vk/0.210.0: Delete three no longer existant entrypoints
[mesa.git] / src / vulkan / gen7_cmd_buffer.c
index 74fc60fa84cc237461c288423676f51ef45895b7..5f215c6c3120c07fdb7fd89aeff36d9cae80dea8 100644 (file)
 
 #include "anv_private.h"
 
+#include "gen7_pack.h"
+#include "gen75_pack.h"
 
-void
-gen7_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer)
+static void
+cmd_buffer_flush_push_constants(struct anv_cmd_buffer *cmd_buffer)
 {
-   struct anv_device *device = cmd_buffer->device;
-   struct anv_bo *scratch_bo = NULL;
-
-   cmd_buffer->state.scratch_size =
-      anv_block_pool_size(&device->scratch_block_pool);
-   if (cmd_buffer->state.scratch_size > 0)
-      scratch_bo = &device->scratch_block_pool.bo;
-
-   anv_batch_emit(&cmd_buffer->batch, GEN7_STATE_BASE_ADDRESS,
-      .GeneralStateBaseAddress                  = { scratch_bo, 0 },
-      .GeneralStateMemoryObjectControlState     = GEN7_MOCS,
-      .GeneralStateBaseAddressModifyEnable      = true,
-      .GeneralStateAccessUpperBound             = { scratch_bo, scratch_bo->size },
-      .GeneralStateAccessUpperBoundModifyEnable = true,
-
-      .SurfaceStateBaseAddress                  = { anv_cmd_buffer_current_surface_bo(cmd_buffer), 0 },
-      .SurfaceStateMemoryObjectControlState     = GEN7_MOCS,
-      .SurfaceStateBaseAddressModifyEnable      = true,
-
-      .DynamicStateBaseAddress                  = { &device->dynamic_state_block_pool.bo, 0 },
-      .DynamicStateMemoryObjectControlState     = GEN7_MOCS,
-      .DynamicStateBaseAddressModifyEnable      = true,
-      .DynamicStateAccessUpperBound             = { &device->dynamic_state_block_pool.bo,
-                                                    device->dynamic_state_block_pool.bo.size },
-      .DynamicStateAccessUpperBoundModifyEnable = true,
-
-      .IndirectObjectBaseAddress                = { NULL, 0 },
-      .IndirectObjectMemoryObjectControlState   = GEN7_MOCS,
-      .IndirectObjectBaseAddressModifyEnable    = true,
-
-      .IndirectObjectAccessUpperBound           = { NULL, 0xffffffff },
-      .IndirectObjectAccessUpperBoundModifyEnable = true,
-
-      .InstructionBaseAddress                   = { &device->instruction_block_pool.bo, 0 },
-      .InstructionMemoryObjectControlState      = GEN7_MOCS,
-      .InstructionBaseAddressModifyEnable       = true,
-      .InstructionAccessUpperBound              =  { &device->instruction_block_pool.bo,
-                                                     device->instruction_block_pool.bo.size },
-      .InstructionAccessUpperBoundModifyEnable  = true);
-
-   /* After re-setting the surface state base address, we have to do some
-    * cache flusing so that the sampler engine will pick up the new
-    * SURFACE_STATE objects and binding tables. From the Broadwell PRM,
-    * Shared Function > 3D Sampler > State > State Caching (page 96):
-    *
-    *    Coherency with system memory in the state cache, like the texture
-    *    cache is handled partially by software. It is expected that the
-    *    command stream or shader will issue Cache Flush operation or
-    *    Cache_Flush sampler message to ensure that the L1 cache remains
-    *    coherent with system memory.
-    *
-    *    [...]
-    *
-    *    Whenever the value of the Dynamic_State_Base_Addr,
-    *    Surface_State_Base_Addr are altered, the L1 state cache must be
-    *    invalidated to ensure the new surface or sampler state is fetched
-    *    from system memory.
-    *
-    * The PIPE_CONTROL command has a "State Cache Invalidation Enable" bit
-    * which, according the PIPE_CONTROL instruction documentation in the
-    * Broadwell PRM:
-    *
-    *    Setting this bit is independent of any other bit in this packet.
-    *    This bit controls the invalidation of the L1 and L2 state caches
-    *    at the top of the pipe i.e. at the parsing time.
-    *
-    * Unfortunately, experimentation seems to indicate that state cache
-    * invalidation through a PIPE_CONTROL does nothing whatsoever in
-    * regards to surface state and binding tables.  In stead, it seems that
-    * invalidating the texture cache is what is actually needed.
-    *
-    * XXX:  As far as we have been able to determine through
-    * experimentation, shows that flush the texture cache appears to be
-    * sufficient.  The theory here is that all of the sampling/rendering
-    * units cache the binding table in the texture cache.  However, we have
-    * yet to be able to actually confirm this.
-    */
-   anv_batch_emit(&cmd_buffer->batch, GEN7_PIPE_CONTROL,
-                  .TextureCacheInvalidationEnable = true);
+   static const uint32_t push_constant_opcodes[] = {
+      [VK_SHADER_STAGE_VERTEX]                  = 21,
+      [VK_SHADER_STAGE_TESS_CONTROL]            = 25, /* HS */
+      [VK_SHADER_STAGE_TESS_EVALUATION]         = 26, /* DS */
+      [VK_SHADER_STAGE_GEOMETRY]                = 22,
+      [VK_SHADER_STAGE_FRAGMENT]                = 23,
+      [VK_SHADER_STAGE_COMPUTE]                 = 0,
+   };
+
+   VkShaderStage stage;
+   VkShaderStageFlags flushed = 0;
+
+   for_each_bit(stage, cmd_buffer->state.push_constants_dirty) {
+      struct anv_state state = anv_cmd_buffer_push_constants(cmd_buffer, stage);
+
+      if (state.offset == 0)
+         continue;
+
+      anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_CONSTANT_VS,
+                     ._3DCommandSubOpcode = push_constant_opcodes[stage],
+                     .ConstantBody = {
+                        .PointerToConstantBuffer0 = { .offset = state.offset },
+                        .ConstantBuffer0ReadLength = DIV_ROUND_UP(state.alloc_size, 32),
+                     });
+
+      flushed |= 1 << stage;
+   }
+
+   cmd_buffer->state.push_constants_dirty &= ~flushed;
+}
+
+static VkResult
