X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;ds=inline;f=src%2Fmesa%2Fmain%2Fstate.c;h=57f13411fdf66fc55f7930ae8c10104e8734d938;hb=020671f2a3d47ff35e9937b4db3fa09df6f6d488;hp=628e2755b20704bf032fdf2df1940c6dbbc393d1;hpb=c6a81448f8d55a510d8e32cf28e1e174bf2574dd;p=mesa.git diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 628e2755b20..57f13411fdf 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -1,6 +1,5 @@ /* * Mesa 3-D graphics library - * Version: 7.3 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * @@ -17,9 +16,10 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. */ @@ -51,6 +51,7 @@ #include "texobj.h" #include "texstate.h" #include "varray.h" +#include "viewport.h" #include "blend.h" @@ -78,8 +79,8 @@ update_program_enables(struct gl_context *ctx) /** - * Update the ctx->Vertex/Geometry/FragmentProgram._Current pointers to point - * to the current/active programs. Then call ctx->Driver.BindProgram() to + * Update the ctx->*Program._Current pointers to point to the + * current/active programs. Then call ctx->Driver.BindProgram() to * tell the driver which programs to use. * * Programs may come from 3 sources: GLSL shaders, ARB/NV_vertex/fragment @@ -94,12 +95,24 @@ update_program_enables(struct gl_context *ctx) static GLbitfield update_program(struct gl_context *ctx) { - const struct gl_shader_program *vsProg = ctx->Shader.CurrentVertexProgram; - const struct gl_shader_program *gsProg = ctx->Shader.CurrentGeometryProgram; - struct gl_shader_program *fsProg = ctx->Shader.CurrentFragmentProgram; + const struct gl_shader_program *vsProg = + ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]; + const struct gl_shader_program *tcsProg = + ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL]; + const struct gl_shader_program *tesProg = + ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]; + const struct gl_shader_program *gsProg = + ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]; + struct gl_shader_program *fsProg = + ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]; + const struct gl_shader_program *csProg = + ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE]; const struct gl_vertex_program *prevVP = ctx->VertexProgram._Current; const struct gl_fragment_program *prevFP = ctx->FragmentProgram._Current; const struct gl_geometry_program *prevGP = ctx->GeometryProgram._Current; + const struct gl_tess_ctrl_program *prevTCP = ctx->TessCtrlProgram._Current; + const struct gl_tess_eval_program *prevTEP = ctx->TessEvalProgram._Current; + const struct gl_compute_program *prevCP = ctx->ComputeProgram._Current; GLbitfield new_state = 0x0; /* @@ -122,7 +135,7 @@ update_program(struct gl_context *ctx) && fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]) { /* Use GLSL fragment shader */ _mesa_reference_shader_program(ctx, - &ctx->Shader._CurrentFragmentProgram, + &ctx->_Shader->_CurrentFragmentProgram, fsProg); _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, gl_fragment_program(fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program)); @@ -132,7 +145,7 @@ update_program(struct gl_context *ctx) else if (ctx->FragmentProgram._Enabled) { /* Use user-defined fragment program */ _mesa_reference_shader_program(ctx, - &ctx->Shader._CurrentFragmentProgram, + &ctx->_Shader->_CurrentFragmentProgram, NULL); _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, ctx->FragmentProgram.Current); @@ -144,7 +157,7 @@ update_program(struct gl_context *ctx) struct gl_shader_program *f = _mesa_get_fixed_func_fragment_program(ctx); _mesa_reference_shader_program(ctx, - &ctx->Shader._CurrentFragmentProgram, + &ctx->_Shader->_CurrentFragmentProgram, f); _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, gl_fragment_program(f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program)); @@ -168,6 +181,30 @@ update_program(struct gl_context *ctx) _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, NULL); } + if (tesProg && tesProg->LinkStatus + && tesProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]) { + /* Use GLSL tessellation evaluation shader */ + _mesa_reference_tesseprog(ctx, &ctx->TessEvalProgram._Current, + gl_tess_eval_program( + tesProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program)); + } + else { + /* No tessellation evaluation program */ + _mesa_reference_tesseprog(ctx, &ctx->TessEvalProgram._Current, NULL); + } + + if (tcsProg && tcsProg->LinkStatus + && tcsProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]) { + /* Use GLSL tessellation control shader */ + _mesa_reference_tesscprog(ctx, &ctx->TessCtrlProgram._Current, + gl_tess_ctrl_program( + tcsProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program)); + } + else { + /* No tessellation control program */ + _mesa_reference_tesscprog(ctx, &ctx->TessCtrlProgram._Current, NULL); + } + /* Examine vertex program after fragment program as * _mesa_get_fixed_func_vertex_program() needs to know active * fragprog inputs. @@ -195,6 +232,16 @@ update_program(struct gl_context *ctx) _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL); } + if (csProg && csProg->LinkStatus + && csProg->_LinkedShaders[MESA_SHADER_COMPUTE]) { + /* Use GLSL compute shader */ + _mesa_reference_compprog(ctx, &ctx->ComputeProgram._Current, + gl_compute_program(csProg->_LinkedShaders[MESA_SHADER_COMPUTE]->Program)); + } else { + /* no compute program */ + _mesa_reference_compprog(ctx, &ctx->ComputeProgram._Current, NULL); + } + /* Let the driver know what's happening: */ if (ctx->FragmentProgram._Current != prevFP) { @@ -208,11 +255,27 @@ update_program(struct gl_context *ctx) if (ctx->GeometryProgram._Current != prevGP) { new_state |= _NEW_PROGRAM; if (ctx->Driver.BindProgram) { - ctx->Driver.BindProgram(ctx, MESA_GEOMETRY_PROGRAM, + ctx->Driver.BindProgram(ctx, GL_GEOMETRY_PROGRAM_NV, (struct gl_program *) ctx->GeometryProgram._Current); } } + if (ctx->TessEvalProgram._Current != prevTEP) { + new_state |= _NEW_PROGRAM; + if (ctx->Driver.BindProgram) { + ctx->Driver.BindProgram(ctx, GL_TESS_EVALUATION_PROGRAM_NV, + (struct gl_program *) ctx->TessEvalProgram._Current); + } + } + + if (ctx->TessCtrlProgram._Current != prevTCP) { + new_state |= _NEW_PROGRAM; + if (ctx->Driver.BindProgram) { + ctx->Driver.BindProgram(ctx, GL_TESS_CONTROL_PROGRAM_NV, + (struct gl_program *) ctx->TessCtrlProgram._Current); + } + } + if (ctx->VertexProgram._Current != prevVP) { new_state |= _NEW_PROGRAM; if (ctx->Driver.BindProgram) { @@ -221,6 +284,14 @@ update_program(struct gl_context *ctx) } } + if (ctx->ComputeProgram._Current != prevCP) { + new_state |= _NEW_PROGRAM; + if (ctx->Driver.BindProgram) { + ctx->Driver.BindProgram(ctx, GL_COMPUTE_PROGRAM_NV, + (struct gl_program *) ctx->ComputeProgram._Current); + } + } + return new_state; } @@ -241,15 +312,9 @@ update_program_constants(struct gl_context *ctx) } } - if (ctx->GeometryProgram._Current) { - const struct gl_program_parameter_list *params = - ctx->GeometryProgram._Current->Base.Parameters; - /*FIXME: StateFlags is always 0 because we have unnamed constant - * not state changes */ - if (params /*&& params->StateFlags & ctx->NewState*/) { - new_state |= _NEW_PROGRAM_CONSTANTS; - } - } + /* Don't handle tessellation and geometry shaders here. They don't use + * any state constants. + */ if (ctx->VertexProgram._Current) { const struct gl_program_parameter_list *params = @@ -265,22 +330,16 @@ update_program_constants(struct gl_context *ctx) +/** + * Update the ctx->Polygon._FrontBit flag. + */ static void -update_viewport_matrix(struct gl_context *ctx) +update_frontbit(struct gl_context *ctx) { - const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF; - - ASSERT(depthMax > 0); - - /* Compute scale and bias values. This is really driver-specific - * and should be maintained elsewhere if at all. - * NOTE: RasterPos uses this. - */ - _math_matrix_viewport(&ctx->Viewport._WindowMap, - ctx->Viewport.X, ctx->Viewport.Y, - ctx->Viewport.Width, ctx->Viewport.Height, - ctx->Viewport.Near, ctx->Viewport.Far, - depthMax); + if (ctx->Transform.ClipOrigin == GL_LOWER_LEFT) + ctx->Polygon._FrontBit = (ctx->Polygon.FrontFace == GL_CW); + else + ctx->Polygon._FrontBit = (ctx->Polygon.FrontFace == GL_CCW); } @@ -293,7 +352,7 @@ update_multisample(struct gl_context *ctx) ctx->Multisample._Enabled = GL_FALSE; if (ctx->Multisample.Enabled && ctx->DrawBuffer && - ctx->DrawBuffer->Visual.sampleBuffers) + _mesa_geometric_samples(ctx->DrawBuffer) > 0) ctx->Multisample._Enabled = GL_TRUE; } @@ -304,7 +363,7 @@ update_multisample(struct gl_context *ctx) static void update_twoside(struct gl_context *ctx) { - if (ctx->Shader.CurrentVertexProgram || + if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] || ctx->VertexProgram._Enabled) { ctx->VertexProgram._TwoSideEnabled = ctx->VertexProgram.TwoSideEnabled; } else { @@ -314,60 +373,6 @@ update_twoside(struct gl_context *ctx) } -/* - * Check polygon state and set DD_TRI_OFFSET - * in ctx->_TriangleCaps if needed. - */ -static void -update_polygon(struct gl_context *ctx) -{ - ctx->_TriangleCaps &= ~DD_TRI_OFFSET; - - if ( ctx->Polygon.OffsetPoint - || ctx->Polygon.OffsetLine - || ctx->Polygon.OffsetFill) - ctx->_TriangleCaps |= DD_TRI_OFFSET; -} - - -/** - * Update the ctx->_TriangleCaps bitfield. - * XXX that bitfield should really go away someday! - * This function must be called after other update_*() functions since - * there are dependencies on some other derived values. - */ -#if 0 -static void -update_tricaps(struct gl_context *ctx, GLbitfield new_state) -{ - ctx->_TriangleCaps = 0; - - /* - * Polygons - */ - if (1/*new_state & _NEW_POLYGON*/) { - if (ctx->Polygon.SmoothFlag) - ctx->_TriangleCaps |= DD_TRI_SMOOTH; - if (ctx->Polygon.StippleFlag) - ctx->_TriangleCaps |= DD_TRI_STIPPLE; - if (ctx->Polygon.FrontMode != GL_FILL - || ctx->Polygon.BackMode != GL_FILL) - ctx->_TriangleCaps |= DD_TRI_UNFILLED; - if (ctx->Polygon.OffsetPoint || - ctx->Polygon.OffsetLine || - ctx->Polygon.OffsetFill) - ctx->_TriangleCaps |= DD_TRI_OFFSET; - } - - /* - * Lighting and shading - */ - if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) - ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE; -} -#endif - - /** * Compute derived GL state. * If __struct gl_contextRec::NewState is non-zero then this function \b must @@ -386,8 +391,12 @@ _mesa_update_state_locked( struct gl_context *ctx ) GLbitfield new_state = ctx->NewState; GLbitfield prog_flags = _NEW_PROGRAM; GLbitfield new_prog_state = 0x0; + const GLbitfield computed_states = ~(_NEW_CURRENT_ATTRIB | _NEW_LINE); - if (new_state == _NEW_CURRENT_ATTRIB) + /* we can skip a bunch of state validation checks if the dirty + * state matches one or more bits in 'computed_states'. + */ + if ((new_state & computed_states) == 0) goto out; if (MESA_VERBOSE & VERBOSE_STATE) @@ -420,14 +429,14 @@ _mesa_update_state_locked( struct gl_context *ctx ) if (new_state & (_NEW_PROGRAM|_NEW_TEXTURE|_NEW_TEXTURE_MATRIX)) _mesa_update_texture( ctx, new_state ); + if (new_state & _NEW_POLYGON) + update_frontbit( ctx ); + if (new_state & _NEW_BUFFERS) - _mesa_update_framebuffer(ctx); + _mesa_update_framebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer); if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT)) - _mesa_update_draw_buffer_bounds( ctx ); - - if (new_state & _NEW_POLYGON) - update_polygon( ctx ); + _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer); if (new_state & _NEW_LIGHT) _mesa_update_lighting( ctx ); @@ -441,18 +450,9 @@ _mesa_update_state_locked( struct gl_context *ctx ) if (new_state & _NEW_PIXEL) _mesa_update_pixel( ctx, new_state ); - if (new_state & (_NEW_BUFFERS | _NEW_VIEWPORT)) - update_viewport_matrix(ctx); - if (new_state & (_NEW_MULTISAMPLE | _NEW_BUFFERS)) update_multisample( ctx ); -#if 0 - if (new_state & (_NEW_POINT | _NEW_LINE | _NEW_POLYGON | _NEW_LIGHT - | _NEW_STENCIL | _MESA_NEW_SEPARATE_SPECULAR)) - update_tricaps( ctx, new_state ); -#endif - /* ctx->_NeedEyeCoords is now up to date. * * If the truth value of this variable has changed, update for the @@ -473,8 +473,8 @@ _mesa_update_state_locked( struct gl_context *ctx ) new_prog_state |= update_program( ctx ); } - if (new_state & (_NEW_ARRAY | _NEW_PROGRAM | _NEW_BUFFER_OBJECT)) - _mesa_update_array_object_max_element(ctx, ctx->Array.ArrayObj); + if (new_state & _NEW_ARRAY) + _mesa_update_vao_client_arrays(ctx, ctx->Array.VAO); out: new_prog_state |= update_program_constants(ctx); @@ -491,7 +491,7 @@ _mesa_update_state_locked( struct gl_context *ctx ) new_state = ctx->NewState | new_prog_state; ctx->NewState = 0; ctx->Driver.UpdateState(ctx, new_state); - ctx->Array.ArrayObj->NewArrays = 0x0; + ctx->Array.VAO->NewArrays = 0x0; } @@ -547,7 +547,7 @@ _mesa_set_varying_vp_inputs( struct gl_context *ctx, ctx->FragmentProgram._TexEnvProgram) { ctx->NewState |= _NEW_VARYING_VP_INPUTS; } - /*printf("%s %x\n", __FUNCTION__, varying_inputs);*/ + /*printf("%s %x\n", __func__, varying_inputs);*/ } }