      .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
-      .bindingCount = 2,
-      .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
-         {
-            .binding = 0,
-            .strideInBytes = 12,
-            .stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX
-         },
-         {
-            .binding = 1,
-            .strideInBytes = 32,
-            .stepRate = VK_VERTEX_INPUT_STEP_RATE_INSTANCE
-         },
-      },
-      .attributeCount = 3,
-      .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
-         {
-            /* VUE Header */
-            .location = 0,
-            .binding = 1,
-            .format = VK_FORMAT_R32G32B32A32_UINT,
-            .offsetInBytes = 0
-         },
-         {
-            /* Position */
-            .location = 1,
-            .binding = 0,
-            .format = VK_FORMAT_R32G32B32_SFLOAT,
-            .offsetInBytes = 0
-         },
-         {
-            /* Color */
-            .location = 2,
-            .binding = 1,
-            .format = VK_FORMAT_R32G32B32A32_SFLOAT,
-            .offsetInBytes = 16
-         }
-      }
-   };
-
-   anv_graphics_pipeline_create(anv_device_to_handle(device),
-      &(VkGraphicsPipelineCreateInfo) {
-         .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
-
-         .stageCount = 2,
-         .pStages = (VkPipelineShaderStageCreateInfo[]) {
-            {
-               .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
-               .stage = VK_SHADER_STAGE_VERTEX,
-               .shader = vs,
-               .pSpecializationInfo = NULL
-            }, {
-               .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
-               .stage = VK_SHADER_STAGE_FRAGMENT,
-               .shader = fs,
-               .pSpecializationInfo = NULL,
-            }
-         },
-         .pVertexInputState = &vi_create_info,
-         .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
-            .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
-            .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
-            .primitiveRestartEnable = false,
-         },
-         .pViewportState = &(VkPipelineViewportStateCreateInfo) {
-            .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
-            .viewportCount = 1,
-            .scissorCount = 1,
-         },
-         .pRasterState = &(VkPipelineRasterStateCreateInfo) {
-            .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTER_STATE_CREATE_INFO,
-            .depthClipEnable = true,
-            .rasterizerDiscardEnable = false,
-            .fillMode = VK_FILL_MODE_SOLID,
-            .cullMode = VK_CULL_MODE_NONE,
-            .frontFace = VK_FRONT_FACE_CCW
-         },
-         .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
-            .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
-            .rasterSamples = 1,
-            .sampleShadingEnable = false,
-            .pSampleMask = (VkSampleMask[]) { UINT32_MAX },
-         },
-         .pDepthStencilState = &(VkPipelineDepthStencilStateCreateInfo) {
-            .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
-            .depthTestEnable = true,
-            .depthWriteEnable = true,
-            .depthCompareOp = VK_COMPARE_OP_ALWAYS,
-            .depthBoundsTestEnable = false,
-            .stencilTestEnable = true,
-            .front = (VkStencilOpState) {
-               .stencilPassOp = VK_STENCIL_OP_REPLACE,
-               .stencilCompareOp = VK_COMPARE_OP_ALWAYS,
-            },
-            .back = (VkStencilOpState) {
-               .stencilPassOp = VK_STENCIL_OP_REPLACE,
-               .stencilCompareOp = VK_COMPARE_OP_ALWAYS,
-            },
-         },
-         .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
-            .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
-            .attachmentCount = 1,
-            .pAttachments = (VkPipelineColorBlendAttachmentState []) {
-               { .channelWriteMask = VK_CHANNEL_A_BIT |
-                    VK_CHANNEL_R_BIT | VK_CHANNEL_G_BIT | VK_CHANNEL_B_BIT },
-            }
-         },
-         .pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
-            .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
-            .dynamicStateCount = 9,
-            .pDynamicStates = (VkDynamicState[]) {
-               VK_DYNAMIC_STATE_VIEWPORT,
-               VK_DYNAMIC_STATE_SCISSOR,
-               VK_DYNAMIC_STATE_LINE_WIDTH,
-               VK_DYNAMIC_STATE_DEPTH_BIAS,
-               VK_DYNAMIC_STATE_BLEND_CONSTANTS,
-               VK_DYNAMIC_STATE_DEPTH_BOUNDS,
-               VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
-               VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
-               VK_DYNAMIC_STATE_STENCIL_REFERENCE,
-            },
-         },
-         .flags = 0,
-         .renderPass = anv_render_pass_to_handle(&anv_meta_dummy_renderpass),
-         .subpass = 0,
-      },
-      &(struct anv_graphics_pipeline_create_info) {
-         .use_repclear = true,
-         .disable_viewport = true,
-         .disable_vs = true,
-         .use_rectlist = true
-      },
-      &device->meta_state.clear.pipeline);
-
-   anv_DestroyShader(anv_device_to_handle(device), vs);
-   anv_DestroyShader(anv_device_to_handle(device), fs);
-   ralloc_free(vsm.nir);
-   ralloc_free(fsm.nir);
-}
-
-#define NUM_VB_USED 2
-struct anv_saved_state {
-   struct anv_vertex_binding old_vertex_bindings[NUM_VB_USED];
-   struct anv_descriptor_set *old_descriptor_set0;
-   struct anv_pipeline *old_pipeline;
-   uint32_t dynamic_flags;
-   struct anv_dynamic_state dynamic;
-};
-
-static void
-anv_cmd_buffer_save(struct anv_cmd_buffer *cmd_buffer,
-                    struct anv_saved_state *state,
-                    uint32_t dynamic_state)
+void
+anv_meta_save(struct anv_meta_saved_state *state,
+              const struct anv_cmd_buffer *cmd_buffer,
+              uint32_t dynamic_mask)
 {
    state->old_pipeline = cmd_buffer->state.pipeline;
    state->old_descriptor_set0 = cmd_buffer->state.descriptors[0];
    memcpy(state->old_vertex_bindings, cmd_buffer->state.vertex_bindings,
           sizeof(state->old_vertex_bindings));
-   state->dynamic_flags = dynamic_state;
+
+   state->dynamic_mask = dynamic_mask;
    anv_dynamic_state_copy(&state->dynamic, &cmd_buffer->state.dynamic,
-                          dynamic_state);
+                          dynamic_mask);
 }
 
-static void
-anv_cmd_buffer_restore(struct anv_cmd_buffer *cmd_buffer,
-                       const struct anv_saved_state *state)
+void
+anv_meta_restore(const struct anv_meta_saved_state *state,
+                 struct anv_cmd_buffer *cmd_buffer)
 {
    cmd_buffer->state.pipeline = state->old_pipeline;
    cmd_buffer->state.descriptors[0] = state->old_descriptor_set0;
    memcpy(cmd_buffer->state.vertex_bindings, state->old_vertex_bindings,
           sizeof(state->old_vertex_bindings));
 
-   cmd_buffer->state.vb_dirty |= (1 << NUM_VB_USED) - 1;
+   cmd_buffer->state.vb_dirty |= (1 << ANV_META_VERTEX_BINDING_COUNT) - 1;
    cmd_buffer->state.dirty |= ANV_CMD_DIRTY_PIPELINE;
-   cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_VERTEX_BIT;
+   cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_FRAGMENT_BIT;
 
    anv_dynamic_state_copy(&cmd_buffer->state.dynamic, &state->dynamic,
-                          state->dynamic_flags);
-   cmd_buffer->state.dirty |= state->dynamic_flags;
-}
+                          state->dynamic_mask);
+   cmd_buffer->state.dirty |= state->dynamic_mask;
 
-struct vue_header {
-   uint32_t Reserved;
-   uint32_t RTAIndex;
-   uint32_t ViewportIndex;
-   float PointWidth;
-};
-
-struct clear_instance_data {
-   struct vue_header vue_header;
-   VkClearColorValue color;
-};
-
-static void
-meta_emit_clear(struct anv_cmd_buffer *cmd_buffer,
-                int num_instances,
-                struct clear_instance_data *instance_data,
-                VkClearDepthStencilValue ds_clear_value)
-{
-   struct anv_device *device = cmd_buffer->device;
-   struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
-   struct anv_state state;
-   uint32_t size;
-
-   const float vertex_data[] = {
-      /* Rect-list coordinates */
-            0.0,        0.0, ds_clear_value.depth,
-      fb->width,        0.0, ds_clear_value.depth,
-      fb->width, fb->height, ds_clear_value.depth,
-
-      /* Align to 16 bytes */
-      0.0, 0.0, 0.0,
-   };
-
-   size = sizeof(vertex_data) + num_instances * sizeof(*instance_data);
-   state = anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, size, 16);
-
-   /* Copy in the vertex and instance data */
-   memcpy(state.map, vertex_data, sizeof(vertex_data));
-   memcpy(state.map + sizeof(vertex_data), instance_data,
-          num_instances * sizeof(*instance_data));
-
-   struct anv_buffer vertex_buffer = {
-      .device = cmd_buffer->device,
-      .size = size,
-      .bo = &device->dynamic_state_block_pool.bo,
-      .offset = state.offset
-   };
-
-   anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer), 0, 2,
-      (VkBuffer[]) {
-         anv_buffer_to_handle(&vertex_buffer),
-         anv_buffer_to_handle(&vertex_buffer)
-      },
-      (VkDeviceSize[]) {
-         0,
-         sizeof(vertex_data)
-      });
-
-   if (cmd_buffer->state.pipeline != anv_pipeline_from_handle(device->meta_state.clear.pipeline))
-      anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer),
-                          VK_PIPELINE_BIND_POINT_GRAPHICS,
-                          device->meta_state.clear.pipeline);
-
-   ANV_CALL(CmdDraw)(anv_cmd_buffer_to_handle(cmd_buffer),
-                     3, num_instances, 0, 0);
-}
-
-void
-anv_cmd_buffer_clear_attachments(struct anv_cmd_buffer *cmd_buffer,
-                                 struct anv_render_pass *pass,
-                                 const VkClearValue *clear_values)
-{
-   struct anv_saved_state saved_state;
-
-   if (pass->has_stencil_clear_attachment)
-      anv_finishme("stencil clear");
-
-   /* FINISHME: Rethink how we count clear attachments in light of
-    * 0.138.2 -> 0.170.2 diff.
+   /* Since we've used the pipeline with the VS disabled, set
+    * need_query_wa. See CmdBeginQuery.
     */
-   if (pass->num_color_clear_attachments == 0 &&
-       !pass->has_depth_clear_attachment)
-      return;
-
-   struct clear_instance_data instance_data[pass->num_color_clear_attachments];
-   uint32_t color_attachments[pass->num_color_clear_attachments];
-   uint32_t ds_attachment = VK_ATTACHMENT_UNUSED;
-   VkClearDepthStencilValue ds_clear_value = {0};
-
-   int layer = 0;
-   for (uint32_t i = 0; i < pass->attachment_count; i++) {
-      const struct anv_render_pass_attachment *att = &pass->attachments[i];
-
-      if (anv_format_is_color(att->format)) {
-         if (att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
-            instance_data[layer] = (struct clear_instance_data) {
-               .vue_header = {
-                  .RTAIndex = i,
-                  .ViewportIndex = 0,
-                  .PointWidth = 0.0
-               },
-               .color = clear_values[i].color,
-            };
-            color_attachments[layer] = i;
-            layer++;
-         }
-      } else {
-         if (att->format->depth_format &&
-             att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
-            assert(ds_attachment == VK_ATTACHMENT_UNUSED);
-            ds_attachment = i;
-            ds_clear_value = clear_values[ds_attachment].depthStencil;
-         }
-
-         if (att->format->has_stencil &&
-             att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
-            anv_finishme("stencil clear");
-         }
-      }
-   }
-
-   anv_cmd_buffer_save(cmd_buffer, &saved_state,
-                       (1 << VK_DYNAMIC_STATE_VIEWPORT));
-   cmd_buffer->state.dynamic.viewport.count = 0;
-
-   struct anv_subpass subpass = {
-      .input_count = 0,
-      .color_count = pass->num_color_clear_attachments,
-      .color_attachments = color_attachments,
-      .depth_stencil_attachment = ds_attachment,
-   };
-
-   anv_cmd_buffer_begin_subpass(cmd_buffer, &subpass);
-
-   meta_emit_clear(cmd_buffer, pass->num_color_clear_attachments,
-                   instance_data, ds_clear_value);
-
-   /* Restore API state */
-   anv_cmd_buffer_restore(cmd_buffer, &saved_state);
+   cmd_buffer->state.need_query_wa = true;
 }
 