+flush_descriptor_set(struct anv_cmd_buffer *cmd_buffer, VkShaderStage stage)
+{
+   struct anv_state surfaces = { 0, }, samplers = { 0, };
+   VkResult result;
+
+   result = anv_cmd_buffer_emit_samplers(cmd_buffer, stage, &samplers);
+   if (result != VK_SUCCESS)
+      return result;
+   result = anv_cmd_buffer_emit_binding_table(cmd_buffer, stage, &surfaces);
+   if (result != VK_SUCCESS)
+      return result;
+
+   static const uint32_t sampler_state_opcodes[] = {
+      [VK_SHADER_STAGE_VERTEX]                  = 43,
+      [VK_SHADER_STAGE_TESS_CONTROL]            = 44, /* HS */
+      [VK_SHADER_STAGE_TESS_EVALUATION]         = 45, /* DS */
+      [VK_SHADER_STAGE_GEOMETRY]                = 46,
+      [VK_SHADER_STAGE_FRAGMENT]                = 47,
+      [VK_SHADER_STAGE_COMPUTE]                 = 0,
+   };
+
+   static const uint32_t binding_table_opcodes[] = {
+      [VK_SHADER_STAGE_VERTEX]                  = 38,
+      [VK_SHADER_STAGE_TESS_CONTROL]            = 39,
+      [VK_SHADER_STAGE_TESS_EVALUATION]         = 40,
+      [VK_SHADER_STAGE_GEOMETRY]                = 41,
+      [VK_SHADER_STAGE_FRAGMENT]                = 42,
+      [VK_SHADER_STAGE_COMPUTE]                 = 0,
+   };
+
+   if (samplers.alloc_size > 0) {
+      anv_batch_emit(&cmd_buffer->batch,
+                     GEN7_3DSTATE_SAMPLER_STATE_POINTERS_VS,
+                     ._3DCommandSubOpcode  = sampler_state_opcodes[stage],
+                     .PointertoVSSamplerState = samplers.offset);
+   }
+
+   if (surfaces.alloc_size > 0) {
+      anv_batch_emit(&cmd_buffer->batch,
+                     GEN7_3DSTATE_BINDING_TABLE_POINTERS_VS,
+                     ._3DCommandSubOpcode  = binding_table_opcodes[stage],
+                     .PointertoVSBindingTable = surfaces.offset);
+   }
+
+   return VK_SUCCESS;
+}
+
+GENX_FUNC(GEN7, GEN7) void
+genX(cmd_buffer_flush_descriptor_sets)(struct anv_cmd_buffer *cmd_buffer)
+{
+   VkShaderStage s;
+   VkShaderStageFlags dirty = cmd_buffer->state.descriptors_dirty &
+                              cmd_buffer->state.pipeline->active_stages;
+
+   VkResult result = VK_SUCCESS;
+   for_each_bit(s, dirty) {
+      result = flush_descriptor_set(cmd_buffer, s);
+      if (result != VK_SUCCESS)
+         break;
+   }
+
+   if (result != VK_SUCCESS) {
+      assert(result == VK_ERROR_OUT_OF_DEVICE_MEMORY);
+
+      result = anv_cmd_buffer_new_binding_table_block(cmd_buffer);
+      assert(result == VK_SUCCESS);
+
+      /* Re-emit state base addresses so we get the new surface state base
+       * address before we start emitting binding tables etc.
+       */
+      anv_cmd_buffer_emit_state_base_address(cmd_buffer);
+
+      /* Re-emit all active binding tables */
+      for_each_bit(s, cmd_buffer->state.pipeline->active_stages) {
+         result = flush_descriptor_set(cmd_buffer, s);
+
+         /* It had better succeed this time */
+         assert(result == VK_SUCCESS);
+      }
+   }
+
+   cmd_buffer->state.descriptors_dirty &= ~cmd_buffer->state.pipeline->active_stages;
+}
+
+static inline int64_t
+clamp_int64(int64_t x, int64_t min, int64_t max)
+{
+   if (x < min)
+      return min;
+   else if (x < max)
+      return x;
+   else
+      return max;
+}
+
+static void
+emit_scissor_state(struct anv_cmd_buffer *cmd_buffer,
+                   uint32_t count, const VkRect2D *scissors)
+{
+   struct anv_state scissor_state =
+      anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, count * 32, 32);
+
+   for (uint32_t i = 0; i < count; i++) {
+      const VkRect2D *s = &scissors[i];
+
+      /* Since xmax and ymax are inclusive, we have to have xmax < xmin or
+       * ymax < ymin for empty clips.  In case clip x, y, width height are all
+       * 0, the clamps below produce 0 for xmin, ymin, xmax, ymax, which isn't
+       * what we want. Just special case empty clips and produce a canonical
+       * empty clip. */
+      static const struct GEN7_SCISSOR_RECT empty_scissor = {
+         .ScissorRectangleYMin = 1,
+         .ScissorRectangleXMin = 1,
+         .ScissorRectangleYMax = 0,
+         .ScissorRectangleXMax = 0
+      };
+
+      const int max = 0xffff;
+      struct GEN7_SCISSOR_RECT scissor = {
+         /* Do this math using int64_t so overflow gets clamped correctly. */
+         .ScissorRectangleYMin = clamp_int64(s->offset.y, 0, max),
+         .ScissorRectangleXMin = clamp_int64(s->offset.x, 0, max),
+         .ScissorRectangleYMax = clamp_int64((uint64_t) s->offset.y + s->extent.height - 1, 0, max),
+         .ScissorRectangleXMax = clamp_int64((uint64_t) s->offset.x + s->extent.width - 1, 0, max)
+      };
+
+      if (s->extent.width <= 0 || s->extent.height <= 0) {
+         GEN7_SCISSOR_RECT_pack(NULL, scissor_state.map + i * 32,
+                                &empty_scissor);
+      } else {
+         GEN7_SCISSOR_RECT_pack(NULL, scissor_state.map + i * 32, &scissor);
+      }
+   }
+
+   anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_SCISSOR_STATE_POINTERS,
+                  .ScissorRectPointer = scissor_state.offset);
+}
+
+GENX_FUNC(GEN7, GEN7) void
+genX(cmd_buffer_emit_scissor)(struct anv_cmd_buffer *cmd_buffer)
+{
+   if (cmd_buffer->state.dynamic.scissor.count > 0) {
+      emit_scissor_state(cmd_buffer, cmd_buffer->state.dynamic.scissor.count,
+                         cmd_buffer->state.dynamic.scissor.scissors);
+   } else {
+      /* Emit a default scissor based on the currently bound framebuffer */
+      emit_scissor_state(cmd_buffer, 1,
+                         &(VkRect2D) {
+                            .offset = { .x = 0, .y = 0, },
+                            .extent = {
+                               .width = cmd_buffer->state.framebuffer->width,
+                               .height = cmd_buffer->state.framebuffer->height,
+                            },
+                         });
+   }
 }
 
