return (VkShaderStage)(int)stage;
}
+void anv_nir_lower_push_constants(nir_shader *shader, bool is_scalar);
+
void anv_nir_apply_dynamic_offsets(struct anv_pipeline *pipeline,
nir_shader *shader,
struct brw_stage_prog_data *prog_data);
+bool anv_nir_apply_pipeline_layout(nir_shader *shader,
+ const struct anv_pipeline_layout *layout);
#ifdef __cplusplus
}