-static VkImageViewType
-meta_blit_get_src_image_view_type(const struct anv_image *src_image)
+VkImageViewType
+anv_meta_get_view_type(const struct anv_image *image)
 {
-   switch (src_image->type) {
-   case VK_IMAGE_TYPE_1D:
-      return VK_IMAGE_VIEW_TYPE_1D;
-   case VK_IMAGE_TYPE_2D:
-      return VK_IMAGE_VIEW_TYPE_2D;
-   case VK_IMAGE_TYPE_3D:
-      return VK_IMAGE_VIEW_TYPE_3D;
+   switch (image->type) {
+   case VK_IMAGE_TYPE_1D: return VK_IMAGE_VIEW_TYPE_1D;
+   case VK_IMAGE_TYPE_2D: return VK_IMAGE_VIEW_TYPE_2D;
+   case VK_IMAGE_TYPE_3D: return VK_IMAGE_VIEW_TYPE_3D;
    default:
-      assert(!"bad VkImageType");
-      return 0;
+      unreachable("bad VkImageViewType");
    }
 }
 
 static uint32_t
 meta_blit_get_dest_view_base_array_slice(const struct anv_image *dest_image,
-                                         const VkImageSubresourceCopy *dest_subresource,
+                                         const VkImageSubresourceLayers *dest_subresource,
                                          const VkOffset3D *dest_offset)
 {
    switch (dest_image->type) {
    case VK_IMAGE_TYPE_1D:
    case VK_IMAGE_TYPE_2D:
-      return dest_subresource->arrayLayer;
+      return dest_subresource->baseArrayLayer;
    case VK_IMAGE_TYPE_3D:
       /* HACK: Vulkan does not allow attaching a 3D image to a framebuffer,
        * but meta does it anyway. When doing so, we translate the
@@ -531,15 +191,16 @@ meta_blit_get_dest_view_base_array_slice(const struct anv_image *dest_image,
    }
 }
 
-static void
+static VkResult
 anv_device_init_meta_blit_state(struct anv_device *device)
 {
-   anv_CreateRenderPass(anv_device_to_handle(device),
+   VkResult result;
+
+   result = anv_CreateRenderPass(anv_device_to_handle(device),
       &(VkRenderPassCreateInfo) {
          .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
          .attachmentCount = 1,
          .pAttachments = &(VkAttachmentDescription) {
-            .sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION,
             .format = VK_FORMAT_UNDEFINED, /* Our shaders don't care */
             .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
             .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
@@ -548,143 +209,130 @@ anv_device_init_meta_blit_state(struct anv_device *device)
          },
          .subpassCount = 1,
          .pSubpasses = &(VkSubpassDescription) {
-            .sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION,
             .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
-            .inputCount = 0,
-            .colorCount = 1,
+            .inputAttachmentCount = 0,
+            .colorAttachmentCount = 1,
             .pColorAttachments = &(VkAttachmentReference) {
                .attachment = 0,
                .layout = VK_IMAGE_LAYOUT_GENERAL,
             },
             .pResolveAttachments = NULL,
-            .depthStencilAttachment = (VkAttachmentReference) {
+            .pDepthStencilAttachment = &(VkAttachmentReference) {
                .attachment = VK_ATTACHMENT_UNUSED,
                .layout = VK_IMAGE_LAYOUT_GENERAL,
             },
-            .preserveCount = 1,
-            .pPreserveAttachments = &(VkAttachmentReference) {
-               .attachment = 0,
-               .layout = VK_IMAGE_LAYOUT_GENERAL,
-            },
+            .preserveAttachmentCount = 1,
+            .pPreserveAttachments = (uint32_t[]) { 0 },
          },
          .dependencyCount = 0,
-      }, &device->meta_state.blit.render_pass);
+      }, &device->meta_state.alloc, &device->meta_state.blit.render_pass);
+   if (result != VK_SUCCESS)
+      goto fail;
 
    /* We don't use a vertex shader for clearing, but instead build and pass
     * the VUEs directly to the rasterization backend.  However, we do need
     * to provide GLSL source for the vertex shader so that the compiler
     * does not dead-code our inputs.
     */
-   struct anv_shader_module vsm = {
+   struct anv_shader_module vs = {
       .nir = build_nir_vertex_shader(false),
    };
 
-   struct anv_shader_module fsm_2d = {
+   struct anv_shader_module fs_1d = {
+      .nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_1D),
+   };
+
+   struct anv_shader_module fs_2d = {
       .nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_2D),
    };
 
-   struct anv_shader_module fsm_3d = {
+   struct anv_shader_module fs_3d = {
       .nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_3D),
    };
 
-   VkShader vs;
-   anv_CreateShader(anv_device_to_handle(device),
-      &(VkShaderCreateInfo) {
-         .sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
-         .module = anv_shader_module_to_handle(&vsm),
-         .pName = "main",
-      }, &vs);
-
-   VkShader fs_2d;
-   anv_CreateShader(anv_device_to_handle(device),
-      &(VkShaderCreateInfo) {
-         .sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
-         .module = anv_shader_module_to_handle(&fsm_2d),
-         .pName = "main",
-      }, &fs_2d);
-
-   VkShader fs_3d;
-   anv_CreateShader(anv_device_to_handle(device),
-      &(VkShaderCreateInfo) {
-         .sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
-         .module = anv_shader_module_to_handle(&fsm_3d),
-         .pName = "main",
-      }, &fs_3d);
-
    VkPipelineVertexInputStateCreateInfo vi_create_info = {
       .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
-      .bindingCount = 2,
+      .vertexBindingDescriptionCount = 2,
       .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
          {
             .binding = 0,
-            .strideInBytes = 0,
-            .stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX
+            .stride = 0,
+            .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
          },
          {
             .binding = 1,
-            .strideInBytes = 5 * sizeof(float),
-            .stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX
+            .stride = 5 * sizeof(float),
+            .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
          },
       },
-      .attributeCount = 3,
+      .vertexAttributeDescriptionCount = 3,
       .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
          {
             /* VUE Header */
             .location = 0,
             .binding = 0,
             .format = VK_FORMAT_R32G32B32A32_UINT,
-            .offsetInBytes = 0
+            .offset = 0
          },
          {
             /* Position */
             .location = 1,
             .binding = 1,
             .format = VK_FORMAT_R32G32_SFLOAT,
-            .offsetInBytes = 0
+            .offset = 0
          },
          {
             /* Texture Coordinate */
             .location = 2,
             .binding = 1,
             .format = VK_FORMAT_R32G32B32_SFLOAT,
-            .offsetInBytes = 8
+            .offset = 8
          }
       }
    };
 
    VkDescriptorSetLayoutCreateInfo ds_layout_info = {
       .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
-      .count = 1,
-      .pBinding = (VkDescriptorSetLayoutBinding[]) {
+      .bindingCount = 1,
+      .pBindings = (VkDescriptorSetLayoutBinding[]) {
          {
-            .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
-            .arraySize = 1,
+            .binding = 0,
+            .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
+            .descriptorCount = 1,
             .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
             .pImmutableSamplers = NULL
          },
       }
    };
-   anv_CreateDescriptorSetLayout(anv_device_to_handle(device), &ds_layout_info,
-                                 &device->meta_state.blit.ds_layout);
-
-   anv_CreatePipelineLayout(anv_device_to_handle(device),
+   result = anv_CreateDescriptorSetLayout(anv_device_to_handle(device),
+                                          &ds_layout_info,
+                                          &device->meta_state.alloc,
+                                          &device->meta_state.blit.ds_layout);
+   if (result != VK_SUCCESS)
+      goto fail_render_pass;
+
+   result = anv_CreatePipelineLayout(anv_device_to_handle(device),
       &(VkPipelineLayoutCreateInfo) {
          .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
-         .descriptorSetCount = 1,
+         .setLayoutCount = 1,
          .pSetLayouts = &device->meta_state.blit.ds_layout,
       },
-      &device->meta_state.blit.pipeline_layout);
+      &device->meta_state.alloc, &device->meta_state.blit.pipeline_layout);
+   if (result != VK_SUCCESS)
+      goto fail_descriptor_set_layout;
 
    VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
       {
          .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
-         .stage = VK_SHADER_STAGE_VERTEX,
-         .shader = vs,
+         .stage = VK_SHADER_STAGE_VERTEX_BIT,
+         .module = anv_shader_module_to_handle(&vs),
+         .pName = "main",
          .pSpecializationInfo = NULL
       }, {
          .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
-         .stage = VK_SHADER_STAGE_FRAGMENT,
-         .shader = {0}, /* TEMPLATE VALUE! FILL ME IN! */
+         .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
+         .module = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */
+         .pName = "main",
          .pSpecializationInfo = NULL
       },
    };
@@ -704,17 +352,16 @@ anv_device_init_meta_blit_state(struct anv_device *device)
          .viewportCount = 1,
          .scissorCount = 1,
       },
-      .pRasterState = &(VkPipelineRasterStateCreateInfo) {
-         .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTER_STATE_CREATE_INFO,
-         .depthClipEnable = true,
+      .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
+         .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
          .rasterizerDiscardEnable = false,
-         .fillMode = VK_FILL_MODE_SOLID,
+         .polygonMode = VK_POLYGON_MODE_FILL,
          .cullMode = VK_CULL_MODE_NONE,
-         .frontFace = VK_FRONT_FACE_CCW
+         .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE
       },
       .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
          .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
-         .rasterSamples = 1,
+         .rasterizationSamples = 1,
          .sampleShadingEnable = false,
          .pSampleMask = (VkSampleMask[]) { UINT32_MAX },
       },
@@ -722,8 +369,11 @@ anv_device_init_meta_blit_state(struct anv_device *device)
          .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
          .attachmentCount = 1,
          .pAttachments = (VkPipelineColorBlendAttachmentState []) {
-            { .channelWriteMask = VK_CHANNEL_A_BIT |
-                 VK_CHANNEL_R_BIT | VK_CHANNEL_G_BIT | VK_CHANNEL_B_BIT },
+            { .colorWriteMask =
+                 VK_COLOR_COMPONENT_A_BIT |
+                 VK_COLOR_COMPONENT_R_BIT |
+                 VK_COLOR_COMPONENT_G_BIT |
+                 VK_COLOR_COMPONENT_B_BIT },
          }
       },
       .pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
@@ -748,6 +398,7 @@ anv_device_init_meta_blit_state(struct anv_device *device)
    };
 
    const struct anv_graphics_pipeline_create_info anv_pipeline_info = {
+      .color_attachment_count = -1,
       .use_repclear = false,
       .disable_viewport = true,
       .disable_scissor = true,
@@ -755,30 +406,74 @@ anv_device_init_meta_blit_state(struct anv_device *device)
       .use_rectlist = true
    };
 
-   pipeline_shader_stages[1].shader = fs_2d;
-   anv_graphics_pipeline_create(anv_device_to_handle(device),
+   pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_1d);
+   result = anv_graphics_pipeline_create(anv_device_to_handle(device),
+      VK_NULL_HANDLE,
+      &vk_pipeline_info, &anv_pipeline_info,
+      &device->meta_state.alloc, &device->meta_state.blit.pipeline_1d_src);
+   if (result != VK_SUCCESS)
+      goto fail_pipeline_layout;
+
+   pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_2d);
+   result = anv_graphics_pipeline_create(anv_device_to_handle(device),
+      VK_NULL_HANDLE,
       &vk_pipeline_info, &anv_pipeline_info,
-      &device->meta_state.blit.pipeline_2d_src);
+      &device->meta_state.alloc, &device->meta_state.blit.pipeline_2d_src);
+   if (result != VK_SUCCESS)
+      goto fail_pipeline_1d;
 
-   pipeline_shader_stages[1].shader = fs_3d;
-   anv_graphics_pipeline_create(anv_device_to_handle(device),
+   pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_3d);
+   result = anv_graphics_pipeline_create(anv_device_to_handle(device),
+      VK_NULL_HANDLE,
       &vk_pipeline_info, &anv_pipeline_info,
-      &device->meta_state.blit.pipeline_3d_src);
-
-   anv_DestroyShader(anv_device_to_handle(device), vs);
-   anv_DestroyShader(anv_device_to_handle(device), fs_2d);
-   anv_DestroyShader(anv_device_to_handle(device), fs_3d);
-   ralloc_free(vsm.nir);
-   ralloc_free(fsm_2d.nir);
-   ralloc_free(fsm_3d.nir);
+      &device->meta_state.alloc, &device->meta_state.blit.pipeline_3d_src);
+   if (result != VK_SUCCESS)
+      goto fail_pipeline_2d;
+
+   ralloc_free(vs.nir);
+   ralloc_free(fs_1d.nir);
+   ralloc_free(fs_2d.nir);
+   ralloc_free(fs_3d.nir);
+
+   return VK_SUCCESS;
+
+ fail_pipeline_2d:
+   anv_DestroyPipeline(anv_device_to_handle(device),
+                       device->meta_state.blit.pipeline_2d_src,
+                       &device->meta_state.alloc);
+
+ fail_pipeline_1d:
+   anv_DestroyPipeline(anv_device_to_handle(device),
+                       device->meta_state.blit.pipeline_1d_src,
+                       &device->meta_state.alloc);
+
+ fail_pipeline_layout:
+   anv_DestroyPipelineLayout(anv_device_to_handle(device),
+                             device->meta_state.blit.pipeline_layout,
+                             &device->meta_state.alloc);
+ fail_descriptor_set_layout:
+   anv_DestroyDescriptorSetLayout(anv_device_to_handle(device),
+                                  device->meta_state.blit.ds_layout,
+                                  &device->meta_state.alloc);
+ fail_render_pass:
+   anv_DestroyRenderPass(anv_device_to_handle(device),
+                         device->meta_state.blit.render_pass,
+                         &device->meta_state.alloc);
+
+   ralloc_free(vs.nir);
+   ralloc_free(fs_1d.nir);
+   ralloc_free(fs_2d.nir);
+   ralloc_free(fs_3d.nir);
+ fail:
+   return result;
 }
 
 static void
 meta_prepare_blit(struct anv_cmd_buffer *cmd_buffer,
-                  struct anv_saved_state *saved_state)
+                  struct anv_meta_saved_state *saved_state)
 {
-   anv_cmd_buffer_save(cmd_buffer, saved_state,
-                       (1 << VK_DYNAMIC_STATE_VIEWPORT));
+   anv_meta_save(saved_state, cmd_buffer,
+                 (1 << VK_DYNAMIC_STATE_VIEWPORT));
 }
 
 struct blit_region {
@@ -797,22 +492,25 @@ meta_emit_blit(struct anv_cmd_buffer *cmd_buffer,
                struct anv_image *dest_image,
                struct anv_image_view *dest_iview,
                VkOffset3D dest_offset,
-               VkExtent3D dest_extent)
+               VkExtent3D dest_extent,
+               VkFilter blit_filter)
 {
    struct anv_device *device = cmd_buffer->device;
-   VkDescriptorPool dummy_desc_pool = { .handle = 1 };
+   VkDescriptorPool dummy_desc_pool = (VkDescriptorPool)1;
 
    struct blit_vb_data {
       float pos[2];
       float tex_coord[3];
    } *vb_data;
 
-   unsigned vb_size = sizeof(struct vue_header) + 3 * sizeof(*vb_data);
+   assert(src_image->samples == dest_image->samples);
+
+   unsigned vb_size = sizeof(struct anv_vue_header) + 3 * sizeof(*vb_data);
 
    struct anv_state vb_state =
       anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, vb_size, 16);
-   memset(vb_state.map, 0, sizeof(struct vue_header));
-   vb_data = vb_state.map + sizeof(struct vue_header);
+   memset(vb_state.map, 0, sizeof(struct anv_vue_header));
+   vb_data = vb_state.map + sizeof(struct anv_vue_header);
 
    vb_data[0] = (struct blit_vb_data) {
       .pos = {
@@ -822,7 +520,7 @@ meta_emit_blit(struct anv_cmd_buffer *cmd_buffer,
       .tex_coord = {
          (float)(src_offset.x + src_extent.width) / (float)src_iview->extent.width,
          (float)(src_offset.y + src_extent.height) / (float)src_iview->extent.height,
-         (float)(src_offset.z + src_extent.depth) / (float)src_iview->extent.depth,
+         (float)src_offset.z / (float)src_iview->extent.depth,
       },
    };
 
@@ -834,7 +532,7 @@ meta_emit_blit(struct anv_cmd_buffer *cmd_buffer,
       .tex_coord = {
          (float)src_offset.x / (float)src_iview->extent.width,
          (float)(src_offset.y + src_extent.height) / (float)src_iview->extent.height,
-         (float)(src_offset.z + src_extent.depth) / (float)src_iview->extent.depth,
+         (float)src_offset.z / (float)src_iview->extent.depth,
       },
    };
 
@@ -850,6 +548,8 @@ meta_emit_blit(struct anv_cmd_buffer *cmd_buffer,
       },
    };
 
+   anv_state_clflush(vb_state);
+
    struct anv_buffer vertex_buffer = {
       .device = device,
       .size = vb_size,
@@ -864,27 +564,40 @@ meta_emit_blit(struct anv_cmd_buffer *cmd_buffer,
       },
       (VkDeviceSize[]) {
          0,
-         sizeof(struct vue_header),
+         sizeof(struct anv_vue_header),
       });
 
+   VkSampler sampler;
+   ANV_CALL(CreateSampler)(anv_device_to_handle(device),
+      &(VkSamplerCreateInfo) {
+         .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
+         .magFilter = blit_filter,
+         .minFilter = blit_filter,
+      }, &cmd_buffer->pool->alloc, &sampler);
+
    VkDescriptorSet set;
-   anv_AllocDescriptorSets(anv_device_to_handle(device), dummy_desc_pool,
-                           VK_DESCRIPTOR_SET_USAGE_ONE_SHOT,
-                           1, &device->meta_state.blit.ds_layout, &set);
+   anv_AllocateDescriptorSets(anv_device_to_handle(device),
+      &(VkDescriptorSetAllocateInfo) {
+         .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
+         .descriptorPool = dummy_desc_pool,
+         .descriptorSetCount = 1,
+         .pSetLayouts = &device->meta_state.blit.ds_layout
+      }, &set);
    anv_UpdateDescriptorSets(anv_device_to_handle(device),
       1, /* writeCount */
       (VkWriteDescriptorSet[]) {
          {
             .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
-            .destSet = set,
-            .destBinding = 0,
-            .destArrayElement = 0,
-            .count = 1,
-            .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
-            .pDescriptors = (VkDescriptorInfo[]) {
+            .dstSet = set,
+            .dstBinding = 0,
+            .dstArrayElement = 0,
+            .descriptorCount = 1,
+            .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
+            .pImageInfo = (VkDescriptorImageInfo[]) {
                {
+                  .sampler = sampler,
                   .imageView = anv_image_view_to_handle(src_iview),
-                  .imageLayout = VK_IMAGE_LAYOUT_GENERAL
+                  .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
                },
             }
          }
@@ -901,7 +614,7 @@ meta_emit_blit(struct anv_cmd_buffer *cmd_buffer,
          .width = dest_iview->extent.width,
          .height = dest_iview->extent.height,
          .layers = 1
-      }, &fb);
+      }, &cmd_buffer->pool->alloc, &fb);
 