 static const uint32_t vk_to_gen_index_type[] = {
@@ -119,23 +229,30 @@ static const uint32_t vk_to_gen_index_type[] = {
    [VK_INDEX_TYPE_UINT32]                       = INDEX_DWORD,
 };
 
-void gen7_CmdBindIndexBuffer(
-    VkCmdBuffer                                 cmdBuffer,
+static const uint32_t restart_index_for_type[] = {
+   [VK_INDEX_TYPE_UINT16]                    = UINT16_MAX,
+   [VK_INDEX_TYPE_UINT32]                    = UINT32_MAX,
+};
+
+void genX(CmdBindIndexBuffer)(
+    VkCommandBuffer                             commandBuffer,
     VkBuffer                                    _buffer,
     VkDeviceSize                                offset,
     VkIndexType                                 indexType)
 {
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
    ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
 
-   cmd_buffer->state.dirty |= ANV_CMD_BUFFER_INDEX_BUFFER_DIRTY;
+   cmd_buffer->state.dirty |= ANV_CMD_DIRTY_INDEX_BUFFER;
+   if (ANV_IS_HASWELL)
+      cmd_buffer->state.restart_index = restart_index_for_type[indexType];
    cmd_buffer->state.gen7.index_buffer = buffer;
    cmd_buffer->state.gen7.index_type = vk_to_gen_index_type[indexType];
    cmd_buffer->state.gen7.index_offset = offset;
 }
 
 static VkResult
-gen7_flush_compute_descriptor_set(struct anv_cmd_buffer *cmd_buffer)
+flush_compute_descriptor_set(struct anv_cmd_buffer *cmd_buffer)
 {
    struct anv_device *device = cmd_buffer->device;
    struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
@@ -172,7 +289,7 @@ gen7_flush_compute_descriptor_set(struct anv_cmd_buffer *cmd_buffer)
 }
 
 static void
-gen7_cmd_buffer_flush_compute_state(struct anv_cmd_buffer *cmd_buffer)
+cmd_buffer_flush_compute_state(struct anv_cmd_buffer *cmd_buffer)
 {
    struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
    VkResult result;
@@ -185,13 +302,13 @@ gen7_cmd_buffer_flush_compute_state(struct anv_cmd_buffer *cmd_buffer)
       cmd_buffer->state.current_pipeline = GPGPU;
    }
 
