vk/0.210.0: Change field names in vertex input structs
[mesa.git] / src / vulkan / anv_nir.h
index 1fd3484e0595776752cc47b2f0562bb6010d5a2d..b164ae581e1b358f3b31669cb8a5f85c31d08e9f 100644 (file)
@@ -37,9 +37,13 @@ anv_vk_shader_stage_for_mesa_stage(gl_shader_stage stage)
    return (VkShaderStage)(int)stage;
 }
 
+void anv_nir_lower_push_constants(nir_shader *shader, bool is_scalar);
+
 void anv_nir_apply_dynamic_offsets(struct anv_pipeline *pipeline,
                                    nir_shader *shader,
                                    struct brw_stage_prog_data *prog_data);
+bool anv_nir_apply_pipeline_layout(nir_shader *shader,
+                                   const struct anv_pipeline_layout *layout);
 
 #ifdef __cplusplus
 }