    ANV_CALL(CmdBeginRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer),
       &(VkRenderPassBeginInfo) {
@@ -914,14 +627,13 @@ meta_emit_blit(struct anv_cmd_buffer *cmd_buffer,
          },
          .clearValueCount = 0,
          .pClearValues = NULL,
-      }, VK_RENDER_PASS_CONTENTS_INLINE);
+      }, VK_SUBPASS_CONTENTS_INLINE);
 
    VkPipeline pipeline;
 
    switch (src_image->type) {
    case VK_IMAGE_TYPE_1D:
-      anv_finishme("VK_IMAGE_TYPE_1D");
-      pipeline = device->meta_state.blit.pipeline_2d_src;
+      pipeline = device->meta_state.blit.pipeline_1d_src;
       break;
    case VK_IMAGE_TYPE_2D:
       pipeline = device->meta_state.blit.pipeline_2d_src;
@@ -938,10 +650,10 @@ meta_emit_blit(struct anv_cmd_buffer *cmd_buffer,
                           VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
    }
 
-   anv_CmdSetViewport(anv_cmd_buffer_to_handle(cmd_buffer), 1,
+   anv_CmdSetViewport(anv_cmd_buffer_to_handle(cmd_buffer), 0, 1,
                       &(VkViewport) {
-                        .originX = 0.0f,
-                        .originY = 0.0f,
+                        .x = 0.0f,
+                        .y = 0.0f,
                         .width = dest_iview->extent.width,
                         .height = dest_iview->extent.height,
                         .minDepth = 0.0f,
@@ -961,20 +673,27 @@ meta_emit_blit(struct anv_cmd_buffer *cmd_buffer,
     * descriptor sets, etc. has been used.  We are free to delete it.
     */
    anv_descriptor_set_destroy(device, anv_descriptor_set_from_handle(set));
-   anv_DestroyFramebuffer(anv_device_to_handle(device), fb);
+   anv_DestroySampler(anv_device_to_handle(device), sampler,
+                      &cmd_buffer->pool->alloc);
+   anv_DestroyFramebuffer(anv_device_to_handle(device), fb,
+                          &cmd_buffer->pool->alloc);
 }
 
 static void
 meta_finish_blit(struct anv_cmd_buffer *cmd_buffer,
-                 const struct anv_saved_state *saved_state)
+                 const struct anv_meta_saved_state *saved_state)
 {
-   anv_cmd_buffer_restore(cmd_buffer, saved_state);
+   anv_meta_restore(saved_state, cmd_buffer);
 }
 
 static VkFormat
-vk_format_for_cpp(int cpp)
+vk_format_for_size(int bs)
 {
-   switch (cpp) {
+   /* Note: We intentionally use the 4-channel formats whenever we can.
+    * This is so that, when we do a RGB <-> RGBX copy, the two formats will
+    * line up even though one of them is 3/4 the size of the other.
+    */
+   switch (bs) {
    case 1: return VK_FORMAT_R8_UINT;
    case 2: return VK_FORMAT_R8G8_UINT;
    case 3: return VK_FORMAT_R8G8B8_UINT;
@@ -984,7 +703,7 @@ vk_format_for_cpp(int cpp)
    case 12: return VK_FORMAT_R32G32B32_UINT;
    case 16: return VK_FORMAT_R32G32B32A32_UINT;
    default:
-      unreachable("Invalid format cpp");
+      unreachable("Invalid format block size");
    }
 }
 
@@ -1006,7 +725,7 @@ do_buffer_copy(struct anv_cmd_buffer *cmd_buffer,
          .depth = 1,
       },
       .mipLevels = 1,
-      .arraySize = 1,
+      .arrayLayers = 1,
       .samples = 1,
       .tiling = VK_IMAGE_TILING_LINEAR,
       .usage = 0,
@@ -1015,11 +734,13 @@ do_buffer_copy(struct anv_cmd_buffer *cmd_buffer,
 
    VkImage src_image;
    image_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
-   anv_CreateImage(vk_device, &image_info, &src_image);
+   anv_CreateImage(vk_device, &image_info,
+                   &cmd_buffer->pool->alloc, &src_image);
 
    VkImage dest_image;
    image_info.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
-   anv_CreateImage(vk_device, &image_info, &dest_image);
+   anv_CreateImage(vk_device, &image_info,
+                   &cmd_buffer->pool->alloc, &dest_image);
 
    /* We could use a vk call to bind memory, but that would require
     * creating a dummy memory object etc. so there's really no point.
@@ -1036,18 +757,12 @@ do_buffer_copy(struct anv_cmd_buffer *cmd_buffer,
          .image = src_image,
          .viewType = VK_IMAGE_VIEW_TYPE_2D,
          .format = copy_format,
-         .channels = {
-            VK_CHANNEL_SWIZZLE_R,
-            VK_CHANNEL_SWIZZLE_G,
-            VK_CHANNEL_SWIZZLE_B,
-            VK_CHANNEL_SWIZZLE_A
-         },
          .subresourceRange = {
             .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
             .baseMipLevel = 0,
-            .mipLevels = 1,
+            .levelCount = 1,
             .baseArrayLayer = 0,
-            .arraySize = 1
+            .layerCount = 1
          },
       },
       cmd_buffer);
@@ -1059,18 +774,12 @@ do_buffer_copy(struct anv_cmd_buffer *cmd_buffer,
          .image = dest_image,
          .viewType = VK_IMAGE_VIEW_TYPE_2D,
          .format = copy_format,
-         .channels = {
-            .r = VK_CHANNEL_SWIZZLE_R,
-            .g = VK_CHANNEL_SWIZZLE_G,
-            .b = VK_CHANNEL_SWIZZLE_B,
-            .a = VK_CHANNEL_SWIZZLE_A,
-         },
          .subresourceRange = {
             .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
             .baseMipLevel = 0,
-            .mipLevels = 1,
+            .levelCount = 1,
             .baseArrayLayer = 0,
-            .arraySize = 1,
+            .layerCount = 1,
          },
       },
       cmd_buffer);
@@ -1083,60 +792,61 @@ do_buffer_copy(struct anv_cmd_buffer *cmd_buffer,
                   anv_image_from_handle(dest_image),
                   &dest_iview,
                   (VkOffset3D) { 0, 0, 0 },
-                  (VkExtent3D) { width, height, 1 });
+                  (VkExtent3D) { width, height, 1 },
+                  VK_FILTER_NEAREST);
 
-   anv_DestroyImage(vk_device, src_image);
-   anv_DestroyImage(vk_device, dest_image);
+   anv_DestroyImage(vk_device, src_image, &cmd_buffer->pool->alloc);
+   anv_DestroyImage(vk_device, dest_image, &cmd_buffer->pool->alloc);
 }
 
 void anv_CmdCopyBuffer(
-    VkCmdBuffer                                 cmdBuffer,
+    VkCommandBuffer                             commandBuffer,
     VkBuffer                                    srcBuffer,
     VkBuffer                                    destBuffer,
     uint32_t                                    regionCount,
     const VkBufferCopy*                         pRegions)
 {
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
    ANV_FROM_HANDLE(anv_buffer, src_buffer, srcBuffer);
    ANV_FROM_HANDLE(anv_buffer, dest_buffer, destBuffer);
 
-   struct anv_saved_state saved_state;
+   struct anv_meta_saved_state saved_state;
 
    meta_prepare_blit(cmd_buffer, &saved_state);
 
    for (unsigned r = 0; r < regionCount; r++) {
       uint64_t src_offset = src_buffer->offset + pRegions[r].srcOffset;
-      uint64_t dest_offset = dest_buffer->offset + pRegions[r].destOffset;
-      uint64_t copy_size = pRegions[r].copySize;
+      uint64_t dest_offset = dest_buffer->offset + pRegions[r].dstOffset;
+      uint64_t copy_size = pRegions[r].size;
 
       /* First, we compute the biggest format that can be used with the
        * given offsets and size.
        */
-      int cpp = 16;
+      int bs = 16;
 
       int fs = ffs(src_offset) - 1;
       if (fs != -1)
-         cpp = MIN2(cpp, 1 << fs);
-      assert(src_offset % cpp == 0);
+         bs = MIN2(bs, 1 << fs);
+      assert(src_offset % bs == 0);
 
       fs = ffs(dest_offset) - 1;
       if (fs != -1)
-         cpp = MIN2(cpp, 1 << fs);
-      assert(dest_offset % cpp == 0);
+         bs = MIN2(bs, 1 << fs);
+      assert(dest_offset % bs == 0);
 
-      fs = ffs(pRegions[r].copySize) - 1;
+      fs = ffs(pRegions[r].size) - 1;
       if (fs != -1)
-         cpp = MIN2(cpp, 1 << fs);
-      assert(pRegions[r].copySize % cpp == 0);
+         bs = MIN2(bs, 1 << fs);
+      assert(pRegions[r].size % bs == 0);
 
-      VkFormat copy_format = vk_format_for_cpp(cpp);
+      VkFormat copy_format = vk_format_for_size(bs);
 
       /* This is maximum possible width/height our HW can handle */
       uint64_t max_surface_dim = 1 << 14;
 
       /* First, we make a bunch of max-sized copies */
-      uint64_t max_copy_size = max_surface_dim * max_surface_dim * cpp;
-      while (copy_size > max_copy_size) {
+      uint64_t max_copy_size = max_surface_dim * max_surface_dim * bs;
+      while (copy_size >= max_copy_size) {
          do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
                         dest_buffer->bo, dest_offset,
                         max_surface_dim, max_surface_dim, copy_format);
@@ -1145,10 +855,10 @@ void anv_CmdCopyBuffer(
          dest_offset += max_copy_size;
       }
 