-   if (cmd_buffer->state.compute_dirty & ANV_CMD_BUFFER_PIPELINE_DIRTY)
+   if (cmd_buffer->state.compute_dirty & ANV_CMD_DIRTY_PIPELINE)
       anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch);
 
    if ((cmd_buffer->state.descriptors_dirty & VK_SHADER_STAGE_COMPUTE_BIT) ||
-       (cmd_buffer->state.compute_dirty & ANV_CMD_BUFFER_PIPELINE_DIRTY)) {
+       (cmd_buffer->state.compute_dirty & ANV_CMD_DIRTY_PIPELINE)) {
       /* FIXME: figure out descriptors for gen7 */
-      result = gen7_flush_compute_descriptor_set(cmd_buffer);
+      result = flush_compute_descriptor_set(cmd_buffer);
       assert(result == VK_SUCCESS);
       cmd_buffer->state.descriptors_dirty &= ~VK_SHADER_STAGE_COMPUTE;
    }
@@ -200,7 +317,7 @@ gen7_cmd_buffer_flush_compute_state(struct anv_cmd_buffer *cmd_buffer)
 }
 
 static void
-gen7_cmd_buffer_flush_state(struct anv_cmd_buffer *cmd_buffer)
+cmd_buffer_flush_state(struct anv_cmd_buffer *cmd_buffer)
 {
    struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
    uint32_t *p;
@@ -242,7 +359,7 @@ gen7_cmd_buffer_flush_state(struct anv_cmd_buffer *cmd_buffer)
       }
    }
 
-   if (cmd_buffer->state.dirty & ANV_CMD_BUFFER_PIPELINE_DIRTY) {
+   if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_PIPELINE) {
       /* If somebody compiled a pipeline after starting a command buffer the
        * scratch bo may have grown since we started this cmd buffer (and
        * emitted STATE_BASE_ADDRESS).  If we're binding that pipeline now,
@@ -253,71 +370,131 @@ gen7_cmd_buffer_flush_state(struct anv_cmd_buffer *cmd_buffer)
       anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch);
    }
 
-   if (cmd_buffer->state.descriptors_dirty)
-      anv_flush_descriptor_sets(cmd_buffer);
-
-   if (cmd_buffer->state.dirty & ANV_CMD_BUFFER_VP_DIRTY) {
-      struct anv_dynamic_vp_state *vp_state = cmd_buffer->state.vp_state;
-      anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_SCISSOR_STATE_POINTERS,
-                     .ScissorRectPointer = vp_state->scissor.offset);
-      anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC,
-                     .CCViewportPointer = vp_state->cc_vp.offset);
-      anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP,
-                     .SFClipViewportPointer = vp_state->sf_clip_vp.offset);
+   if (cmd_buffer->state.descriptors_dirty & VK_SHADER_STAGE_VERTEX_BIT ||
+       cmd_buffer->state.push_constants_dirty & VK_SHADER_STAGE_VERTEX_BIT) {
+      /* From the IVB PRM Vol. 2, Part 1, Section 3.2.1:
+       *
+       *    "A PIPE_CONTROL with Post-Sync Operation set to 1h and a depth
+       *    stall needs to be sent just prior to any 3DSTATE_VS,
+       *    3DSTATE_URB_VS, 3DSTATE_CONSTANT_VS,
+       *    3DSTATE_BINDING_TABLE_POINTER_VS,
+       *    3DSTATE_SAMPLER_STATE_POINTER_VS command.  Only one
+       *    PIPE_CONTROL needs to be sent before any combination of VS
+       *    associated 3DSTATE."
+       */
+      anv_batch_emit(&cmd_buffer->batch, GEN7_PIPE_CONTROL,
+                     .DepthStallEnable = true,
+                     .PostSyncOperation = WriteImmediateData,
+                     .Address = { &cmd_buffer->device->workaround_bo, 0 });
    }
 
-   if (cmd_buffer->state.dirty &
-       (ANV_CMD_BUFFER_PIPELINE_DIRTY | ANV_CMD_BUFFER_RS_DIRTY)) {
-      anv_batch_emit_merge(&cmd_buffer->batch,
-                           cmd_buffer->state.rs_state->gen7.sf,
-                           pipeline->gen7.sf);
-   }
+   if (cmd_buffer->state.descriptors_dirty)
+      gen7_cmd_buffer_flush_descriptor_sets(cmd_buffer);
+
+   if (cmd_buffer->state.push_constants_dirty)
+      cmd_buffer_flush_push_constants(cmd_buffer);
 
-   if (cmd_buffer->state.dirty &
-       (ANV_CMD_BUFFER_PIPELINE_DIRTY | ANV_CMD_BUFFER_DS_DIRTY)) {
-      struct anv_state state;
-
-      if (cmd_buffer->state.ds_state == NULL)
-         state = anv_cmd_buffer_emit_dynamic(cmd_buffer,
-                                             pipeline->gen7.depth_stencil_state,
-                                             GEN7_COLOR_CALC_STATE_length, 64);
-      else
-         state = anv_cmd_buffer_merge_dynamic(cmd_buffer,
-                                              cmd_buffer->state.ds_state->gen7.depth_stencil_state,
-                                              pipeline->gen7.depth_stencil_state,
-                                              GEN7_DEPTH_STENCIL_STATE_length, 64);
-      anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS,
-                     .PointertoDEPTH_STENCIL_STATE = state.offset);
+   /* We use the gen8 state here because it only contains the additional
+    * min/max fields and, since they occur at the end of the packet and
+    * don't change the stride, they work on gen7 too.
+    */
+   if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_DYNAMIC_VIEWPORT)
+      gen8_cmd_buffer_emit_viewport(cmd_buffer);
+
+   if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_DYNAMIC_SCISSOR)
+      gen7_cmd_buffer_emit_scissor(cmd_buffer);
+
+   if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE |
+                                  ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH |
+                                  ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS)) {
+
+      bool enable_bias = cmd_buffer->state.dynamic.depth_bias.bias != 0.0f ||
+         cmd_buffer->state.dynamic.depth_bias.slope != 0.0f;
+
+      uint32_t sf_dw[GEN7_3DSTATE_SF_length];
+      struct GEN7_3DSTATE_SF sf = {
+         GEN7_3DSTATE_SF_header,
+         .LineWidth = cmd_buffer->state.dynamic.line_width,
+         .GlobalDepthOffsetEnableSolid = enable_bias,
+         .GlobalDepthOffsetEnableWireframe = enable_bias,
+         .GlobalDepthOffsetEnablePoint = enable_bias,
+         .GlobalDepthOffsetConstant = cmd_buffer->state.dynamic.depth_bias.bias,
+         .GlobalDepthOffsetScale = cmd_buffer->state.dynamic.depth_bias.slope,
+         .GlobalDepthOffsetClamp = cmd_buffer->state.dynamic.depth_bias.clamp
+      };
+      GEN7_3DSTATE_SF_pack(NULL, sf_dw, &sf);
+
+      anv_batch_emit_merge(&cmd_buffer->batch, sf_dw, pipeline->gen7.sf);
    }
 
