const VkFormat vk_format;
const char *name;
uint16_t surface_format; /**< RENDER_SURFACE_STATE.SurfaceFormat */
- uint8_t cpp; /**< Bytes-per-pixel of anv_format::surface_format. */
+ uint8_t bs; /**< Block size (in bytes) of anv_format::surface_format. */
uint8_t num_channels;
uint16_t depth_format; /**< 3DSTATE_DEPTH_BUFFER.SurfaceFormat */
bool has_stencil;