-      uint64_t height = copy_size / (max_surface_dim * cpp);
+      uint64_t height = copy_size / (max_surface_dim * bs);
       assert(height < max_surface_dim);
       if (height != 0) {
-         uint64_t rect_copy_size = height * max_surface_dim * cpp;
+         uint64_t rect_copy_size = height * max_surface_dim * bs;
          do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
                         dest_buffer->bo, dest_offset,
                         max_surface_dim, height, copy_format);
@@ -1160,15 +870,115 @@ void anv_CmdCopyBuffer(
       if (copy_size != 0) {
          do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
                         dest_buffer->bo, dest_offset,
-                        copy_size / cpp, 1, copy_format);
+                        copy_size / bs, 1, copy_format);
       }
    }
 
    meta_finish_blit(cmd_buffer, &saved_state);
 }
 
+void anv_CmdUpdateBuffer(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    dstBuffer,
+    VkDeviceSize                                dstOffset,
+    VkDeviceSize                                dataSize,
+    const uint32_t*                             pData)
+{
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
+   ANV_FROM_HANDLE(anv_buffer, dst_buffer, dstBuffer);
+   struct anv_meta_saved_state saved_state;
+
+   meta_prepare_blit(cmd_buffer, &saved_state);
+
+   /* We can't quite grab a full block because the state stream needs a
+    * little data at the top to build its linked list.
+    */
+   const uint32_t max_update_size =
+      cmd_buffer->device->dynamic_state_block_pool.block_size - 64;
+
+   assert(max_update_size < (1 << 14) * 4);
+
+   while (dataSize) {
+      const uint32_t copy_size = MIN2(dataSize, max_update_size);
+
+      struct anv_state tmp_data =
+         anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, copy_size, 64);
+
+      memcpy(tmp_data.map, pData, copy_size);
+
+      VkFormat format;
+      int bs;
+      if ((copy_size & 15) == 0 && (dstOffset & 15) == 0) {
+         format = VK_FORMAT_R32G32B32A32_UINT;
+         bs = 16;
+      } else if ((copy_size & 7) == 0 && (dstOffset & 7) == 0) {
+         format = VK_FORMAT_R32G32_UINT;
+         bs = 8;
+      } else {
+         assert((copy_size & 3) == 0 && (dstOffset & 3) == 0);
+         format = VK_FORMAT_R32_UINT;
+         bs = 4;
+      }
+
+      do_buffer_copy(cmd_buffer,
+                     &cmd_buffer->device->dynamic_state_block_pool.bo,
+                     tmp_data.offset,
+                     dst_buffer->bo, dst_buffer->offset + dstOffset,
+                     copy_size / bs, 1, format);
+
+      dataSize -= copy_size;
+      dstOffset += copy_size;
+      pData = (void *)pData + copy_size;
+   }
+}
+
+static VkFormat
+choose_iview_format(struct anv_image *image, VkImageAspectFlagBits aspect)
+{
+   assert(__builtin_popcount(aspect) == 1);
+
+   struct isl_surf *surf =
+      &anv_image_get_surface_for_aspect_mask(image, aspect)->isl;
+
+   /* vkCmdCopyImage behaves like memcpy. Therefore we choose identical UINT
+    * formats for the source and destination image views.
+    *
+    * From the Vulkan spec (2015-12-30):
+    *
+    *    vkCmdCopyImage performs image copies in a similar manner to a host
+    *    memcpy. It does not perform general-purpose conversions such as
+    *    scaling, resizing, blending, color-space conversion, or format
+    *    conversions.  Rather, it simply copies raw image data. vkCmdCopyImage
+    *    can copy between images with different formats, provided the formats
+    *    are compatible as defined below.
+    *
+    *    [The spec later defines compatibility as having the same number of
+    *    bytes per block].
+    */
+   return vk_format_for_size(isl_format_layouts[surf->format].bs);
+}
+
+static VkFormat
+choose_buffer_format(struct anv_image *image, VkImageAspectFlagBits aspect)
+{
+   assert(__builtin_popcount(aspect) == 1);
+
+   /* vkCmdCopy* commands behave like memcpy. Therefore we choose
+    * compatable UINT formats for the source and destination image views.
+    *
+    * For the buffer, we go back to the original image format and get a
+    * the format as if it were linear.  This way, for RGB formats, we get
+    * an RGB format here even if the tiled image is RGBA. XXX: This doesn't
+    * work if the buffer is the destination.
+    */
+   enum isl_format linear_format = anv_get_isl_format(image->vk_format, aspect,
+                                                      VK_IMAGE_TILING_LINEAR);
+
+   return vk_format_for_size(isl_format_layouts[linear_format].bs);
+}
+
 void anv_CmdCopyImage(
-    VkCmdBuffer                                 cmdBuffer,
+    VkCommandBuffer                             commandBuffer,
     VkImage                                     srcImage,
     VkImageLayout                               srcImageLayout,
     VkImage                                     destImage,
@@ -1176,114 +986,129 @@ void anv_CmdCopyImage(
     uint32_t                                    regionCount,
     const VkImageCopy*                          pRegions)
 {
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
    ANV_FROM_HANDLE(anv_image, src_image, srcImage);
    ANV_FROM_HANDLE(anv_image, dest_image, destImage);
+   struct anv_meta_saved_state saved_state;
 
-   const VkImageViewType src_iview_type =
-      meta_blit_get_src_image_view_type(src_image);
-
-   struct anv_saved_state saved_state;
+   /* From the Vulkan 1.0 spec:
+    *
+    *    vkCmdCopyImage can be used to copy image data between multisample
+    *    images, but both images must have the same number of samples.
+    */
+   assert(src_image->samples == dest_image->samples);
 
    meta_prepare_blit(cmd_buffer, &saved_state);
 
    for (unsigned r = 0; r < regionCount; r++) {
+      assert(pRegions[r].srcSubresource.aspectMask ==
+             pRegions[r].dstSubresource.aspectMask);
+
+      VkImageAspectFlags aspect = pRegions[r].srcSubresource.aspectMask;
+
+      VkFormat src_format = choose_iview_format(src_image, aspect);
+      VkFormat dst_format = choose_iview_format(dest_image, aspect);
+
       struct anv_image_view src_iview;
       anv_image_view_init(&src_iview, cmd_buffer->device,
          &(VkImageViewCreateInfo) {
             .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
             .image = srcImage,
-            .viewType = src_iview_type,
-            .format = src_image->format->vk_format,
-            .channels = {
-               VK_CHANNEL_SWIZZLE_R,
-               VK_CHANNEL_SWIZZLE_G,
-               VK_CHANNEL_SWIZZLE_B,
-               VK_CHANNEL_SWIZZLE_A
-            },
+            .viewType = anv_meta_get_view_type(src_image),
+            .format = src_format,
             .subresourceRange = {
-               .aspectMask = 1 << pRegions[r].srcSubresource.aspect,
+               .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
                .baseMipLevel = pRegions[r].srcSubresource.mipLevel,
-               .mipLevels = 1,
-               .baseArrayLayer = pRegions[r].srcSubresource.arrayLayer,
-               .arraySize = 1
+               .levelCount = 1,
+               .baseArrayLayer = pRegions[r].srcSubresource.baseArrayLayer,
+               .layerCount = pRegions[r].dstSubresource.layerCount,
             },
          },
          cmd_buffer);
 
       const VkOffset3D dest_offset = {
-         .x = pRegions[r].destOffset.x,
-         .y = pRegions[r].destOffset.y,
+         .x = pRegions[r].dstOffset.x,
+         .y = pRegions[r].dstOffset.y,
          .z = 0,
       };
 
-      const uint32_t dest_array_slice =
-         meta_blit_get_dest_view_base_array_slice(dest_image,
-                                                  &pRegions[r].destSubresource,
-                                                  &pRegions[r].destOffset);
-
-      if (pRegions[r].srcSubresource.arraySize > 1)
-         anv_finishme("FINISHME: copy multiple array layers");
-
-      if (pRegions[r].extent.depth > 1)
-         anv_finishme("FINISHME: copy multiple depth layers");
+      unsigned num_slices;
+      if (src_image->type == VK_IMAGE_TYPE_3D) {
+         assert(pRegions[r].srcSubresource.layerCount == 1 &&
+                pRegions[r].dstSubresource.layerCount == 1);
+         num_slices = pRegions[r].extent.depth;
+      } else {
+         assert(pRegions[r].srcSubresource.layerCount ==
+                pRegions[r].dstSubresource.layerCount);
+         assert(pRegions[r].extent.depth == 1);
+         num_slices = pRegions[r].dstSubresource.layerCount;
+      }
 
-      struct anv_image_view dest_iview;
-      anv_image_view_init(&dest_iview, cmd_buffer->device,
-         &(VkImageViewCreateInfo) {
-            .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
-            .image = destImage,
-            .viewType = VK_IMAGE_VIEW_TYPE_2D,
-            .format = dest_image->format->vk_format,
-            .channels = {
-               VK_CHANNEL_SWIZZLE_R,
-               VK_CHANNEL_SWIZZLE_G,
-               VK_CHANNEL_SWIZZLE_B,
-               VK_CHANNEL_SWIZZLE_A
-            },
-            .subresourceRange = {
-               .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
-               .baseMipLevel = pRegions[r].destSubresource.mipLevel,
-               .mipLevels = 1,
-               .baseArrayLayer = dest_array_slice,
-               .arraySize = 1
+      const uint32_t dest_base_array_slice =
+         meta_blit_get_dest_view_base_array_slice(dest_image,
+                                                  &pRegions[r].dstSubresource,
+                                                  &pRegions[r].dstOffset);
+
+      for (unsigned slice = 0; slice < num_slices; slice++) {
+         VkOffset3D src_offset = pRegions[r].srcOffset;
+         src_offset.z += slice;
+
+         struct anv_image_view dest_iview;
+         anv_image_view_init(&dest_iview, cmd_buffer->device,
+            &(VkImageViewCreateInfo) {
+               .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+               .image = destImage,
+               .viewType = anv_meta_get_view_type(dest_image),
+               .format = dst_format,
+               .subresourceRange = {
+                  .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+                  .baseMipLevel = pRegions[r].dstSubresource.mipLevel,
+                  .levelCount = 1,
+                  .baseArrayLayer = dest_base_array_slice + slice,
+                  .layerCount = 1
+               },
             },
-         },
-         cmd_buffer);
-
-      meta_emit_blit(cmd_buffer,
-                     src_image, &src_iview,
-                     pRegions[r].srcOffset,
-                     pRegions[r].extent,
-                     dest_image, &dest_iview,
-                     dest_offset,
-                     pRegions[r].extent);
+            cmd_buffer);
+
+         meta_emit_blit(cmd_buffer,
+                        src_image, &src_iview,
+                        src_offset,
+                        pRegions[r].extent,
+                        dest_image, &dest_iview,
+                        dest_offset,
+                        pRegions[r].extent,
+                        VK_FILTER_NEAREST);
+      }
    }
 
    meta_finish_blit(cmd_buffer, &saved_state);
 }
 
 void anv_CmdBlitImage(
-    VkCmdBuffer                                 cmdBuffer,
+    VkCommandBuffer                             commandBuffer,
     VkImage                                     srcImage,
     VkImageLayout                               srcImageLayout,
     VkImage                                     destImage,
     VkImageLayout                               destImageLayout,
     uint32_t                                    regionCount,
     const VkImageBlit*                          pRegions,
-    VkTexFilter                                 filter)
+    VkFilter                                    filter)
 