-   if (cmd_buffer->state.dirty &
-       (ANV_CMD_BUFFER_CB_DIRTY | ANV_CMD_BUFFER_DS_DIRTY)) {
-      struct anv_state state;
-      if (cmd_buffer->state.ds_state == NULL)
-         state = anv_cmd_buffer_emit_dynamic(cmd_buffer,
-                                             cmd_buffer->state.cb_state->color_calc_state,
-                                             GEN7_COLOR_CALC_STATE_length, 64);
-      else if (cmd_buffer->state.cb_state == NULL)
-         state = anv_cmd_buffer_emit_dynamic(cmd_buffer,
-                                             cmd_buffer->state.ds_state->gen7.color_calc_state,
-                                             GEN7_COLOR_CALC_STATE_length, 64);
-      else
-         state = anv_cmd_buffer_merge_dynamic(cmd_buffer,
-                                              cmd_buffer->state.ds_state->gen7.color_calc_state,
-                                              cmd_buffer->state.cb_state->color_calc_state,
-                                              GEN7_COLOR_CALC_STATE_length, 64);
+   if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS |
+                                  ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE)) {
+      struct anv_state cc_state =
+         anv_cmd_buffer_alloc_dynamic_state(cmd_buffer,
+                                            GEN7_COLOR_CALC_STATE_length, 64);
+      struct GEN7_COLOR_CALC_STATE cc = {
+         .BlendConstantColorRed = cmd_buffer->state.dynamic.blend_constants[0],
+         .BlendConstantColorGreen = cmd_buffer->state.dynamic.blend_constants[1],
+         .BlendConstantColorBlue = cmd_buffer->state.dynamic.blend_constants[2],
+         .BlendConstantColorAlpha = cmd_buffer->state.dynamic.blend_constants[3],
+         .StencilReferenceValue =
+            cmd_buffer->state.dynamic.stencil_reference.front,
+         .BackFaceStencilReferenceValue =
+            cmd_buffer->state.dynamic.stencil_reference.back,
+      };
+      GEN7_COLOR_CALC_STATE_pack(NULL, cc_state.map, &cc);
 
       anv_batch_emit(&cmd_buffer->batch,
                      GEN7_3DSTATE_CC_STATE_POINTERS,
-                     .ColorCalcStatePointer = state.offset);
+                     .ColorCalcStatePointer = cc_state.offset);
+   }
+
+   if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE |
+                                  ANV_CMD_DIRTY_RENDER_TARGETS |
+                                  ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK |
+                                  ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK)) {
+      uint32_t depth_stencil_dw[GEN7_DEPTH_STENCIL_STATE_length];
+
+      const struct anv_image_view *iview =
+         anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
+
+      struct GEN7_DEPTH_STENCIL_STATE depth_stencil = {
+         .StencilBufferWriteEnable = iview && iview->format->has_stencil,
+
+         .StencilTestMask =
+            cmd_buffer->state.dynamic.stencil_compare_mask.front & 0xff,
+         .StencilWriteMask =
+            cmd_buffer->state.dynamic.stencil_write_mask.front & 0xff,
+
+         .BackfaceStencilTestMask =
+            cmd_buffer->state.dynamic.stencil_compare_mask.back & 0xff,
+         .BackfaceStencilWriteMask =
+            cmd_buffer->state.dynamic.stencil_write_mask.back & 0xff,
+      };
+      GEN7_DEPTH_STENCIL_STATE_pack(NULL, depth_stencil_dw, &depth_stencil);
+
+      struct anv_state ds_state =
+         anv_cmd_buffer_merge_dynamic(cmd_buffer, depth_stencil_dw,
+                                      pipeline->gen7.depth_stencil_state,
+                                      GEN7_DEPTH_STENCIL_STATE_length, 64);
+
+      anv_batch_emit(&cmd_buffer->batch,
+                     GEN7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS,
+                     .PointertoDEPTH_STENCIL_STATE = ds_state.offset);
    }
 
    if (cmd_buffer->state.gen7.index_buffer &&
-       cmd_buffer->state.dirty & (ANV_CMD_BUFFER_PIPELINE_DIRTY |
-                                  ANV_CMD_BUFFER_INDEX_BUFFER_DIRTY)) {
+       cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE |
+                                  ANV_CMD_DIRTY_INDEX_BUFFER)) {
       struct anv_buffer *buffer = cmd_buffer->state.gen7.index_buffer;
       uint32_t offset = cmd_buffer->state.gen7.index_offset;
 