 {
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
    ANV_FROM_HANDLE(anv_image, src_image, srcImage);
    ANV_FROM_HANDLE(anv_image, dest_image, destImage);
+   struct anv_meta_saved_state saved_state;
 
-   const VkImageViewType src_iview_type =
-      meta_blit_get_src_image_view_type(src_image);
-
-   struct anv_saved_state saved_state;
+   /* From the Vulkan 1.0 spec:
+    *
+    *    vkCmdBlitImage must not be used for multisampled source or
+    *    destination images. Use vkCmdResolveImage for this purpose.
+    */
+   assert(src_image->samples == 1);
+   assert(dest_image->samples == 1);
 
-   anv_finishme("respect VkTexFilter");
+   anv_finishme("respect VkFilter");
 
    meta_prepare_blit(cmd_buffer, &saved_state);
 
@@ -1293,39 +1118,50 @@ void anv_CmdBlitImage(
          &(VkImageViewCreateInfo) {
             .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
             .image = srcImage,
-            .viewType = src_iview_type,
-            .format = src_image->format->vk_format,
-            .channels = {
-               VK_CHANNEL_SWIZZLE_R,
-               VK_CHANNEL_SWIZZLE_G,
-               VK_CHANNEL_SWIZZLE_B,
-               VK_CHANNEL_SWIZZLE_A
-            },
+            .viewType = anv_meta_get_view_type(src_image),
+            .format = src_image->vk_format,
             .subresourceRange = {
-               .aspectMask = 1 << pRegions[r].srcSubresource.aspect,
+               .aspectMask = pRegions[r].srcSubresource.aspectMask,
                .baseMipLevel = pRegions[r].srcSubresource.mipLevel,
-               .mipLevels = 1,
-               .baseArrayLayer = pRegions[r].srcSubresource.arrayLayer,
-               .arraySize = 1
+               .levelCount = 1,
+               .baseArrayLayer = pRegions[r].srcSubresource.baseArrayLayer,
+               .layerCount = 1
             },
          },
          cmd_buffer);
 
       const VkOffset3D dest_offset = {
-         .x = pRegions[r].destOffset.x,
-         .y = pRegions[r].destOffset.y,
+         .x = pRegions[r].dstOffsets[0].x,
+         .y = pRegions[r].dstOffsets[0].y,
          .z = 0,
       };
 
+      if (pRegions[r].dstOffsets[1].x < pRegions[r].dstOffsets[0].x ||
+          pRegions[r].dstOffsets[1].y < pRegions[r].dstOffsets[0].y ||
+          pRegions[r].srcOffsets[1].x < pRegions[r].srcOffsets[0].x ||
+          pRegions[r].srcOffsets[1].y < pRegions[r].srcOffsets[0].y)
+         anv_finishme("FINISHME: Allow flipping in blits");
+
+      const VkExtent3D dest_extent = {
+         .width = pRegions[r].dstOffsets[1].x - pRegions[r].dstOffsets[0].x,
+         .height = pRegions[r].dstOffsets[1].y - pRegions[r].dstOffsets[0].y,
+      };
+
+      const VkExtent3D src_extent = {
+         .width = pRegions[r].srcOffsets[1].x - pRegions[r].srcOffsets[0].x,
+         .height = pRegions[r].srcOffsets[1].y - pRegions[r].srcOffsets[0].y,
+      };
+
       const uint32_t dest_array_slice =
          meta_blit_get_dest_view_base_array_slice(dest_image,
-                                                  &pRegions[r].destSubresource,
-                                                  &pRegions[r].destOffset);
+                                                  &pRegions[r].dstSubresource,
+                                                  &pRegions[r].dstOffsets[0]);
 
-      if (pRegions[r].srcSubresource.arraySize > 1)
+      if (pRegions[r].srcSubresource.layerCount > 1)
          anv_finishme("FINISHME: copy multiple array layers");
 
-      if (pRegions[r].destExtent.depth > 1)
+      if (pRegions[r].srcOffsets[0].z + 1 != pRegions[r].srcOffsets[1].z ||
+          pRegions[r].dstOffsets[0].z + 1 != pRegions[r].dstOffsets[1].z)
          anv_finishme("FINISHME: copy multiple depth layers");
 
       struct anv_image_view dest_iview;
@@ -1333,39 +1169,34 @@ void anv_CmdBlitImage(
          &(VkImageViewCreateInfo) {
             .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
             .image = destImage,
-            .viewType = VK_IMAGE_VIEW_TYPE_2D,
-            .format = dest_image->format->vk_format,
-            .channels = {
-               VK_CHANNEL_SWIZZLE_R,
-               VK_CHANNEL_SWIZZLE_G,
-               VK_CHANNEL_SWIZZLE_B,
-               VK_CHANNEL_SWIZZLE_A
-            },
+            .viewType = anv_meta_get_view_type(dest_image),
+            .format = dest_image->vk_format,
             .subresourceRange = {
                .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
-               .baseMipLevel = pRegions[r].destSubresource.mipLevel,
-               .mipLevels = 1,
+               .baseMipLevel = pRegions[r].dstSubresource.mipLevel,
+               .levelCount = 1,
                .baseArrayLayer = dest_array_slice,
-               .arraySize = 1
+               .layerCount = 1
             },
          },
          cmd_buffer);
 
       meta_emit_blit(cmd_buffer,
                      src_image, &src_iview,
-                     pRegions[r].srcOffset,
-                     pRegions[r].srcExtent,
+                     pRegions[r].srcOffsets[0], src_extent,
                      dest_image, &dest_iview,
-                     dest_offset,
-                     pRegions[r].destExtent);
+                     dest_offset, dest_extent,
+                     filter);
    }
 
    meta_finish_blit(cmd_buffer, &saved_state);
 }
 
-static VkImage
+static struct anv_image *
 make_image_for_buffer(VkDevice vk_device, VkBuffer vk_buffer, VkFormat format,
                       VkImageUsageFlags usage,
+                      VkImageType image_type,
+                      const VkAllocationCallbacks *alloc,
                       const VkBufferImageCopy *copy)
 {
    ANV_FROM_HANDLE(anv_buffer, buffer, vk_buffer);
@@ -1385,12 +1216,12 @@ make_image_for_buffer(VkDevice vk_device, VkBuffer vk_buffer, VkFormat format,
          .format = format,
          .extent = extent,
          .mipLevels = 1,
-         .arraySize = 1,
+         .arrayLayers = 1,
          .samples = 1,
          .tiling = VK_IMAGE_TILING_LINEAR,
          .usage = usage,
          .flags = 0,
-      }, &vk_image);
+      }, alloc, &vk_image);
    assert(result == VK_SUCCESS);
 
    ANV_FROM_HANDLE(anv_image, image, vk_image);
@@ -1401,425 +1232,318 @@ make_image_for_buffer(VkDevice vk_device, VkBuffer vk_buffer, VkFormat format,
    image->bo = buffer->bo;
    image->offset = buffer->offset + copy->bufferOffset;
 
-   return anv_image_to_handle(image);
+   return image;
 }
 
 void anv_CmdCopyBufferToImage(
-    VkCmdBuffer                                 cmdBuffer,
+    VkCommandBuffer                             commandBuffer,
     VkBuffer                                    srcBuffer,
     VkImage                                     destImage,
     VkImageLayout                               destImageLayout,
     uint32_t                                    regionCount,
     const VkBufferImageCopy*                    pRegions)
 {
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
    ANV_FROM_HANDLE(anv_image, dest_image, destImage);
    VkDevice vk_device = anv_device_to_handle(cmd_buffer->device);
-   const VkFormat orig_format = dest_image->format->vk_format;
-   struct anv_saved_state saved_state;
+   struct anv_meta_saved_state saved_state;
+
+   /* The Vulkan 1.0 spec says "dstImage must have a sample count equal to
+    * VK_SAMPLE_COUNT_1_BIT."
+    */
+   assert(dest_image->samples == 1);
 
    meta_prepare_blit(cmd_buffer, &saved_state);
 
    for (unsigned r = 0; r < regionCount; r++) {
-      VkFormat proxy_format = orig_format;
-      VkImageAspect proxy_aspect = pRegions[r].imageSubresource.aspect;
-
-      if (orig_format == VK_FORMAT_S8_UINT) {
-         proxy_format = VK_FORMAT_R8_UINT;
-         proxy_aspect = VK_IMAGE_ASPECT_COLOR;
-      }
-
-      VkImage srcImage = make_image_for_buffer(vk_device, srcBuffer,
-            proxy_format, VK_IMAGE_USAGE_SAMPLED_BIT, &pRegions[r]);
+      VkImageAspectFlags aspect = pRegions[r].imageSubresource.aspectMask;
 
-      struct anv_image_view src_iview;
-      anv_image_view_init(&src_iview, cmd_buffer->device,
-         &(VkImageViewCreateInfo) {
-            .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
-            .image = srcImage,
-            .viewType = VK_IMAGE_VIEW_TYPE_2D,
-            .format = proxy_format,
-            .channels = {
-               VK_CHANNEL_SWIZZLE_R,
-               VK_CHANNEL_SWIZZLE_G,
-               VK_CHANNEL_SWIZZLE_B,
-               VK_CHANNEL_SWIZZLE_A
-            },
-            .subresourceRange = {
-               .aspectMask = 1 << proxy_aspect,
-               .baseMipLevel = 0,
-               .mipLevels = 1,
-               .baseArrayLayer = 0,
-               .arraySize = 1
-            },
-         },
-         cmd_buffer);
+      VkFormat image_format = choose_iview_format(dest_image, aspect);
+      VkFormat buffer_format = choose_buffer_format(dest_image, aspect);
 
-      const VkOffset3D dest_offset = {
-         .x = pRegions[r].imageOffset.x,
-         .y = pRegions[r].imageOffset.y,
-         .z = 0,
-      };
+      struct anv_image *src_image =
+         make_image_for_buffer(vk_device, srcBuffer, buffer_format,
+                               VK_IMAGE_USAGE_SAMPLED_BIT,
+                               dest_image->type, &cmd_buffer->pool->alloc,
+                               &pRegions[r]);
 
-      const uint32_t dest_array_slice =
+      const uint32_t dest_base_array_slice =
          meta_blit_get_dest_view_base_array_slice(dest_image,
                                                   &pRegions[r].imageSubresource,
                                                   &pRegions[r].imageOffset);
 