+      if (ANV_IS_HASWELL) {
+         anv_batch_emit(&cmd_buffer->batch, GEN75_3DSTATE_VF,
+                        .IndexedDrawCutIndexEnable = pipeline->primitive_restart,
+                        .CutIndex = cmd_buffer->state.restart_index);
+      }
+
       anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_INDEX_BUFFER,
                      .CutIndexEnable = pipeline->primitive_restart,
                      .IndexFormat = cmd_buffer->state.gen7.index_type,
@@ -330,17 +507,17 @@ gen7_cmd_buffer_flush_state(struct anv_cmd_buffer *cmd_buffer)
    cmd_buffer->state.dirty = 0;
 }
 
-void gen7_CmdDraw(
-    VkCmdBuffer                                 cmdBuffer,
-    uint32_t                                    firstVertex,
+void genX(CmdDraw)(
+    VkCommandBuffer                             commandBuffer,
     uint32_t                                    vertexCount,
-    uint32_t                                    firstInstance,
-    uint32_t                                    instanceCount)
+    uint32_t                                    instanceCount,
+    uint32_t                                    firstVertex,
+    uint32_t                                    firstInstance)
 {
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
    struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
 
-   gen7_cmd_buffer_flush_state(cmd_buffer);
+   cmd_buffer_flush_state(cmd_buffer);
 
    anv_batch_emit(&cmd_buffer->batch, GEN7_3DPRIMITIVE,
                   .VertexAccessType = SEQUENTIAL,
@@ -352,18 +529,18 @@ void gen7_CmdDraw(
                   .BaseVertexLocation = 0);
 }
 
-void gen7_CmdDrawIndexed(
-    VkCmdBuffer                                 cmdBuffer,
-    uint32_t                                    firstIndex,
+void genX(CmdDrawIndexed)(
+    VkCommandBuffer                             commandBuffer,
     uint32_t                                    indexCount,
+    uint32_t                                    instanceCount,
+    uint32_t                                    firstIndex,
     int32_t                                     vertexOffset,
-    uint32_t                                    firstInstance,
-    uint32_t                                    instanceCount)
+    uint32_t                                    firstInstance)
 {
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
    struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
 
-   gen7_cmd_buffer_flush_state(cmd_buffer);
+   cmd_buffer_flush_state(cmd_buffer);
 
    anv_batch_emit(&cmd_buffer->batch, GEN7_3DPRIMITIVE,
                   .VertexAccessType = RANDOM,
@@ -387,7 +564,7 @@ gen7_batch_lrm(struct anv_batch *batch,
 static void
 gen7_batch_lri(struct anv_batch *batch, uint32_t reg, uint32_t imm)
 {
-   anv_batch_emit(batch, GEN8_MI_LOAD_REGISTER_IMM,
+   anv_batch_emit(batch, GEN7_MI_LOAD_REGISTER_IMM,
                   .RegisterOffset = reg,
                   .DataDWord = imm);
 }
@@ -400,20 +577,20 @@ gen7_batch_lri(struct anv_batch *batch, uint32_t reg, uint32_t imm)
 #define GEN7_3DPRIM_START_INSTANCE      0x243C
 #define GEN7_3DPRIM_BASE_VERTEX         0x2440
 
-void gen7_CmdDrawIndirect(
-    VkCmdBuffer                                 cmdBuffer,
+void genX(CmdDrawIndirect)(
+    VkCommandBuffer                             commandBuffer,
     VkBuffer                                    _buffer,
     VkDeviceSize                                offset,
-    uint32_t                                    count,
+    uint32_t                                    drawCount,
     uint32_t                                    stride)
 {
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
    ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
    struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
    struct anv_bo *bo = buffer->bo;
    uint32_t bo_offset = buffer->offset + offset;
 
-   gen7_cmd_buffer_flush_state(cmd_buffer);
+   cmd_buffer_flush_state(cmd_buffer);
 
    gen7_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset);
    gen7_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4);
@@ -427,20 +604,20 @@ void gen7_CmdDrawIndirect(
                   .PrimitiveTopologyType = pipeline->topology);
 }
 
-void gen7_CmdDrawIndexedIndirect(
-    VkCmdBuffer                                 cmdBuffer,
+void genX(CmdDrawIndexedIndirect)(
+    VkCommandBuffer                             commandBuffer,
     VkBuffer                                    _buffer,
     VkDeviceSize                                offset,
-    uint32_t                                    count,
+    uint32_t                                    drawCount,
     uint32_t                                    stride)
 {
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
    ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
    struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
    struct anv_bo *bo = buffer->bo;
    uint32_t bo_offset = buffer->offset + offset;
 
-   gen7_cmd_buffer_flush_state(cmd_buffer);
+   cmd_buffer_flush_state(cmd_buffer);
 
    gen7_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset);
    gen7_batch_lrm(&cmd_buffer->batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4);
@@ -454,17 +631,17 @@ void gen7_CmdDrawIndexedIndirect(
                   .PrimitiveTopologyType = pipeline->topology);
 }
 