-      if (pRegions[r].imageExtent.depth > 1)
-         anv_finishme("FINISHME: copy multiple depth layers");
+      unsigned num_slices;
+      if (dest_image->type == VK_IMAGE_TYPE_3D) {
+         assert(pRegions[r].imageSubresource.layerCount == 1);
+         num_slices = pRegions[r].imageExtent.depth;
+      } else {
+         assert(pRegions[r].imageExtent.depth == 1);
+         num_slices = pRegions[r].imageSubresource.layerCount;
+      }
 
-      struct anv_image_view dest_iview;
-      anv_image_view_init(&dest_iview, cmd_buffer->device,
-         &(VkImageViewCreateInfo) {
-            .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
-            .image = anv_image_to_handle(dest_image),
-            .viewType = VK_IMAGE_VIEW_TYPE_2D,
-            .format = proxy_format,
-            .channels = {
-               VK_CHANNEL_SWIZZLE_R,
-               VK_CHANNEL_SWIZZLE_G,
-               VK_CHANNEL_SWIZZLE_B,
-               VK_CHANNEL_SWIZZLE_A
+      for (unsigned slice = 0; slice < num_slices; slice++) {
+         struct anv_image_view src_iview;
+         anv_image_view_init(&src_iview, cmd_buffer->device,
+            &(VkImageViewCreateInfo) {
+               .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+               .image = anv_image_to_handle(src_image),
+               .viewType = VK_IMAGE_VIEW_TYPE_2D,
+               .format = buffer_format,
+               .subresourceRange = {
+                  .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+                  .baseMipLevel = 0,
+                  .levelCount = 1,
+                  .baseArrayLayer = 0,
+                  .layerCount = 1,
+               },
             },
-            .subresourceRange = {
-               .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
-               .baseMipLevel = pRegions[r].imageSubresource.mipLevel,
-               .mipLevels = 1,
-               .baseArrayLayer = dest_array_slice,
-               .arraySize = 1
+            cmd_buffer);
+
+         struct anv_image_view dest_iview;
+         anv_image_view_init(&dest_iview, cmd_buffer->device,
+            &(VkImageViewCreateInfo) {
+               .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+               .image = anv_image_to_handle(dest_image),
+               .viewType = anv_meta_get_view_type(dest_image),
+               .format = image_format,
+               .subresourceRange = {
+                  .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+                  .baseMipLevel = pRegions[r].imageSubresource.mipLevel,
+                  .levelCount = 1,
+                  .baseArrayLayer = dest_base_array_slice + slice,
+                  .layerCount = 1
+               },
             },
-         },
-         cmd_buffer);
+            cmd_buffer);
+
+         VkOffset3D src_offset = { 0, 0, slice };
+
+         const VkOffset3D dest_offset = {
+            .x = pRegions[r].imageOffset.x,
+            .y = pRegions[r].imageOffset.y,
+            .z = 0,
+         };
+
+         meta_emit_blit(cmd_buffer,
+                        src_image,
+                        &src_iview,
+                        src_offset,
+                        pRegions[r].imageExtent,
+                        dest_image,
+                        &dest_iview,
+                        dest_offset,
+                        pRegions[r].imageExtent,
+                        VK_FILTER_NEAREST);
+
+         /* Once we've done the blit, all of the actual information about
+          * the image is embedded in the command buffer so we can just
+          * increment the offset directly in the image effectively
+          * re-binding it to different backing memory.
+          */
+         src_image->offset += src_image->extent.width *
+                              src_image->extent.height *
+                              src_image->format->isl_layout->bs;
+      }
 
-      meta_emit_blit(cmd_buffer,
-                     anv_image_from_handle(srcImage),
-                     &src_iview,
-                     (VkOffset3D) { 0, 0, 0 },
-                     pRegions[r].imageExtent,
-                     dest_image,
-                     &dest_iview,
-                     dest_offset,
-                     pRegions[r].imageExtent);
-
-      anv_DestroyImage(vk_device, srcImage);
+      anv_DestroyImage(vk_device, anv_image_to_handle(src_image),
+                       &cmd_buffer->pool->alloc);
    }
 
    meta_finish_blit(cmd_buffer, &saved_state);
 }
 
 void anv_CmdCopyImageToBuffer(
-    VkCmdBuffer                                 cmdBuffer,
+    VkCommandBuffer                             commandBuffer,
     VkImage                                     srcImage,
     VkImageLayout                               srcImageLayout,
     VkBuffer                                    destBuffer,
     uint32_t                                    regionCount,
     const VkBufferImageCopy*                    pRegions)
 {
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
    ANV_FROM_HANDLE(anv_image, src_image, srcImage);
    VkDevice vk_device = anv_device_to_handle(cmd_buffer->device);
-   struct anv_saved_state saved_state;
+   struct anv_meta_saved_state saved_state;
 
-   const VkImageViewType src_iview_type =
-      meta_blit_get_src_image_view_type(src_image);
+
+   /* The Vulkan 1.0 spec says "srcImage must have a sample count equal to
+    * VK_SAMPLE_COUNT_1_BIT."
+    */
+   assert(src_image->samples == 1);
 
    meta_prepare_blit(cmd_buffer, &saved_state);
 
    for (unsigned r = 0; r < regionCount; r++) {
-      if (pRegions[r].imageSubresource.arraySize > 1)
-         anv_finishme("FINISHME: copy multiple array layers");
+      VkImageAspectFlags aspect = pRegions[r].imageSubresource.aspectMask;
 
-      if (pRegions[r].imageExtent.depth > 1)
-         anv_finishme("FINISHME: copy multiple depth layers");
+      VkFormat image_format = choose_iview_format(src_image, aspect);
+      VkFormat buffer_format = choose_buffer_format(src_image, aspect);
 
       struct anv_image_view src_iview;
       anv_image_view_init(&src_iview, cmd_buffer->device,
          &(VkImageViewCreateInfo) {
             .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
             .image = srcImage,
-            .viewType = src_iview_type,
-            .format = src_image->format->vk_format,
-            .channels = {
-               VK_CHANNEL_SWIZZLE_R,
-               VK_CHANNEL_SWIZZLE_G,
-               VK_CHANNEL_SWIZZLE_B,
-               VK_CHANNEL_SWIZZLE_A
-            },
+            .viewType = anv_meta_get_view_type(src_image),
+            .format = image_format,
             .subresourceRange = {
-               .aspectMask = 1 << pRegions[r].imageSubresource.aspect,
+               .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
                .baseMipLevel = pRegions[r].imageSubresource.mipLevel,
-               .mipLevels = 1,
-               .baseArrayLayer = pRegions[r].imageSubresource.arrayLayer,
-               .arraySize = 1
+               .levelCount = 1,
+               .baseArrayLayer = pRegions[r].imageSubresource.baseArrayLayer,
+               .layerCount = pRegions[r].imageSubresource.layerCount,
             },
          },
          cmd_buffer);
 
-      VkFormat dest_format = src_image->format->vk_format;
-      if (dest_format == VK_FORMAT_S8_UINT) {
-         dest_format = VK_FORMAT_R8_UINT;
-      }
+      struct anv_image *dest_image =
+         make_image_for_buffer(vk_device, destBuffer, buffer_format,
+                               VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
+                               src_image->type, &cmd_buffer->pool->alloc,
+                               &pRegions[r]);
 
-      VkImage destImage = make_image_for_buffer(vk_device, destBuffer,
-            dest_format, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, &pRegions[r]);
+      unsigned num_slices;
+      if (src_image->type == VK_IMAGE_TYPE_3D) {
+         assert(pRegions[r].imageSubresource.layerCount == 1);
+         num_slices = pRegions[r].imageExtent.depth;
+      } else {
+         assert(pRegions[r].imageExtent.depth == 1);
+         num_slices = pRegions[r].imageSubresource.layerCount;
+      }
 
-      struct anv_image_view dest_iview;
-      anv_image_view_init(&dest_iview, cmd_buffer->device,
-         &(VkImageViewCreateInfo) {
-            .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
-            .image = destImage,
-            .viewType = VK_IMAGE_VIEW_TYPE_2D,
-            .format = dest_format,
-            .channels = {
-               VK_CHANNEL_SWIZZLE_R,
-               VK_CHANNEL_SWIZZLE_G,
-               VK_CHANNEL_SWIZZLE_B,
-               VK_CHANNEL_SWIZZLE_A
-            },
-            .subresourceRange = {
-               .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
-               .baseMipLevel = 0,
-               .mipLevels = 1,
-               .baseArrayLayer = 0,
-               .arraySize = 1
+      for (unsigned slice = 0; slice < num_slices; slice++) {
+         VkOffset3D src_offset = pRegions[r].imageOffset;
+         src_offset.z += slice;
+
+         struct anv_image_view dest_iview;
+         anv_image_view_init(&dest_iview, cmd_buffer->device,
+            &(VkImageViewCreateInfo) {
+               .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+               .image = anv_image_to_handle(dest_image),
+               .viewType = VK_IMAGE_VIEW_TYPE_2D,
+               .format = buffer_format,
+               .subresourceRange = {
+                  .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+                  .baseMipLevel = 0,
+                  .levelCount = 1,
+                  .baseArrayLayer = 0,
+                  .layerCount = 1
+               },
             },
-         },
-         cmd_buffer);
+            cmd_buffer);
+
+         meta_emit_blit(cmd_buffer,
+                        anv_image_from_handle(srcImage),
+                        &src_iview,
+                        src_offset,
+                        pRegions[r].imageExtent,
+                        dest_image,
+                        &dest_iview,
+                        (VkOffset3D) { 0, 0, 0 },
+                        pRegions[r].imageExtent,
+                        VK_FILTER_NEAREST);
+
+         /* Once we've done the blit, all of the actual information about
+          * the image is embedded in the command buffer so we can just
+          * increment the offset directly in the image effectively
+          * re-binding it to different backing memory.
+          */
+         dest_image->offset += dest_image->extent.width *
+                               dest_image->extent.height *
+                               src_image->format->isl_layout->bs;
+      }
 
-      meta_emit_blit(cmd_buffer,
-                     anv_image_from_handle(srcImage),
-                     &src_iview,
-                     pRegions[r].imageOffset,
-                     pRegions[r].imageExtent,
-                     anv_image_from_handle(destImage),
-                     &dest_iview,
-                     (VkOffset3D) { 0, 0, 0 },
-                     pRegions[r].imageExtent);
-
-      anv_DestroyImage(vk_device, destImage);
+      anv_DestroyImage(vk_device, anv_image_to_handle(dest_image),
+                       &cmd_buffer->pool->alloc);
    }
 
    meta_finish_blit(cmd_buffer, &saved_state);
 }
 
-void anv_CmdUpdateBuffer(
-    VkCmdBuffer                                 cmdBuffer,
-    VkBuffer                                    destBuffer,
-    VkDeviceSize                                destOffset,
-    VkDeviceSize                                dataSize,
-    const uint32_t*                             pData)
+void anv_CmdResolveImage(
+    VkCommandBuffer                             commandBuffer,
+    VkImage                                     srcImage,
+    VkImageLayout                               srcImageLayout,
+    VkImage                                     destImage,
+    VkImageLayout                               destImageLayout,
+    uint32_t                                    regionCount,
+    const VkImageResolve*                       pRegions)
 {
    stub();
 }
 
-void anv_CmdFillBuffer(
-    VkCmdBuffer                                 cmdBuffer,
-    VkBuffer                                    destBuffer,
-    VkDeviceSize                                destOffset,
-    VkDeviceSize                                fillSize,
-    uint32_t                                    data)
+static void *
+meta_alloc(void* _device, size_t size, size_t alignment,
+           VkSystemAllocationScope allocationScope)
 {
-   stub();
+   struct anv_device *device = _device;
+   return device->alloc.pfnAllocation(device->alloc.pUserData, size, alignment,
+                                      VK_SYSTEM_ALLOCATION_SCOPE_DEVICE);
 }
 
-void anv_CmdClearColorImage(
-    VkCmdBuffer                                 cmdBuffer,
-    VkImage                                     _image,
-    VkImageLayout                               imageLayout,
-    const VkClearColorValue*                    pColor,
-    uint32_t                                    rangeCount,
-    const VkImageSubresourceRange*              pRanges)
+static void *
+meta_realloc(void* _device, void *original, size_t size, size_t alignment,
+             VkSystemAllocationScope allocationScope)
 {
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
-   ANV_FROM_HANDLE(anv_image, image, _image);
-   struct anv_saved_state saved_state;
-
-   anv_cmd_buffer_save(cmd_buffer, &saved_state,
-                       (1 << VK_DYNAMIC_STATE_VIEWPORT));
-   cmd_buffer->state.dynamic.viewport.count = 0;
-
-   for (uint32_t r = 0; r < rangeCount; r++) {
-      for (uint32_t l = 0; l < pRanges[r].mipLevels; l++) {
-         for (uint32_t s = 0; s < pRanges[r].arraySize; s++) {
-            struct anv_image_view iview;
-            anv_image_view_init(&iview, cmd_buffer->device,
-               &(VkImageViewCreateInfo) {
-                  .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
-                  .image = _image,
-                  .viewType = VK_IMAGE_VIEW_TYPE_2D,
-                  .format = image->format->vk_format,
-                  .channels = {
-                     VK_CHANNEL_SWIZZLE_R,
-                     VK_CHANNEL_SWIZZLE_G,
-                     VK_CHANNEL_SWIZZLE_B,
-                     VK_CHANNEL_SWIZZLE_A
-                  },
-                  .subresourceRange = {
-                     .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
-                     .baseMipLevel = pRanges[r].baseMipLevel + l,
-                     .mipLevels = 1,
-                     .baseArrayLayer = pRanges[r].baseArrayLayer + s,
-                     .arraySize = 1
-                  },
-               },
-               cmd_buffer);
-
-            VkFramebuffer fb;
-            anv_CreateFramebuffer(anv_device_to_handle(cmd_buffer->device),
-               &(VkFramebufferCreateInfo) {
-                  .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
-                  .attachmentCount = 1,
-                  .pAttachments = (VkImageView[]) {
-                     anv_image_view_to_handle(&iview),
-                  },
-                  .width = iview.extent.width,
-                  .height = iview.extent.height,
-                  .layers = 1
-               }, &fb);
-
-            VkRenderPass pass;
-            anv_CreateRenderPass(anv_device_to_handle(cmd_buffer->device),
-               &(VkRenderPassCreateInfo) {
-                  .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
-                  .attachmentCount = 1,
-                  .pAttachments = &(VkAttachmentDescription) {
-                     .sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION,
-                     .format = iview.format->vk_format,
-                     .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
-                     .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
-                     .initialLayout = VK_IMAGE_LAYOUT_GENERAL,
-                     .finalLayout = VK_IMAGE_LAYOUT_GENERAL,
-                  },
-                  .subpassCount = 1,
-                  .pSubpasses = &(VkSubpassDescription) {
-                     .sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION,
-                     .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
-                     .inputCount = 0,
-                     .colorCount = 1,
-                     .pColorAttachments = &(VkAttachmentReference) {
-                        .attachment = 0,
-                        .layout = VK_IMAGE_LAYOUT_GENERAL,
-                     },
-                     .pResolveAttachments = NULL,
-                     .depthStencilAttachment = (VkAttachmentReference) {
-                        .attachment = VK_ATTACHMENT_UNUSED,
-                        .layout = VK_IMAGE_LAYOUT_GENERAL,
-                     },
-                     .preserveCount = 1,
-                     .pPreserveAttachments = &(VkAttachmentReference) {
-                        .attachment = 0,
-                        .layout = VK_IMAGE_LAYOUT_GENERAL,
-                     },
-                  },
-                  .dependencyCount = 0,
-               }, &pass);
-
-            ANV_CALL(CmdBeginRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer),
-               &(VkRenderPassBeginInfo) {
-                  .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
-                  .renderArea = {
-                     .offset = { 0, 0, },
-                     .extent = {
-                        .width = iview.extent.width,
-                        .height = iview.extent.height,
-                     },
-                  },
-                  .renderPass = pass,
-                  .framebuffer = fb,
-                  .clearValueCount = 1,
-                  .pClearValues = NULL,
-               }, VK_RENDER_PASS_CONTENTS_INLINE);
-
-            struct clear_instance_data instance_data = {
-               .vue_header = {
-                  .RTAIndex = 0,
-                  .ViewportIndex = 0,
-                  .PointWidth = 0.0
-               },
-               .color = *pColor,
-            };
-
-            meta_emit_clear(cmd_buffer, 1, &instance_data,
-                            (VkClearDepthStencilValue) {0});
-
-            ANV_CALL(CmdEndRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer));
-         }
-      }
-   }
-
-   /* Restore API state */
-   anv_cmd_buffer_restore(cmd_buffer, &saved_state);
+   struct anv_device *device = _device;
+   return device->alloc.pfnReallocation(device->alloc.pUserData, original,
+                                        size, alignment,
+                                        VK_SYSTEM_ALLOCATION_SCOPE_DEVICE);
 }
 
-void anv_CmdClearDepthStencilImage(
-    VkCmdBuffer                                 cmdBuffer,
-    VkImage                                     image,
-    VkImageLayout                               imageLayout,
-    const VkClearDepthStencilValue*             pDepthStencil,
-    uint32_t                                    rangeCount,
-    const VkImageSubresourceRange*              pRanges)
+static void
+meta_free(void* _device, void *data)
 {
-   stub();
+   struct anv_device *device = _device;
+   return device->alloc.pfnFree(device->alloc.pUserData, data);
 }
 
-void anv_CmdClearColorAttachment(
-    VkCmdBuffer                                 cmdBuffer,
-    uint32_t                                    colorAttachment,
-    VkImageLayout                               imageLayout,
-    const VkClearColorValue*                    pColor,
-    uint32_t                                    rectCount,
-    const VkRect3D*                             pRects)
+VkResult
+anv_device_init_meta(struct anv_device *device)
 {
-   stub();
-}
+   device->meta_state.alloc = (VkAllocationCallbacks) {
+      .pUserData = device,
+      .pfnAllocation = meta_alloc,
+      .pfnReallocation = meta_realloc,
+      .pfnFree = meta_free,
+   };
 
-void anv_CmdClearDepthStencilAttachment(
-    VkCmdBuffer                                 cmdBuffer,
-    VkImageAspectFlags                          aspectMask,
-    VkImageLayout                               imageLayout,
-    const VkClearDepthStencilValue*             pDepthStencil,
-    uint32_t                                    rectCount,
-    const VkRect3D*                             pRects)
-{
-   stub();
-}
+   VkResult result;
+   result = anv_device_init_meta_clear_state(device);
+   if (result != VK_SUCCESS)
+      return result;
 
-void anv_CmdResolveImage(
-    VkCmdBuffer                                 cmdBuffer,
-    VkImage                                     srcImage,
-    VkImageLayout                               srcImageLayout,
-    VkImage                                     destImage,
-    VkImageLayout                               destImageLayout,
-    uint32_t                                    regionCount,
-    const VkImageResolve*                       pRegions)
-{
-   stub();
-}
+   result = anv_device_init_meta_blit_state(device);
+   if (result != VK_SUCCESS) {
+      anv_device_finish_meta_clear_state(device);
+      return result;
+   }
 
-void
-anv_device_init_meta(struct anv_device *device)
-{
-   anv_device_init_meta_clear_state(device);
-   anv_device_init_meta_blit_state(device);
+   return VK_SUCCESS;
 }
 
 void
 anv_device_finish_meta(struct anv_device *device)
 {
-   /* Clear */
-   anv_DestroyPipeline(anv_device_to_handle(device),
-                       device->meta_state.clear.pipeline);
+   anv_device_finish_meta_clear_state(device);
 
    /* Blit */
    anv_DestroyRenderPass(anv_device_to_handle(device),
-                         device->meta_state.blit.render_pass);
+                         device->meta_state.blit.render_pass,
+                         &device->meta_state.alloc);
+   anv_DestroyPipeline(anv_device_to_handle(device),
+                       device->meta_state.blit.pipeline_1d_src,
+                       &device->meta_state.alloc);
    anv_DestroyPipeline(anv_device_to_handle(device),
-                       device->meta_state.blit.pipeline_2d_src);
+                       device->meta_state.blit.pipeline_2d_src,
+                       &device->meta_state.alloc);
    anv_DestroyPipeline(anv_device_to_handle(device),
-                       device->meta_state.blit.pipeline_3d_src);
+                       device->meta_state.blit.pipeline_3d_src,
+                       &device->meta_state.alloc);
    anv_DestroyPipelineLayout(anv_device_to_handle(device),
-                             device->meta_state.blit.pipeline_layout);
+                             device->meta_state.blit.pipeline_layout,
+                             &device->meta_state.alloc);
    anv_DestroyDescriptorSetLayout(anv_device_to_handle(device),
-                                  device->meta_state.blit.ds_layout);
+                                  device->meta_state.blit.ds_layout,
+                                  &device->meta_state.alloc);
 }