-void gen7_CmdDispatch(
-    VkCmdBuffer                                 cmdBuffer,
+void genX(CmdDispatch)(
+    VkCommandBuffer                             commandBuffer,
     uint32_t                                    x,
     uint32_t                                    y,
     uint32_t                                    z)
 {
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
    struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
    struct brw_cs_prog_data *prog_data = &pipeline->cs_prog_data;
 
-   gen7_cmd_buffer_flush_compute_state(cmd_buffer);
+   cmd_buffer_flush_compute_state(cmd_buffer);
 
    anv_batch_emit(&cmd_buffer->batch, GEN7_GPGPU_WALKER,
                   .SIMDSize = prog_data->simd_size / 16,
@@ -484,19 +661,19 @@ void gen7_CmdDispatch(
 #define GPGPU_DISPATCHDIMY 0x2504
 #define GPGPU_DISPATCHDIMZ 0x2508
 
-void gen7_CmdDispatchIndirect(
-    VkCmdBuffer                                 cmdBuffer,
+void genX(CmdDispatchIndirect)(
+    VkCommandBuffer                             commandBuffer,
     VkBuffer                                    _buffer,
     VkDeviceSize                                offset)
 {
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
    ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
    struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
    struct brw_cs_prog_data *prog_data = &pipeline->cs_prog_data;
    struct anv_bo *bo = buffer->bo;
    uint32_t bo_offset = buffer->offset + offset;
 
-   gen7_cmd_buffer_flush_compute_state(cmd_buffer);
+   cmd_buffer_flush_compute_state(cmd_buffer);
 
    gen7_batch_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMX, bo, bo_offset);
    gen7_batch_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMY, bo, bo_offset + 4);
@@ -514,68 +691,103 @@ void gen7_CmdDispatchIndirect(
    anv_batch_emit(&cmd_buffer->batch, GEN7_MEDIA_STATE_FLUSH);
 }
 
-void gen7_CmdPipelineBarrier(
-    VkCmdBuffer                                 cmdBuffer,
-    VkPipelineStageFlags                        srcStageMask,
-    VkPipelineStageFlags                        destStageMask,
-    VkBool32                                    byRegion,
-    uint32_t                                    memBarrierCount,
-    const void* const*                          ppMemBarriers)
-{
-   stub();
-}
-
-void
-gen7_cmd_buffer_begin_subpass(struct anv_cmd_buffer *cmd_buffer,
-                             struct anv_subpass *subpass)
+static void
+cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
 {
-   static const struct anv_depth_stencil_view null_view =
-      { .depth_format = D16_UNORM, .depth_stride = 0, .stencil_stride = 0 };
-
-   struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
-   const struct anv_depth_stencil_view *view;
-
-   cmd_buffer->state.subpass = subpass;
-
-   cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_FRAGMENT_BIT;
-
-   if (subpass->depth_stencil_attachment != VK_ATTACHMENT_UNUSED) {
-      const struct anv_attachment_view *aview =
-         fb->attachments[subpass->depth_stencil_attachment];
-      assert(aview->attachment_type == ANV_ATTACHMENT_VIEW_TYPE_DEPTH_STENCIL);
-      view = (const struct anv_depth_stencil_view *)aview;
+   const struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
+   const struct anv_image_view *iview =
+      anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
+   const struct anv_image *image = iview ? iview->image : NULL;
+   const bool has_depth = iview && iview->format->depth_format;
+   const bool has_stencil = iview && iview->format->has_stencil;
+
+   /* Emit 3DSTATE_DEPTH_BUFFER */
+   if (has_depth) {
+      anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_BUFFER),
+         .SurfaceType = SURFTYPE_2D,
+         .DepthWriteEnable = iview->format->depth_format,
+         .StencilWriteEnable = has_stencil,
+         .HierarchicalDepthBufferEnable = false,
+         .SurfaceFormat = iview->format->depth_format,
+         .SurfacePitch = image->depth_surface.stride - 1,
+         .SurfaceBaseAddress = {
+            .bo = image->bo,
+            .offset = image->depth_surface.offset,
+         },
+         .Height = fb->height - 1,
+         .Width = fb->width - 1,
+         .LOD = 0,
+         .Depth = 1 - 1,
+         .MinimumArrayElement = 0,
+         .DepthBufferObjectControlState = GENX(MOCS),
+         .RenderTargetViewExtent = 1 - 1);
    } else {
-      view = &null_view;
+      /* Even when no depth buffer is present, the hardware requires that
+       * 3DSTATE_DEPTH_BUFFER be programmed correctly. The Broadwell PRM says:
+       *
+       *    If a null depth buffer is bound, the driver must instead bind depth as:
+       *       3DSTATE_DEPTH.SurfaceType = SURFTYPE_2D
+       *       3DSTATE_DEPTH.Width = 1
+       *       3DSTATE_DEPTH.Height = 1
+       *       3DSTATE_DEPTH.SuraceFormat = D16_UNORM
+       *       3DSTATE_DEPTH.SurfaceBaseAddress = 0
+       *       3DSTATE_DEPTH.HierarchicalDepthBufferEnable = 0
+       *       3DSTATE_WM_DEPTH_STENCIL.DepthTestEnable = 0
+       *       3DSTATE_WM_DEPTH_STENCIL.DepthBufferWriteEnable = 0
+       *
+       * The PRM is wrong, though. The width and height must be programmed to
+       * actual framebuffer's width and height, even when neither depth buffer
+       * nor stencil buffer is present.
+       */
+      anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_BUFFER),
+         .SurfaceType = SURFTYPE_2D,
+         .SurfaceFormat = D16_UNORM,
+         .Width = fb->width - 1,
+         .Height = fb->height - 1,
+         .StencilWriteEnable = has_stencil);
    }
 
-   anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_DEPTH_BUFFER,
-      .SurfaceType                              = SURFTYPE_2D,
-      .DepthWriteEnable                         = view->depth_stride > 0,
-      .StencilWriteEnable                       = view->stencil_stride > 0,
-      .HierarchicalDepthBufferEnable            = false,
-      .SurfaceFormat                            = view->depth_format,
-      .SurfacePitch                             = view->depth_stride > 0 ? view->depth_stride - 1 : 0,
-      .SurfaceBaseAddress                       = { view->bo,  view->depth_offset },
-      .Height                                   = cmd_buffer->state.framebuffer->height - 1,
-      .Width                                    = cmd_buffer->state.framebuffer->width - 1,
-      .LOD                                      = 0,
-      .Depth                                    = 1 - 1,
-      .MinimumArrayElement                      = 0,
-      .DepthBufferObjectControlState            = GEN7_MOCS,
-      .RenderTargetViewExtent                   = 1 - 1);
+   /* Emit 3DSTATE_STENCIL_BUFFER */
+   if (has_stencil) {
+      anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_STENCIL_BUFFER),
+#     if (ANV_IS_HASWELL)
+         .StencilBufferEnable = true,
+#     endif
+         .StencilBufferObjectControlState = GENX(MOCS),
+
+         /* Stencil buffers have strange pitch. The PRM says:
+          *
+          *    The pitch must be set to 2x the value computed based on width,
+          *    as the stencil buffer is stored with two rows interleaved.
+          */
+         .SurfacePitch = 2 * image->stencil_surface.stride - 1,
+
+         .SurfaceBaseAddress = {
+            .bo = image->bo,
+            .offset = image->offset + image->stencil_surface.offset,
+         });
+   } else {
+      anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_STENCIL_BUFFER);
+   }
 
    /* Disable hierarchial depth buffers. */
    anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_HIER_DEPTH_BUFFER);
 
-   anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_STENCIL_BUFFER,
-                  .StencilBufferObjectControlState = GEN7_MOCS,
-                  .SurfacePitch = view->stencil_stride > 0 ? view->stencil_stride - 1 : 0,
-                  .SurfaceBaseAddress = { view->bo, view->stencil_offset });
-
    /* Clear the clear params. */
    anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_CLEAR_PARAMS);
 }
 
+GENX_FUNC(GEN7, GEN7) void
+genX(cmd_buffer_begin_subpass)(struct anv_cmd_buffer *cmd_buffer,
+                               struct anv_subpass *subpass)
+{
+   cmd_buffer->state.subpass = subpass;
+   cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_FRAGMENT_BIT;
+   cmd_buffer->state.dirty |= ANV_CMD_DIRTY_RENDER_TARGETS;
+
+   cmd_buffer_emit_depth_stencil(cmd_buffer);
+}
+
 static void
 begin_render_pass(struct anv_cmd_buffer *cmd_buffer,
                   const VkRenderPassBeginInfo* pRenderPassBegin)
@@ -599,15 +811,15 @@ begin_render_pass(struct anv_cmd_buffer *cmd_buffer,
                   .DrawingRectangleOriginX = 0);
 
    anv_cmd_buffer_clear_attachments(cmd_buffer, pass,
-                                    pRenderPassBegin->pAttachmentClearValues);
+                                    pRenderPassBegin->pClearValues);
 }
 
-void gen7_CmdBeginRenderPass(
-    VkCmdBuffer                                 cmdBuffer,
+void genX(CmdBeginRenderPass)(
+    VkCommandBuffer                             commandBuffer,
     const VkRenderPassBeginInfo*                pRenderPassBegin,
-    VkRenderPassContents                        contents)
+    VkSubpassContents                           contents)
 {
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
    ANV_FROM_HANDLE(anv_render_pass, pass, pRenderPassBegin->renderPass);
 
    begin_render_pass(cmd_buffer, pRenderPassBegin);
@@ -615,21 +827,21 @@ void gen7_CmdBeginRenderPass(
    gen7_cmd_buffer_begin_subpass(cmd_buffer, pass->subpasses);
 }
 
-void gen7_CmdNextSubpass(
-    VkCmdBuffer                                 cmdBuffer,
-    VkRenderPassContents                        contents)
+void genX(CmdNextSubpass)(
+    VkCommandBuffer                             commandBuffer,
+    VkSubpassContents                           contents)
 {
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
 
-   assert(cmd_buffer->level == VK_CMD_BUFFER_LEVEL_PRIMARY);
+   assert(cmd_buffer->level == VK_COMMAND_BUFFER_LEVEL_PRIMARY);
 
    gen7_cmd_buffer_begin_subpass(cmd_buffer, cmd_buffer->state.subpass + 1);
 }
 
-void gen7_CmdEndRenderPass(
-    VkCmdBuffer                                 cmdBuffer)
+void genX(CmdEndRenderPass)(
+    VkCommandBuffer                             commandBuffer)
 {
-   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
 
    /* Emit a flushing pipe control at the end of a pass.  This is kind of a
     * hack but it ensures that render targets always actually get written.